@Ks123 I've ordered from them twice, but no true horror stories to tell. Dangun Feveron for PS4 took forever to get here, I think around a year and at which point, I had completely forgot I had ever ordered it, lol. It was just the standard edition and nothing was wrong with it, just felt super late arriving.
The other order was the mid tier Radiant Silvergun bundle, again, nothing wrong with it besides being super late. But this had a semi-acceptable excuse - Live Wire was adding a MIDI version of the soundtrack to the game itself. Sounds cool until you learn it's in the game only and not a downloadable OST. I would have GREATLY preferred something I can throw on my phone and have the game on time vs receiving it something like six months later (all while being blindsided that Live Wire decided to do this months after pre-orders closed).
Again, cool that they did it, but how they did it was very annoying and FOMO-based. I didn't buy the game so I could resell it at max value (hopefully I never have to resell), I'd rather live in the moment and hear those MIDIs when I want to.
EDIT: Forgot, I had a third order, No More Heroes. Again though, nothing was wrong with the order. I honestly don't remember if it was late. I may have bought it after release.
@Kingy Cave Story is on the list and Shantae was originally released on the Game Boy, so technically not indie. As for VVVVVV, they limited it to 50 games. Can't list every single one when they're going that route.
Highly doubt I'm buying from LRG again. It takes a year+ to get a game out and it's a crapshoot whether it will have all the updates. Radiant Silvergun took well over a year to ship and even though it's because Live Wire wanted to make a MIDI version of the soundtrack (awesome), LRG still had to approve that and to make things worse, it was a physical exclusive (not awesome). It's really scummy to lock an exclusive feature behind a physical release AND announce it after pre-orders closed.
Both LRG and Live Wire could have made good on their public images by announcing it at the start and pushing a patch to digital copies once it was ready to go.
@NinChocolate This makes a lot of sense, I think this is what I couldn't put my finger on regarding why Forever's remake is bad. Another good example that respects the original feel (at least from what I've played so far) is Aspyr's Jedi Power Battles remaster. I know they don't have the best reputation and there's at least one glaring bug in JPB, but the gameplay absolutely looks and feels like the original, but in HD clarity.
"This confirmed to us that over half of the original 31-person Panzer Dragoon Remake team at MegaPixel Studio have since left the studio or been laid off"
Good. I don't mean good in that people lost their jobs; that always sucks. I mean good in that Panzer Dragoon Remake was not a good game at initial launch, felt like an early Early Access version. When the final patch was released, whenever that was, I went back to the game and it stil felt soulless, still felt like something was missing. I never played the original, but even just watching videos and comparing, the original seemed like it would have been much more fun to play.
Dude calls himself a former Citra Dev, then says he's currently developing a version of Citra. He's so concerned about getting his name out there, maybe he could tell the courts he's doing this too.
I'm with -wc-, where is the Ikaruga inspiration? Graphics looks akin to something from the SNES, but with an FX chip (and processing speed). That's a whopping **two** generations before Ikaruga and Dreamcast.
RSG had genius-level enemy placement, I'm only seeing a sword here, but I'll keep an eye on it.
@Poodlestargenerica For a short time, I used to pay attention to the top players and aspire to be them. All that did was make me miserable for seeing my own mistakes. I quickly changed that to simply wanting to be better than my previous self, despite getting older and older (I was 13 decades ago). This allowed me to not stress that much about not being perfect and acknowledge that I may never reach that point, which in turn allowed me to appreciate videos like this.
As far as advancing civilization in a meaningful way: these players strive to be absolutely perfect. If humans didn't have that drive to better themselves to the point where there's nothing more to improve upon, civilization wouldn't be where we are today in science, sports, technology, etc. (ignore the chaos, that's a whole separate issue).
Depends. I try to immerse myself in games, even pixelated ones, so I'll usually play on a TV, but it's also easier to focus on the entire screen when playing handheld (shmups, for example).
Even if I was in the market, 1-2 hours is a deal breaker. Kind of crazy they think it was worth putting to market like that.
Side note: Damien's Apple loyalty is showing. "Apple has arguably pulled the same trick in more recent times with its iPhone and iPad lines." Ahem, Apple's design principles is exactly why I chose Android 14 years ago and still use Android today (tablets included) while checking in with iOS occasionally to see if they have a shot at pulling me away, lol.
