That's really impressive, I expected the downside to be a slideshow framerate but even that was smooth. I'm genuinely surprised they couldn't find a publisher. Maybe publishers were eyeing the upcoming PSP and DS at that time?
Sadly I don't think this would have saved the 32X. I did enjoy playing on my brother's 32X back in the day and I recently bought one for myself. Virtua Racing and Star Wars were both a lot of fun and visually very exciting (for their time) even though they were virtually impossible to beat.
I think if Sega had ported a lot more of their Super Scaler games to the 32X like Outrun, Galaxy Force II, Rail Chase, Alien 3, Rad Mobile, etc it would be a lot more fondly remembered. I remember Capcom's Alien vs Predator was rumoured to be in development for the 32X as well, which I think would have been very well received.
For me, the series peaked with Vice City. I think it’s a combination of the setting, music and story that makes it my favourite. I think IV and V are very impressive technical achievements but are just less fun.
For example, driving into a Pay ‘n’ Spray and having the cops suddenly wonder where you’ve gone might be unrealistic, but it’s more fun than having to park in an alley and stare at the screen for a minute or two while waiting for the cops to stop hunting for you.
I had a Japanese launch GC, so I can't remember if it said push or something in Japanese, but I do remember it felt quite satisfying to press and have the disc pop up! 😂
I was lucky enough to play RR Full Scale in the Trocadero back in the day, it really was an amazing experience. They had a G-Loc 360 too, which was incredible to play.
It's frustrating that the game was sold to someone who wasn't interested in properly preserving it, especially as proper preservationists had been trying to negotiate to buy it for some time.
Still, at least the ROMs are dumped and hopefully the parts that have been scrapped weren't too iconic to the overall structure.
The trouble with those old System 22 boards is they tend to burn themselves out. There's a dwindling supply of them and no spare chips any more so one day there won't be any left. 😢
I need to give this game another go. I couldn’t get it to work with my old EverDrive last time I tried it, every time I started a new game it would just spawn the main character falling into an infinite dark blue pit. 😅
The visuals in Dragon's Heaven are superb, it really looks amazing with its gritty look. I re-watched it recently but it never occurred to me it could have been the inspiration for Samus' Varia suit. The live action intro using models is really cool too.
That’s very sad news, and still pretty young too. 😥 I happen to be replaying Arkham City at the moment and Conroy’s Batman voice just feels like the definitive take on the character.
I must give the Wii Forgotten Sands a try. I’m nearly finished replaying Sands of Time (Ubisoft took too long with their remaster!) and I was planning to play the HD Forgotten Sands afterwards as I love it and think it’s a genuinely overlooked classic. If the Wii game is anything as good I will be sure to have a good time.
I'm still annoyed they messed with the Rad Mobile port the way they did. What could have been a perfect port on the Saturn ended up as some half-3D mish-mash with terrible performance. 😥
I really wish we could get Minotron 2112 back. It was an early iPhone game parodying Robotron with llamas, but apparently the source code was lost. I loved the random humour of that game and wish it could be preserved.
Do we know how Space Harrier 2 achieves the smoother scaling? I'm quite intrigued by that. In the original I assume they had something like small/medium/large versions of each object and they would cycle through them smallest to biggest to simulate something moving closer to the screen.
Is the new version doing actual scaling or have they just added in more intermediate object sizes to make the pseudo-scaling look smoother? If it's actual scaling, I'd be interested to know if it could run on original hardware or if they've "cheated" and overclocked the emulated 68000.
@AJB83 It was the arcade version of Sega Rally, I have a few cabs in my garage. Unfortunately I suck at it, I can beat the three main tracks but never get first on Lake Side! 😅
I’ve played all sorts today. 😅 I played some Sega Rally, Daytona, Time Crisis, Resident Evil 4 (I finally worked out some decent gyro controls on the Steam Deck), Ninja Gaiden Black, Puzzle Bobble and Street Fighter 2 Turbo.
It’s still a great Mario game, the DX patch makes it look very vibrant and colourful on the GBC.
I’ve often wondered if the game was a bit rushed or unfinished. There are lots of secret levels, but many of them don’t seem to have much point, they aren’t shortcuts to anywhere and they don’t give you lots of extra lives or power-ups. Of course, there’s fun to be had in just finding these secret levels and beating them, but it just struck me as a bit odd in places.
