Surely with a Blu-Ray drive in my PC, I can play all my real PS3 discs should my real PS3 go kaput?
I would prefer to ISO my discs for preservation (as I had done up to PS2) but I suppose with the size of BD-ROMs, I think that's not as feasible without getting another HDD. In this economy.
MAME has emulated them for quite some time. The thing is, I'm told the process to dumping an LCD game is destructive. (as you have not just ROMs or whatever is in the device, but also the screen artwork and such) So I've been told by a streamer who said they'd love to play the Beavis & Butthead Tiger LCD game but it's an extremely expensive collectable, which would obviously deter preservationists if they have to buy an expensive game in order to carefully break it.
I do remember reading the 1983 Famicoms were reportedly of poor build quality, enough that Nintendo had to recall and replacing them (making those surviving 1983 "square button" consoles a collector's item). The RROD of 1983?
@romanista I think Arm Wrestling is the last arcade-original game Nintendo made, in 1985. Though they distributed the original R-Type in 1987, so they hadn't completely left the business. Indeed they did sell the NES-based PlayChoice-10 and VS. machines through the '80s (with PlayChoice-10 still getting "new" games through at least 1990).
DOOM got blamed for the Columbine shooting because it's much easier for the NBC News writers to package that as a story and wring two weeks of ratings (and with it, ad revenue) out of it.
I know Kenji Ino was shocked when he learned someone uploaded his canceled (and never officially announced) Superman Famicom game to the Internet (initially found as its license-removed version Sunman) and that was probably the most "normal" video game he made, I'd guess. Time Zone and Panic Restaurant were only a little strange, and then he went off from there.
@metaphysician I don't know what you are talking about because I don't know where you got the idea that was my message.
You said "Suggests you feel entitled that other people act in support of your pursuit of acclaim, rather than for their own entirely-legitimate ends."
Where did I say anything in support that? I think you're trying to force an argument here be telling me I said something I didn't. I want to know where I said I had a "pursuit of acclaim". Was it because I said I'm not fixing a robot's translation? Because I'm not. There's no point to when if I knew how to fix it, it would make as much sense to just write it myself. If you are taking that as a "pursuit of acclaim", then you are putting words in my mouth.
@AlienX I looked at GBA ROM hacking once and I was immediately confused. What's up with that "ARM" and "THUMB" instruction sets? It leaves me more confused than the more straightforward CPUs of the 8/16-bit era. I looked at PlayStation once, and that R3000 instruction set. It might be a more "simplified" set but that made the code more work to follow what it was doing, since it would sometimes have to write complex instructions to replace something simpler on 6502/Z80/68000.
I swear I saw a Syvalion cab once as a kid, though I can't recall where. It's definitely a game you don't forgot once you see it. Then later I learned, at least the English version, is one of the scarcest arcade machines. Even MAME didn't have it documented until someone ripped the ROMs from the PS2 compilation.
Though being scarce in English also applies to the SNES version. I've heard that and Whirlo are among the rarest PAL games, reportedly the localizations were only released in Spain. Aside from that I've heard the piracy rate was a bit higher there, it does sound odd to localize games to English and then only released them there, and I could understand those factors making them rare.
@slider1983 I haven't played them close to compare the differences but I heard Mega Bomberman, Bomberman '94 and Super Bomberman 3 were very closely related.
I'm a human, I'm not fixing a robot's translation.
@Thad People interested in making translations should work on what they want to work on. Working on something just because "it hasn't already been done" isn't going to result in a good translation if their heart's not in it. Being expected to make something they don't care about and make it good is what paid developers are expected.
@JackGYarwood Panic Bomber W actually uses a SA-1 enhancement chip in the cartridge and the reason I can think of why it might need it is is because it is one of, if not the only, SNES puzzle game to have four player capability with computer opponents. I assume the hardware boost was needed for the AI, which was pretty taxing on 16-bit hardware. (****, even the GameCube Nintendo Puzzle Collection apparently struggles managing multiple CPU opponents in Panel de Pon).
Super Tetris 3 does have a four-player capability but it seems you need human competition to play that one.
