Gamecube had the nicest graphics of all that generation, lovely and crisp...playing Rogue Squadron 2 at launch made a friend join NASA, they were that good!
I want an updated modern version of this in both 16 or 32 bit style to make games of the quality like Thunderforce, or Ranger-X, Axelay, UN Squadron, R-Type, Einhander and so on plus a CAPCOM System I game generator...
The Megadrive is his greatest work IMO, still an all time classic and I believe it contributed a massive amount to the success of that console, as it literally looked amazing to what had arrived before it. I wish videogame industrial design was still this interesting...
Well I looked at Belmont's Curse appears yet another Metroidvania despite being very pretty, was sincerely hoping for a straight arcade scroller like Castlevania IV!
I cannot even get to the end of level 1 in Super Ghouls and Ghosts anymore! Tried playing the GBA version and it was rock hard...plus set to easy, the zombies were everywhere, everywhere I tell you!
@slider1983 There are also the Retro Collectors Edition with the Panini Stickers design artwork, a great artistic touch and specific one off magazines on PC, Cube, XBOX and PS2 from this era that you should read/pick up plus some other specials...
Sanches Era, 1999 to late 2003, the interesting string of covers and features happens around late 2001, 2002 and 2003 coinciding with Gamecube/XBOX launch and a new generation/landscape evolving...
Funnily enough that era produced a lot of great content, some in fact consider it the final hurrah of a golden period of the first decade with many specials and extra one offs created on specific systems plus interesting articles...
I think Mott is back as Editor now again as well according to my Nov 2025 issue.
I would say 1993 to 2003 is the best of the magazine personally, however not as familar with it from early 10s to present just jump in from time to time...however there are sometimes interesting articles that crop up to this day...
The Culture Era is very easy to recognise due to different size/format of magazine from 2004, definitely a left turn.
It was redesigned again more in keeping with original ethos and the future of interactive entertainment tagline was brought back after 2004-11 which remains to this day.
Good post, witnessing and reading about the generational changes then the shifting nature of games as a distinct medium, was always something EDGE handled very well...
It is definitely an element that has been lost, as the industry and tech became more incrimental and generational change was not as distinct...
I kind of zoned out/stopped reading during the tail end of the Wii/PS3/360 era full time.
Lastly I think most of the back catalogue of issues is now available digitally on certain magazine apps...Magzter like you say maybe a few others which is handy if you need an old article for reference...
Nothing beats having the physical magazine in your hand though...although the paper quality is not as good as it used to be!
@Sketcz No, this is slightly more complicated, it deals with the digital insurrection circa 2003 online that created a schism that apparently lasts to this very day...probably had to live through it, interesting times.
The EDGE Hive Mind mentality definitely has pros and cons, ironically it was that very issue that got them into bother all those decades ago digitally...
@Guru_Larry Joao's time as Editor coincided with lots of great cover and original content ideas, plus expansion/experimentation 1999-04, if I recall...
I will always have a soft spot for Jason Brookes stewardship of the magazine at the very beginning.
He really is its founding father in my view beyond others even Jarrett, as he set the template for the publication, and its standard, but the industry was also different in the 90s and much more interesting as it was young and hungry, as was the magazine...
Joao time was Editor was very well done, with some excellent issues also, massive workrate and a huge page count, with a lasting legacy of a group of troublemakers that thought they were bigger than the magazine itself, and in the end had to be dealt with...
I still recall his one post on the old EDGE forum just after the revolution had begun...and the closing of the second flawed iteration to howls of disbelief by the malcontents as it grew even more toxic in different ways...
Tony steadied the ship, and has been around in one way since the turn of the millenium.
Margaret had a whirl during tricky times, and Alex's innings should have lasted much longer as Editor as he had lots of good ideas...
Last ten years, I am glad it is still there as Future use it as a premium legacy magazine of their thin games division, less connection with it now but check in from time to time on big events...
Solid article, still waiting on the hardback book on "The Making of Edge" as well...
Recently purchased Arkanoid Doh it Again by Taito on SNES as it has a level editor, and therefore can create the most fiendish block related levels in all existence...