I love Final Fight 2. I know it’s nothing special really, but I’ve always enjoyed playing it. I’ve even got the bootleg JAMMA board of it, which is pretty cool as it doesn’t send you back to the start of the level if you use a continue. 😁
It’s really cool to see those live action scenes, especially Maki as she was always my go-to character.
The good thing about those really early games is it’s relatively easy to source spare parts to repair them and they’re very well documented with schematics. Much of the arcade stuff from the ‘90s, especially the early 3D hardware in things like Model 2 and Super System 22 used custom chips that aren’t manufactured any more and all the spares are gone.
So when those boards die, they’re dead for good. So when you see a Daytona or a Time Crisis, make sure you take the chance to play them while they’re still around. 👍
I remember when Mario’s voice in Mario 64 sounded weird. Prior to that we’d had the deep and gruff voices of both Bob Hoskins and Cap’n Lou Albano voicing Mario, so Martinet’s high pitched voice was the one that sounded weird until I got used to it.
Chris Pratt’s take is much easier to handle compared to that change! 😅
That’s a really ingenious solution, if my AV Famicom wasn’t already modded with the Hi-Def NES kit I’d definitely get one.
Reading the Twitter thread apparently you can write different colour palettes to the board, which is a really cool addition for people who prefer the arcade RGB palette.
@Damo @Axelay71 Exactly what I was thinking, a nice cost effective way to own one of these classics. I’d definitely like to get one. I wonder if the openings in the disk drive slots on the front are for SD cards?
It’s funny the names that pop up. James Follet wrote sci-fi radio dramas for the BBC and Jacqui Lyons was Bob Pape’s agent and helped him out of a sticky situation when he was porting R-Type to the Speccy (which is a fascinating story in itself).
@Damo I think you’re right, there must be some architectural restriction that makes it unusable. After all, it’s the obvious place for a flash cart over things like an ODE, a VCD port device or using a controller port! 😅
I'm definitely a mixture, but my preference is generally original hardware and controllers but using flash drives/ODEs instead of original media. The main advantage being I don't need to have walls of cartridges and CDs to play all those old machines! 😅
It’s a sad situation. Aspyr did the Mac, mobile and Switch ports of KOTOR so they undoubtedly knew the original game very well and should have been quite well placed to know what elements a KOTOR remake would need.
That said, they’ve always been a company that does ports, so making a new AAA game from scratch was maybe just too much for them to handle. That said, the pandemic hit around when they’d have been going into full production, so trying to scale a team up who all work from home can’t have helped.
Does this have gyro? I put a pre-order in for the SteamDeck when I found out it had gyro controls, but the size of that device does concern me somewhat. A smaller machine like this might be a better fit for me, even if the battery life is poor.
I’m really enjoying these debunking articles. There’s probably lots of stuff from the early years of gaming that has become accepted fact when it‘s actually based on someone’s poor recollection of a dodgy translation of a Japanese interview that was printed in a Western games mag. Chinese Whispers at its finest!
I had the demo for my PC back in the day, and it ran terribly. IIRC even with Direct 3D it still ran badly. It did look better than the Saturn version as it ran at 640x480 (and I think it had an 800x600 mode) but the Saturn version had a much more stable framerate.
The PC port of Daytona CCE had similar problems. These days I just play the arcade machines or the Saturn versions! 😅
That’s a good list, I’d put MGS1 first personally as even after I got over the stupid decision to make Raiden the main character, the plot is still silly, culminating in that ridiculous scene on top of Arsenal Gear where all the surviving bosses turn up to tell the others they were secretly double, double, triple crossing them. 😓
Shekhana! It truly was a magical time back then. I remember reading in the back of Mean Machines that Konami were rumoured to be maybe, possibly porting their TMNT arcade game to the NES.
I went down to Shekhana and they had the finished game already in stock! 😵 Of course the Famicom release didn’t work properly with my PAL NES, the backgrounds were all shifted halfway down the screen for some reason. So I then got my NES modded to run US games and bought the US version of the game which ran fine.
