It's a good game, but like Jurassic Park, it REALLY needed a way to save your progress (or more frequently in regards to AFV) Why were Ocean so bloody stingy when it came to saving games???
Also, was there ever any comparisons to the NES Addams Family game, Fester's Quest?
I love the fact that it's not almost DOUBLE Duke Nukem Forever's development hell wait time now!
But I know it's been completely started from scratch at least once. The original vision was something more akin to Destiny, and now it's more single player focused.
Was this one of the games on the Arcade 1up Ridge Racer cabinet?
I do wish they'd release Victory Run at some point too, considering how important that was to 3D arcade racers and was completely buried in history with Virtua Racing.
@KingMike I've always wondered if Ocean were originally making a game based on the TV series before they got word a movie was in production, as the Addams Family logo is also the one from the TV series in a lot of the ports.
I've heard the Turbo CD game is also a reskin of a game that was also in development, as there's loads of weird things in it, like you're watching the whole game being played in a theatre, and you're playing as the secondary villain in from the movie. (Then again the final boss in the SNES/Amiga version is The Judge in the movie, and all he did was agree to their eviction after getting multiple golf balls shot through his windows)
And Puggsley's Scavenger Hunt was essentially a demake of the SNES/Amiga Addams Family game, they trimmed a few pieces out of the game too.
That is impressive. Are the backgrounds taken from the SNES version? Can't remember if the Atari ST had them, but it was flip screen scrolling on that port.
But I've always been curious why the sprite of Gomez looks like John Astin, rather than Raul Julia.
Thats quite cool the Mega Drive is finally getting a port of the arcade game. "Going Ape Spit" was a bit of a miss for Sega, whose "Reprogrammed" ports of arcade games, like ESWAT, or Shadow Dancer were pretty excellent, and far superior.
Was this ever pitched to Nintendo as an Excitebike game?
Software Creations were quite chummy with the Big N around that time, Plok was even going to be a first-party title at one point.
Then again, Nintendo were going to release a Mario themed Excitebike at one point too (Or was that actually released on the Satellaview?)
@roguetrooper Core did consider it to an extent though, was Fighting Force officially released on the N64, or was that cancelled? I know Ninja was planned too.
But even the "dream team" Nintendo did have were treated poorly, they couldn't/wouldn't give a dev kit to Iguana, so all their early games like Turok were all created on a Bung Doctor V64 game copy unit!
@AnonUser A lot of the reasons the SMS didn't have those games was because of the corporate bullying Nintendo pulled at the time. Threatening them to blacklist publishers in the US. Fans have proven multiple times a SMS port would have been vastly superior.
It's why everyone was so sick of them by the Nintendo 64 years and their "dream team" was really the dregs of who stayed around. No one would ever have Gametek on their roster otherwise.
Mastertronic definitely deserve credit for how well the Master System did in the UK, they kept game prices competitive, like most AAA titles were £25, which was on par with Amiga/Atari ST titles, whereas Mattel's handling of the NES, they wanted astronomical prices for some games, like Fester's Quest and Star Wars were an eye watering £70.
In fact I'd say the ONLY reason the NES managed to get a foothold in the UK was entirely down to the Ninja (Hero) Turtles bundle, which Nintendo fought to veto as it wasn't one of THEIR games shipped with it.
(I'd also say them having the WWF license exclusively for a while helped too)
But the SMS was a wonderful little machine, I absolutely loved mine as a kid. Still remember getting one for Christmas with Teddy Boy and Ghost House. Then went to Woolworths with my Christmas money to buy Action Fighter!
@Fallingshadow Indeed, they lost all of Midway's games a while ago, and most of their new stuff now seems to be homebrew NES games, especially ones released by John Riggs :S
@Damo I think it's reputation has been muddied over the years as it was quite the punching bag for the "Angry Sweary Gamer" fad on YouTube in the late 2000's.
That and LJN haven't got the best reputation in the world when it comes to Marvel properties.
I must confess I've never played it, but, a lot of Gameboy titles are hard to play on original hardware as they're sooo blurry now. I absolutely loved the Sunsoft Batman game on GB, and that's hated now too bizarrely.
