Nobody should be threatening anyone. Especially over games. That being said, I avoid buying anything from LRG because I just don't like the way they've ran things. I'm not sure what it would take to change my mind.
@Razieluigi Well also there's this cool feedback loops between emulation and FPGA too. So the community gets better features and understanding of the hardware as more people take interest. There's also cases where FPGA research lead to people being able to repair original hardware (like arcade boards). I think that's kind of the genesis of using FPGA for gameplay.
I know I'm mainly into consoles, but Amiga and other computer cores are very important as well.
@Scollurio It's pretty simple.. you get HDMI or VGA digital output (without modding a console) and pretty decent accuracy and it supports most USB controllers. And you can dump all your roms on a SD card or pull from your home network with RetroNAS. So it's just really convenient and can also be more economical based on what you want. I mean Emulation is fine too. Just two different approaches.
@Daniel36 I think it's a pretty weak measure from the government. But we as consumers are doing this to ourselves. As long as we keep buying these digital games at full price then they would be wrong not to keep selling them like that.
I've got some questions:
1. How did you get the permissions from Sega for branding?
2. Is this emulation or FPGA? The Dreamcast FPGA seems like kind of a stretch.
3. Is the optical drive a part that's commonly available?
4. Will you end up using 8bitdo or some other USB controller? And if so, how will the VMU work?
5. Can you try and meet up with someone like Bob (RetroRGB) at a convention and demo it with him?
I grew up playing Street Fighter II Tournament Edition at Walmart and I didn't know about these games until I played X-Men vs Street Fighter on PS1. That game was awesome. They both seemed polished to me (at the time and years later). I see from looking at MAME how many versions of Street Fighter there are though. So I can kind of see it from the Japanese point of view here. But in the end, classic Capcom is awesome and these comic characters only made it more so.
@vrubayka I sure hope so because the developer is kind of forcing the matter. We'll see what comes out of it. I hope the name is clearly different too. But realize that any further enhancements to Duckstation can't be just carried over to that forked project. They'd technically have to be discovered on their own and contributed separately (and if they coincidentally are the same then the author of Duckstation has some legal rights to try and take down the other fork). That's assuming that the other forked project ends up being sold or packaged for commercial use - which is what the author didn't want going forward with his contributions. This is a lot of trouble no-one needed. And for what?
@vrubayka It goes against open source - where multiple people contribute and all of the code is open for others to use in their own projects to build on top of. Playing PS1 games is cool, but what if I wanted to build another emulator and base how the controls work on the code in this project? Maybe I learn how to make that better (say less lag) and come back and contribute to this project.
@bluebonics See this is why we can't have a conversation.
It always goes:
1. Developer (or company or group of people or whoever) does something community doesn't like
2. Community speaks up in comments/etc.. someone in the group takes it too far (or sometimes - if you go for the conspiracy theories - is just claimed to have by the Developer)
3. Developer rushes to discuss a death threat to bypass the real discussion ("look here.. I'm under threat.. I'm now totally justified")
4. Community turns on itself in reaction and we can never get back on track to discuss the real issue because we're too distracted
@Razieluigi If I got very very drunk I might mistake the two in the dark. Maybe that's why they added the RGB light. To make sure I wouldn't accidentally pick this up in that state.
No offense to the author, but this doesn't have anything to do with the Analogue Pocket (and doesn't seem to be inspired from it). It's emulation, it doesn't take a cart, the dpad and buttons look different (it has 3 lower buttons in a different position), the screen form factor is different. I guess it comes in black and white and it's somewhat slim with a narrow bezel (unlike the Game Boy Pocket that all of these inherit design from). But are we going to call everything that looks like a Game Boy pocket Analogue-Pocket-like now?
The RGB light at the top is also a negative feature for me personally. Other than that, it looks okay and I hope the feel of the buttons is equal to a Game Boy and isn't tactile domes.
@BLAZINOAH because he changed the license even after people adopted use of the software for distribution.. basically doing a rugpull. And he's trying to use these "threats" to get the conversation or pushback quelled. Well that's not how this works. I can appreciate the effort, but we don't owe him just like he doesn't owe us. And he if wants to step aside that's fine. We shouldn't have to walk around on pins and needles to keep some guy happy so we get updates on software he now wants closed off and under a strict license.
