Comments 1,336

Re: Nintendo On Drugs, No TV Until '76 And Rampant Piracy - How South Africa's Crazy Video Game History Shaped Me As A Gamer

KingMike

For some reason I am remembering one of the letters to GamePro back in the day, had a reader with a bunch of random questions, must've been a reader from South Africa, and one of them they asked was like "Why was Final Fantasy VII released here on December 27th?", and the editors responded like "Because the 26th was too soon."
Given this story, now it sounds like complaining about getting a game (I'm guessing officially) three months after the US seems like a very small question to ask.

Re: Konami Is Suing To Find The Identity Of The Metal Gear Solid 2 Source Code Leaker

KingMike

@KainXavier Whether or not Konami is losing anything financial, the court wouldn't be able to just tell them to get out. Konami would at least be entitled to something on copyright violation, if they could actually find and bring the individual to court.
But, it's 4Chan. I've only heard a number about that service. I've heard it's about the darkest side of the Internet you can find.

Re: "The Magazine About Atari, Made On An Atari" - Atari Legacy Launches This Month

KingMike

@Damo Once as a kid with a lot of SNES games bought loose at FuncoLand, I had considered the idea of writing my own game instruction manuals in the form of videos I'd record into my VCR while "typing" them up in Mario Paint (using its stamp feature).
A real terrible idea that is a good thing I quickly abandoned. I mean, theoretically one probably could make a SNES video newsletter recorded in MP on VCR (there's probably an audio jack device you could use to splice in narration audio into the mix).

Re: Review: Neo Geo Arcade 4 (Evercade) - The Hits Just Keep On Coming

KingMike

Though on that note I don't recall if getting bonus raises the "rank" (what serious arcade players call it when the difficulty becomes more agitated as it decides you're playing well) but I recall I've been told collecting the Lucky Panels raises it, so you wouldn't want to unless you're a skilled player playing for high score more than completion.

Re: Review: EverDrive GBA Pro - Praise The Sun!

KingMike

"you can also run Game Boy, Game Boy and NES games using emulators – another neat bonus."
I assume that meant "Game Boy, Game Boy Color..." but it's too bad if it couldn't use the GBA/SP/Player's built-in hardware BC to support those first two. (I know it's physically separate.)

Re: "This Is Why Preservation Matters" - 14 Years Of RPG Maker Community Content Is About To Be Erased

KingMike

I remember in the early days of emulation there were sites set up to share Super Famicom RPG Maker 2 games (by sharing save files). The fact that the first SFC RPGM wasn't properly emulated for several years made it an allure to me even though the second game was undoubtedly better.
I spent a number of hours in high school working on my own RPGM2 game even though it went absolutely nowhere.
Though people were playing the incomplete translation patch made by the same group who fan-translated RPG Maker 95 (for Windows 95, released in 1997) before famously ASCII (Enterbrain!) caught them and, because they took credit/responsibility for the warez distribution of the PC game, shut them down. Yet that game as well as the 2000 and 2003 PC editions no doubt gained quite a community of English speakers even though those versions wouldn't see legal English distribution for more than another decade (where I recall at least the latter two were put up on Steam).

Re: Enix's SNES Action RPG 'Soul Blazer' Just Got A Fanmade Relocalisation

KingMike

@Thad Though I do find it hilarious that they completely mistranslated a location name only like five minutes into the game. So it's not out of the question something got botched in this game.
Even when eighth grader me first played the game, I was thoroughly confused like "the Underground Castle looks neither underground nor a castle". Looking at the Japanese text, "mining site" or something fancier would've been more accurate.

Re: Enix's SNES Action RPG 'Soul Blazer' Just Got A Fanmade Relocalisation

KingMike

@JackGYarwood I only recently learned that of the PAL versions, the English version was published by a different compared to the French and German versions.
Might explain why the PAL English version is supposedly one of the rarest PAL SNES games. Was it one of the Scandinavian exclusives, I wonder?
The French and German versions were published by UBI Soft. I wonder if they did any different?

@Yamanii If "censorship" is such a high concern, I can only advise learning Japanese to play it exactly as it was originally written. You are just not going to avoid something being "censored" otherwise.

I'm betting this patch also doesn't de-buff the boss fights? Granted, the result was far from the most egregious difficulty spike Enix America had done.

Re: "A Small Tribute To One Of My Favorite Games" - Game Boy Tetris Is Being Ported To Sega Genesis

KingMike

@FR4M3 The 1989 MD version? It is indeed a mystery, with so few packaged copies reported in existence. Did it actually release and then get pulled almost as quickly? Did they withhold from release but a few copies escaped destruction (as is the case with NBA Elite 11, and the pre-9/11 version of PS1 Spiderman 2?)

I've heard Sega hid it within their Sega Ages Tetris PS2 game they released in Japan.

Re: "Spin the Maze, Roll the Ball!" - Taito's Quirky Puzzler 'Cameltry' Is Heading To Switch, PlayStation, & Xbox

KingMike

@Deuteros Yes, the SNES port was titled "On the Ball" in western territories.

The Tokaidou game sure is a very early Famicom platformer. I had enjoyed but it is definitely a tough game with a large part of it the control. Jumps are a commitment in that game.
I don't think it's 53 stages but definitely a large number for an early title. Quite a number for a game where you only get a few lives and some extras can be earned with points, but that's all you get.