Panic Bomber was also on NeoGeo and Virtual Boy. The latter probably more famous for its Angry Video Game Nerd review ("Why is this is on Virtual Boy?! It should be on Game Boy!")
I want to enjoy Trinea. But one thing that quickly put me off was a pretty jank camera. I recall it only moved when you were uncomfortably close to the edge of the screen. Song Master uses a tactical encounter system (I would immediately think of RoboTrek or the Genesis RPG Sorcerer's Kingdom as examples).
@JackGYarwood EGM reported back in the day that Max Entertainment had relations with Climax (aka Sonic! Software Planning and then Camelot). So FEDA very much felt like a Shining Force for Super Famicom. Except I'm told this game has a morality mechanic. So reportedly to receive the titular notation you have to avoid the RPG instinct to murder for EXP as much as possible.
@-wc- Among those games was Sword Maniac. Until Activision decided to it was better to have, whoever Psychosonik was, replace it, whatever was in X-Kaliber 2097 for the SNES.
I bought a cart of the former years ago to add to my backlog, at longer wait and more expense than the latter, but I expect it a better experience when I do get to it.
@Guht781 I don't think Bases Loaded got an arcade release.
The closest I know was a planned PlayChoice-10 version that didn't come out. I just know because it was saved from the same machine that one preservationist bought to preserve a Virus (Dr. Mario) prototype spotted inside.
@PKDuckman Well, as said, Hudson had a close business relation with Nintendo while id did not. That was probably the major thing.
The page scrolling was so jarring that I recall I struggled at even level 1-3. It just throws off your timing when it occurs during a needed run and jump.
We are well past the days when every new console got turned into a Famiclone. (Also, has it been around 20 years since YouTuber Ashens did one of his first reviews for a crappy handheld game called Neo Double Games. I think that was his earliest thing, aka a Popstation Watch.)
@OorWullie Nostalgia Nerd recently posted a video about the Lynx. He remarked that British filmwatchers who went to watch Batman Returns in theaters in July 1992 where left to watch 15 minutes of footage of the Lynx game. That's 160x104 (I think) pixels blow up. "Each pixel the size of a human head" or something, he said. I do remember my local theater in the late 2000/early 2001 running the Majora's Mask TV commercial among the movie trailers and that already blurred N64 footage (meant to be seen on home TVs, CRTs at that. I think hi-def TVs were on the market but not yet affordable to most people.), not looking good expanded to a theater screen.
@-wc- I download that Contra game on the Switch. I got tired out from the tutorial. (Rogue something?) I'm the feeling that when a Contra game needs a tutorial and it seems to use almost all the buttons on the Switch controller, they overthought it. But if they absolutely must put tons of features in a game, I do think it would be better to take the Nintendo approach and roll them out a bit at a time. Let us play the game a bit and enjoy what we learned before throwing more info at us!
@Arcadia_Official I know it had more trouble than that. It was just dumb that while Sony already had their own company-proprietary memory card, they decided they needed a device-specific one on top of it.
@PinballAficionado I can only imagine it is a very small percentage. I have an entire bookcase of (packaged) DVDs that I made personal backups of. Only a handful of discs from the entire case came up unreadable. As to discs bending and warping, I can only wonder if they have been stored carefully? I haven't seen a single one. Oddly enough, those bad DVDs I mentioned like just fine on the surface. I've had a number of smudged-up DVDs that still read fine.
I think the thing that really stopped them was Sony just giving up quickly when it didn't hit right away on launch, with some execs even saying like "mobile is the future anyways". I know when PSP launched it was criticized for UMD Movies, but they turned it around and let it became more credible as a game machine.
The PSP used the proprietary memory card that Sony already had. Memory Stick, remember that? The fact that Sony felt it needed not just a memory card proprietary to their brand, but to this one out of their many electronic devices, and charge five times for it. (I can remember, they wanted $99 for the 32GB Vita card, while I remember buying a few 32GB Sony-branded SD cards for $20 apiece then, Target retail price in its lifespan.)
@PKDuckman I mean "Hard Edge" does sound vaguely provocative. Yeah... the Youtube channel Hard4Games... that would fit the same innuendo their name came from.
