Comments 414

Re: Flashback: Could This Canned X-Men Game Have Saved The Sega 32X? Probably Not

BulkSlash

Sadly I don't think this would have saved the 32X. I did enjoy playing on my brother's 32X back in the day and I recently bought one for myself. Virtua Racing and Star Wars were both a lot of fun and visually very exciting (for their time) even though they were virtually impossible to beat.

I think if Sega had ported a lot more of their Super Scaler games to the 32X like Outrun, Galaxy Force II, Rail Chase, Alien 3, Rad Mobile, etc it would be a lot more fondly remembered. I remember Capcom's Alien vs Predator was rumoured to be in development for the 32X as well, which I think would have been very well received.

Re: Best GTA Games - Every Grand Theft Auto Game Ranked

BulkSlash

For me, the series peaked with Vice City. I think it’s a combination of the setting, music and story that makes it my favourite. I think IV and V are very impressive technical achievements but are just less fun.

For example, driving into a Pay ‘n’ Spray and having the cops suddenly wonder where you’ve gone might be unrealistic, but it’s more fun than having to park in an alley and stare at the screen for a minute or two while waiting for the cops to stop hunting for you.

Re: The Epic Quest To Save The Final 'Ridge Racer Full Scale' Cabinet In The World

BulkSlash

I was lucky enough to play RR Full Scale in the Trocadero back in the day, it really was an amazing experience. They had a G-Loc 360 too, which was incredible to play.

It's frustrating that the game was sold to someone who wasn't interested in properly preserving it, especially as proper preservationists had been trying to negotiate to buy it for some time.

Still, at least the ROMs are dumped and hopefully the parts that have been scrapped weren't too iconic to the overall structure.

The trouble with those old System 22 boards is they tend to burn themselves out. There's a dwindling supply of them and no spare chips any more so one day there won't be any left. 😢

Re: Flashback: Remembering The Glory Days Of Wii-Exclusive Ports

BulkSlash

I must give the Wii Forgotten Sands a try. I’m nearly finished replaying Sands of Time (Ubisoft took too long with their remaster!) and I was planning to play the HD Forgotten Sands afterwards as I love it and think it’s a genuinely overlooked classic. If the Wii game is anything as good I will be sure to have a good time.

Re: Review: Mega Drive / Genesis Mini 2 - Sega's Sequel Scores CD Support

BulkSlash

Do we know how Space Harrier 2 achieves the smoother scaling? I'm quite intrigued by that. In the original I assume they had something like small/medium/large versions of each object and they would cycle through them smallest to biggest to simulate something moving closer to the screen.

Is the new version doing actual scaling or have they just added in more intermediate object sizes to make the pseudo-scaling look smoother? If it's actual scaling, I'd be interested to know if it could run on original hardware or if they've "cheated" and overclocked the emulated 68000.

Re: Anniversary: Super Mario Land 2: 6 Golden Coins Is 30 Years Old Today

BulkSlash

It’s still a great Mario game, the DX patch makes it look very vibrant and colourful on the GBC.

I’ve often wondered if the game was a bit rushed or unfinished. There are lots of secret levels, but many of them don’t seem to have much point, they aren’t shortcuts to anywhere and they don’t give you lots of extra lives or power-ups. Of course, there’s fun to be had in just finding these secret levels and beating them, but it just struck me as a bit odd in places.

Re: Feature: Expensive, Bulky And Unreliable - But I Still Love My Original Donkey Kong Coin-Op

BulkSlash

The good thing about those really early games is it’s relatively easy to source spare parts to repair them and they’re very well documented with schematics. Much of the arcade stuff from the ‘90s, especially the early 3D hardware in things like Model 2 and Super System 22 used custom chips that aren’t manufactured any more and all the spares are gone.

So when those boards die, they’re dead for good. So when you see a Daytona or a Time Crisis, make sure you take the chance to play them while they’re still around. 👍

Re: Poll: How Do You Play Your Retro Games?

BulkSlash

I'm definitely a mixture, but my preference is generally original hardware and controllers but using flash drives/ODEs instead of original media. The main advantage being I don't need to have walls of cartridges and CDs to play all those old machines! 😅

Re: Star Wars Knights Of The Old Republic Remake Switches Studios

BulkSlash

It’s a sad situation. Aspyr did the Mac, mobile and Switch ports of KOTOR so they undoubtedly knew the original game very well and should have been quite well placed to know what elements a KOTOR remake would need.

That said, they’ve always been a company that does ports, so making a new AAA game from scratch was maybe just too much for them to handle. That said, the pandemic hit around when they’d have been going into full production, so trying to scale a team up who all work from home can’t have helped.

Re: Did The Stamper Brothers Really Work On Gyruss?

BulkSlash

I’m really enjoying these debunking articles. There’s probably lots of stuff from the early years of gaming that has become accepted fact when it‘s actually based on someone’s poor recollection of a dodgy translation of a Japanese interview that was printed in a Western games mag. Chinese Whispers at its finest!

