Comments 7

Re: Feature: 25 Years Ago, Nintendo Took On The Might Of Street Fighter With Killer Instinct

Antraxx777

@Alucard83 So I’ve tried playing all manner of Zelda music over Breath of the Wild (using extended Youtube versions) and come to find... it gets way to repetitive to have to loop the tracks so long.

(Even a complex, multi-movement piece like Ocarina’s “Hyrule Field” isn’t enough to cover it comfortably)

Breath of the Wild is one of the most spatially massive worlds in the history of gaming and to have to write a song for every distinct region or area would have , quite frankly, been financially un-feasible for Nintendo. Especially if you take into account the quality of music Zelda fans demand. Nintendo knew exactly what it was doing in regards to the soundtrack and the near silence of it lets the player take the awesome world in at their own pace and without unnecessary distraction. All the better to hear that Korok Mask or Shrine signaling a secret nearby.

Re: Feature: Your Beloved Games Console Is Slowly But Surely Dying

Antraxx777

This universe and everything in it will eventually succumb to decay. It’s a terrifying, sobering thought, but it’s eternally true. Live life to the fullest while you have it and game on until you no longer can; whatever form that needs to take.

Disc rot is especially shocking; we all thought that so long as the plastic was intact... but we didn’t think about that glue that keeps the layers together. This is why both digital and physical preservation is a must, and I am just very thankful for the people that have put their hearts into, increasingly, achieving it.

This was a great article, maybe a bit too wordy (due to Locke’s long winded, but very insightful information), but it really has bummed me out.

Re: Exclusive: Polymega Creator Playmaji On FPGA, Sega Saturn And Dealing With 'Healthy' Scepticism

Antraxx777

@Heavyarms55 So long as all of their hardware and code is their own, I think they’re safe. In the same way standard emulator creators can’t be sued, the only place they have to acquire licensing is to mention the systems in the advertising itself and if they’re offering third-party games on their storefront. But they explain in the article how they just got a major partner for that (my bets are on it being Sega, as they are, by far, one of the most active retro publishers)