For some reason I am remembering one of the letters to GamePro back in the day, had a reader with a bunch of random questions, must've been a reader from South Africa, and one of them they asked was like "Why was Final Fantasy VII released here on December 27th?", and the editors responded like "Because the 26th was too soon." Given this story, now it sounds like complaining about getting a game (I'm guessing officially) three months after the US seems like a very small question to ask.
@KainXavier Whether or not Konami is losing anything financial, the court wouldn't be able to just tell them to get out. Konami would at least be entitled to something on copyright violation, if they could actually find and bring the individual to court. But, it's 4Chan. I've only heard a number about that service. I've heard it's about the darkest side of the Internet you can find.
Putting those names together, I remember Nintendo Power calling Yoshi's Cookie "2D Rubik's Cube" but am I misremembring to say that they also said Pajitnov was involved in developing the puzzles for the Puzzle Mode exclusive to the SNES version? (the mode where you had 100 preset levels to clear within a predetermined number of moves)
@JackGYarwood Was it actually released on Xbox in Japan? I'm not sure, I only know there has been a leaked (incomplete?) English build for the original Xbox but that was literally the extent of this franchise's official entry into the English-speaking world.
(I see: GameFAQs says that, yes, the Xbox version did release in Japan.)
@Damo Once as a kid with a lot of SNES games bought loose at FuncoLand, I had considered the idea of writing my own game instruction manuals in the form of videos I'd record into my VCR while "typing" them up in Mario Paint (using its stamp feature). A real terrible idea that is a good thing I quickly abandoned. I mean, theoretically one probably could make a SNES video newsletter recorded in MP on VCR (there's probably an audio jack device you could use to splice in narration audio into the mix).
Though on that note I don't recall if getting bonus raises the "rank" (what serious arcade players call it when the difficulty becomes more agitated as it decides you're playing well) but I recall I've been told collecting the Lucky Panels raises it, so you wouldn't want to unless you're a skilled player playing for high score more than completion.
@AndyVGR I watched just one video. It was like "Dad hated the 3DO" or what, and I was wondering why did he have so many cuts to footage of the Saturn shelf at Software Etc. (a console that wouldn't be available for like two years after)? Yet my YouTube recommendations got filled with those "Dad banned/returned (popular well-liked game)".
@PopetheRev28 Emulation is where a lot of retro stuff gets first heard of. I don't think the TurboGrafx had a huge audience outside Japan until about the mid 2000s (a decade after the original hardware was discontinued in America). I know there are some fans who were playing it when it was current, but not too many.
"you can also run Game Boy, Game Boy and NES games using emulators – another neat bonus."
I assume that meant "Game Boy, Game Boy Color..." but it's too bad if it couldn't use the GBA/SP/Player's built-in hardware BC to support those first two. (I know it's physically separate.)
I didn't realize that Sega had left Super Monaco GP II in print so long on the Genesis (or did a rerelease) such that they had to later remove his name from the game (presumably after their contract expired).
One on the PlayStation? That has to be one of Visual Concepts' last games before Sega bought them out and turned them into their sports game team. I know it sounds like I'm alone in saying I enjoyed Claymates for the SNES as a kid.
@PKDuckman I thought those games you mentioned are owned by Piko.
@benjaminer I looked up how many versions there were. 3DO, Amiga/CD32, GBA, PS1, SNES, Jaguar (though that seems to be one of the games released after the original Atari was shut down).
I remember in the early days of emulation there were sites set up to share Super Famicom RPG Maker 2 games (by sharing save files). The fact that the first SFC RPGM wasn't properly emulated for several years made it an allure to me even though the second game was undoubtedly better. I spent a number of hours in high school working on my own RPGM2 game even though it went absolutely nowhere. Though people were playing the incomplete translation patch made by the same group who fan-translated RPG Maker 95 (for Windows 95, released in 1997) before famously ASCII (Enterbrain!) caught them and, because they took credit/responsibility for the warez distribution of the PC game, shut them down. Yet that game as well as the 2000 and 2003 PC editions no doubt gained quite a community of English speakers even though those versions wouldn't see legal English distribution for more than another decade (where I recall at least the latter two were put up on Steam).
