@Hexapus Thanks! I really appreciate it. You're right that we often let ourselves be held back by assumptions and we shouldn't. Over the next few years I'll start working on this idea along with some colleagues, and we will try to develop even more ideas (when we learn a lot more about programming haha)
@Chibi We don't want to steal any kind of material from previous video games. My question was aimed at knowing if companies like Nintendo have any kind of copyright on ideas or any intellectual protection. I asked the question because I would love to make a video game that is based more on what the NPCs do on their own than what the player does, that is, a game about seeing how relationships, conflicts and events arise where you can interact by giving advice. The closest thing to this idea was Tomodachi Life and I wanted to know if "recreating" the setting of the game could cause me any problems in the long run. Also taking into account that we are still first year students and we don't know much, especially on legal issues.
I am the Tecnocampus student who asked this question in the talk! When i was speaking with my classmates, there are several of us who are afraid that getting inspiration of mechanics or other aspects of popular videogames might be considered too much by big companies and they will try to sue us somehow, maybe by taking advantage of the fact that we are inexperienced in legal matters, publishing and copyright. Thank you very much for remembering and talking about the subject!
Comments 3
Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?
@Hexapus Thanks! I really appreciate it. You're right that we often let ourselves be held back by assumptions and we shouldn't. Over the next few years I'll start working on this idea along with some colleagues, and we will try to develop even more ideas (when we learn a lot more about programming haha)
Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?
@Chibi We don't want to steal any kind of material from previous video games. My question was aimed at knowing if companies like Nintendo have any kind of copyright on ideas or any intellectual protection. I asked the question because I would love to make a video game that is based more on what the NPCs do on their own than what the player does, that is, a game about seeing how relationships, conflicts and events arise where you can interact by giving advice. The closest thing to this idea was Tomodachi Life and I wanted to know if "recreating" the setting of the game could cause me any problems in the long run. Also taking into account that we are still first year students and we don't know much, especially on legal issues.
Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?
I am the Tecnocampus student who asked this question in the talk! When i was speaking with my classmates, there are several of us who are afraid that getting inspiration of mechanics or other aspects of popular videogames might be considered too much by big companies and they will try to sue us somehow, maybe by taking advantage of the fact that we are inexperienced in legal matters, publishing and copyright.
Thank you very much for remembering and talking about the subject!