One of the very first memories of 16 bit fun I have was playing Arkanoid on a neighbour's Atari ST, and being amazed when the power ups floated down and you got the firewpower upgrade, or multiball, then forcefield shatter ball that ripped through all blocks...
Simple times, but always something relaxing about this genre.
Never played it with a paddle controller though, it was hard enough with a mouse!
"With Emlyn Hughes International Soccer in 1988 Audiogenic pioneered the concept of a fast-moving sports simulation featuring on-screen commentary, named players and management elements; later with World Class Rugby and then European Champions.
Audiogenic introduced the concept of sports simulations with a choice of viewpoints."
Appears Fifa/ISS owes a debt to Audiogenic...
Always recall Exterminator on the 16 bit machines as well.
Here is a mission that has yet to be declassified then...
UNDISCLOSED - 007
James Bond’s only undisclosed previous mission concerned one of the five “QUANTUM COMPUTER DRIVES” for America and Britain’s DEFENSIVE JANUS DIRECTIVE TECHNOLOGY powering the QUANTUM-IRISES being stolen from San Pedro de Atacama, Chile.
With James Bond working alongside Felix Leiter to investigate, and return once again to South America after the events of QUANTUM OF SOLACE in Bolivia…on arrival he was met surprisingly by a younger and unusually confident female colleague, who Bond had unfinished history with, in another life, after a previous assignment went terribly wrong under the previous M.
Travelling north from Santiago to the nearby snow-covered Andes for clues to the technology’s disappearance… they are met by a scientific contact “Nifas Janus”, grandson of the wartime creator of this classified technology, that now apparently goes by the name of QUANTUM, but has in fact returned to the namesake of his great lineage…
@Sketcz In the end Goldeneye was a tight narrative based FPS with many gameplay innovations some of which resulted from the hardware/platform back when Nintendo gave Rare a lot of latitude over design, created by a great team and one visionary lead in Martin Hollis.
I still find it hilarious they added the 4 player at the end, because they just felt like it without telling Nintendo.
Everything is so over produced in First Light by the looks of it, like many games these days becoming interactive movies instead.
Will definitely still play it though, as first Bond game in a long time, well at least for an Aston Martin test drive...
Definitely ahead of its time, but think of everything it helped shape/create...
● Chaos Strikes Back
● Bloodwych
● Eye of the Beholder
● Knightmare
● Might and Magic
● Ultima Underworld
That's just some of the 16 bit influences as well, searching for games inspired/influenced by Dungeon Master opens up a great deal of recent hits of the last 20 years especially as everything went first person 3D in so many AAA titles...
I am not 100% sold on this yet, it looks vaguely generic for a Bond game but high production values. The proof will be in the story/narrative plus gameplay mechanism. The lead of this project also changed at IO Interactive during development as far as I am aware, not sure reason why...plus gestation has been long, I think 5+ years now...
Finally finish Secret of Mana 2 translated in English on SNES.
I am at the first God Monster, 13 hrs in and the difficulty has spiked massively just after Holy Island and getting Flammie. Missing many weapons and armour upgrades now as cost so much....need to do some grinding I think.
I resolved to finish it over holidays but took a break.
Waited 30 years for this game. Plus I am glad I have the World Map in English otherwise this would get really confusing!
Purchase a backlit Gameboy Colour from some chap online that makes them with larger screens and touch controls as getting into OG Gameboy in big way..
Get stuck into Terranigma, Alcahest, Treasure of Rudras, Star Ocean and other 16 bit RPGs missed out on...
Finally buy a Switch OLED...
Complete Elevator Action Returns on MAME.
Get around to playing Breath of the Wild and Mario Odyssey at last as well I guess, almost a decade late...
Purchase a 3DO. I stupidly passed on a Panasonic one for just 200 boxed and regret it and it is a system I really want to play with Night Trap!
I was just asking about 6 months ago who had the license to Mean Machines for a contemporary relaunch, this is next best thing, will definitely order! 😁
I got a double pack of Super R Type and R Type 3 recently on SNES this looks great, like the updated graphics, and just tried the first level of R-Type 2 on the PC Engine which is almost impossible!
Super R Type seems rock hard as well, either that or my skills have rapidly vanished these last few decades.