Did anyone commenting read the part about the Tetris Company going out of their way to tell Ackerman they'd sue him if he tried to make a movie or TV series and refused to license out for the book, yet just one year later, they make their own movie that's very similar to the book?
Come on, fiction or history, it's obvious Tetris Company got the inspiration for the movie from the book. Timeline of events is way too coincidental (and again, making every effort to stop Ackerman from doing it himself after he sent them a copy).
@arekdougy Assault was very good, but people wanted more flying missions (as you already know glancing at comments) and whenever I returned to the game, which was often, I always went straight for the flying missions if I wanted to kill time and nothing more.
The vehicle combat was fine, just... wasn't what I wanted. Wing riding was fun though, wish that ridiculous concept was fleshed out just a little more. Lol.
Comments 19
Re: "We Know Trust Is Something You Earn Over Time" - Limited Run Games Reveals "Renewed Fan-First Focus"
@Ks123 I've ordered from them twice, but no true horror stories to tell. Dangun Feveron for PS4 took forever to get here, I think around a year and at which point, I had completely forgot I had ever ordered it, lol. It was just the standard edition and nothing was wrong with it, just felt super late arriving.
The other order was the mid tier Radiant Silvergun bundle, again, nothing wrong with it besides being super late. But this had a semi-acceptable excuse - Live Wire was adding a MIDI version of the soundtrack to the game itself. Sounds cool until you learn it's in the game only and not a downloadable OST. I would have GREATLY preferred something I can throw on my phone and have the game on time vs receiving it something like six months later (all while being blindsided that Live Wire decided to do this months after pre-orders closed).
Again, cool that they did it, but how they did it was very annoying and FOMO-based. I didn't buy the game so I could resell it at max value (hopefully I never have to resell), I'd rather live in the moment and hear those MIDIs when I want to.
EDIT: Forgot, I had a third order, No More Heroes. Again though, nothing was wrong with the order. I honestly don't remember if it was late. I may have bought it after release.
Re: Pokémon Mini Gets Game Boy Emulation, Complete With Rumble Support
Ctrl+f: "doom" not found.
This needs fixing.
Re: PlayStation Launched 30 Years Ago In North America, And This Book Aims To Celebrate Its Remarkable Impact
@XiaoShao https://www.reddit.com/r/LimitedPrintGames/s/GGZdpyGdVy looks like it, yeah
Re: PlayStation Launched 30 Years Ago In North America, And This Book Aims To Celebrate Its Remarkable Impact
Oh good, LRG is publishing which means this will arrive in about ten years! I was interested in this until I saw their name.
Re: '50 Indie Games That Changed The World' Explores How Indies Altered The Industry Forever
@TooDrunkToFunk For the first time, it's uninteresting, but you weren't interested in the last one, either? So this is the second time.
Re: '50 Indie Games That Changed The World' Explores How Indies Altered The Industry Forever
@Kingy Cave Story is on the list and Shantae was originally released on the Game Boy, so technically not indie. As for VVVVVV, they limited it to 50 games. Can't list every single one when they're going that route.
Re: Review: Earthion (Steam) - A Genuine Shmup Masterpiece From Yuzo Koshiro And Makoto Wada
Thanks for the review. I was liking going to buy it anyway, seeing an outlet I trust praise it like this pushed me over.
Re: Interview: "We’ve Certainly Made Mistakes" - Limited Run's Boss On Winning Back The Trust Of The Community
Highly doubt I'm buying from LRG again. It takes a year+ to get a game out and it's a crapshoot whether it will have all the updates. Radiant Silvergun took well over a year to ship and even though it's because Live Wire wanted to make a MIDI version of the soundtrack (awesome), LRG still had to approve that and to make things worse, it was a physical exclusive (not awesome). It's really scummy to lock an exclusive feature behind a physical release AND announce it after pre-orders closed.
Both LRG and Live Wire could have made good on their public images by announcing it at the start and pushing a patch to digital copies once it was ready to go.
Re: What's Happening With Forever Entertainment's 'Panzer Dragoon II Zwei' Remake?
