I'm having to use Google translator, in case you don't understand what I mean. Before I bought an ed64 plus, my console crashed in some games, what was sure to crash was the Star Fox 64, original cartridge, right there in the intro of the first mission. But the same problem persists in some games through this flashcart, such as Diddy Kong Racing. I didn't get an answer as to why, but I noticed that his cic chipset is different from the others, being CIC-NUS 6103 and I don't know if that would be the problem considering that games like Banjo-Tooie and Jet Force Gemini also didn't work in previous versions from the same cartridge (I haven't tested those yet). Now as to the validity of the console and flashcart, I can't even say anything. I have 3 N64 consoles, with 3 power supplies and only one AV cable and they all have the same problem. I recently opened 2 of these and found that there was no problem with the capacitors, just dirt.
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Re: Flash Carts Could Be Slowly Killing Your Retro Consoles
I'm having to use Google translator, in case you don't understand what I mean.
Before I bought an ed64 plus, my console crashed in some games, what was sure to crash was the Star Fox 64, original cartridge, right there in the intro of the first mission. But the same problem persists in some games through this flashcart, such as Diddy Kong Racing. I didn't get an answer as to why, but I noticed that his cic chipset is different from the others, being CIC-NUS 6103 and I don't know if that would be the problem considering that games like Banjo-Tooie and Jet Force Gemini also didn't work in previous versions from the same cartridge (I haven't tested those yet). Now as to the validity of the console and flashcart, I can't even say anything. I have 3 N64 consoles, with 3 power supplies and only one AV cable and they all have the same problem. I recently opened 2 of these and found that there was no problem with the capacitors, just dirt.