An interesting choice for one of your fave games, Damo. Was it one of those "That's all you're getting, you better learn to love it" type affairs as a kid?
People have been asking for a Dino Crisis reboot for the best part of 20 years...
"Sorry, did you say "Resident Evil?"" Says Capcom, "Sure, we can give you anothter ten of them".
But personally, I wouldn't mind a new Saturday Night Slam Masters, The original was great, they could make one now just from all the fighting characters that are wrestlers in the Capcom universe now. Even Frank West from Dead Rising was a Wrestler.
It's sad, but it's a franchise Sega never released in the West, despite petitioning multiple times over the years. So it just doesn't have the nostalgia pull that their other IPs have.
I once rang up Acclaim's hotline, as I was stuck on Krusty's Super Fun House on the SNES. They said they'd ring me back so they could find where I was in the game.
30 Minutes later, they were asking ME for help as I had gotten a lot further in the game than they had!
It just feels like another "that'll do" collection.
If it was an actual celebration of the Joe and Mac series, surely it would have at least included the arcade version, let alone other ports like Game Boy and Mega Drive. All it is, is two games, and a third that was stripped of its association to the franchise in the West.
And where is "Joe and Mac Returns"? It's not even the complete series.
Still, at least it's not covered in AI art, I suppose. It seems to be using the art from the SNES repro from 15-20 years ago, instead.
Comments 606
Re: The Making Of: Addams Family Values, Ocean Software's Attempt to Mix Hollywood & the Legend of Zelda
It's a good game, but like Jurassic Park, it REALLY needed a way to save your progress (or more frequently in regards to AFV) Why were Ocean so bloody stingy when it came to saving games???
Also, was there ever any comparisons to the NES Addams Family game, Fester's Quest?
Re: 4,300-Piece FanBrix Build of Lara Croft Manor Coming to Celebrate Tomb Raider's 30th Anniversary
You got to commend the person who counted every single brick for this model!
Re: Atari Is Officially Pulling Support for the Atari VCS
The ideal thing to do here would be a final patch that opens it up to be an Android Box, akin to what happened with the Ouya.
Re: Beyond Good & Evil 2 reportedly still in development, despite an 18-year production stall
I love the fact that it's not almost DOUBLE Duke Nukem Forever's development hell wait time now!
But I know it's been completely started from scratch at least once. The original vision was something more akin to Destiny, and now it's more single player focused.
Re: Namco's F1-Themed 3D Racer 'Ace Driver Victory Lap' Is Making Its Debut On Consoles, After Almost 30 Years
Was this one of the games on the Arcade 1up Ridge Racer cabinet?
I do wish they'd release Victory Run at some point too, considering how important that was to 3D arcade racers and was completely buried in history with Virtua Racing.
Re: How Many ZX Spectrum Heroes Can You Name in This Fun Cycle of 8-Bit Superstars?
Reminds me of the really old music video to Blackstar:
https://youtu.be/FQLznlyLONI?si=AA9ZGslTjJjZOYzZ&t=35
Re: Analogue Unveils Super Nt+ & Mega Sg+, Updated Versions of Its FPGA-Powered SNES & Mega Drive Consoles
@Atariboy sure, why not?
Re: Analogue Unveils Super Nt+ & Mega Sg+, Updated Versions of Its FPGA-Powered SNES & Mega Drive Consoles
Couldn't this be released as an update patch for the original?
Re: More than 30 Years Later, Addams Family Amiga's Biggest Flaw Has Finally Been Fixed
@KingMike I've always wondered if Ocean were originally making a game based on the TV series before they got word a movie was in production, as the Addams Family logo is also the one from the TV series in a lot of the ports.
I've heard the Turbo CD game is also a reskin of a game that was also in development, as there's loads of weird things in it, like you're watching the whole game being played in a theatre, and you're playing as the secondary villain in from the movie. (Then again the final boss in the SNES/Amiga version is The Judge in the movie, and all he did was agree to their eviction after getting multiple golf balls shot through his windows)
And Puggsley's Scavenger Hunt was essentially a demake of the SNES/Amiga Addams Family game, they trimmed a few pieces out of the game too.