I strongly disagree with the decision and I think the developer is a not very nice guy. Hopefully someone will fork this project under the old license and carry on without the dev. Then the project can remain open source and be useful for the community at large to use as they wish.
@KitsuneNight @845H It's a little annoying to me that authors come out and tell the community at large that they're dropping support because some random people were mean to them. But also I guess I support their decision if it's what they need to stay mentally healthy.
@845H It's more accurate than MAME is why people want it. The FPGA core authors are essentially recreating the physical hardware through code into a digital representation (not saying there's no emulation happening, but it's closer to being cycle accurate). The users hook it up to an arcade cab with a jamma connector and hopefully get the authentic experience (meaning all the same glitches the original hardware had). MAME is still awesome and we should support that too, but just saying that both solutions have a place.
Godspeed dudes.. you don't owe us anything. Also, since you're not on Mister and that's where the audience is I hope you're happy on whatever alternative platform you've chosen.
@MarioBrickLayer I mean I just don't trust them because they've pulled that trick on the last two versions and got me. So just be patient. Btw.. I own the 4 (which I use up through PS1) and the 4 pro (which I just use for GameCube and PS2) and they're both great. The 4 pro can emulate PS2 pretty well (it's not great, but it's passable). I'd get the next one after I see some time pass with it. If you get someone's 4 pro that they're getting rid of, it's a great handheld.
@Sketcz I get that the tracks aren't for you, but there's probably another way to write what you did in a more positive frame of mind. This is very subjective for all of us. I'm just happy we have multiple ways to play the game in 2024.
Comments 34
Re: Interview: "We’ve Certainly Made Mistakes" - Limited Run's Boss On Winning Back The Trust Of The Community
Nobody should be threatening anyone. Especially over games. That being said, I avoid buying anything from LRG because I just don't like the way they've ran things. I'm not sure what it would take to change my mind.
Re: New Adapter Turns Your Sega Saturn 3D Control Pad Into A Bluetooth Controller
This is an awesome idea.
Re: Castlevania: Nocturne Director Hints Season 3 Will Only Happen If You Support Season 2
Sounds good.. thanks.
Re: "I Refuse To Sell This Sh*t" - MiSTer Pi Maker Praised For Classy Reaction To Production Hiccup
@Razieluigi Well also there's this cool feedback loops between emulation and FPGA too. So the community gets better features and understanding of the hardware as more people take interest. There's also cases where FPGA research lead to people being able to repair original hardware (like arcade boards). I think that's kind of the genesis of using FPGA for gameplay.
I know I'm mainly into consoles, but Amiga and other computer cores are very important as well.
Re: "I Refuse To Sell This Sh*t" - MiSTer Pi Maker Praised For Classy Reaction To Production Hiccup
@Scollurio It's pretty simple.. you get HDMI or VGA digital output (without modding a console) and pretty decent accuracy and it supports most USB controllers. And you can dump all your roms on a SD card or pull from your home network with RetroNAS. So it's just really convenient and can also be more economical based on what you want. I mean Emulation is fine too. Just two different approaches.
Re: Coin-Op Mortal Kombat Now Playable On Analogue Pocket, MiSTer FPGA Version "Not Feasible"
Can't wait to try this out. I just need to learn how not to suck at MK.
Re: Interview: "Creating Cores Isn't Profitable" - Pr4m0d On The Challenges Of FPGA Retro Gaming
Hey I just wanted to say 'thank you' to all the core developers out there that might read this.
Re: New Storefront Law Tells Us What We All Should Know: We Don't Own Digital Games
@Daniel36 I think it's a pretty weak measure from the government. But we as consumers are doing this to ourselves. As long as we keep buying these digital games at full price then they would be wrong not to keep selling them like that.