That experience triggered a lifelong fascination with how games can differ from region to region as there were lots of little changes between those two versions.
Sadly I never had a Game Genie but I did have the Action Replay for my GameBoy.
I remember actually having quite a lot of fun using the code finding facility, where you would tell it you were looking for a particular type of value and then you'd play the game, push the reset button and tell the Action Replay if the value you were looking for was greater or smaller than the time before and eventually it would home in on the correct value.
GameGenie was probably the better of the two products I think, purely because it could be used to make changes to ROM code while Action Replay was limited to fixing RAM values. So while Action Replay could give you infinite lives, GG could do more varied stuff like edit sprites, change background colours or alter gameplay (as long as you have enough code slots!)
@LavaTwilight I was always a bit disappointed in what these cheat carts could do too. The advert reproduced in the article promises being able to jump higher, punch harder and run faster. 99% of the time most games just had a code for infinite lives and that would be it.
Man, 5th November ‘99, I’d have been in my final year at university and working hard on my final year project. There was always time for a bit of Sega Rally 2 and Soul Calibur though. 😉
I love the Dreamcast, I've got a few of the Japanese special editions and my prize possession is the Maziora Dreamcast which has an amazing pearlescent paint finish that shifts between green, blue and purple.
My everyday Dreamcast is a regular PAL machine in a clear case with a replaced PSU and an optical drive emulator. I still need to replace the fan so it can run totally silent. I still enjoy Sega Rally 2, Daytona USA, 18 Wheeler, Soul Calibur, Jet Set Radio, Mr. Driller, Crazy Taxi, Code Veronica, Ikaruga and of course Shenmue 1&2.
I'm still hoping someone does a demake of Shenmue III for the DC. I really feel the DC deserves that closure.
Sadly I don't have a CRT so it's been a while since I've played House of the Dead 2 and Confidential Mission.
I did genuinely know about this (IIRC it's the Honey control scheme, I think all the control schemes were named after Bond girls), but I've never really bothered to try it as I was always very happy with the default control scheme and I thought it would make changing weapons and going into the menu more difficult as the buttons are harder to reach.
It might be an odd way of playing by today's standards but the game was basically built around playing with a single controller so it's not like it's impossible to beat without using a second controller.
That said, I've always thought it was a missed opportunity for things like the recent RetroFighters controller to not come with a second analogue stick and two connectors so you can play twin-stick GoldenEye from a single controller.
I’ve honestly never had a problem with the DC controller. I’ve never had cramp from the handles and I think the analogue is wonderfully sensitive without the huge dead zones that seem to prevail on modern controllers. The analogue triggers are probably still the definitive implementation too, with just the Xbox 360 coming close to matching them. I guess I just like odd controllers, I love the N64 pad too.
Just gave this a go and it's really good! I'm certain the precision needed for Ryu's shoryuken has been lessened as I've never been able to consistently pull that off in the past even on a JAMMA cab, but here I'm pulling it off all the time.
My only gripe would be it's still got the "go away and play it again on a harder difficulty" ending system. I was hoping to see the tidied up endings without needing to beat it on hard with all the characters.
I’ve got the USB-GDROM ODE, and it’s definitely worth getting an ODE for your Dreamcast. I really want to get a replacement PSU next as when you remove the GDROM drive for an ODE the PSU gets extremely hot.
Comments 414
Re: Random: This Cancelled F1 Game For The Game Boy Advance Looks Unreal
That's really impressive, I expected the downside to be a slideshow framerate but even that was smooth. I'm genuinely surprised they couldn't find a publisher. Maybe publishers were eyeing the upcoming PSP and DS at that time?
Re: Flashback: Could This Canned X-Men Game Have Saved The Sega 32X? Probably Not
Sadly I don't think this would have saved the 32X. I did enjoy playing on my brother's 32X back in the day and I recently bought one for myself. Virtua Racing and Star Wars were both a lot of fun and visually very exciting (for their time) even though they were virtually impossible to beat.
I think if Sega had ported a lot more of their Super Scaler games to the 32X like Outrun, Galaxy Force II, Rail Chase, Alien 3, Rad Mobile, etc it would be a lot more fondly remembered. I remember Capcom's Alien vs Predator was rumoured to be in development for the 32X as well, which I think would have been very well received.