Re: More than 30 Years Later, Addams Family Amiga's Biggest Flaw Has Finally Been Fixed
That is impressive. Are the backgrounds taken from the SNES version? Can't remember if the Atari ST had them, but it was flip screen scrolling on that port.
But I've always been curious why the sprite of Gomez looks like John Astin, rather than Raul Julia.
Re: It Looks Like EA Is Bringing Back Wing Commander III, With A Brand New 30th Anniversary Edition Featuring Remastered FMVs
Wish EA would re-release more of their older titles. Road Rash is one of the most requested titles on GOG at the moment.
Re: New Old Pixels' Toki Ports Will Include Physical Editions For Sega Mega Drive, Neo Geo, And Amiga
@Van_Helsing "Toki: Going Ape Spit" was technically a sequel somewhat.
Re: New Old Pixels' Toki Ports Will Include Physical Editions For Sega Mega Drive, Neo Geo, And Amiga
Thats quite cool the Mega Drive is finally getting a port of the arcade game. "Going Ape Spit" was a bit of a miss for Sega, whose "Reprogrammed" ports of arcade games, like ESWAT, or Shadow Dancer were pretty excellent, and far superior.
Re: Decades After Being Canned, This Excitebike-Like SNES Racer From The Developer Of Plok! Is Finally Getting A Digital Release
Was this ever pitched to Nintendo as an Excitebike game?
Software Creations were quite chummy with the Big N around that time, Plok was even going to be a first-party title at one point.
Then again, Nintendo were going to release a Mario themed Excitebike at one point too (Or was that actually released on the Satellaview?)
Re: Playdate Owners Urged To Update Firmware Before Certificate Expiration On October 15
@GlamReaper Thanks! Fingers crossed!
They must have a secondary way, I mean there must be stock in their warehouse that's not been updated Etc.
Re: 'Get Them Now or Never' - Leisure Suit Larry's Last Releases To Be Delisted From Steam And GoG This Month
Full price on the UK store still >
Re: Playdate Owners Urged To Update Firmware Before Certificate Expiration On October 15
@Agent_P Alas, I've put it into storage, so not quite sure where abouts it is in the locker >.>
Re: Playdate Owners Urged To Update Firmware Before Certificate Expiration On October 15
well im screwed, mine was never taken out of the box and is currently in storage >.>
theres no way to update it via usb?
Re: The Master System's Popularity In The UK Is Still Surprising Some People
@roguetrooper Space Station Silicon Valley was way ahead of its time, it's pretty much a prototype for Super Mario Odyssey in hindsight,
Re: The Master System's Popularity In The UK Is Still Surprising Some People
@roguetrooper Core did consider it to an extent though, was Fighting Force officially released on the N64, or was that cancelled? I know Ninja was planned too.
But even the "dream team" Nintendo did have were treated poorly, they couldn't/wouldn't give a dev kit to Iguana, so all their early games like Turok were all created on a Bung Doctor V64 game copy unit!
Re: "Sony Wasn't Quite Allowing It, But We Made It Happen" - Vib-Ribbon Creative Team Reflect On Their Sublime Musical Marvel
Love Vib Ribbon, I've collected every single version ever released of the game, even the Blockbuster Video rental version!
Re: The Master System's Popularity In The UK Is Still Surprising Some People
@roguetrooper Considering Capcom, Konami, Namco and Square aren't on that list...
They hyped them like they were Manchester United, when what they got was Accrington Stanley.
And you're judging those publishers by content that they would go on to make, DMA were in their wilderness years at the time for starters.
Re: "If I Didn't Have These Powerful Tools, I Wouldn't Do It at All" - The Oliver Twins Explain Why They're Dizzy About GenAI
Ah, wow, I completely forgot about Firo and Klawd, I always found that fascinating too!
Always had an interest in British developers creating these new characters/mascots during the PS1 era. Love to do a topic on that myself one day.
Re: "I Was Told That We Should Cancel The Entire Franchise" - Sonic Boss Takashi Iizuka On His "Fight" With Sega Over The Blue Blur's Future
@Jawessome Sega Japan are literally the phrase "cutting your nose off to spite your own face"!
