It was so simple that a bunch of the status magic spells literally didn't work, the intelligence stat did nothing, running away only used the agility of the 3rd party member and the critical rates for equipment were based on their item ID. Lol.
It was probably pretty difficult to make what he did at that time without knowing what an RPG was though. So it's still extremely impressive.
@NinChocolate Yeah I believe almost every Sonic game for the last 25 years except Mania has been proposed by Sega been "the one" to have propel it to new heights.
They should stop proposing they're going to make a great game without actually saying what they're going to change to ensure they can.
I remember playing it at a cousins house, it controlling horribly, and the bosses having poor hit detection/feedback.
The game was outmatched by Mario 64, Crash Bandicoot and then very shortly after stuff like Banjo Kazooie , Spyro, Rayman 2, DK64 and Ape Escape buried it.
@DirtyCasual Actually the first one got fairly good reviews but I think that's largely due to being the only non-broken alternative to Crash and Mario 64. But standards quickly rose.
Croc 2 was better but by 1999 there were so many even better platformers like Banjo, Spyro and Ape Escape, Sonic Adventure. Croc 2 got substantially worse reviews than the original despite being better, but ultimately subpar compared to the competition.
I think unless they've really retooled the controls, gameplay and the bosses reactions to damage this remaster is going to be savaged
@TheRedComet Yeah he had a lot of talent in programming. But I think he and SEGA let him build himself up into a false Miyamoto-like game design figure...when he wasn't the game designer or director for the games you'd strongly associate with him. (Other than Balan Wonderworld lol)
He closer to Iwata coding genius. Except Iwata, before becoming Nintendo President, was using his skills to assist other teams e.g. Iwata stepping in to save Earthbound starting from scratch. Iwata creating compression tools for Pokemon Gold/Silver allowing Kanto to fit on the cartridge, porting Pokemon's Battle System into Pokemon Stadium while removing bugs in a week, helping debug Smash Bros Melee for launch. A lot of games that Iwata didn't design were better games (or saved like Earthbound) as a result of his assistance.
Naka was very protective of his work and pointlessly tried to compete against the rest of SEGA, instead of helping SEGA be more competitive with Nintendo or Sony.
It's not surprising that once Naka was put in the director's chair and given full creative control over Balan Wonderworld he'd sink because game design was never his speciality.
It's a shame it's mobile Gacha game. I like SRPGs, and love Fire Emblem and buy the games full price (I even imported Fure Emblem New Mystery from Japan to play) but not even Fire Emblem Heroes has convinced me mobile microtransactions are worth it. So Shining Force certainly won't.
@KingMike I think the similarities between FE:Gaiden and Shining Force are so eerie even though due to release dates neither could have possibly copied the other.
Like Fire Emblem 1 had magic users attacking with tomes like any other weapon. Then for Gaiden characters had a personal list of spells as they levelled up and used from a separate menu just like Shining Force. Weapons were permanent without a durability system just like Shining Force.
Like every way that Fire Emblem Gaiden diverged from Fire Emblem:Dark Dragon matched something from Shining Force. Even the random skirmishes and monsters as enemies.
"will focus on "the fun of cultivating unique and attractive characters,""
This seems like a really dubious for the state of Shining Force. A large reason Fire Emblem has seen success on mobile gacha is that they popularised the characters with Awakening (and the einherjar in it) and Fates in advance of the mobile game.
Having been out of the public eye for like two decades in the west and over a decade in Japan. Shining Force's characters aren't really going to be in gamers minds.
It's like Sega sort of want to skip the step of actually reviving the series and jump straight into milking the cash cow and I don't think that will work.
This seems like a pretty ill conceived device. It has two buttons, a black and white display, 12 unrevealed games and is significantly more expensive than the 2DS.
It's incompatible with most modern games and its limitations aren't even out of necessity or for the sake of good value.
I'm always wary of things like this. The problem with something quality like the NES and SNES classic generating interest in retro gaming products is that the alternatives get a benefit from it without actually requiring that quality.
Similar products will get attention regardless of how good they actually are. SEGA and AtGames don't actually have to bother improving quality and instead just ride the hype wave. Both times I went to Argos before Christmas I saw people getting some of these things.
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Re: Nasir Gebelli, The Elusive Programming Genius Behind Final Fantasy, Thinks Coding The Games Was "Simple"
It was so simple that a bunch of the status magic spells literally didn't work, the intelligence stat did nothing, running away only used the agility of the 3rd party member and the critical rates for equipment were based on their item ID. Lol.
It was probably pretty difficult to make what he did at that time without knowing what an RPG was though. So it's still extremely impressive.
