Deadlines are the true killers of developers. and publishers alike. If kept realistic, a game would have to be made a success. But there are times where there is too many lioness and too little times. Games are not supposed to have a "release window", they are to be made on its own pace to reach perfection.
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Re: Feature: The Making Of Street Fighter Alpha 3: Upper
Deadlines are the true killers of developers. and publishers alike. If kept realistic, a game would have to be made a success. But there are times where there is too many lioness and too little times. Games are not supposed to have a "release window", they are to be made on its own pace to reach perfection.