Re: "I Was Saddened To Learn That You Are Leaving Sega" - Here's The Letter That Brought An End To The 16-Bit Console Wars

KingMike

@Thad I do remember a couple of the Game Gear ads went a little personal, let's put it, towards Game Boy owners. Better to not discuss what they said at let it remain in history.
As one, it felt a little bad but fortunately I think they probably got enough feedback to show restraint further on.
(One can argue that trying to compare Tetris and Sonic GG might not have been the best choice for them. Sure, Sonic was more marketable and surely they were aiming for a certain demographic but Tetris... is Tetris.)

Re: Celebrate World Cup 2026 With The '90s Classic Soccer Kid

KingMike

@Deuteros I don't see how the Genesis is even physically capable of 16:9.
It only has horizontal resolution options of 256 and 320, with a vertical resolution of 224, and additionally 240 in PAL.
(and apparently also an interlace mode, which is how Sonic 2's 2-player mode worked. A double height screen vertically squished on the output)

Re: Sacré Bleu! Atari Is No Longer A French Company

KingMike

@N00BiSH Atari was an American company that went out of business in 1996. Its legal assets, after a period of ownership by Hasbro in the late '90s, were eventually purchased by a French developer and publisher named Infogrames who had, since at least the mid-2000s, been publishing under the Atari label.

Re: Random Game Saturday: Shining The Holy Ark (Sega Saturn)

KingMike

I've got a handful of Saturn RPGs to play at some point, including this one.
But they will be the Japanese versions, since as we know those are (and surely have been, for quite a long time) more affordable than the English versions.
(I do recall getting the JPN Shining Wisdom for a buck-fifty many years ago, while to get an American copy at that same time I'd have to remove the decimal. )

Re: Castlevania: SotN And Animal Crossing Get Miniaturised For Game Boy Color

KingMike

@Stormkyleis The foolish humans who resurrected Dracula's soul have all been wiped out, leaving only the animals left.
Maybe the timing just seems appropriate, with I just watched one of my favorite streamers play through Pokopia. That being the basic theme, the humans have exiled themselves to space to leave the Pokemon to rebuild the ruined world with their materialistic remains.

Re: Review: Epilogue SN Operator - This $60 Device Unlocks Legal SNES Emulation Via Your Own Personal Collection

KingMike

@slider1983 I'm not sure if I'm missing something but the Retrode is designed to support both with cartridge slots and controller ports for both consoles included in the device.
Was the Retrode 1 different than the 2, which is the device I have?
I thought the differences between Retrode 1 and 2 were pretty small, such as the latter including a small adjustment needed to support Sonic & Knuckles.

Re: A Groundbreaking Wrestling Game From The Developer Of 'Double Dragon' Is This Week's Arcade Archives Release

KingMike

@PKDuckman Yes, I was one of the beta testers on the GoH4 fan translation patch and if I had been playing that growing up with the RPGs I played (unfortunately just through rentals), it probably would have been one of my favorites.
There's supposed to be 100 characters to unlock but I found maybe like 80-some % before finishing the story. This was one of the only SNES RPGs I can name with a postgame mode, something I don't think was popularized until Pokemon.
That menu UI, though, I can only imagine the crazy amount of effort that ROM hacker Nightcrawler had to go through to make it work. Even then we surely gave him more trying out all the party member skills to find things that broke. That would not have been possible to localize nearly as well by most ROM hackers' skills (might ended up looking like the GBC Dragon Quest localizations ).

Re: A Groundbreaking Wrestling Game From The Developer Of 'Double Dragon' Is This Week's Arcade Archives Release

KingMike

From what I recall of seeing it streamed online, Tag Team Wrestling is a very noisy game. Prepare for that, decide if you are a fan of games with GOOD NOISES.

The original Glory of Heracles. One thing to be aware of, anyone who wants to play an untranslated Japanese RPG, this game had equipment that can wear out and break, two years before even the original SaGa/Final Fantasy Legend. I think all of the sequels did away with that feature (though only the sixth game, for the DS, made it to the west. It was also the one made after Data East had gone defunct, so I don't know how different it was.)

Funny thing is there was some very early magazine screenshots showing that Data East wanted it to be even more like Dragon Quest (though it looked like the durability feature was still there) but changed stuff.

Re: "Greetings Straight From The 32-bit Era" - FPGA GF1 Neptune Console Shown Running Sega 32X Core

KingMike

@Martin_H I do think Sega was probably a thinking a lot about their consoles with an "arcade at home" philosophy.
I'm sure it was a year or so ago we saw someone dig up an old Sega magazine ad promoting their arcade history as a point for buying the Saturn claiming that Sony doesn't have that (of course they wouldn't want to mention Namco as their surrogate rival in that situation. Namco themselves even touted in their earliest PS magazine ad "one side has gained an unfair advantage").

I've heard that with Genesis developer documentation, Sega even expressed expectation that developers would make games with an arcade features such as attract modes, limited lives and continues and ensuring every button on the controller does something (even if they have duplicate functionality).

Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost

KingMike

@gmar That's the Williams Electronics family for you. There's certainly much to appreciate of their creative spirit, very loud, very edgy.
But they were also probably one of the most forward about wanting to take your money. Many other sports games let you keep playing if you were winning (though the CPU would try its best to keep you from doing that) but Midway was like, nope, you're going to pay 50 cents a quarter for NBA Jam and like it.
I've heard the arcade version of Gauntlet Legends was a game people figured out how to last on skill, so they released one or more updates specifically to counter that.

Re: "You Won't Want To Miss This" - Hilltop Is Gearing Up For A "Major Fan-Translation Announcement"

KingMike

I'm sorry but I've been around since the beginning of fan translations and in my day we didn't do "hype" posts.
You just told people what you were working on and put it out when it was done.
(Though in those days, when people got "hype" they put out incomplete patches but I am very understanding why people stopped doing that. There are definitely good reasons to not do that.)