Who was asking for a nude code in Mortal Kombat II.
Actually, the game was censored because that was where Sega drew the line of licensed content. (So I read that publisher Razor Soft was considering suing Sega in dispute.) Shooting shooting small children and the elderly to bits in TechnoCop was fine, but no nudity. Razor Soft very much the Rockstar Games of its era. (yes, I know Rockstar technically existed then, making more family-friendly games as DNA Design, but the spirit changed once they made the first GTA)
The NES version ("Pugsley's Scavenger Hunt") certainly could've done better, especially for a 1993 release, having solid backgrounds and no music. But that was probably far too late for Ocean to want to devote too much effort to it. As a kid, I rented the SNES version and enjoyed it so much, that I asked my parents for and got the Game Boy version (which had even more cuts than the NES).
@Guru_Larry I can only imagine likeness rights licensing. The TurboGrafx-CD game used the power of CD to bring us the 1960s theme song because surely in 1991, MC Hammer was expensive to license.
I've seen one of the Tetris Attack denim jackets listed before (that I recall was some kind of Blockbuster promotion prize), speaking of '90s Nintendo memorabilia. I'd have so much wanted that, if not for that the asking price was out of my range for an article of clothing (though probably almost nothing for the really hardcore). I recall it was also not my size, but that's probably about the last thing most people in that market would care about.
Not being able to own video games and everything being made with Unreal Engine or AI is going to do more damage to the industry than someone playing illegal DS ROMs.
@Van_Helsing When I hear Tom & Jerry, I have to think of the Game Boy game, which Beam Software developed and they got A LOT of mileage out of that engine with multiple games reusing it. That included the game sold in America as a tie-in to the Steven Spielberg animated movie We're Back: A Dinosaur Story but it had something like six regional variants, and I don't remember if that was including the unreleased variations or not.
The ESA would want the government to spend their resources fighting a device that plays old and forgotten games. Clearly one of the most significant threats to the US public. Let's not worry about the other ways we can be scammed or otherwise. No, let's make playing unauthorized copies of 10-20+ year old video games a priority that must be stopped. Thank you, ESA for entertaining us with your whining.
@-wc- It is correct though, the game is titled "Super Smash Bros." and it is for the Nintendo 64. It sounds like even when it was in development, Nintendo needed to be convinced it was going to take off. They didn't expect it to turn into the franchise it has.
"Edward Randy" Hopefully then M2 is breaking the trend Data East had of reusing game titles. It originally had Cliffhanger in the title, but Data East had already made a Cliffhanger FMV game, which recycled footage from a Lupin the Third movie, so I've heard it gets copyright-striked if you try to play it online. (likewise Data East made both a FMV and not-FMV shooter titled Cobra Command, I believe it was).
@gmar No, I meant, they do tricks to buy digital from other regions.
While Nintendo has allowed you to make accounts for different regions on the same Switch, the credit card and Paypal options available to buy eShop credit will only be accepted if they match the region (my US CC and PP accounts will be declined to pay for a JP Nintendo Account). So one would have to go through a trusted code reseller to get eShop credit for a different region.
@Damo The first Mana game (on the Game Boy) was the first FF-related game to get a European release, I believe. Such that in an article in 1993 about video game titles, Nintendo Power told us that "Mystic Quest" was the European localized title for Final Fantasy, and then they joked asking what the SNES Mystic Quest was going to be called there. "Mystic Quest: Mystic Quest", they suggested. (I think it was actually Mystic Quest Legend.)
I think at least part of the issue with bringing RPGs over (and I suspect what dropped Final Fantasy VI, which I read was a contender for getting an official PAL release) was that if Nintendo of Europe wanted to commit to a release of a text-heavy game there, they wanted it in at least English, French and German (and with SNES games struggling to properly localize even a single-language localization, releasing multi-language cartridges was out of the question, so then it became an issue of how many would they make for each, I'd imagine.)
@-wc- I've wondered if patents could possibly be the reason neither the PSP nor the DS made such a button layout as friendly as the WonderSwan was to being played in either landscape or portrait orientation. I tried playing Contra on the Konami Arcade Hits collection for the DS and it was not comfortable to hold the DS sideways and play the game while holding the D-pad and buttons on opposite ends of the screen. I think I tried button mapping to do something similar on the PSP with the PS Classics Sonic Wings Special (the PS1 port of Aero Fighters which one of such shooters on the console to support rotating the TV). It didn't work out so well (though of course, you can't fault the game itself since it's a port of a console game that wasn't designed for the display and the controller to be a single device).