Re: The Master System's Popularity In The UK Is Still Surprising Some People
@AnonUser A lot of the reasons the SMS didn't have those games was because of the corporate bullying Nintendo pulled at the time. Threatening them to blacklist publishers in the US. Fans have proven multiple times a SMS port would have been vastly superior.
It's why everyone was so sick of them by the Nintendo 64 years and their "dream team" was really the dregs of who stayed around. No one would ever have Gametek on their roster otherwise.
Re: The Master System's Popularity In The UK Is Still Surprising Some People
Mastertronic definitely deserve credit for how well the Master System did in the UK, they kept game prices competitive, like most AAA titles were £25, which was on par with Amiga/Atari ST titles, whereas Mattel's handling of the NES, they wanted astronomical prices for some games, like Fester's Quest and Star Wars were an eye watering £70.
In fact I'd say the ONLY reason the NES managed to get a foothold in the UK was entirely down to the Ninja (Hero) Turtles bundle, which Nintendo fought to veto as it wasn't one of THEIR games shipped with it.
(I'd also say them having the WWF license exclusively for a while helped too)
But the SMS was a wonderful little machine, I absolutely loved mine as a kid. Still remember getting one for Christmas with Teddy Boy and Ghost House. Then went to Woolworths with my Christmas money to buy Action Fighter!
Re: System 3 Explains Why Evercade Is Getting The Last Ninja Before PlayStation And Xbox - And Why The Antstream Deal Has Gone Sour
@Fallingshadow Indeed, they lost all of Midway's games a while ago, and most of their new stuff now seems to be homebrew NES games, especially ones released by John Riggs :S
Re: Balloon Bomber (Not The Kirby Villain) Drifts Sloooowly Onto The Arcade Archives This Week
@Teksette Shame they always charge such inflated prices for them, though >.>
Re: After Years Of Hard Work, One Of The Most Ambitious Super Mario Kart SNES Hacks Of All Time Finally Has A Release Date
I'd still love someone to make a actual game of that 101 drivers Battle Royale Super Mario Kart video someone made years ago...
https://youtu.be/iJJHQaQB45U?si=BkM9sqD6HOY6dHdp&t=6
Re: System 3 Explains Why Evercade Is Getting The Last Ninja Before PlayStation And Xbox - And Why The Antstream Deal Has Gone Sour
I still play Antstream, always check every week to see what new games have gone up.
Also nice that they focus on British games too.
Re: "I Was Told That We Should Cancel The Entire Franchise" - Sonic Boss Takashi Iizuka On His "Fight" With Sega Over The Blue Blur's Future
@Jawessome Sega Japan have always had a jealous streak whenever it came to success without their intervention in the west.
but its still infuriating they cancelled the sequel to sonic mania.
Re: 'I Feel Very Strongly About AI Use In Most Cases' - English Patch Released For Obscure Saturn Cyberpunk RPG Cyber Doll
Wow, the character designs are by Yasushi Nirasawa, I worked with him years ago when he was collaborating with Tony Luke and Dominator.
Re: The Making Of: Rare's Amazing Spider-Man - "I Hadn't Seen Or Heard Of A Game Boy Before"
@Damo I think it's reputation has been muddied over the years as it was quite the punching bag for the "Angry Sweary Gamer" fad on YouTube in the late 2000's.
That and LJN haven't got the best reputation in the world when it comes to Marvel properties.
I must confess I've never played it, but, a lot of Gameboy titles are hard to play on original hardware as they're sooo blurry now. I absolutely loved the Sunsoft Batman game on GB, and that's hated now too bizarrely.
Re: "I Was Told That We Should Cancel The Entire Franchise" - Sonic Boss Takashi Iizuka On His "Fight" With Sega Over The Blue Blur's Future
Sega should consider re-releasing Sonic 1 and 2 again a few more hundred times.
But seriously, they should let Chris Whitehead take lead of Sonic titles, he's the only one with a bloody clue.
Re: The Making Of: Rare's Amazing Spider-Man - "I Hadn't Seen Or Heard Of A Game Boy Before"
An interesting choice for one of your fave games, Damo. Was it one of those "That's all you're getting, you better learn to love it" type affairs as a kid?
Re: It May Be 2026, But Here's A Brand New Original Shoot 'Em Up For Your Sega Master System
Always impressed how good these Master System homebrew games look, they wouldn't look out of place on a Mega Drive even.