Re: Best GTA Games - Every Grand Theft Auto Game Ranked
For me, the series peaked with Vice City. I think it’s a combination of the setting, music and story that makes it my favourite. I think IV and V are very impressive technical achievements but are just less fun.
For example, driving into a Pay ‘n’ Spray and having the cops suddenly wonder where you’ve gone might be unrealistic, but it’s more fun than having to park in an alley and stare at the screen for a minute or two while waiting for the cops to stop hunting for you.
Re: Random: 21 Years Later, People Are Discovering The GameCube's 'Hidden Eject Button'
I had a Japanese launch GC, so I can't remember if it said push or something in Japanese, but I do remember it felt quite satisfying to press and have the disc pop up! 😂
Re: The Epic Quest To Save The Final 'Ridge Racer Full Scale' Cabinet In The World
I was lucky enough to play RR Full Scale in the Trocadero back in the day, it really was an amazing experience. They had a G-Loc 360 too, which was incredible to play.
It's frustrating that the game was sold to someone who wasn't interested in properly preserving it, especially as proper preservationists had been trying to negotiate to buy it for some time.
Still, at least the ROMs are dumped and hopefully the parts that have been scrapped weren't too iconic to the overall structure.
The trouble with those old System 22 boards is they tend to burn themselves out. There's a dwindling supply of them and no spare chips any more so one day there won't be any left. 😢
Re: The Worst SNES Games Of All Time
I remember grey importers wanted £100 for Pit Fighter until the reviews hit. After that they couldn’t pay people to take a copy!
Re: Fixing Rare's Cancelled Dinosaur Planet Is About To Become A Whole Lot Easier
I need to give this game another go. I couldn’t get it to work with my old EverDrive last time I tried it, every time I started a new game it would just spawn the main character falling into an infinite dark blue pit. 😅
Re: Could This Obscure Manga Be The Inspiration For Metroid's Varia Suit?
The visuals in Dragon's Heaven are superb, it really looks amazing with its gritty look. I re-watched it recently but it never occurred to me it could have been the inspiration for Samus' Varia suit. The live action intro using models is really cool too.
Re: Batman Voice Actor Kevin Conroy Has Passed Away
That’s very sad news, and still pretty young too. 😥 I happen to be replaying Arkham City at the moment and Conroy’s Batman voice just feels like the definitive take on the character.
Re: Flashback: Remembering The Glory Days Of Wii-Exclusive Ports
I must give the Wii Forgotten Sands a try. I’m nearly finished replaying Sands of Time (Ubisoft took too long with their remaster!) and I was planning to play the HD Forgotten Sands afterwards as I love it and think it’s a genuinely overlooked classic. If the Wii game is anything as good I will be sure to have a good time.
Re: We've Got One Of Sega's Most Average Racers To Thank For Panzer Dragoon
I'm still annoyed they messed with the Rad Mobile port the way they did. What could have been a perfect port on the Saturn ended up as some half-3D mish-mash with terrible performance. 😥
Re: SEC Report Reveals That A Llamasoft Collection Is Potentially In The Works
I really wish we could get Minotron 2112 back. It was an early iPhone game parodying Robotron with llamas, but apparently the source code was lost. I loved the random humour of that game and wish it could be preserved.
Re: Review: Mega Drive / Genesis Mini 2 - Sega's Sequel Scores CD Support
Do we know how Space Harrier 2 achieves the smoother scaling? I'm quite intrigued by that. In the original I assume they had something like small/medium/large versions of each object and they would cycle through them smallest to biggest to simulate something moving closer to the screen.
Is the new version doing actual scaling or have they just added in more intermediate object sizes to make the pseudo-scaling look smoother? If it's actual scaling, I'd be interested to know if it could run on original hardware or if they've "cheated" and overclocked the emulated 68000.