@gmar Well, I'd take "selling as-is" over not selling them at all to the west (without the hoops some people will jump through to get them from the Japanese store anyways, probably the reason they do it).
@RenderSpotlight The early NES games also used standard Phillips screws, no special tool needed. I can't remember if Nintendo switched to the special screws before or after the switch to three-screw cases. I want to say I have a game like Ice Climber or Kid Icarus that was a three-screw with Phillips screws but I'm not certain. Ice Climber is the one US launch game I know that was different from Japan so they couldn't just stick an extra Famicom PCB on it and call it done, so I don't know if they would've still used a Famicom PCB for that. I would say Kung-Fu but I know a Famicom Kung-Fu exists (apart from Spartan-X) and is a rare collector variant, so it would be hard to say which came first.
@Martin_H Yes, as demonstrated by the different between the OG and New 3DS hardware, the 3D is only good when it is well-implemented. I could only take a few minutes of 3D on the OG in Ocarina of Time 3D before I had to turn it off. You need to be able to have a firm focus on the screen for it to work, I'd imagine, and I can't, so it didn't. The New did indeed have some hardware to compensate for that.
@RenderSpotlight It wasn't just any copy of Gyromite, it had to be a very early print. I thought I could just buy a random copy of Golf from the nearest FuncoLand and be done, but no, not that easy.
I ended up buying the converter itself from an eBay seller (as much as it made me sad to think the game attached to it probably got junked), as well as a Game Genie so I could put it into the console without getting stuck.
But I'm sure I eventually damaged the NES pins with that.
I do have the Famicom Battletoads they put out years ago but what I've heard of these modern reprint cartridges is they may not healthy to put in vintage consoles. I believe when this is put out next month, it will actually be 35 years since the original Famicom release (was that by Toaplan itself? Was it just internationally that Capcom published its NES counterpart?)
I'm certain at least part of what allowed DS to take an early lead over the PSP was those early years of the PSP. When UMD Movies were more prevalent than games. That and Nintendo knew they had the price advantage. (I know the media features are relevant for 2005, but I'm not sure how many were willing to pay the premium for such a pre-smartphone device. See UMD Movies.)
Unfortunately history repeated with the Vita and Sony was like "portables are for children anyways, adults use smartphones". I bet there's an irony there that children are probably more accustomed to smartphones these days, and its probably adults with nostalgia for portable game devices that would have more interest.
I read so many years ago that Sony could've made the iPod before Apple did, as @Martin_H said. Well, if you were the same corporate family operating one of the top CD printing labels, you'd probably also be too cowardly to think to the future.
I'm guessing Big Jumbo was related to Jumbo Ozaki, a real player who had a licensed Super Famicom golf game.
Though I can't remember which one it was, after localization. Was it HAL's Hole in One Golf (one of the only golf games I picked up after seeing it in a video and spotting how incredibly Iwata that game is ), or was it Mecarobot Golf by Toho, a game that doesn't seem like it did much if anything with the potential of its reskin?
@-wc- The only thing I can think of that could be investigated is "underage" characters. I have no familiarity with this company to know the validity of such a question. (That's just something I've had pointed out in retro circles, you may want to take care to avoid questionable retro titles when importing as some could be legal in Japan but illegal in the US for that reason.)
@Hexapus The TurboGrafx, yeah, they really botched it in the west. It's know among fans, but just WHO was responsible is still a mystery. I've read it wasn't unusual for the American team to forward their Japanese wishlists to corporate, and out of like 20 games they'd like to see, get maybe two get licensing approval.
NEC wanted people to pay $400 for the CD add-on in 1990 (in 1990 money!) and yet buyers were treated to a grand total of under 40 games to play with their device (many requiring the further "Super CD System Card" upgrade, for which the US card is now itself an expensive purchase). I'm not sure the grand total of CD games released in Japan, but I feel like there has to be close to that many RPGs alone released in Japan, and that's not even the console's most famous genre.
Sure, as much as Konami has let us play Gradius II and Rondo of Blood these days as the current rights holder of the TurboGrafx IP, those would have been a risky (due to how late and shaky the platform was in the US) third-party license back in the day to bring to America when they were contemporary. (the SFIICE port as well, no way Capcom would've gone easy on the licensing terms in 1993) I mean, PCE still had quite a number of titles released into 1994 and 1995, while in North America the final three CD games were released in all of 1994 and then it was closed.
Yes, the western covers are charming in their own way.
On the other hand, Konami's artist (I think his name was Tommy Dubois?) did great western art. Castlevania IV is one of those games that makes a good case for the localized art being better.
One thing that I've had to consider is the danmaku effect.
