Great article! I still adore this game and although it's successors were great and technically superior, the original bore a singular primitive atmosphere; a tension and overriding claustrophobia that was never truly recaptured in this franchise or any other. The fog had a lot to do with that, as did the ambient score and sound design. I still cringe to recall a certain cave drenched in darkness/fog, in which a seemingly never-ending horde of leapers keep flying at you out of the pitch. Such good times!
@ggnorekthx Agreed! To this day I've never fully acclimated to the dual sticks. The c-buttons felt so natural when panic hit to JAM down on button to get out of harm's way.
Comments 2
Re: Feature: The Making Of Turok: Dinosaur Hunter
Great article! I still adore this game and although it's successors were great and technically superior, the original bore a singular primitive atmosphere; a tension and overriding claustrophobia that was never truly recaptured in this franchise or any other. The fog had a lot to do with that, as did the ambient score and sound design. I still cringe to recall a certain cave drenched in darkness/fog, in which a seemingly never-ending horde of leapers keep flying at you out of the pitch. Such good times!
Re: Feature: The Making Of Turok: Dinosaur Hunter
@ggnorekthx Agreed! To this day I've never fully acclimated to the dual sticks. The c-buttons felt so natural when panic hit to JAM down on button to get out of harm's way.