Got vague recollections of Mean Machines or C&VG reporting at the time on the Mega Drive successor as 'The Sega Arcade System' or similar. This would tie-in with Sega's focus on making e Saturn a 2-D powerhouse that would finally bring the arcade and in particular the super scaler games into the home. Thing was, 3-D 60fps texture mapped games were dazzling in the arcades and Sony delivered arcade perfect (Tekken) and pretty darned close (Ridge Racer) versions on the PlayStation. Don't think Sega saw that coming and was too far down the line with Saturn to fully cancel it but could still throw in some 3-D to at least have a go but the damage was done even before release. Add in Resident Evil and Tomb Raider to show that long form gaming was maturing the home market away from arcade / arcade style experiences along with Sony's huge marketing drive in clubs and bars with Wipeout and the poor thing could never really catch-up. Thing is, all I wanted as a kid was to play arcade perfect versions of my favourite 80's and early 90's games back then.
Yes, I played this! At the Namco Wonder Park inside Meadowhall, Sheffield. It's long gone now but was a great place. Had all the latest Namco games on test before full release. Had the Japanese Rave Racer there with the dancing woman silhouette on the City course. But I was useless at the full scale RR. The steering was so different to the standard I just couldn't adapt - especially with an audience!
Comments 2
Re: Is It Time To Change The Narrative On The Sega Saturn?
Got vague recollections of Mean Machines or C&VG reporting at the time on the Mega Drive successor as 'The Sega Arcade System' or similar.
This would tie-in with Sega's focus on making e Saturn a 2-D powerhouse that would finally bring the arcade and in particular the super scaler games into the home.
Thing was, 3-D 60fps texture mapped games were dazzling in the arcades and Sony delivered arcade perfect (Tekken) and pretty darned close (Ridge Racer) versions on the PlayStation.
Don't think Sega saw that coming and was too far down the line with Saturn to fully cancel it but could still throw in some 3-D to at least have a go but the damage was done even before release.
Add in Resident Evil and Tomb Raider to show that long form gaming was maturing the home market away from arcade / arcade style experiences along with Sony's huge marketing drive in clubs and bars with Wipeout and the poor thing could never really catch-up.
Thing is, all I wanted as a kid was to play arcade perfect versions of my favourite 80's and early 90's games back then.
Re: The Epic Quest To Save The Final 'Ridge Racer Full Scale' Cabinet In The World
Yes, I played this!
At the Namco Wonder Park inside Meadowhall, Sheffield.
It's long gone now but was a great place. Had all the latest Namco games on test before full release. Had the Japanese Rave Racer there with the dancing woman silhouette on the City course.
But I was useless at the full scale RR. The steering was so different to the standard I just couldn't adapt - especially with an audience!