@Damo I wonder if that would include the Namcollection (I think it was called) on Switch which amounted to about 30 Famicom games (which is still a little over a third of the library Namco published on the Famicom alone). There's certainly a few titles there like Namco Star Wars which obviously weren't going to be brought back.
I haven't followed this closely but has Langdell actually made any games that have been finished and released in quite a long time?
I seem to recall that was part of EA's case against him over Mirror's Edge. If he spends all his time filing lawsuits and not making actual product, I don't think he'd be eligible for trademark protection.
@Thad Though I do find it hilarious that they completely mistranslated a location name only like five minutes into the game. So it's not out of the question something got botched in this game. Even when eighth grader me first played the game, I was thoroughly confused like "the Underground Castle looks neither underground nor a castle". Looking at the Japanese text, "mining site" or something fancier would've been more accurate.
Comments 1,366
Re: With The PS3 Store Facing Closure Next Year, RSPC3 Is Making Some Incredible Strides With Its Library
Surely with a Blu-Ray drive in my PC, I can play all my real PS3 discs should my real PS3 go kaput?
I would prefer to ISO my discs for preservation (as I had done up to PS2) but I suppose with the size of BD-ROMs, I think that's not as feasible without getting another HDD. In this economy.
Re: This Cool Project Allows You To Emulate Old LCD Games, Including A Possible Nintendo First
MAME has emulated them for quite some time.
The thing is, I'm told the process to dumping an LCD game is destructive. (as you have not just ROMs or whatever is in the device, but also the screen artwork and such)
So I've been told by a streamer who said they'd love to play the Beavis & Butthead Tiger LCD game but it's an extremely expensive collectable, which would obviously deter preservationists if they have to buy an expensive game in order to carefully break it.
Re: "Not Everyone Was Brimming With Confidence" - Nintendo Legend Chip Tanaka Reflects On The Famicom's Uncertain Launch, 43 Years Later
I do remember reading the 1983 Famicoms were reportedly of poor build quality, enough that Nintendo had to recall and replacing them (making those surviving 1983 "square button" consoles a collector's item).
The RROD of 1983?
Re: "Not Everyone Was Brimming With Confidence" - Nintendo Legend Chip Tanaka Reflects On The Famicom's Uncertain Launch, 43 Years Later
@romanista I think Arm Wrestling is the last arcade-original game Nintendo made, in 1985. Though they distributed the original R-Type in 1987, so they hadn't completely left the business.
Indeed they did sell the NES-based PlayChoice-10 and VS. machines through the '80s (with PlayChoice-10 still getting "new" games through at least 1990).
Re: DOOM Has Been Recognised As One Of "The Most Influential Works" Of American Culture
DOOM got blamed for the Columbine shooting because it's much easier for the NBC News writers to package that as a story and wring two weeks of ratings (and with it, ad revenue) out of it.
Re: A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"
I know Kenji Ino was shocked when he learned someone uploaded his canceled (and never officially announced) Superman Famicom game to the Internet (initially found as its license-removed version Sunman) and that was probably the most "normal" video game he made, I'd guess.
Time Zone and Panic Restaurant were only a little strange, and then he went off from there.
Re: "This Whole Thing Has Just Been A Slap To My Face" - Dreamcast RPG Tricolore Crise Just Got An AI Fan Patch, & People Aren't Happy
@metaphysician I don't know what you are talking about because I don't know where you got the idea that was my message.
You said "Suggests you feel entitled that other people act in support of your pursuit of acclaim, rather than for their own entirely-legitimate ends."
Where did I say anything in support that? I think you're trying to force an argument here be telling me I said something I didn't. I want to know where I said I had a "pursuit of acclaim". Was it because I said I'm not fixing a robot's translation? Because I'm not. There's no point to when if I knew how to fix it, it would make as much sense to just write it myself. If you are taking that as a "pursuit of acclaim", then you are putting words in my mouth.
Re: I Turned My GBA Into A Switch To Better Enjoy Its Unsung Japanese Gems
@AlienX I looked at GBA ROM hacking once and I was immediately confused. What's up with that "ARM" and "THUMB" instruction sets? It leaves me more confused than the more straightforward CPUs of the 8/16-bit era.