Re: The Making Of: Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot
It runs on Steam Deck if anyone is wondering. I just got my first Chaos Emerald! 👍
Re: Talking Point: What Are You Playing This Weekend? (October 22nd)
@AJB83 It was the arcade version of Sega Rally, I have a few cabs in my garage. Unfortunately I suck at it, I can beat the three main tracks but never get first on Lake Side! 😅
Re: Talking Point: What Are You Playing This Weekend? (October 22nd)
I’ve played all sorts today. 😅 I played some Sega Rally, Daytona, Time Crisis, Resident Evil 4 (I finally worked out some decent gyro controls on the Steam Deck), Ninja Gaiden Black, Puzzle Bobble and Street Fighter 2 Turbo.
Re: Anniversary: Super Mario Land 2: 6 Golden Coins Is 30 Years Old Today
It’s still a great Mario game, the DX patch makes it look very vibrant and colourful on the GBC.
I’ve often wondered if the game was a bit rushed or unfinished. There are lots of secret levels, but many of them don’t seem to have much point, they aren’t shortcuts to anywhere and they don’t give you lots of extra lives or power-ups. Of course, there’s fun to be had in just finding these secret levels and beating them, but it just struck me as a bit odd in places.
Re: Random: Watch Mike Haggar Beat Up Thugs In This Incredible Live-Action Final Fight 2 Ad
I love Final Fight 2. I know it’s nothing special really, but I’ve always enjoyed playing it. I’ve even got the bootleg JAMMA board of it, which is pretty cool as it doesn’t send you back to the start of the level if you use a continue. 😁
It’s really cool to see those live action scenes, especially Maki as she was always my go-to character.
Re: Feature: Expensive, Bulky And Unreliable - But I Still Love My Original Donkey Kong Coin-Op
The good thing about those really early games is it’s relatively easy to source spare parts to repair them and they’re very well documented with schematics. Much of the arcade stuff from the ‘90s, especially the early 3D hardware in things like Model 2 and Super System 22 used custom chips that aren’t manufactured any more and all the spares are gone.
So when those boards die, they’re dead for good. So when you see a Daytona or a Time Crisis, make sure you take the chance to play them while they’re still around. 👍
Re: Random: If Mario's Voice Upsets You, You'd Better Not Watch 1993's Live-Action Movie
I remember when Mario’s voice in Mario 64 sounded weird. Prior to that we’d had the deep and gruff voices of both Bob Hoskins and Cap’n Lou Albano voicing Mario, so Martinet’s high pitched voice was the one that sounded weird until I got used to it.
Chris Pratt’s take is much easier to handle compared to that change! 😅
Re: The Making Of: In The Hunt - Metal Slug's Underwater Forerunner
Kujo-san is wrong, I am the worst at shooting games. 😉 The only one I’m good at is Axelay.
Re: Video: Why Does The Anime Industry Love Sega So Much?
IIRC Asuka in Neon Genesis Evangelion monopolised her friend’s Saturn in one episode. Of course the Saturn had several NGE games too!
Re: Plug-And-Play Device Brings Famicom RGB Support Without Modifications
That’s a really ingenious solution, if my AV Famicom wasn’t already modded with the Hi-Def NES kit I’d definitely get one.
Reading the Twitter thread apparently you can write different colour palettes to the board, which is a really cool addition for people who prefer the arcade RGB palette.
Re: Arcade Manufacturer ZUIKI Officially Reveals 'X68000 Z' Mini Console
@Damo @Axelay71 Exactly what I was thinking, a nice cost effective way to own one of these classics. I’d definitely like to get one. I wonder if the openings in the disk drive slots on the front are for SD cards?
Re: Feature: Jez San On Argonaut, Star Fox And Working With Nintendo
It’s funny the names that pop up. James Follet wrote sci-fi radio dramas for the BBC and Jacqui Lyons was Bob Pape’s agent and helped him out of a sticky situation when he was porting R-Type to the Speccy (which is a fascinating story in itself).
Re: This Cheap Hack Runs Sega Saturn Games From The Console's Controller Port
@Damo I think you’re right, there must be some architectural restriction that makes it unusable. After all, it’s the obvious place for a flash cart over things like an ODE, a VCD port device or using a controller port! 😅
Re: This Cheap Hack Runs Sega Saturn Games From The Console's Controller Port
It’s funny how you can load games from pretty much every port of the Saturn except for the cartridge port! 😂
Re: Strider 'Spiritual Successor' Cannon Dancer Is Finally Getting A Home Release
Excellent. The JAMMA board is very rare and very expensive these days, so a port to the Switch will be most welcome.