How does giving the player a larger field of view to look at affect their reactions? How does it change the gameplay that now you have more screen space for your eyeballs to scan and process?
And if they're going to throw the WWF(E) cast in there without permission, why not Paul Schaffer and the entire CBS orchestra in reference to the gun guy in Renegade who can insta-kill Kunio (or whatever they called him).
I'm surprised they didn't keep the English text from the original box. "In 2363, secretly developed VECTOR replaced SEED, which has been a capital weapon. Now, they restart war to find the secret."
I had not heard of capital weapons before so I wondered if that was even a real thing. They are.
Well, Nintendo did partner with Mattel for whatever reason. Mattel, the company that had abandoned their own console several years earlier and let their game development staff go in order to found their own company. That Intellivision company had actually tried making a relaunch of their own console around the same time as the NES in North America.
But as to the NES getting beaten in the UK... Nintendo/Mattel, it didn't really help when more or more I check dates, it looks like you were regularly releasing games three or four years behind the US, when they were published at all, did it?
I suppose at the least it shouldn't be a terribly difficult to port to make as it would be a fairly small game to disassemble and the GB and SMS used related CPUs with a similar memory map. (though Nintendo did make numerous modifications to the GB variant of the Z80. Enough that a few developers back in the day did target both the GB and Game Gear with coding careful to use instructions common to both for much of the game logic, though the IO definitely needed to be console-exclusive).
Will they port the Mega Drive-exclusive intro into the game too?
That intro has become such a colossal meme that I've been told M2 had to retroactively put it into the arcade version when they rereleased it after enough complaints it was "missing".
@Martin_H AI isn't going to "unlock the potential" or however the AI Bros want to spin it every time these come up. What AI gives is a quick answer for people who weren't going to spend the time to learn the skills or techniques to do the work themselves. Once they've gotten their instant gratification of the AI doing the work for them, they're not going to bother learning or thinking about how they can improve their work. They're going to be moving on to their next slop.
I am kind of curious what Capcom was even considering for the NES version, but then again SonSon II for the PC Engine exists which resembles Black Tiger so much (other than its reskin to match its IP based on the same lineage as Dragon Ball) that it has to have some relation.
I hope someone cut that clip into its own video lest it be deleted for surely accounting the events of the game without the expressed written consent of Major League Baseball.
@Damo But I want to know if it is going to be the Genesis or the Apple II of Madden's legacy. @cdog555 But will we see Mad John represented? I still have to laugh about the Space Jam line that squeezed all of Jordan's endorsements into a single sentence, or at least paragraph.
@JackGYarwood I just realized, I believe "Super Pang" was the second arcade game (from 1990?) I believe (not the 1989 original game). It was definitely popular enough, that Hudson ported it to the TurboGrafx and the Game Boy. Hudson also announced a licensed NES port which was never released (so we can only imagine it would've resembled the Game Boy version but with more screen resolution and color). Possibly because it was an EXTREMELY late release (1993/1994). Yet they also announced the NES version of Beauty and the Beast around the same time which did get a PAL release (though Nintendo Power did review presumably the unreleased NTSC version). Yet Sachan released a surely unauthorized NES port of their own, and one of the few games they didn't bother hiding their IP infringement (that and their Gaiapolis NES port, a game Konami themselves has yet to port to anything).
The save files I care about are the ones that have already died. The ones on my real cartridges whose batteries died so many years ago and took the saves with them.
@JackGYarwood I think there might have been one MSX game before it, but Akumajou Dracula on the Famicom Disk System was one of the first Konami games to use the "bacon strips" logo that is no doubt associated with some of the company's finest creations.
@JackGYarwood Well, given the mention of the defunct (Japanese) IGS, who I'm quite sure is not related to the Taiwanese company (as they have completely different meanings for the acronyms), I'm not too surprised. Japanese IGS couldn't have been around for too much longer than 1993. Mega Drive platformer Dahna: Megami Tanjou was probably the highlight of their output, but they also made the Famicom Mario-like platformer Armadillo (noted for being bootlegged as a Mario game) and the SNES port of the DOS Rocketeer game.
The million dollar question: are they going to fix the major bugs with the USA version or NTSC-patch the PAL version?
I have long suspected that to be a possible reason the game was never released on Virtual Console. The game is playable, yes, and many of us pushed through it on original hardware in 1996 but I can only imagine a good deal of gamers not familiar with the original hardware experience or its reputation might think its corrupt.
One of the only RPGs to be released on all three 16-bit era consoles (though only one of the games on one console got released in English). In America, that distinction only went to Ys III (though in Japan it additionally got a Famicom version, so that was FOUR console platforms at the same time).