Comments 347
Re: Pure FX Appeal - Unpicking The History Of The PC-FX, One Of Japan's Biggest '90s Console Flops
Nice article, please make obscure 90s hardware a series of columns!
Re: Random: Mortal Kombat Made An Unexpected Appearance At This Year's Winter Olympics
Just booked my tickets for "Mortal Kombat on Ice" for Christmas to tie in with new movie!
Re: Review: The Turrican Collection (Evercade) - A Proper Anthology
Super Turrican 1 and 2 prices on SNES might get cheaper at last!
Re: GameCube & Wii Emulator Dolphin Adds Support For Triforce Arcade Platform From Namco, Nintendo, & Sega
Gamecube had the nicest graphics of all that generation, lovely and crisp...playing Rogue Squadron 2 at launch made a friend join NASA, they were that good!
Re: Ever Fancied Creating Your Own Shoot 'Em Up? This Week's Console Archives Release Has You Covered
I want an updated modern version of this in both 16 or 32 bit style to make games of the quality like Thunderforce, or Ranger-X, Axelay, UN Squadron, R-Type, Einhander and so on plus a CAPCOM System I game generator...
Re: "The Father Of Sega Hardware", Hideki Sato, Has Passed Away
The Megadrive is his greatest work IMO, still an all time classic and I believe it contributed a massive amount to the success of that console, as it literally looked amazing to what had arrived before it. I wish videogame industrial design was still this interesting...
Re: Check Out This Complete Overhaul Of The Original Castlevania While You Wait For Belmont's Curse
Well I looked at Belmont's Curse appears yet another Metroidvania despite being very pretty, was sincerely hoping for a straight arcade scroller like Castlevania IV!
Re: This Is The Best Way To Play Fan Translations On Original Hardware We've Seen So Far
I like getting USA expert fan made versions of untranslated games with new maps and inserts...
Alcahest
Secret of Mana 2
Final Fantasy 5
Lufia Series
Live a Live
Bahamut Lagoon
Front Mission Series
Treasure of the Rundras
This device does appear pretty neat though especially as Super Famicom versions are a fraction of English originals...
Example Boxed
Chrono Trigger USA = 500-1000 pounds
Chrono Trigger JAP = 50 pounds
Re: Community Challenge: How Far Can You Get In Ghosts 'N Goblins NES Without Taking A Hit?
I cannot even get to the end of level 1 in Super Ghouls and Ghosts anymore! Tried playing the GBA version and it was rock hard...plus set to easy, the zombies were everywhere, everywhere I tell you!
Re: This New "Dark Science-Fiction" Shoot 'Em Up Aims To Push The SNES Hardware
Space Megaforce/Super Aleste is still an amazing title on SNES for vertical shooters 30+ years later.
Re: "We'll Never Be Able To Reach That Level" - Final Fantasy Legend Nobuo Uematsu's Reaction To Yuzo Koshiro's SNES Debut
The vinyl and cd are in my collection. The music is outstanding for such an early title.
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983 Not sure the current trend but if it is EDGE the ethos will remain consistent throughout, that does not change despite its 30+ history
EDGE does love games just in its own unique way.
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983 There are also the Retro Collectors Edition with the Panini Stickers design artwork, a great artistic touch and specific one off magazines on PC, Cube, XBOX and PS2 from this era that you should read/pick up plus some other specials...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983
Sanches Era, 1999 to late 2003, the interesting string of covers and features happens around late 2001, 2002 and 2003 coinciding with Gamecube/XBOX launch and a new generation/landscape evolving...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983
Funnily enough that era produced a lot of great content, some in fact consider it the final hurrah of a golden period of the first decade with many specials and extra one offs created on specific systems plus interesting articles...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983
I have not read it full time really since around 2012...
Culture Era is just different they tried something new, to change with times, some of it worked, some did not...
I think it will depend on your age and interests, nostalgia, favourite systems and games, when started playing and so forth...
You may get more out of post 2012 than self as a result.
The journalism is of a high quality throughout, but the industry changes through the decades/years...and that is reflected in the magazine...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983
It is best probably to go with different Editoral Shifts...
So it is something like...