Re: Final Fight Ultimate Brings Arcade Classic To Sega Mega Drive/Genesis, 30 Years Later

BulkSlash

Impressive stuff, they even managed 4 simultaneous enemies on screen at once which beats the vanilla SNES version's 3 enemies.

I'm hoping the chap who romhacked Final Fight 2 to display 5 enemies simultaneously also does the same for Final Fight on the SNES at some point.

I think the arcade version hits something like 12 enemies on screen at once, it gets really insane on the later levels! 😂

Re: CIBSunday: SEGA Rally Championship (PC)

BulkSlash

I had the demo for my PC back in the day, and it ran terribly. IIRC even with Direct 3D it still ran badly. It did look better than the Saturn version as it ran at 640x480 (and I think it had an 800x600 mode) but the Saturn version had a much more stable framerate.

The PC port of Daytona CCE had similar problems. These days I just play the arcade machines or the Saturn versions! 😅

Re: Best Metal Gear Games - Every Metal Gear Game, Ranked

BulkSlash

That’s a good list, I’d put MGS1 first personally as even after I got over the stupid decision to make Raiden the main character, the plot is still silly, culminating in that ridiculous scene on top of Arsenal Gear where all the surviving bosses turn up to tell the others they were secretly double, double, triple crossing them. 😓

Re: Full Of Eastern Promise: The Rise And Fall Of Grey Importing

BulkSlash

Shekhana! It truly was a magical time back then. I remember reading in the back of Mean Machines that Konami were rumoured to be maybe, possibly porting their TMNT arcade game to the NES.

I went down to Shekhana and they had the finished game already in stock! 😵 Of course the Famicom release didn’t work properly with my PAL NES, the backgrounds were all shifted halfway down the screen for some reason. So I then got my NES modded to run US games and bought the US version of the game which ran fine.

That experience triggered a lifelong fascination with how games can differ from region to region as there were lots of little changes between those two versions.

Re: Feature: The Story Of The Game Genie, The Cheat Device Nintendo Tried (And Failed) To Kill

BulkSlash

Sadly I never had a Game Genie but I did have the Action Replay for my GameBoy.

I remember actually having quite a lot of fun using the code finding facility, where you would tell it you were looking for a particular type of value and then you'd play the game, push the reset button and tell the Action Replay if the value you were looking for was greater or smaller than the time before and eventually it would home in on the correct value.

GameGenie was probably the better of the two products I think, purely because it could be used to make changes to ROM code while Action Replay was limited to fixing RAM values. So while Action Replay could give you infinite lives, GG could do more varied stuff like edit sprites, change background colours or alter gameplay (as long as you have enough code slots!)

Re: The Untold Story Of The Bug That Almost Sank The Dreamcast's North American Launch

BulkSlash

I love the Dreamcast, I've got a few of the Japanese special editions and my prize possession is the Maziora Dreamcast which has an amazing pearlescent paint finish that shifts between green, blue and purple.

My everyday Dreamcast is a regular PAL machine in a clear case with a replaced PSU and an optical drive emulator. I still need to replace the fan so it can run totally silent. I still enjoy Sega Rally 2, Daytona USA, 18 Wheeler, Soul Calibur, Jet Set Radio, Mr. Driller, Crazy Taxi, Code Veronica, Ikaruga and of course Shenmue 1&2.

I'm still hoping someone does a demake of Shenmue III for the DC. I really feel the DC deserves that closure.

Sadly I don't have a CRT so it's been a while since I've played House of the Dead 2 and Confidential Mission.

Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?

BulkSlash

I did genuinely know about this (IIRC it's the Honey control scheme, I think all the control schemes were named after Bond girls), but I've never really bothered to try it as I was always very happy with the default control scheme and I thought it would make changing weapons and going into the menu more difficult as the buttons are harder to reach.

It might be an odd way of playing by today's standards but the game was basically built around playing with a single controller so it's not like it's impossible to beat without using a second controller.

That said, I've always thought it was a missed opportunity for things like the recent RetroFighters controller to not come with a second analogue stick and two connectors so you can play twin-stick GoldenEye from a single controller.

Re: Hands On: Retro Fighters Follows Up Its Superb Brawler64 Pad With The StrikerDC For Dreamcast

BulkSlash

I’ve honestly never had a problem with the DC controller. I’ve never had cramp from the handles and I think the analogue is wonderfully sensitive without the huge dead zones that seem to prevail on modern controllers. The analogue triggers are probably still the definitive implementation too, with just the Xbox 360 coming close to matching them. I guess I just like odd controllers, I love the N64 pad too.

Re: Finally, Sega Genesis Fans Can Feel Good About Their Version Of Street Fighter II

BulkSlash

Just gave this a go and it's really good! I'm certain the precision needed for Ryu's shoryuken has been lessened as I've never been able to consistently pull that off in the past even on a JAMMA cab, but here I'm pulling it off all the time.

My only gripe would be it's still got the "go away and play it again on a harder difficulty" ending system. I was hoping to see the tidied up endings without needing to beat it on hard with all the characters.