@AzzurraIrisLeaMonde My guess is that the Japanese developers didn't know what the English words meant together. "Landstalker, but you're a lady? Ladystalker, perfect nothing wrong with that." It also featured a cook character named Cocks.
Maybe I didn't play far enough but Deaa Tonosama seemed okay, like a Far East Pocky & Rocky. I do find it funny that even the EGM preview back in the day showed what we would later find out is a nice-looking copy-protection screen, when emulators would inconsistently be able to run the game or trap into that lock screen (I believe if it booted to the Sunsoft logo, it passed the check).
Comments 1,477
Re: Player Discovers 'Nudity Code' Hidden in the Censored Sega Genesis Port of StormLord
Who was asking for a nude code in Mortal Kombat II.
Actually, the game was censored because that was where Sega drew the line of licensed content. (So I read that publisher Razor Soft was considering suing Sega in dispute.)
Shooting shooting small children and the elderly to bits in TechnoCop was fine, but no nudity.
Razor Soft very much the Rockstar Games of its era. (yes, I know Rockstar technically existed then, making more family-friendly games as DNA Design, but the spirit changed once they made the first GTA)
Re: More than 30 Years Later, Addams Family Amiga's Biggest Flaw Has Finally Been Fixed
The NES version ("Pugsley's Scavenger Hunt") certainly could've done better, especially for a 1993 release, having solid backgrounds and no music.
But that was probably far too late for Ocean to want to devote too much effort to it.
As a kid, I rented the SNES version and enjoyed it so much, that I asked my parents for and got the Game Boy version (which had even more cuts than the NES).
@Guru_Larry I can only imagine likeness rights licensing. The TurboGrafx-CD game used the power of CD to bring us the 1960s theme song because surely in 1991, MC Hammer was expensive to license.
Re: Original Nintendo Donkey Kong Artwork Goes to Auction at a Price That'll Make You Jump, Man
I've seen one of the Tetris Attack denim jackets listed before (that I recall was some kind of Blockbuster promotion prize), speaking of '90s Nintendo memorabilia. I'd have so much wanted that, if not for that the asking price was out of my range for an article of clothing (though probably almost nothing for the really hardcore). I recall it was also not my size, but that's probably about the last thing most people in that market would care about.
Re: Entertainment Software Association Requests U.S. Trade Investigate Anbernic's 'Superfake' Handheld Emulator Market
Not being able to own video games and everything being made with Unreal Engine or AI is going to do more damage to the industry than someone playing illegal DS ROMs.
Re: Decades After Being Canned, This Excitebike-Like SNES Racer From The Developer Of Plok! Is Finally Getting A Digital Release
@Van_Helsing When I hear Tom & Jerry, I have to think of the Game Boy game, which Beam Software developed and they got A LOT of mileage out of that engine with multiple games reusing it. That included the game sold in America as a tie-in to the Steven Spielberg animated movie We're Back: A Dinosaur Story but it had something like six regional variants, and I don't remember if that was including the unreleased variations or not.
Re: Decades After Being Canned, This Excitebike-Like SNES Racer From The Developer Of Plok! Is Finally Getting A Digital Release
@Guru_Larry The Satellaview game was like two years later.
I do remember EGM reviewed this game in early 1995.
Re: Entertainment Software Association Requests U.S. Trade Investigate Anbernic's 'Superfake' Handheld Emulator Market
The ESA would want the government to spend their resources fighting a device that plays old and forgotten games. Clearly one of the most significant threats to the US public. Let's not worry about the other ways we can be scammed or otherwise.
No, let's make playing unauthorized copies of 10-20+ year old video games a priority that must be stopped.
Thank you, ESA for entertaining us with your whining.
Re: Super Smash Bros. For N64 Is Getting A Non-"AI Slop" Recomp, With 'Smash Remix' Support
@-wc- It is correct though, the game is titled "Super Smash Bros." and it is for the Nintendo 64.
It sounds like even when it was in development, Nintendo needed to be convinced it was going to take off. They didn't expect it to turn into the franchise it has.
Re: Round Up: SenXin Aleste, Devil Blade, Batrider And Edward Randy - Everything Revealed At The M2 ShotTriggers 10th Anniversary Event
"Edward Randy" Hopefully then M2 is breaking the trend Data East had of reusing game titles. It originally had Cliffhanger in the title, but Data East had already made a Cliffhanger FMV game, which recycled footage from a Lupin the Third movie, so I've heard it gets copyright-striked if you try to play it online.
(likewise Data East made both a FMV and not-FMV shooter titled Cobra Command, I believe it was).
