@SimplyCinnamon53 Miyamoto did not like the graphics of the DKC game. He purposefully made Yoshi's Island on SNES to look hand-drawn as a counterpoint.
@Dev You could play all four levels of the original in Donkey Kong 94 for Game Boy. No, it wasn't exactly the same, but it was all four levels. The lack of the "Pie" level in the NES game had to do with the NES's limitations, not this lawsuit.
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Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@BanjoPickles Since the companies have settled and we don't know the terms of the settlement, that's not for certain.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@SimplyCinnamon53 Miyamoto did not like the graphics of the DKC game. He purposefully made Yoshi's Island on SNES to look hand-drawn as a counterpoint.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@Dev You could play all four levels of the original in Donkey Kong 94 for Game Boy. No, it wasn't exactly the same, but it was all four levels. The lack of the "Pie" level in the NES game had to do with the NES's limitations, not this lawsuit.