Re: Poll: How Do You Play Your Retro Games?
I'm definitely a mixture, but my preference is generally original hardware and controllers but using flash drives/ODEs instead of original media. The main advantage being I don't need to have walls of cartridges and CDs to play all those old machines! 😅
Re: Star Wars Knights Of The Old Republic Remake Switches Studios
It’s a sad situation. Aspyr did the Mac, mobile and Switch ports of KOTOR so they undoubtedly knew the original game very well and should have been quite well placed to know what elements a KOTOR remake would need.
That said, they’ve always been a company that does ports, so making a new AAA game from scratch was maybe just too much for them to handle. That said, the pandemic hit around when they’d have been going into full production, so trying to scale a team up who all work from home can’t have helped.
Re: Guide: Got A Steam Deck? Here Are 20 Verified Classics You Should Play
@Jimgamer8 Good call on Shadow Complex, Binary Domain and Titanfall 2 (the latter two should be extra awesome with gyro aim)!
I’d buy one of these expensive machines and end up running Dark Forces and Jedi Knight on it. 😅
Re: Review: Aya Neo Air - A Steam Deck Rival And Emulation Powerhouse
@Damo Awesome! BTW I like your white Game Gear. 👍
Re: Blazing Chrome Developers Reveal New Game Vengeful Guardian: Moonrider
Instabuy! I loved Blazing Chrome, this looks like a love letter to Ninja Gaiden and Shinobi, so I’ll be grabbing it as soon as I can.
Re: Review: Aya Neo Air - A Steam Deck Rival And Emulation Powerhouse
Does this have gyro? I put a pre-order in for the SteamDeck when I found out it had gyro controls, but the size of that device does concern me somewhat. A smaller machine like this might be a better fit for me, even if the battery life is poor.
Re: Did The Stamper Brothers Really Work On Gyruss?
I’m really enjoying these debunking articles. There’s probably lots of stuff from the early years of gaming that has become accepted fact when it‘s actually based on someone’s poor recollection of a dodgy translation of a Japanese interview that was printed in a Western games mag. Chinese Whispers at its finest!
Re: Final Fight Ultimate Brings Arcade Classic To Sega Mega Drive/Genesis, 30 Years Later
Impressive stuff, they even managed 4 simultaneous enemies on screen at once which beats the vanilla SNES version's 3 enemies.
I'm hoping the chap who romhacked Final Fight 2 to display 5 enemies simultaneously also does the same for Final Fight on the SNES at some point.
I think the arcade version hits something like 12 enemies on screen at once, it gets really insane on the later levels! 😂
Re: CIBSunday: SEGA Rally Championship (PC)
I had the demo for my PC back in the day, and it ran terribly. IIRC even with Direct 3D it still ran badly. It did look better than the Saturn version as it ran at 640x480 (and I think it had an 800x600 mode) but the Saturn version had a much more stable framerate.
The PC port of Daytona CCE had similar problems. These days I just play the arcade machines or the Saturn versions! 😅
Re: Best Metal Gear Games - Every Metal Gear Game, Ranked
That’s a good list, I’d put MGS1 first personally as even after I got over the stupid decision to make Raiden the main character, the plot is still silly, culminating in that ridiculous scene on top of Arsenal Gear where all the surviving bosses turn up to tell the others they were secretly double, double, triple crossing them. 😓
Re: Cyber Lancer Is A Colourful Tribute To Sega's Virtual On
Well, I’m definitely sold… 😉
Re: Full Of Eastern Promise: The Rise And Fall Of Grey Importing
Shekhana! It truly was a magical time back then. I remember reading in the back of Mean Machines that Konami were rumoured to be maybe, possibly porting their TMNT arcade game to the NES.
I went down to Shekhana and they had the finished game already in stock! 😵 Of course the Famicom release didn’t work properly with my PAL NES, the backgrounds were all shifted halfway down the screen for some reason. So I then got my NES modded to run US games and bought the US version of the game which ran fine.
That experience triggered a lifelong fascination with how games can differ from region to region as there were lots of little changes between those two versions.