I looked at PlayStation once, and that R3000 instruction set. It might be a more "simplified" set but that made the code more work to follow what it was doing, since it would sometimes have to write complex instructions to replace something simpler on 6502/Z80/68000.
Re: Taito's Dragon-Based Shooter 'Syvalion' From The Creator Of Bubble Bobble Hits Arcade Archives This Week
@PKDuckman Only the DS game, and even that I recall getting discounted pretty quickly.
Re: Taito's Dragon-Based Shooter 'Syvalion' From The Creator Of Bubble Bobble Hits Arcade Archives This Week
I swear I saw a Syvalion cab once as a kid, though I can't recall where.
It's definitely a game you don't forgot once you see it.
Then later I learned, at least the English version, is one of the scarcest arcade machines. Even MAME didn't have it documented until someone ripped the ROMs from the PS2 compilation.
Though being scarce in English also applies to the SNES version. I've heard that and Whirlo are among the rarest PAL games, reportedly the localizations were only released in Spain.
Aside from that I've heard the piracy rate was a bit higher there, it does sound odd to localize games to English and then only released them there, and I could understand those factors making them rare.
Re: 'Super Bomberman Collection' Is Adding Yet Another Japan-Exclusive Bomberman Entry
@slider1983 I haven't played them close to compare the differences but I heard Mega Bomberman, Bomberman '94 and Super Bomberman 3 were very closely related.
Re: "This Whole Thing Has Just Been A Slap To My Face" - Dreamcast RPG Tricolore Crise Just Got An AI Fan Patch, & People Aren't Happy
I'm a human, I'm not fixing a robot's translation.
@Thad People interested in making translations should work on what they want to work on. Working on something just because "it hasn't already been done" isn't going to result in a good translation if their heart's not in it. Being expected to make something they don't care about and make it good is what paid developers are expected.
Re: 'Super Bomberman Collection' Is Adding Yet Another Japan-Exclusive Bomberman Entry
@JackGYarwood Panic Bomber W actually uses a SA-1 enhancement chip in the cartridge and the reason I can think of why it might need it is is because it is one of, if not the only, SNES puzzle game to have four player capability with computer opponents. I assume the hardware boost was needed for the AI, which was pretty taxing on 16-bit hardware. (****, even the GameCube Nintendo Puzzle Collection apparently struggles managing multiple CPU opponents in Panel de Pon).
Super Tetris 3 does have a four-player capability but it seems you need human competition to play that one.
Panic Bomber was also on NeoGeo and Virtual Boy. The latter probably more famous for its Angry Video Game Nerd review ("Why is this is on Virtual Boy?! It should be on Game Boy!")
Re: Edia's Next Collection Brings Together Three Super Famicom Titles From The Publisher Yanoman
I want to enjoy Trinea. But one thing that quickly put me off was a pretty jank camera. I recall it only moved when you were uncomfortably close to the edge of the screen.
Song Master uses a tactical encounter system (I would immediately think of RoboTrek or the Genesis RPG Sorcerer's Kingdom as examples).
Re: Edia's Next Collection Brings Together Three Super Famicom Titles From The Publisher Yanoman
@JackGYarwood EGM reported back in the day that Max Entertainment had relations with Climax (aka Sonic! Software Planning and then Camelot).
So FEDA very much felt like a Shining Force for Super Famicom.
Except I'm told this game has a morality mechanic. So reportedly to receive the titular notation you have to avoid the RPG instinct to murder for EXP as much as possible.
Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media
@romanista I'd agree. Data limits can surely force devs to optimize their code/cut fluff.
Re: "We Needed A Pre-Announcement For This?" - Fans Aren't Impressed With Metal Slug's "Explosive" 30th Anniversary Announcement
@GameManAdvance I suppose if you don't watch what cereal you eat, there could be an explosion in your stomach.
Re: "I Felt Like I Was Ascending To Heaven" - How A Final Fantasy Composer Has Enriched 'Veritas Tales: Witch of The Dark Castle'
@-wc- Among those games was Sword Maniac. Until Activision decided to it was better to have, whoever Psychosonik was, replace it, whatever was in X-Kaliber 2097 for the SNES.
I bought a cart of the former years ago to add to my backlog, at longer wait and more expense than the latter, but I expect it a better experience when I do get to it.
Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media
@Ruka Nestle? Big Food buys out so many products it's hard to keep track.
Re: The Full Line-Ups For Jaleco Arcade Collection Vol.1 & Vol.2 Have Seemingly Been Revealed
@Guht781 I don't think Bases Loaded got an arcade release.
The closest I know was a planned PlayChoice-10 version that didn't come out. I just know because it was saved from the same machine that one preservationist bought to preserve a Virus (Dr. Mario) prototype spotted inside.
Re: "I Was Making Fixes Right Up Until The Deadline" - The Story Of Hudson Soft's Bizarre Super Mario Bros. "Spin-Off"
@PKDuckman Well, as said, Hudson had a close business relation with Nintendo while id did not. That was probably the major thing.
The page scrolling was so jarring that I recall I struggled at even level 1-3. It just throws off your timing when it occurs during a needed run and jump.
Re: We've Had GBA, DS And PS Vita Clones, Now It's The Turn Of The Nintendo 2DS
We are well past the days when every new console got turned into a Famiclone.
(Also, has it been around 20 years since YouTuber Ashens did one of his first reviews for a crappy handheld game called Neo Double Games. I think that was his earliest thing, aka a Popstation Watch.)
Re: Hands On: I Was Already Excited About Truxton Extreme, But Playing It On A Next-Gen Cinema Screen Is Something Else
@OorWullie Nostalgia Nerd recently posted a video about the Lynx. He remarked that British filmwatchers who went to watch Batman Returns in theaters in July 1992 where left to watch 15 minutes of footage of the Lynx game. That's 160x104 (I think) pixels blow up. "Each pixel the size of a human head" or something, he said.
I do remember my local theater in the late 2000/early 2001 running the Majora's Mask TV commercial among the movie trailers and that already blurred N64 footage (meant to be seen on home TVs, CRTs at that. I think hi-def TVs were on the market but not yet affordable to most people.), not looking good expanded to a theater screen.
Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld
@-wc- I download that Contra game on the Switch. I got tired out from the tutorial. (Rogue something?)
I'm the feeling that when a Contra game needs a tutorial and it seems to use almost all the buttons on the Switch controller, they overthought it.
But if they absolutely must put tons of features in a game, I do think it would be better to take the Nintendo approach and roll them out a bit at a time. Let us play the game a bit and enjoy what we learned before throwing more info at us!
Re: Random: Evercade Pokes Fun At Sony Killing Physical Media On PlayStation
@Arcadia_Official I know it had more trouble than that. It was just dumb that while Sony already had their own company-proprietary memory card, they decided they needed a device-specific one on top of it.
Re: Wizardry & Final Fantasy Are Set To Collide In A New Collaboration Event Later This Year
@JackGYarwood So you're telling us we should prepare for Wizardry of the black, white, red and blue varieties?
But Wizardry is too tough for me. Could they maybe consider an easier version called Magery?
Re: Random: Evercade Pokes Fun At Sony Killing Physical Media On PlayStation
@PinballAficionado I can only imagine it is a very small percentage.
I have an entire bookcase of (packaged) DVDs that I made personal backups of. Only a handful of discs from the entire case came up unreadable.
As to discs bending and warping, I can only wonder if they have been stored carefully?
I haven't seen a single one. Oddly enough, those bad DVDs I mentioned like just fine on the surface. I've had a number of smudged-up DVDs that still read fine.
Re: Random: Evercade Pokes Fun At Sony Killing Physical Media On PlayStation
@PKDuckman Evidently, Memory Stick wasn't proprietary enough.
Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld
I think the thing that really stopped them was Sony just giving up quickly when it didn't hit right away on launch, with some execs even saying like "mobile is the future anyways".
I know when PSP launched it was criticized for UMD Movies, but they turned it around and let it became more credible as a game machine.
The PSP used the proprietary memory card that Sony already had. Memory Stick, remember that?
The fact that Sony felt it needed not just a memory card proprietary to their brand, but to this one out of their many electronic devices, and charge five times for it. (I can remember, they wanted $99 for the 32GB Vita card, while I remember buying a few 32GB Sony-branded SD cards for $20 apiece then, Target retail price in its lifespan.)
