Comments 15

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

Gryzor

@JCnator That’s an excellent explanation. Lag just boils down to games being less fun, because gameplay is different than intended.

I enjoy original hardware and a MiSTercade FPGA, tucked away in an SNK MVS candy cab, cause I’m a purist. But there are a myriad of reasons why non-core gamers have to cut corners with their setups and that’s fine too. Each to their own, as long as you’re having fun.

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

Gryzor

@AlexOlney
Of course a vast majority of players will never even notice one way or another, simply because they don’t own original retro hardware and therefore have nothing to compare Nintendo’s service to.

Does that make it ok for Nintendo to do a far worse job than the private individuals, their attorneys hound on a regular basis, for making emulation better though?

Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel

Gryzor

I feel like SEGA’s games had the same impact on us in the 90s, as The Beatles had on music lovers in the 60s. Two decades later, some fans turn into accomplished artists themselves. Amazing talent always requires proper inspiration. Some of the best 80s’ music artists were just as impressed with the sound of the 60s, as gamers were in love with what we’ve played in the 90s.
It’ll be interesting to observe whether AI can replace human inspiration in the near future. Copying heart/soul with zeroes/ones seems like an impossibly tall order.
Love you, Alessandro and fingers crossed SEGA will bite!

Re: Toaplan Arcade Garage: Kyukyoku Tiger-Heli Finally Comes To Switch And PS4 In The West

Gryzor

I picked up the Japanese physical version for Nintendo Switch and all included ports are of fantastic quality, with low input-lag. Hopefully M2 doesn’t expect me to fork over another 35 bucks for an English options menu though.
I get that they’re a small studio, but I’m kinda miffed they didn’t release an English language option via update patch after the US-launch.

Re: Arcade Archives Officially Hits 400 Titles Released

Gryzor

Hamster did a fantastic job with their arcade ports.
I’ve grabbed almost all of my favourites on the Switch. Only Rastan and Alien Syndrome are still missing.

10 coin-ops I can endlessly replay and enjoy:
Rainbow Islands
New Zealand Story
Bonze Adventure
Rolling Thunder
Psycho Soldier
Thundercross
Terra Cresta
Ghost Pilots
Raiden
Rygar

Re: Upset By Zelda Being $70? We've Arguably Never Had It So Good

Gryzor

@Damo Heh, I appreciate the new task assignment, but watch what you wish for

So manufacturing 5% instead of 100% of your sales physically is a huge difference in production costs.
Digital obviously doesn't have to totally remove the production of physical games for this to be true.

The actual cost of game development is at an all-time high, because CEOs and management of Bobby Kotick's ilk are greedy beyond belief.
Don't assume that talented artists and programmers, who actually do all the heavy lifting, benefit from a more expensive product.
And lest we forget, consumers are only renting a game for $70, instead of buying it. It'll all be gone in 15 years, once the servers shut down for good.

You guys depend on publishers growing their business, because it basically translates to job-security at NLife and PSquare. I do get that and can therefore forgive some of the irritating pieces on your websites.

I don't even feel offended, just surprised and disappointed you'd make your allegiance so painfully obvious to your readers, as to write such a biased article.
It's a red line journalism shouldn't ever cross, but these are just my own values.

Re: Upset By Zelda Being $70? We've Arguably Never Had It So Good

Gryzor

Damo, I get why you're trying to spin the $70 price point and sell it to us, but it's never a good sign when journalists regurgitate corporate marketing and PR.
I'm using the term "journalists" loosely, because you lot come across as corporate shills at this point and should be ashamed for writing this (mouth-)piece.

The sales potential for games in 1994 was tiny, compared to the size of today's video games market.
There's also a higher profit margin in 2023 vs 1994, because publishers don't have to:

  • Manufacture a cartridge.
  • Design and write a 30 page colour manual.
  • Print and assemble the box, manual and cartridge label.
  • Ship via sea freight from Nintendo's manufacturing site in Japan.
  • Pay shipment insurance.
  • Pay for warehouse storage between shipment and distribution.
  • Pay the local distribution company in each country.
  • Pay the brick and mortar store for retail shelf-space.
  • Pay a marketing contribution to the distributor and retailer.

So please get your priorities straight or perhaps apply for a job at a publisher