1993-99 Brookes
99-03 Sanches
03-06 Mott
06-07 Robertson
07-12 Mott
12-13 Wiltshire
13-20 Brown
20+ Simpkins
I think Mott is back as Editor now again as well according to my Nov 2025 issue.
I would say 1993 to 2003 is the best of the magazine personally, however not as familar with it from early 10s to present just jump in from time to time...however there are sometimes interesting articles that crop up to this day...
The Culture Era is very easy to recognise due to different size/format of magazine from 2004, definitely a left turn.
It was redesigned again more in keeping with original ethos and the future of interactive entertainment tagline was brought back after 2004-11 which remains to this day.
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@alvangee
Good post, witnessing and reading about the generational changes then the shifting nature of games as a distinct medium, was always something EDGE handled very well...
It is definitely an element that has been lost, as the industry and tech became more incrimental and generational change was not as distinct...
I kind of zoned out/stopped reading during the tail end of the Wii/PS3/360 era full time.
Lastly I think most of the back catalogue of issues is now available digitally on certain magazine apps...Magzter like you say maybe a few others which is handy if you need an old article for reference...
Nothing beats having the physical magazine in your hand though...although the paper quality is not as good as it used to be!
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@Sketcz No, this is slightly more complicated, it deals with the digital insurrection circa 2003 online that created a schism that apparently lasts to this very day...probably had to live through it, interesting times.
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
I genuinely used to love Christmas issues of EDGE back when news and reviews were obtained by more traditional methodology...
All the big releases were scheduled for year end so the number of top tier reviews was cascading...plus you did get an extra thirteenth edition...
I think the Ocarina of Time issue might be one of my all time favourites, back when 10/10s were still so rare...
Or the Gamecube/XBOX launch at end of 2001 with mountains of new titles on both systems and the impending death of SEGA...
Artwork and design are still top notch, if a little thin on page count to past eras...
The Breath of the Wild covers were very well done for example...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@Sketcz
The EDGE Hive Mind mentality definitely has pros and cons, ironically it was that very issue that got them into bother all those decades ago digitally...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@Guru_Larry Joao's time as Editor coincided with lots of great cover and original content ideas, plus expansion/experimentation 1999-04, if I recall...
Re: 'Leaps + Bounds', A Visual Journey Through Nine Console Generations, Launches Next Month
That is me down another 40 pounds...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@Guru_Larry
Bored to Death of Videogames?
I remember that cover! I put it down to the existential dread felt by the team at the time!
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
EDGE moves through different eras.
I will always have a soft spot for Jason Brookes stewardship of the magazine at the very beginning.
He really is its founding father in my view beyond others even Jarrett, as he set the template for the publication, and its standard, but the industry was also different in the 90s and much more interesting as it was young and hungry, as was the magazine...
Joao time was Editor was very well done, with some excellent issues also, massive workrate and a huge page count, with a lasting legacy of a group of troublemakers that thought they were bigger than the magazine itself, and in the end had to be dealt with...
I still recall his one post on the old EDGE forum just after the revolution had begun...and the closing of the second flawed iteration to howls of disbelief by the malcontents as it grew even more toxic in different ways...
Tony steadied the ship, and has been around in one way since the turn of the millenium.
Margaret had a whirl during tricky times, and Alex's innings should have lasted much longer as Editor as he had lots of good ideas...
Last ten years, I am glad it is still there as Future use it as a premium legacy magazine of their thin games division, less connection with it now but check in from time to time on big events...
Solid article, still waiting on the hardback book on "The Making of Edge" as well...
Re: "Annihilate All Enemies!" - Namco's Block-Breaking Arkanoid Rival 'Quester' Arrives On Consoles This Week
Recently purchased Arkanoid Doh it Again by Taito on SNES as it has a level editor, and therefore can create the most fiendish block related levels in all existence...
One of the very first memories of 16 bit fun I have was playing Arkanoid on a neighbour's Atari ST, and being amazed when the power ups floated down and you got the firewpower upgrade, or multiball, then forcefield shatter ball that ripped through all blocks...
Simple times, but always something relaxing about this genre.
Never played it with a paddle controller though, it was hard enough with a mouse!
Re: Apparently, The PSP Counts As A Failure To Some People Now
Always finding new games to play on it though!