Re: Sunsoft's Cult Classic PS1 Game 'Hard Edge / T.R.A.G' Is Coming To Modern Consoles This Week
@PKDuckman I mean "Hard Edge" does sound vaguely provocative.
Yeah... the Youtube channel Hard4Games... that would fit the same innuendo their name came from.
Re: Nintendo On Drugs, No TV Until '76 And Rampant Piracy - How South Africa's Crazy Video Game History Shaped Me As A Gamer
For some reason I am remembering one of the letters to GamePro back in the day, had a reader with a bunch of random questions, must've been a reader from South Africa, and one of them they asked was like "Why was Final Fantasy VII released here on December 27th?", and the editors responded like "Because the 26th was too soon."
Given this story, now it sounds like complaining about getting a game (I'm guessing officially) three months after the US seems like a very small question to ask.
Re: Here's A Strange Thing: It's Dragon's Lair Running On Dreamcast
"Some games will be too big" Aren't the video rips for almost any LD games in MAME like 10+ GB?
And then I've heard rips of LaserActive games can be 100+ gigs.
Re: Konami Is Suing To Find The Identity Of The Metal Gear Solid 2 Source Code Leaker
@KainXavier Whether or not Konami is losing anything financial, the court wouldn't be able to just tell them to get out. Konami would at least be entitled to something on copyright violation, if they could actually find and bring the individual to court.
But, it's 4Chan. I've only heard a number about that service. I've heard it's about the darkest side of the Internet you can find.
Re: "Probably The Best Puzzle In The World" - When The Man Who Made Tetris Met The Creator Of The Rubik's Cube
Putting those names together, I remember Nintendo Power calling Yoshi's Cookie "2D Rubik's Cube" but am I misremembring to say that they also said Pajitnov was involved in developing the puzzles for the Puzzle Mode exclusive to the SNES version? (the mode where you had 100 preset levels to clear within a predetermined number of moves)
Re: Sega's Rent-A-Hero Series Just Made A Comeback, And Somewhere, A Monkey Paw Curls
@JackGYarwood Was it actually released on Xbox in Japan? I'm not sure, I only know there has been a leaked (incomplete?) English build for the original Xbox but that was literally the extent of this franchise's official entry into the English-speaking world.
(I see: GameFAQs says that, yes, the Xbox version did release in Japan.)
Re: "The Magazine About Atari, Made On An Atari" - Atari Legacy Launches This Month
@Damo Once as a kid with a lot of SNES games bought loose at FuncoLand, I had considered the idea of writing my own game instruction manuals in the form of videos I'd record into my VCR while "typing" them up in Mario Paint (using its stamp feature).
A real terrible idea that is a good thing I quickly abandoned. I mean, theoretically one probably could make a SNES video newsletter recorded in MP on VCR (there's probably an audio jack device you could use to splice in narration audio into the mix).
Re: Review: Neo Geo Arcade 4 (Evercade) - The Hits Just Keep On Coming
Though on that note I don't recall if getting bonus raises the "rank" (what serious arcade players call it when the difficulty becomes more agitated as it decides you're playing well) but I recall I've been told collecting the Lucky Panels raises it, so you wouldn't want to unless you're a skilled player playing for high score more than completion.
Re: Review: Neo Geo Arcade 4 (Evercade) - The Hits Just Keep On Coming
@Damo You think the Blazing Star voiceover is annoying? You know what you need to get?
BONUS.
And GET IT MORE.
Re: Random: "The Ultimate Retail Heist" - How One Man "Robbed" Toys R Us With A Bunch Of $5 Sega Saturn Games
Yes, good on this guy for coming out as an example of the reason stores wanted receipts for returns.
Re: Random: "The Ultimate Retail Heist" - How One Man "Robbed" Toys R Us With A Bunch Of $5 Sega Saturn Games
@AndyVGR I watched just one video. It was like "Dad hated the 3DO" or what, and I was wondering why did he have so many cuts to footage of the Saturn shelf at Software Etc. (a console that wouldn't be available for like two years after)?
Yet my YouTube recommendations got filled with those "Dad banned/returned (popular well-liked game)".