@NinChocolate This makes a lot of sense, I think this is what I couldn't put my finger on regarding why Forever's remake is bad. Another good example that respects the original feel (at least from what I've played so far) is Aspyr's Jedi Power Battles remaster. I know they don't have the best reputation and there's at least one glaring bug in JPB, but the gameplay absolutely looks and feels like the original, but in HD clarity.
Re: What's Happening With Forever Entertainment's 'Panzer Dragoon II Zwei' Remake?
"This confirmed to us that over half of the original 31-person Panzer Dragoon Remake team at MegaPixel Studio have since left the studio or been laid off"
Good. I don't mean good in that people lost their jobs; that always sucks. I mean good in that Panzer Dragoon Remake was not a good game at initial launch, felt like an early Early Access version. When the final patch was released, whenever that was, I went back to the game and it stil felt soulless, still felt like something was missing. I never played the original, but even just watching videos and comparing, the original seemed like it would have been much more fun to play.
Re: Former Citra Dev Says Team Behind 3DS Emulator Lemonade Stole His Code
Dude calls himself a former Citra Dev, then says he's currently developing a version of Citra. He's so concerned about getting his name out there, maybe he could tell the courts he's doing this too.
Re: Birdcage Looks Like A Frantic Fusion Of Radiant Silvergun And Ikaruga
I'm with -wc-, where is the Ikaruga inspiration? Graphics looks akin to something from the SNES, but with an FX chip (and processing speed). That's a whopping **two** generations before Ikaruga and Dreamcast.
RSG had genius-level enemy placement, I'm only seeing a sword here, but I'll keep an eye on it.
Re: 34 Years After Release, A 13-Year-Old Has Just "Beaten" NES Tetris
@Poodlestargenerica For a short time, I used to pay attention to the top players and aspire to be them. All that did was make me miserable for seeing my own mistakes. I quickly changed that to simply wanting to be better than my previous self, despite getting older and older (I was 13 decades ago). This allowed me to not stress that much about not being perfect and acknowledge that I may never reach that point, which in turn allowed me to appreciate videos like this.
As far as advancing civilization in a meaningful way: these players strive to be absolutely perfect. If humans didn't have that drive to better themselves to the point where there's nothing more to improve upon, civilization wouldn't be where we are today in science, sports, technology, etc. (ignore the chaos, that's a whole separate issue).
Re: Poll: Handheld Or TV - How Do You Play Retro Games?
Depends. I try to immerse myself in games, even pixelated ones, so I'll usually play on a TV, but it's also easier to focus on the entire screen when playing handheld (shmups, for example).
Re: Review: Aya Neo Air 1S - Wipes The Floor With Switch And Steam Deck, At A Price
Even if I was in the market, 1-2 hours is a deal breaker. Kind of crazy they think it was worth putting to market like that.
Side note: Damien's Apple loyalty is showing. "Apple has arguably pulled the same trick in more recent times with its iPhone and iPad lines." Ahem, Apple's design principles is exactly why I chose Android 14 years ago and still use Android today (tablets included) while checking in with iOS occasionally to see if they have a shot at pulling me away, lol.
Re: Review: Aya Neo Air 1S - Wipes The Floor With Switch And Steam Deck, At A Price
@Blofse Second to last paragraph
Re: 'The Tetris Effect' Author Claims Apple Adapted His Book Without Permission
Did anyone commenting read the part about the Tetris Company going out of their way to tell Ackerman they'd sue him if he tried to make a movie or TV series and refused to license out for the book, yet just one year later, they make their own movie that's very similar to the book?
Come on, fiction or history, it's obvious Tetris Company got the inspiration for the movie from the book. Timeline of events is way too coincidental (and again, making every effort to stop Ackerman from doing it himself after he sent them a copy).
Re: Feature: The Making Of Star Fox Command
@Nemesis666 It is a very good article and much appreciated. Just not something I can relate to per se. The games, on the other hand, I can talk about.
Re: Feature: The Making Of Star Fox Command
@arekdougy Assault was very good, but people wanted more flying missions (as you already know glancing at comments) and whenever I returned to the game, which was often, I always went straight for the flying missions if I wanted to kill time and nothing more.
The vehicle combat was fine, just... wasn't what I wanted. Wing riding was fun though, wish that ridiculous concept was fleshed out just a little more. Lol.