Re: Audiogenic And ELSPA Founder Peter Calver Has Passed Away
Rest in peace plus best wishes to family...
"With Emlyn Hughes International Soccer in 1988 Audiogenic pioneered the concept of a fast-moving sports simulation featuring on-screen commentary, named players and management elements; later with World Class Rugby and then European Champions.
Audiogenic introduced the concept of sports simulations with a choice of viewpoints."
Appears Fifa/ISS owes a debt to Audiogenic...
Always recall Exterminator on the 16 bit machines as well.
Re: Hallelujah! The Dubious Quest To Find Monkey Ball's Lost "Adult" Levels Is Complete
I am sure UK Resistance would have had a field day with this news!
Re: Another Classic Dreamcast Title Has Just Come Back Online
Just picked up Smash Court Tennis by Namco never played on back of this article for a spin...
What are the major/best Tennis franchises these days?...
Back then we had
● Virtua Tennis
● Top Spin
● Mario Tennis
I see we have...
● AO Tennis
● Tennis World Tour
● Matchpoint
Plus I think a new Mario Tennis is due this year on Switch 2
Virtua Tennis being dormant since number 4 in 2011 is madness! What are SEGA thinking!
Re: Another Classic Dreamcast Title Has Just Come Back Online
Still the best tennis series, due time for an update.
Re: The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG
@fultonbot All I said was what influenced the genre as in what came after not before.
Re: The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG
I was thinking of Might and Magic III Isles of Terra 1991
Re: IO Interactive Says 007 First Light Is "Completely Different" To The "Fantastic" GoldenEye 007
@BulkSlash
Here is a mission that has yet to be declassified then...
UNDISCLOSED - 007
James Bond’s only undisclosed previous mission concerned one of the five “QUANTUM COMPUTER DRIVES” for America and Britain’s DEFENSIVE JANUS DIRECTIVE TECHNOLOGY powering the QUANTUM-IRISES being stolen from San Pedro de Atacama, Chile.
With James Bond working alongside Felix Leiter to investigate, and return once again to South America after the events of QUANTUM OF SOLACE in Bolivia…on arrival he was met surprisingly by a younger and unusually confident female colleague, who Bond had unfinished history with, in another life, after a previous assignment went terribly wrong under the previous M.
Travelling north from Santiago to the nearby snow-covered Andes for clues to the technology’s disappearance… they are met by a scientific contact “Nifas Janus”, grandson of the wartime creator of this classified technology, that now apparently goes by the name of QUANTUM, but has in fact returned to the namesake of his great lineage…
Re: IO Interactive Says 007 First Light Is "Completely Different" To The "Fantastic" GoldenEye 007
@Sketcz In the end Goldeneye was a tight narrative based FPS with many gameplay innovations some of which resulted from the hardware/platform back when Nintendo gave Rare a lot of latitude over design, created by a great team and one visionary lead in Martin Hollis.
I still find it hilarious they added the 4 player at the end, because they just felt like it without telling Nintendo.
Everything is so over produced in First Light by the looks of it, like many games these days becoming interactive movies instead.
Will definitely still play it though, as first Bond game in a long time, well at least for an Aston Martin test drive...
Re: The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG
Great article.
Definitely ahead of its time, but think of everything it helped shape/create...
● Chaos Strikes Back
● Bloodwych
● Eye of the Beholder
● Knightmare
● Might and Magic
● Ultima Underworld
That's just some of the 16 bit influences as well, searching for games inspired/influenced by Dungeon Master opens up a great deal of recent hits of the last 20 years especially as everything went first person 3D in so many AAA titles...
Re: IO Interactive Says 007 First Light Is "Completely Different" To The "Fantastic" GoldenEye 007
I am not 100% sold on this yet, it looks vaguely generic for a Bond game but high production values. The proof will be in the story/narrative plus gameplay mechanism. The lead of this project also changed at IO Interactive during development as far as I am aware, not sure reason why...plus gestation has been long, I think 5+ years now...
Re: Warhammer Owner Games Workshop Bans Its Creative Staff From Using GenAI
I think the backlash has already started, there will be a seperate category or tag attached to work...