Re: Here's Every Retro Announcement From The Very First 'QUByte ReConnect'
@PopetheRev28 Emulation is where a lot of retro stuff gets first heard of.
I don't think the TurboGrafx had a huge audience outside Japan until about the mid 2000s (a decade after the original hardware was discontinued in America). I know there are some fans who were playing it when it was current, but not too many.
Re: Review: EverDrive GBA Pro - Praise The Sun!
"you can also run Game Boy, Game Boy and NES games using emulators – another neat bonus."
I assume that meant "Game Boy, Game Boy Color..." but it's too bad if it couldn't use the GBA/SP/Player's built-in hardware BC to support those first two. (I know it's physically separate.)
Re: Flashback: The Day Sega Took Over An F1 Race, And Ayrton Senna Lifted A Sonic Trophy
I didn't realize that Sega had left Super Monaco GP II in print so long on the Genesis (or did a rerelease) such that they had to later remove his name from the game (presumably after their contract expired).
Re: Here's Every Retro Announcement From The Very First 'QUByte ReConnect'
One on the PlayStation? That has to be one of Visual Concepts' last games before Sega bought them out and turned them into their sports game team.
I know it sounds like I'm alone in saying I enjoyed Claymates for the SNES as a kid.
@PKDuckman I thought those games you mentioned are owned by Piko.
Re: The First-Ever "QUByte ReConnect" Kicks Off Today, Teasing "Exclusive Trailers" & "A Legacy Tech Reveal"
@benjaminer I looked up how many versions there were.
3DO, Amiga/CD32, GBA, PS1, SNES, Jaguar (though that seems to be one of the games released after the original Atari was shut down).
Re: "This Is Why Preservation Matters" - 14 Years Of RPG Maker Community Content Is About To Be Erased
I remember in the early days of emulation there were sites set up to share Super Famicom RPG Maker 2 games (by sharing save files). The fact that the first SFC RPGM wasn't properly emulated for several years made it an allure to me even though the second game was undoubtedly better.
I spent a number of hours in high school working on my own RPGM2 game even though it went absolutely nowhere.
Though people were playing the incomplete translation patch made by the same group who fan-translated RPG Maker 95 (for Windows 95, released in 1997) before famously ASCII (Enterbrain!) caught them and, because they took credit/responsibility for the warez distribution of the PC game, shut them down. Yet that game as well as the 2000 and 2003 PC editions no doubt gained quite a community of English speakers even though those versions wouldn't see legal English distribution for more than another decade (where I recall at least the latter two were put up on Steam).
Re: "The Single Biggest Creative Project Of My Life" - One Man's Attempt To Document The Namco Museum Series Is Almost Here
@Damo I wonder if that would include the Namcollection (I think it was called) on Switch which amounted to about 30 Famicom games (which is still a little over a third of the library Namco published on the Famicom alone). There's certainly a few titles there like Namco Star Wars which obviously weren't going to be brought back.
Re: "Not Touched For Nearly 40 Years" - Rare Copy Of Super Mario Bros. Sells For $3 Million
Sealed copy dated to 1986 found inside a Control Deck bundle.
But Nintendo has reported they didn't bundle Super Mario Bros. until 1987.
From what I was told, launch consoles were the Deluxe Set with Duck Hunt and Gyromite and the needed accessories, not Super Mario Bros.
Something's not adding up. @Oyaji_Music
Re: "We Have The Means To Fight This Case To The End" - Gaming's Most Infamous Trademark Troll Is Back
I haven't followed this closely but has Langdell actually made any games that have been finished and released in quite a long time?
I seem to recall that was part of EA's case against him over Mirror's Edge. If he spends all his time filing lawsuits and not making actual product, I don't think he'd be eligible for trademark protection.
Re: Enix's SNES Action RPG 'Soul Blazer' Just Got A Fanmade Relocalisation
@Thad Though I do find it hilarious that they completely mistranslated a location name only like five minutes into the game. So it's not out of the question something got botched in this game.
Even when eighth grader me first played the game, I was thoroughly confused like "the Underground Castle looks neither underground nor a castle". Looking at the Japanese text, "mining site" or something fancier would've been more accurate.