@everynowandben Their share at least. If they had sole or even majority control and could have re-released it by now, they would have. It's arguably the biggest game remaining not to have been re-released in these days where it's so common to re-release old games. At least we got the Daniel Craig version, which as was mentioned earlier is not too shabby.
@everynowandben Yes, at the time when Banjo Kazooie was just around the corner to appear on Xbox consoles. Banjo Kazooie, Killer Instinct and Jet Force Gemini were once very much Nintendo games, and now they're not. I'd argue that Nintendo has less of a claim on Goldeneye than the above franchises, given Goldeneye wasn't using an original IP. All I'm saying is that they blocked that, but a year later they failed to block an N64 3D platformer (which is a big part of what people associated with the N64) appearing on a rival platform? Sounds like there's more to it.
I like the idea behind these kinds of things, but as someone who's bought and not played a lot of retro titles in the past on modern consoles, I've learned to be honest with myself about the simple fact that I don't have time to get through all the new games I want to play, let alone spend enough time to justify the purchase of something like this. Unless it's something I know I'm going to play at length on the day I get it (recent example being Super Mario 3D All Stars) I don't bother buying retro titles any more. Frankly, I'm tired of having a backlog.
Shows how different the culture is in Japan if this turns out to be a big seller there. Sega were right not to release it in the west, it's useless in every way except for as a wallet-lightener.
I knew, but beat it on all difficulties with one controller as nature intended. As mentioned above, this wasn't kept a secret. At the time it looked and felt strange to try playing with two controllers at once. I'd assumed the intention was to have this as some kind of co-op alternative.
Comments 9
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@everynowandben It's the same in that they're both wasted franchises at the moment, though I agree for different reasons.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@everynowandben Their share at least. If they had sole or even majority control and could have re-released it by now, they would have. It's arguably the biggest game remaining not to have been re-released in these days where it's so common to re-release old games. At least we got the Daniel Craig version, which as was mentioned earlier is not too shabby.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@everynowandben Yes, at the time when Banjo Kazooie was just around the corner to appear on Xbox consoles. Banjo Kazooie, Killer Instinct and Jet Force Gemini were once very much Nintendo games, and now they're not. I'd argue that Nintendo has less of a claim on Goldeneye than the above franchises, given Goldeneye wasn't using an original IP. All I'm saying is that they blocked that, but a year later they failed to block an N64 3D platformer (which is a big part of what people associated with the N64) appearing on a rival platform? Sounds like there's more to it.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
They don't want to see a Nintendo game on a Microsoft console? Nintendo, meet Rare Replay. Now that you've got over yourselves, get on with Goldeneye.
Re: Pre-Ordered A Polymega With Walmart? We've Got Bad News For You
I like the idea behind these kinds of things, but as someone who's bought and not played a lot of retro titles in the past on modern consoles, I've learned to be honest with myself about the simple fact that I don't have time to get through all the new games I want to play, let alone spend enough time to justify the purchase of something like this. Unless it's something I know I'm going to play at length on the day I get it (recent example being Super Mario 3D All Stars) I don't bother buying retro titles any more. Frankly, I'm tired of having a backlog.
Re: Hardware Review: Game Gear Micro - Go Home Sega, You're Drunk
Shows how different the culture is in Japan if this turns out to be a big seller there. Sega were right not to release it in the west, it's useless in every way except for as a wallet-lightener.
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
I knew, but beat it on all difficulties with one controller as nature intended. As mentioned above, this wasn't kept a secret. At the time it looked and felt strange to try playing with two controllers at once. I'd assumed the intention was to have this as some kind of co-op alternative.
Re: Retro-Bit Is Republishing Some Of Toaplan's Best Console Shooters In Physical Form
Bring me Low G Man, and then we'll talk.
Re: Drugs, Military Coups And Reshoots: The Amazing Story Of Street Fighter: The Movie
I acknowledge it's not a good film, but it is enjoyable. Its connection to the games is in name only though.