Comments 1,411

Re: Random: Did You Own A Scorpion XVI? The Mega Drive Clone Console That Put A Sting In Sega's Tail

KingMike

@Ristar24 Some earlier games actually used the region identification to provide localized game content based on the console rather the cartridge.
But of course, a few years in and it became more frequently used for lockout.
Though the most bizarre case is my Japanese copy of the 1991 game Rolling Thunder 2 (which has to be one of the earliest). So I read the "APPLICABLE TO JAPAN ONLY!!" region check is... applicable to Japan only. I've read the western releases are not region-locked.

Re: Joe & Mac Retro Collection Brings Three "Stone Age" SNES Games To Modern Consoles This October

KingMike

@WaveBoy I've been told that Johnny Turbo's emulator was fairly inaccurate, with one example being the lack of copy-protection emulation in Sly Spy (was that the name? The "not James Bond" game.) making the game easier than it's supposed to be (the idea with anti-piracy on console games was to make them harder, but in arcade games to make them easier, I guess to punish the arcade owners).

Re: The Story Of The Rocketeer Video Game Sequel That Never Came To Be

KingMike

I had assumed the SNES game was a port of the DOS game since the same developer made it, but I know the NES game was a different game published by a different publisher (Bandai) than the SNES (the defunct Japanese IGS, though it surprises me the probably-unrelated Taiwanese IGS seems to be as known as it is).

Re: Cult SNES RPG With Character Design By Castlevania Artist Akihiro Yamada Is Coming To Switch

KingMike

I do find this amusing as one of my old translation scene pals (that I know wouldn't appreciate being named) had cited this game as a bottom of the barrel SNES RPG for which they wish the scene of those days would've started covering other platforms with as much enthusiasm.
That's certainly a valid point. I myself had wanted to but couldn't move off the NES and SNES since the tools and docs weren't as robust. Then I found myself not as able to commit to sitting down with another platform to learn it. I still won't accept GenAI translations as "necessary" alternatives to hard manual work.

Re: The Zelda-Influenced NES Classic 'Battle of Olympus' Is Being Remade By Its Original Husband-And-Wife Team

KingMike

@Damo The Game Boy port of Battle of Olympus was only released in Europe.
I don't know if there was anything particularly wrong with it, but in the past few years I recall VGHF releasing a document of Activision's license prospects for North America and Battle of Olympus was among them but someone thought it was boring or dull or something.
Especially with Link's Awakening coming out that same year, you'd think they'd want something in that direction.

Re: Something Pretty Historic In Amiga History Just Took Place At Gamescom

KingMike

@Arcadia_Official How is the Amiga controller "a SNES controller for grown-ups"?
The SNES controller looks like a fine controller for everyone. The Amiga controller looks like an awfully uncomfortable variant.
When I played Super Metroid on my Japanese New 3DS, the extra bulk of the device was enough to throw off my playing (though obviously unavoidable since of course the 3DS needs a touchscreen in the middle). I was just feeling glad I wasn't playing a domestic unit, which would mean I'd have to be playing the even larger XL system (since standard-size USA consoles were limited to a couple special editions).

Re: The Egret II Mini Is Getting Universal And Irem Games In Its Next Physical Collection

KingMike

@Moroboshi876 It wouldn't stop WB. They shot down an unrelated PSP game for making ever so slightly less blatant reference, putting it away until the publisher rereleased with the title reduced (which honestly was too long of a title anyways). The title was something like "Holy (something or other), Bad Man! What Have I Done to Deserve This, My Lord?". It was reissued with just the last half of the title. The publisher said it was due to a rights issue with "an unnamed party" but it's really obvious who that party was.

Re: Taito's NES Classic 'Bubble Bobble' Is Being Rereleased On PS5 & Switch 2 This Week, To Celebrate Bub & Bob's Birthday

KingMike

@-wc- Then when they say "NES", I wonder if this will be the FDS (Japan) or "NES" (international). I haven't played enough to know whether this used the FDS sound channel or if there is more difference than that the FDS version allowed saving progress to disk while the NES used passwords.
Another difference from the arcade is, I understand the NES had more levels... incase 100 wasn't enough already.