Re: Following Onimusha, Capcom Is Looking At 'Re-Activating' Dormant Franchises - What Would You Like To See Return?
People have been asking for a Dino Crisis reboot for the best part of 20 years...
"Sorry, did you say "Resident Evil?"" Says Capcom, "Sure, we can give you anothter ten of them".
But personally, I wouldn't mind a new Saturday Night Slam Masters, The original was great, they could make one now just from all the fighting characters that are wrestlers in the Capcom universe now. Even Frank West from Dead Rising was a Wrestler.
Re: It's Important That You Buy Your Cat This $60 Metal Gear Solid Cardboard Box Right Away
@Soupbones Thats a bargain, Nintendo charges $120 for theirs!
Re: "We Are Truly Sorry That Things Must End This Way" - Sega's Rent-A-Hero Revival Is Ending Mere Months After Launch
It's sad, but it's a franchise Sega never released in the West, despite petitioning multiple times over the years. So it just doesn't have the nostalgia pull that their other IPs have.
Re: Konami Wai Wai World Craft 'Concept' Trailer Spotlights Some of The Game Maker's Gadgets
Will this just devolve into endless "Kaizu" levels where you need to essentially glitch yoour way through levels, like with Super Mario Maker?
Re: "Ant & Dec Annoyed The Absolute S**t Out Of Me" - The Complete History Of The Nintendo UK Hotline
I once rang up Acclaim's hotline, as I was stuck on Krusty's Super Fun House on the SNES. They said they'd ring me back so they could find where I was in the game.
30 Minutes later, they were asking ME for help as I had gotten a lot further in the game than they had!
Re: "Utterly Disappointing" - Early Reactions To Cave's Latest Bullet Hell Revival Aren't Exactly Positive
@Ruka You could check out keygen sites, they often have working codes for delisted games on Steam.
It's how I got my copies of Superfrog and that Rock N' Roll Racing knock off that Blizzard DMCA'd out of existence.
Re: Joe & Mac Retro Collection Brings Three "Stone Age" SNES Games To Modern Consoles This October
It just feels like another "that'll do" collection.
If it was an actual celebration of the Joe and Mac series, surely it would have at least included the arcade version, let alone other ports like Game Boy and Mega Drive. All it is, is two games, and a third that was stripped of its association to the franchise in the West.
And where is "Joe and Mac Returns"? It's not even the complete series.
Still, at least it's not covered in AI art, I suppose. It seems to be using the art from the SNES repro from 15-20 years ago, instead.
Re: Joe & Mac Retro Collection Brings Three "Stone Age" SNES Games To Modern Consoles This October
@PKDuckman You can also play them if you own an Xbox, PC or PlayStation, they're all available to play on AntStream.
Re: Peter Cullen, The Voice Of Optimus Prime And Mario, Has Died Aged 85
@Agent_P I like her music, I was going to be named after one of her songs had I been born a girl!
Re: "I Hope They Choke On An AI-Generated Fishbone" - James Pond Creator On System 3's "Soulless" Legacy Collection
@Uncle_Franklin Badum Tisch!
Re: Peter Cullen, The Voice Of Optimus Prime And Mario, Has Died Aged 85
What an absolutely miserable week for well-loved celebs passing on this week
Re: "I Hope They Choke On An AI-Generated Fishbone" - James Pond Creator On System 3's "Soulless" Legacy Collection
@foursider I've chatted with him briefly over the years, yeah, he's a lovely guy IRL.
He's also the creator of Medievil, so quite the talented chap!
Re: "I Hope They Choke On An AI-Generated Fishbone" - James Pond Creator On System 3's "Soulless" Legacy Collection
"James Pond art lacks Sole says Creator"
You missed a great pun title opportunity there Damo
Re: "It Feels Like I've Left Something Behind For Her, Forever" - The Untold Secret Behind The Creator Of A ZX Spectrum Classic
Elite never consulted the creator of Roller Coaster, nor paid him any royalties when flipping the game to Dragon's Lair???
That doesn't sound like something Elite would normally do.
Oh wait... https://spectrumcomputing.co.uk/page.php?issue_id=2937&page=6