@MeloMan Yeah, sometimes it's easy to forget that emulating games isn't as simple as we might think it to be, especially since companies can't exactly just go and steal the code that make these emulators tick, imagine getting caught and clowned on for something like that, but they can't exactly just copy and paste the framework from their own code onto X system either since people only wish it was that easily done.
At first I was kind of confused about what this article is saying since even modded N64 games run well on emulators, such as randomizers, but then I remembered just how long it took to fix the bugs in even a more popular game like Majora's Mask (there were a lot of issues with time moving faster than it should and attempts to fix this would cause something else to not behave right.) The N64 is in a similar boat to the PS3 where it's less that the hardware can't handle it and more that the way everything was built makes it really difficult to do it properly without having to apply more duct tape when more cracks inevitably pop up. What we have is relatively good, but there's good reason why emulators of any kind are typically avoided for anything professional and you some more obscure games might still be fairly unplayable even in the best of emulators 🤔
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Re: Why Is N64 So Hard To Emulate In 2025? Modern Vintage Gamer Investigates
@MeloMan Yeah, sometimes it's easy to forget that emulating games isn't as simple as we might think it to be, especially since companies can't exactly just go and steal the code that make these emulators tick, imagine getting caught and clowned on for something like that, but they can't exactly just copy and paste the framework from their own code onto X system either since people only wish it was that easily done.
Re: Why Is N64 So Hard To Emulate In 2025? Modern Vintage Gamer Investigates
At first I was kind of confused about what this article is saying since even modded N64 games run well on emulators, such as randomizers, but then I remembered just how long it took to fix the bugs in even a more popular game like Majora's Mask (there were a lot of issues with time moving faster than it should and attempts to fix this would cause something else to not behave right.) The N64 is in a similar boat to the PS3 where it's less that the hardware can't handle it and more that the way everything was built makes it really difficult to do it properly without having to apply more duct tape when more cracks inevitably pop up. What we have is relatively good, but there's good reason why emulators of any kind are typically avoided for anything professional and you some more obscure games might still be fairly unplayable even in the best of emulators 🤔