Though the question is to how accurate the Arcade Archives version is to the actual arcade machine. I know Bubble Bobble is one of those games that wasn't emulated properly in MAME for many years because, like countless other games, used mysterious proprietary chips that were undocumented and I think in BB may have been tied to many obscure secrets probably almost nobody was going to find on their own.

Re: Mr. Nutz Is The Next 16-Bit Character To Get A Physical Resurrection On SNES And Genesis

KingMike

From what I remember, what we had of Mega Drive Mr. Nutz 2 online was an incomplete source code.

It does surprise me that this game was one that someone decided needed to be released on every iteration of the Game Boy line.
But they weren't Nutz enough to make DS, 3DS and Switch versions. (though it wouldn't surprise me if someone said there was a DSi version. I mean, someone decided that the Amiga and SNES platformer Oscar needed to be split into a separate game for each level and released on DSiWare.)

Re: 36 Years After Its Release, Star Cruiser Mega Drive Gets Definitive ROM Hack, Featuring Input From Its Original Designer

KingMike

@JackGYarwood Would be nice to see the English version that Namco had prepared for a USA release in 1994, renamed Star Quest.
But as you might imagine, the 1990 Mega Drive game was probably suddenly looking a bit dated with the PlayStation half a year from Japanese launch. I imagine that's probably why its release was shelved, even though EGM reviewed a supposedly completed preview copy.

Re: New Mod Finally Allows Sega Multi-Mega / CDX To Run CD Games From Flash Carts

KingMike

Risk damaging a rare and valuable console when picking up a spare could do the job.

Though I can remember I'm not the only one that felt a little upset many years ago when Ben Heck took one apart to turn it into a Sega CD-only machine, as I recall. (I think those were the days he was largely known as the guy who portablizes all the home consoles.)

Re: This New NES Patch Overhauls One Of The Console's Most "Difficult" Games

KingMike

@Johnny_Arthur From what I've seen and heard, it wasn't a "bad" game to be "fixed" but it was a British-made game, at least from a time period, where I would get the impression they really liked absurdly difficult games. Seen by watching streamers play ZX Spectrum and Commodore 64 games, it's a rare sight to see games with fairness in the game design.

Re: "I'd Rather Disappoint Some People" - Dev Behind Tool That "Ports" Game Boy Games To GBA Pivots To AI

KingMike

I seem to recall that when someone wrote a tool to automatically "colorize" Game Boy games so many years ago it broke games because what do you know, turns out porting even GB to GBC was something needing human effort to deal with.

SML is 64KB. Considering how much of that is probably graphics and sound and level data, that can't leave that much code left to disassemble and rewrite.
Can't be that much more than some of the NES code I've hand disassembled and analyzed for translations.
You might be able to rewrite the graphics and level data and such but I'm fairly certain chip sound is something you can't just expect a robot to rewrite for a different chip and it not sound like ****.

Re: "I'd Rather Disappoint Some People" - Dev Behind Tool That "Ports" Game Boy Games To GBA Pivots To AI

KingMike

If Game Boy games are "so simple" then you don't need AI to write something "so simple" for you.

Or did the author need AI to write their post for them too because writing a post on the Internet seems like something "so simple" as well, but I don't know, I don't know anymore just how lazy the human race is to see how far down the "simple" rabbithole it goes that people need a robot to do things for them.

Re: The Making Of: Robin Hood: Prince Of Thieves - "Costner Was Uncomfortable With Having His Face In A Violent Game"

KingMike

@Damo The game actually was originally designed for a battery-backup save feature. There is a pre-Costner prototype ROM online. It is, as mentioned, a pretty rough game (I'm not sure if there's even a way to restore health).
Other odd things about it is that the final game had a password feature which itself was hidden as a cheat code.
The game also had a Sega Master System version that was in development at one point but never finished. I do recall there is at least video footage online, surely from an old promotional video or TV show.

