@TurboTEF I'm pretty sure the comparisons to doorbells were meant as a compliment to the composers who were able to do such incredible work with such comparitively rudimentary technology, not as an insult to the Game Boy's sound chip, its designer and all Game Boy music fans.
Using cheaper, outdated technology was the literal design philosophy behind the Game Boy (and much of Nintendo's other hardware). I doubt you're that emotionally invested in the technology itself. If they had splurged and used better tech, so that the GB sounded more like the SNES or GBA or something, then you'd have nostalgia for that, instead.
Nobody here is saying that the Game Boy had bad music, or worse music than the NES. The article is simply making the point that it is objectively harder to make good sounding music on the Game Boy than it is on more advanced hardware.
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Re: Feature: Hidehiro Funauchi Mastered The Game Boy's Sound Chip, Then Seemingly Disappeared
@TurboTEF I'm pretty sure the comparisons to doorbells were meant as a compliment to the composers who were able to do such incredible work with such comparitively rudimentary technology, not as an insult to the Game Boy's sound chip, its designer and all Game Boy music fans.
Using cheaper, outdated technology was the literal design philosophy behind the Game Boy (and much of Nintendo's other hardware).
I doubt you're that emotionally invested in the technology itself.
If they had splurged and used better tech, so that the GB sounded more like the SNES or GBA or something, then you'd have nostalgia for that, instead.
Nobody here is saying that the Game Boy had bad music, or worse music than the NES.
The article is simply making the point that it is objectively harder to make good sounding music on the Game Boy than it is on more advanced hardware.