Re: SuperSega Wants To Answer Your Questions About Its All-In-One FPGA Console
I've got some questions:
1. How did you get the permissions from Sega for branding?
2. Is this emulation or FPGA? The Dreamcast FPGA seems like kind of a stretch.
3. Is the optical drive a part that's commonly available?
4. Will you end up using 8bitdo or some other USB controller? And if so, how will the VMU work?
5. Can you try and meet up with someone like Bob (RetroRGB) at a convention and demo it with him?
Re: The TrimUI Brick Takes Inspiration From The Analogue Pocket
@Scollurio I agree.. that would be great.
Re: Please Stop Buying Unofficial "Saturn Mini" Consoles
I've been using multiple Fenrirs for years now quite happily. I kept my CD drives but I probably won't use them.
Re: Some Capcom Staff Thought Marvel Crossovers "Tarnished Street Fighter"
I grew up playing Street Fighter II Tournament Edition at Walmart and I didn't know about these games until I played X-Men vs Street Fighter on PS1. That game was awesome. They both seemed polished to me (at the time and years later). I see from looking at MAME how many versions of Street Fighter there are though. So I can kind of see it from the Japanese point of view here. But in the end, classic Capcom is awesome and these comic characters only made it more so.
Re: Creator Of PS1 Emulator DuckStation Threatens To "Shut The Whole Thing Down" Following License Change
@vrubayka I sure hope so because the developer is kind of forcing the matter. We'll see what comes out of it. I hope the name is clearly different too. But realize that any further enhancements to Duckstation can't be just carried over to that forked project. They'd technically have to be discovered on their own and contributed separately (and if they coincidentally are the same then the author of Duckstation has some legal rights to try and take down the other fork). That's assuming that the other forked project ends up being sold or packaged for commercial use - which is what the author didn't want going forward with his contributions. This is a lot of trouble no-one needed. And for what?
Re: Creator Of PS1 Emulator DuckStation Threatens To "Shut The Whole Thing Down" Following License Change
@vrubayka It goes against open source - where multiple people contribute and all of the code is open for others to use in their own projects to build on top of. Playing PS1 games is cool, but what if I wanted to build another emulator and base how the controls work on the code in this project? Maybe I learn how to make that better (say less lag) and come back and contribute to this project.
Re: Creator Of PS1 Emulator DuckStation Threatens To "Shut The Whole Thing Down" Following License Change
@bluebonics See this is why we can't have a conversation.
It always goes:
1. Developer (or company or group of people or whoever) does something community doesn't like
2. Community speaks up in comments/etc.. someone in the group takes it too far (or sometimes - if you go for the conspiracy theories - is just claimed to have by the Developer)
3. Developer rushes to discuss a death threat to bypass the real discussion ("look here.. I'm under threat.. I'm now totally justified")
4. Community turns on itself in reaction and we can never get back on track to discuss the real issue because we're too distracted
@bluebonics C'mon man.. don't be the problem.
Re: The TrimUI Brick Takes Inspiration From The Analogue Pocket
@Razieluigi If I got very very drunk I might mistake the two in the dark. Maybe that's why they added the RGB light. To make sure I wouldn't accidentally pick this up in that state.
Re: The TrimUI Brick Takes Inspiration From The Analogue Pocket
No offense to the author, but this doesn't have anything to do with the Analogue Pocket (and doesn't seem to be inspired from it). It's emulation, it doesn't take a cart, the dpad and buttons look different (it has 3 lower buttons in a different position), the screen form factor is different. I guess it comes in black and white and it's somewhat slim with a narrow bezel (unlike the Game Boy Pocket that all of these inherit design from). But are we going to call everything that looks like a Game Boy pocket Analogue-Pocket-like now?
The RGB light at the top is also a negative feature for me personally. Other than that, it looks okay and I hope the feel of the buttons is equal to a Game Boy and isn't tactile domes.
Re: Creator Of PS1 Emulator DuckStation Threatens To "Shut The Whole Thing Down" Following License Change
@BLAZINOAH because he changed the license even after people adopted use of the software for distribution.. basically doing a rugpull. And he's trying to use these "threats" to get the conversation or pushback quelled. Well that's not how this works. I can appreciate the effort, but we don't owe him just like he doesn't owe us. And he if wants to step aside that's fine. We shouldn't have to walk around on pins and needles to keep some guy happy so we get updates on software he now wants closed off and under a strict license.
