Damo

Damo

The boy who never grew up.

Comments 734

Re: The Making Of: Powermonger, Bullfrog's Forgotten RTS Follow-Up To Populous

Damo

@GlamorousAlpaca This piece pulls from existing sources as well as new interviews with the developers to present as full a picture as possible on the making of the game.

Your continued negativity in the comment sections of this site has been noted, so consider this your first warning. If you don't have anything constructive to say, then I'd rather you posted elsewhere.

Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement

Damo

@axelhander I think we're debating two different things here.

I'm not defending IP law and capitalism, which you seem to assume I am. I'm saying, in black and white, that the theft of human art to train AI - which then replaces the human artist - is massively unethical, and if you want to put AI-generated slop on the cover of your game, then you should be ready for a less-then-positive reaction from the general public.

"Art is in the editing and presentation. And only a human can do that. You can piss and moan about how AI is theft all you want: in reality it is just doing more quickly what is already done and has already been done before."

It's not "doing it more quickly" - it's mushing a bunch of art it doesn't have any ownership over and creating something which approximates art, but without any soul. Why would anyone (beyond the rich people you constantly keep mentioning, who can avoid paying artists and make more money) want that?

"The fearmongering over AI remains silly, and distracts from the true cause of hardship for both unprivileged artists and everyone else who isn't rich."

Given that companies are already using AI art to cut real artists out of the picture, I would say this fearmongering is laser-focused on what's actually happening here, and certainly isn't a distraction.

Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement

Damo

@axelhander I never said IP law doesn't protect big companies - it's there to protect everyone, from corporations to individuals. Whether or not it is applied fairly is another topic entirely; I'm well aware that IP law has been misused multiple times in the past. That doesn't have any impact on the fact that AI art, built directly on human art without credit or permission, is unethical.

"Big tech corporations already scrape all of our data all the time, to their financial enrichment, and we receive no compensation." Yes, and we sign away that when we tick the terms and conditions on Google, Facebook, etc (always read the small print). The difference here is that these companies are scraping images online to train their AI art bots despite the artist not having agreed to the 'value exchange' in any way beforehand.

"And if using AI in the creative process is "theft" then Shovel Knight is also "theft" for iterating upon Mega Man and Ducktales among other things."

A human being inspired by another piece of art isn't theft - it could be branded a lazy imitation at best. You're attempting to make some kind of connection between a living, breathing artist and a computer program which, rather than being inspired by art, merely takes it and mushes it together to create something which approximates human art, without treating it as an homage or a piece of work with clear influence.

I cannot fathom why anyone who appreciates the talent and hard work that goes into art would be in favour of AI art. It boggles my mind.

Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement

Damo

@axelhander IP law may well protect businesses, but it also protects individuals.

The use of AI to create art is a shortcut. A money-saving exercise, nothing more. Without human art - much of which has been scraped from the internet without permission - AI art simply could not exist. It is nothing more than slop meshed together from actual, real art.

I'm not 100% anti-AI - the internet is built on algorithms, and there are AI services that make my life easier every single day (spellcheckers, for example).

But AI art is a completely different prospect; it is stealing human work to create an approximation without reimbursing those artists - but it does double damage, as not only are the original artists not getting rewarded for their original contribution, they're also losing potential work because some tightwad is getting a computer to do it instead.

To label something that is literally going to take work away from artists who are already struggling to make ends meet bad is not "fear-mongering" - the fear is 100% real, and it's happening right now.

Re: Review: ModRetro Chromatic Is So Close To The Real Thing You'd Think Nintendo Made It

Damo

@nocdaes "Incidentally... I've got £20 here that says AA batteries become obsolete before a USB C Cable ever does. That's a truly bizarre pro!"

The 'pro' in that case relates to the fact that the Chromatic will never suffer from a dead internal battery, as you can either use AA batteries or replace your rechargeable battery pack.

And AAs have arguably outlived USB and Micro USB, and I can't imagine them not being around when USB-C is eventually replaced!

Re: More Classic PS1 RPGs Could Be Coming To PS5

Damo

@Daniel36 He owns the rights to the English-language localisation, so it certainly can't happen WITHOUT him on board, even if there are other rights issues to tie-up. But, given that some of these titles were re-released digitally on PSP / PS3, it should be possible.

But yeah, it ain't happening without Victor Ireland being involved. He spent the cash localising these games when nobody else would.

Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History

Damo

@TransmitHim You've missed the point of this by some margin. Many games are now unplayable due to the nature of their media (floppy discs, cassettes, etc) and even CDs and carts aren't going to last forever. If the industry wants to be serious about preserving its history, then what the VGHF is suggesting should be happening. It's not because the ESA and the industry at large is only concerned about making money, not preserving history.

And besides, anyone who merely wants free games doesn't have to look very hard online to find them.

Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History

Damo

@GrailUK Video games can be studied on an academic level, too. And, as this site hopefully attests, there's the historical aspect to consider, too.

And to take your 40K example, sure, why shouldn't issues of White Dwarf and the associated battle manuals be preserved in some way so people can study / learn about the history of tabletop gaming?