Re: Save Yourself The Bother Of Completing NES Games With This New Book
@Ogbert It's OK, it's only Hitler. 😉
Re: Feature: The Story Of The Game Genie, The Cheat Device Nintendo Tried (And Failed) To Kill
Sadly I never had a Game Genie but I did have the Action Replay for my GameBoy.
I remember actually having quite a lot of fun using the code finding facility, where you would tell it you were looking for a particular type of value and then you'd play the game, push the reset button and tell the Action Replay if the value you were looking for was greater or smaller than the time before and eventually it would home in on the correct value.
GameGenie was probably the better of the two products I think, purely because it could be used to make changes to ROM code while Action Replay was limited to fixing RAM values. So while Action Replay could give you infinite lives, GG could do more varied stuff like edit sprites, change background colours or alter gameplay (as long as you have enough code slots!)
Re: Feature: The Story Of The Game Genie, The Cheat Device Nintendo Tried (And Failed) To Kill
@LavaTwilight I was always a bit disappointed in what these cheat carts could do too. The advert reproduced in the article promises being able to jump higher, punch harder and run faster. 99% of the time most games just had a code for infinite lives and that would be it.
Re: Konami's Cancelled Castlevania Game For Dreamcast Has Been Resurrected
Man, 5th November ‘99, I’d have been in my final year at university and working hard on my final year project. There was always time for a bit of Sega Rally 2 and Soul Calibur though. 😉
Re: The Untold Story Of The Bug That Almost Sank The Dreamcast's North American Launch
I love the Dreamcast, I've got a few of the Japanese special editions and my prize possession is the Maziora Dreamcast which has an amazing pearlescent paint finish that shifts between green, blue and purple.
My everyday Dreamcast is a regular PAL machine in a clear case with a replaced PSU and an optical drive emulator. I still need to replace the fan so it can run totally silent. I still enjoy Sega Rally 2, Daytona USA, 18 Wheeler, Soul Calibur, Jet Set Radio, Mr. Driller, Crazy Taxi, Code Veronica, Ikaruga and of course Shenmue 1&2.
I'm still hoping someone does a demake of Shenmue III for the DC. I really feel the DC deserves that closure.
Sadly I don't have a CRT so it's been a while since I've played House of the Dead 2 and Confidential Mission.
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
@DrDaisy Honestly I should have just booted my N64 up and checked. It’s literally on the desk next to me. 😅
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
I did genuinely know about this (IIRC it's the Honey control scheme, I think all the control schemes were named after Bond girls), but I've never really bothered to try it as I was always very happy with the default control scheme and I thought it would make changing weapons and going into the menu more difficult as the buttons are harder to reach.
It might be an odd way of playing by today's standards but the game was basically built around playing with a single controller so it's not like it's impossible to beat without using a second controller.
That said, I've always thought it was a missed opportunity for things like the recent RetroFighters controller to not come with a second analogue stick and two connectors so you can play twin-stick GoldenEye from a single controller.
Re: Hands On: Retro Fighters Follows Up Its Superb Brawler64 Pad With The StrikerDC For Dreamcast
I’ve honestly never had a problem with the DC controller. I’ve never had cramp from the handles and I think the analogue is wonderfully sensitive without the huge dead zones that seem to prevail on modern controllers. The analogue triggers are probably still the definitive implementation too, with just the Xbox 360 coming close to matching them. I guess I just like odd controllers, I love the N64 pad too.
Re: Finally, Sega Genesis Fans Can Feel Good About Their Version Of Street Fighter II
Just gave this a go and it's really good! I'm certain the precision needed for Ryu's shoryuken has been lessened as I've never been able to consistently pull that off in the past even on a JAMMA cab, but here I'm pulling it off all the time.
My only gripe would be it's still got the "go away and play it again on a harder difficulty" ending system. I was hoping to see the tidied up endings without needing to beat it on hard with all the characters.
Re: Terraonion Is Releasing An Optical Disc Emulator For The Sega Saturn And Dreamcast
I’ve got the USB-GDROM ODE, and it’s definitely worth getting an ODE for your Dreamcast. I really want to get a replacement PSU next as when you remove the GDROM drive for an ODE the PSU gets extremely hot.