Re: "I Thought It Was A Slam Dunk" - How The Teenage Mutant Ninja Turtles Led To A Failed Battletoads TV Pilot

KingMike

@Guru_Larry "male Samus" Someone got their lore solely from the NES instruction manual where "he" pronouns was their way of keeping it secret Samus was female (which only makes sense in the context of the era the original game out when games didn't often promote female human protagonists).
Though even the Japanese manual apparently called Samus "he" one or more times despite that you could much more easily hide the character gender in Japanese without resorting to very awkward-sounding writing like you would in English.

Though I've read the 1993 Mario movie writers called the blond princess "Daisy" because they pulled it out of the NES Open Tournament Golf manual because that was the only "Mario" game they played where, because of palette limits of the NES, "Daisy" (as Luigi's caddy canonically) was a dress-color swap of "Peach/Toadstool" (Mario's caddy).

Re: This Homebrew Dev Is Daring To Ask "What If Final Fight Had Received A Faithful Super Nintendo Port?"

KingMike

Interesting goal, but the effort to port just one stage isn't quite the same as porting an entire game.

I do remember the devs of the unfinished SNES Steven Segal game remarked on another dev working on a Genesis "game" and I do recall saying the Genesis project they've seen wasn't an actual game yet I think it was a still shot or something and were saying its easy to create an image or something that looks great if you're using all the hardware capability to generate it. Reportedly they hadn't yet seen an actual game element in that rival development.

So, will this Final Fight port developer make his "one stage" ported the factory stage that was cut? Looking at the arcade, that surely would've been the trickiest to "faithfully" port.
Nevermind, I see. It's as expected, just the first stage. Not the most demanding one.
I wouldn't want to criticize another's work, but they're the ones calling the original devs and I don't know if the limitations they had were being considered.

Re: Poll: Did You Know About The Secret Shop In Zelda: Oracle Of Seasons / Ages?

KingMike

@TitanSix There's almost certainly rarer games than Shantae. Just nobody talks about them. I can still feel regrets I didn't buy the game when I could've easily walked into GameStop or EB Games in like 2004 and bought a "new" copy.
But GBC had so many young childrens' licensed games like Dragon Tales or Bob the Builder, how was a young adult gamer to know this wasn't one of them?

Re: Poll: Did You Know About The Secret Shop In Zelda: Oracle Of Seasons / Ages?

KingMike

@AussieMcBucket That's the sad thing. Nintendo would just need an option to swap a single byte in RAM to support it on digital releases.
The only way for GBC games to even detect if they're running on a GBC or a GBA is to keep a signature byte of data sent to it by the boot ROM within the CPU (which hides itself once its done its job and passes code execution to the cartridge ROM).
Which RAM location that data is stored to is is different per game, but since it's one of the first things done by the game, it shouldn't take more than a few seconds of reading the first few instructions of code executed by the game for a dev to deduce.

Re: You Can Now Play Physical Discs On Your MiSTer FPGA

KingMike

As to PS1 "performance stutters", don't games usually load the game data before running the gameplay?
So I would expect as worse longer load times?
I guess maybe it would have to do with games that use the CD audio capabilities rather than chip music, since CD-DA would now need to be emulated rather than run native.

Re: This Cool Project Allows You To Emulate Old LCD Games, Including A Possible Nintendo First

KingMike

MAME has emulated them for quite some time.
The thing is, I'm told the process to dumping an LCD game is destructive. (as you have not just ROMs or whatever is in the device, but also the screen artwork and such)
So I've been told by a streamer who said they'd love to play the Beavis & Butthead Tiger LCD game but it's an extremely expensive collectable, which would obviously deter preservationists if they have to buy an expensive game in order to carefully break it.

Re: "Not Everyone Was Brimming With Confidence" - Nintendo Legend Chip Tanaka Reflects On The Famicom's Uncertain Launch, 43 Years Later

KingMike

@romanista I think Arm Wrestling is the last arcade-original game Nintendo made, in 1985. Though they distributed the original R-Type in 1987, so they hadn't completely left the business.
Indeed they did sell the NES-based PlayChoice-10 and VS. machines through the '80s (with PlayChoice-10 still getting "new" games through at least 1990).