Re: Sega Has Been "Losing Confidence" But Its New Boss Wants To "Make It Really Shiny Again"
@NinChocolate Yeah I believe almost every Sonic game for the last 25 years except Mania has been proposed by Sega been "the one" to have propel it to new heights.
They should stop proposing they're going to make a great game without actually saying what they're going to change to ensure they can.
Re: Argonaut Is Celebrating "Croctober" And Wants Your Croc Stories, Fan Art, Collections And More
I remember playing it at a cousins house, it controlling horribly, and the bosses having poor hit detection/feedback.
The game was outmatched by Mario 64, Crash Bandicoot and then very shortly after stuff like Banjo Kazooie , Spyro, Rayman 2, DK64 and Ape Escape buried it.
Re: Star Fox Studio Argonaut Is Back, And It's Remastering Croc
@DirtyCasual Actually the first one got fairly good reviews but I think that's largely due to being the only non-broken alternative to Crash and Mario 64. But standards quickly rose.
Croc 2 was better but by 1999 there were so many even better platformers like Banjo, Spyro and Ape Escape, Sonic Adventure. Croc 2 got substantially worse reviews than the original despite being better, but ultimately subpar compared to the competition.
I think unless they've really retooled the controls, gameplay and the bosses reactions to damage this remaster is going to be savaged
Re: Shocking Study Reveals 87% Of Classic Games Are "Critically Endangered"
I'd wager most of the games people think they're preserving through piracy belong to the 13% that aren't in danger not the 87%.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
@TheRedComet Yeah he had a lot of talent in programming. But I think he and SEGA let him build himself up into a false Miyamoto-like game design figure...when he wasn't the game designer or director for the games you'd strongly associate with him. (Other than Balan Wonderworld lol)
He closer to Iwata coding genius. Except Iwata, before becoming Nintendo President, was using his skills to assist other teams e.g. Iwata stepping in to save Earthbound starting from scratch. Iwata creating compression tools for Pokemon Gold/Silver allowing Kanto to fit on the cartridge, porting Pokemon's Battle System into Pokemon Stadium while removing bugs in a week, helping debug Smash Bros Melee for launch. A lot of games that Iwata didn't design were better games (or saved like Earthbound) as a result of his assistance.
Naka was very protective of his work and pointlessly tried to compete against the rest of SEGA, instead of helping SEGA be more competitive with Nintendo or Sony.
It's not surprising that once Naka was put in the director's chair and given full creative control over Balan Wonderworld he'd sink because game design was never his speciality.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
It's a shame it's mobile Gacha game. I like SRPGs, and love Fire Emblem and buy the games full price (I even imported Fure Emblem New Mystery from Japan to play) but not even Fire Emblem Heroes has convinced me mobile microtransactions are worth it. So Shining Force certainly won't.
@KingMike I think the similarities between FE:Gaiden and Shining Force are so eerie even though due to release dates neither could have possibly copied the other.
Like Fire Emblem 1 had magic users attacking with tomes like any other weapon. Then for Gaiden characters had a personal list of spells as they levelled up and used from a separate menu just like Shining Force. Weapons were permanent without a durability system just like Shining Force.
Like every way that Fire Emblem Gaiden diverged from Fire Emblem:Dark Dragon matched something from Shining Force. Even the random skirmishes and monsters as enemies.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
"will focus on "the fun of cultivating unique and attractive characters,""
This seems like a really dubious for the state of Shining Force. A large reason Fire Emblem has seen success on mobile gacha is that they popularised the characters with Awakening (and the einherjar in it) and Fates in advance of the mobile game.
Having been out of the public eye for like two decades in the west and over a decade in Japan. Shining Force's characters aren't really going to be in gamers minds.
It's like Sega sort of want to skip the step of actually reviving the series and jump straight into milking the cash cow and I don't think that will work.
Re: Introducing The Playdate, Panic's New Handheld Video Game System With A Crank
This seems like a pretty ill conceived device. It has two buttons, a black and white display, 12 unrevealed games and is significantly more expensive than the 2DS.
It's incompatible with most modern games and its limitations aren't even out of necessity or for the sake of good value.
Re: Hardware Review: Sega's Heritage Deserves Better Than The Mega Drive Ultimate Portable
I'm always wary of things like this. The problem with something quality like the NES and SNES classic generating interest in retro gaming products is that the alternatives get a benefit from it without actually requiring that quality.
Similar products will get attention regardless of how good they actually are. SEGA and AtGames don't actually have to bother improving quality and instead just ride the hype wave. Both times I went to Argos before Christmas I saw people getting some of these things.