Re: Creator Of PS1 Emulator DuckStation Threatens To "Shut The Whole Thing Down" Following License Change
I strongly disagree with the decision and I think the developer is a not very nice guy. Hopefully someone will fork this project under the old license and carry on without the dev. Then the project can remain open source and be useful for the community at large to use as they wish.
Re: "I Am Tired Of Receiving Death Threats Over A Video Game" - FPGA Dev Explains Why Mortal Kombat Is Skipping MiSTer
Yeah.. just consumer CRTs. I'm not into the haughty taughty PVMs.
Re: "I Am Tired Of Receiving Death Threats Over A Video Game" - FPGA Dev Explains Why Mortal Kombat Is Skipping MiSTer
@845H more CRTs for me
Re: "I Am Tired Of Receiving Death Threats Over A Video Game" - FPGA Dev Explains Why Mortal Kombat Is Skipping MiSTer
@KitsuneNight @845H It's a little annoying to me that authors come out and tell the community at large that they're dropping support because some random people were mean to them. But also I guess I support their decision if it's what they need to stay mentally healthy.
Re: "I Am Tired Of Receiving Death Threats Over A Video Game" - FPGA Dev Explains Why Mortal Kombat Is Skipping MiSTer
@845H It's more accurate than MAME is why people want it. The FPGA core authors are essentially recreating the physical hardware through code into a digital representation (not saying there's no emulation happening, but it's closer to being cycle accurate). The users hook it up to an arcade cab with a jamma connector and hopefully get the authentic experience (meaning all the same glitches the original hardware had). MAME is still awesome and we should support that too, but just saying that both solutions have a place.
Re: "I Am Tired Of Receiving Death Threats Over A Video Game" - FPGA Dev Explains Why Mortal Kombat Is Skipping MiSTer
Godspeed dudes.. you don't owe us anything. Also, since you're not on Mister and that's where the audience is I hope you're happy on whatever alternative platform you've chosen.
Re: Egads, There's More Drama In The FPGA Retro Gaming Community
So does CoinOps Collection work on normal mister cores currently or just stuff for MARS?
Re: Retro Fighters Is Resurrecting Dreamcast's Best Fighting Game Controller
I hope it also works with PS1 with a bluetooth adapter.
Re: Fresh From Revealing The Pocket Mini, GoRetroid Has Unveiled the Retroid Pocket 5
@MarioBrickLayer I mean I just don't trust them because they've pulled that trick on the last two versions and got me. So just be patient. Btw.. I own the 4 (which I use up through PS1) and the 4 pro (which I just use for GameCube and PS2) and they're both great. The 4 pro can emulate PS2 pretty well (it's not great, but it's passable). I'd get the next one after I see some time pass with it. If you get someone's 4 pro that they're getting rid of, it's a great handheld.
Re: EmuDeck Machine Aims To Elevate Retro Game Emulation To A "Console-Like Experience"
Yeah for that price just get a Steam Deck. Or get a RPi5 and do pretty much all the same emulator things (except Cemu) for a way cheaper price.
Re: Fresh From Revealing The Pocket Mini, GoRetroid Has Unveiled the Retroid Pocket 5
Don't pre-order it. They'll come out with a pro version the day after you receive it.
Re: DreamConn S Promises To Be The Ultimate Dreamcast Controller
This product makes no sense at $190.
Re: The "Best" Dreamcast Component Cables Are Almost Here
It's only taken HDRV 10 years to produce.
I've been using a RGB2Comp and a RGB cable for years and years now.
Re: This Sega Genesis RAM Cart Could Take Homebrew Development To A New Level
@RetroGames there's an adapter for the side port that flash carts can use (like the MegaSD). Maybe that's what they mean.
Re: 8BitDo & Genki Collaborate On SNES-Inspired Genki PocketPro Controller
I was going to get one, but it's a Kickstarter. Not a fan.
Re: PS1 Doom Has Been Backported To PC, Along With Its Amazing Soundtrack
@Sketcz I get that the tracks aren't for you, but there's probably another way to write what you did in a more positive frame of mind. This is very subjective for all of us. I'm just happy we have multiple ways to play the game in 2024.