[ORG]IFICIAL INTELLIGENCE
For art, or creative endeavours produced by the organic human mind and hand over computational.
The fact GW will continue to use real artists and writers is a selling point, in the continually oversaturated technological world.
Re: "Beyond Incredibly Dumb" - The Internet Doesn't Like People Sealing Up Graded 3DS Consoles
I bought a graded USA SNES UN Squadron, as it was a decent price, now I am part of the problem as I am lookimg at other 16 bit era games!
Re: Talking Point: What Are Your Retro Gaming Resolutions For The New Year?
Finally finish Secret of Mana 2 translated in English on SNES.
I am at the first God Monster, 13 hrs in and the difficulty has spiked massively just after Holy Island and getting Flammie. Missing many weapons and armour upgrades now as cost so much....need to do some grinding I think.
I resolved to finish it over holidays but took a break.
Waited 30 years for this game. Plus I am glad I have the World Map in English otherwise this would get really confusing!
Purchase a backlit Gameboy Colour from some chap online that makes them with larger screens and touch controls as getting into OG Gameboy in big way..
Get stuck into Terranigma, Alcahest, Treasure of Rudras, Star Ocean and other 16 bit RPGs missed out on...
Finally buy a Switch OLED...
Complete Elevator Action Returns on MAME.
Get around to playing Breath of the Wild and Mario Odyssey at last as well I guess, almost a decade late...
Purchase a 3DO. I stupidly passed on a Panasonic one for just 200 boxed and regret it and it is a system I really want to play with Night Trap!
Re: This Switch-Sized Handheld Packed With Capcom And Bandai Namco Games Is Finally Launching This Year
Where is the list of 100?
No UN Squadron/Carrier Airwing therefore= no sale.
Re: Game Changer: Forget Pokémon And Magic: The Gathering, Fantasy Top Trumps Was My Introduction To Card-Based Gaming
I had the dragon set always quite liked the artwork! Did not know there were two other accompanying packs!
Re: Sega Co-Founder David Rosen Has Passed Away
@sdelfin Will check that out, the Sunsoft documentary, thanks.
The Amazon ones are about 50 mins an episode so easily digestable but do skim through a bit sometimes. However good interviews.
Later episodes cover Call of Duty, World of Warcraft and Minecraft but was less interested in those, plus there is an EA/Madden one.
Re: Sega Co-Founder David Rosen Has Passed Away
Oh that is very sad news, I was just watching a documentary all about SEGA over the weekend.
I never knew they were owned by Gulf + Western and Paramount early on, as well but it was mentioned...
It was the Game Changers 2025 series on Amazon. Worth a watch, plus episodes on Atari, Nintendo and much more...
Lots of Tom Kalinske in the SEGA episode and 16 bit wars plus some insight into relationship between SEGA USA and Japan during the 90s.
Re: Julian "Jaz" Rignall Shows Off His Potential Successor To Mean Machines
I was just asking about 6 months ago who had the license to Mean Machines for a contemporary relaunch, this is next best thing, will definitely order! 😁
Re: ActRaiser Was Originally Supposed To Be A Dragon Quest-Style JRPG
Great soundtrack.
Re: The SNES Classic 'R-Type III: The Third Lightning' Is Getting A Remake For Modern Consoles & PC Next Year
I got a double pack of Super R Type and R Type 3 recently on SNES this looks great, like the updated graphics, and just tried the first level of R-Type 2 on the PC Engine which is almost impossible!
Super R Type seems rock hard as well, either that or my skills have rapidly vanished these last few decades.
Your own pet Alien Boss as well!
Re: Here's Our First Look At The New Live-Action Street Fighter Film
I am sure I read Capcom still makes money every year from the original 1994 film, so in 2055 this new incarnation will have a lot to live up to...
Re: Here's Our First Look At The New Live-Action Street Fighter Film
Just saw this on X, I think it looks decent, some are better than others and a few are hilarious as to be expected...
Big Akuma red necklace for Roman and Guile looks OTT with the famous blond hairdo added to Cody...
Still think John Cena should have been Bison...
Re: These Fan-Made WipEout Lego Sets Are Amazing, And You Can Build Them Yourself
Impressive build.