Damo

Damo

The boy who never grew up.

Comments 707

Re: Review: ModRetro Chromatic Is So Close To The Real Thing You'd Think Nintendo Made It

Damo

@nocdaes "Incidentally... I've got £20 here that says AA batteries become obsolete before a USB C Cable ever does. That's a truly bizarre pro!"

The 'pro' in that case relates to the fact that the Chromatic will never suffer from a dead internal battery, as you can either use AA batteries or replace your rechargeable battery pack.

And AAs have arguably outlived USB and Micro USB, and I can't imagine them not being around when USB-C is eventually replaced!

Re: More Classic PS1 RPGs Could Be Coming To PS5

Damo

@Daniel36 He owns the rights to the English-language localisation, so it certainly can't happen WITHOUT him on board, even if there are other rights issues to tie-up. But, given that some of these titles were re-released digitally on PSP / PS3, it should be possible.

But yeah, it ain't happening without Victor Ireland being involved. He spent the cash localising these games when nobody else would.

Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History

Damo

@TransmitHim You've missed the point of this by some margin. Many games are now unplayable due to the nature of their media (floppy discs, cassettes, etc) and even CDs and carts aren't going to last forever. If the industry wants to be serious about preserving its history, then what the VGHF is suggesting should be happening. It's not because the ESA and the industry at large is only concerned about making money, not preserving history.

And besides, anyone who merely wants free games doesn't have to look very hard online to find them.

Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History

Damo

@GrailUK Video games can be studied on an academic level, too. And, as this site hopefully attests, there's the historical aspect to consider, too.

And to take your 40K example, sure, why shouldn't issues of White Dwarf and the associated battle manuals be preserved in some way so people can study / learn about the history of tabletop gaming?

Re: Review: PlayCase Turns Your iPhone Into A Game Console, With A Few Catches

Damo

@Gryffin This is primarily intended for emulation, so it only needs to match the button layout on a per system basis (NES, SNES, etc) in emulators like Delta and Ignited. There are different physical modules to match the number of buttons, and the creator is making new ones to match N64 and DS button layouts.

Sorry if I didn't make that clear in the review.

Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming

Damo

@_Ex_ In the best hands and on the best hardware, yes. But for anything under $200, software emulation for platforms like Saturn and N64 isn't going to be perfect (at least not yet, and from my own personal experience).

Given that cheap emulation devices are massively popular these days, I'd argue that is the way most people are going to experience software emulation – or on systems like Switch, where latency is a huge problem, even with official releases.

Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming

Damo

@_Ex_ Quite the opposite, as you can see from the review section of this site, we've covered all kinds of emulation devices, including handhelds and devices like the Polymega. I'm a big fan of both emulation and FPGA, and can see the benefits of both:

https://www.timeextension.com/features/soapbox-heres-why-i-cant-ditch-software-emulation-handhelds-for-the-fpga-analogue-pocket

I'm also fully aware that FPGA emulation isn't perfect (as mentioned in this very review, in fact), but on the whole, because it is emulation at a hardware level, it's usually more accurate and less prone to latency – especially if you're directly comparing devices at this price point ($160).

None of the software emulation devices in this price bracket can match MiSTer Pi when it comes to performance. A more powerful PC wil close the gap of course, but we're talking about sub-$200 products here.

Re: Here's The "Hidden Meaning" Behind The Dreamcast's Start Button

Damo

@-wc- I'm inclined to agree but let's not forget that Sega had just witnessed its market share get eaten by Sony, and perhaps assumed that six buttons would be off putting for a more casual, mainstream audience? I definitely see the logic of reducing complexity in terms of controls.