Re: Japan-Only Famicom Adventure Ripple Island Brings Fairy Tale Whimsy To The Console Archives
@gmar No, I meant, they do tricks to buy digital from other regions.
While Nintendo has allowed you to make accounts for different regions on the same Switch, the credit card and Paypal options available to buy eShop credit will only be accepted if they match the region (my US CC and PP accounts will be declined to pay for a JP Nintendo Account). So one would have to go through a trusted code reseller to get eShop credit for a different region.
Re: Game Changer: Secret of Mana - the SNES Classic That Tided Me Over Until the 32-Bit Revolution Arrived
@Damo The first Mana game (on the Game Boy) was the first FF-related game to get a European release, I believe.
Such that in an article in 1993 about video game titles, Nintendo Power told us that "Mystic Quest" was the European localized title for Final Fantasy, and then they joked asking what the SNES Mystic Quest was going to be called there. "Mystic Quest: Mystic Quest", they suggested. (I think it was actually Mystic Quest Legend.)
I think at least part of the issue with bringing RPGs over (and I suspect what dropped Final Fantasy VI, which I read was a contender for getting an official PAL release) was that if Nintendo of Europe wanted to commit to a release of a text-heavy game there, they wanted it in at least English, French and German (and with SNES games struggling to properly localize even a single-language localization, releasing multi-language cartridges was out of the question, so then it became an issue of how many would they make for each, I'd imagine.)
Re: Anbernic Is Cloning the Nintendo 3DS Next, Minus the 3D
@-wc- I've wondered if patents could possibly be the reason neither the PSP nor the DS made such a button layout as friendly as the WonderSwan was to being played in either landscape or portrait orientation.
I tried playing Contra on the Konami Arcade Hits collection for the DS and it was not comfortable to hold the DS sideways and play the game while holding the D-pad and buttons on opposite ends of the screen. I think I tried button mapping to do something similar on the PSP with the PS Classics Sonic Wings Special (the PS1 port of Aero Fighters which one of such shooters on the console to support rotating the TV). It didn't work out so well (though of course, you can't fault the game itself since it's a port of a console game that wasn't designed for the display and the controller to be a single device).
Re: Japan-Only Famicom Adventure Ripple Island Brings Fairy Tale Whimsy To The Console Archives
@gmar Well, I'd take "selling as-is" over not selling them at all to the west (without the hoops some people will jump through to get them from the Japanese store anyways, probably the reason they do it).
Re: Poll: Have You Ever Imported A Video Game?
@RenderSpotlight The early NES games also used standard Phillips screws, no special tool needed. I can't remember if Nintendo switched to the special screws before or after the switch to three-screw cases.
I want to say I have a game like Ice Climber or Kid Icarus that was a three-screw with Phillips screws but I'm not certain. Ice Climber is the one US launch game I know that was different from Japan so they couldn't just stick an extra Famicom PCB on it and call it done, so I don't know if they would've still used a Famicom PCB for that. I would say Kung-Fu but I know a Famicom Kung-Fu exists (apart from Spartan-X) and is a rare collector variant, so it would be hard to say which came first.
Re: Anbernic Is Cloning the Nintendo 3DS Next, Minus the 3D
@Martin_H Yes, as demonstrated by the different between the OG and New 3DS hardware, the 3D is only good when it is well-implemented. I could only take a few minutes of 3D on the OG in Ocarina of Time 3D before I had to turn it off. You need to be able to have a firm focus on the screen for it to work, I'd imagine, and I can't, so it didn't. The New did indeed have some hardware to compensate for that.
Re: Poll: Have You Ever Imported A Video Game?
@RenderSpotlight It wasn't just any copy of Gyromite, it had to be a very early print. I thought I could just buy a random copy of Golf from the nearest FuncoLand and be done, but no, not that easy.
I ended up buying the converter itself from an eBay seller (as much as it made me sad to think the game attached to it probably got junked), as well as a Game Genie so I could put it into the console without getting stuck.
But I'm sure I eventually damaged the NES pins with that.
Re: 1990 Bubble Bobble Clone Snow Bros. Is Getting a New Physical Famicom Release
I do have the Famicom Battletoads they put out years ago but what I've heard of these modern reprint cartridges is they may not healthy to put in vintage consoles.
I believe when this is put out next month, it will actually be 35 years since the original Famicom release (was that by Toaplan itself? Was it just internationally that Capcom published its NES counterpart?)
Re: Feature: "It's Insulting & Hurtful" - Beetle Adventure Racing Decomp Dev Kicks Back Against The Rise Of AI Recomps
@Kotonete A good quality process doesn't need to be "accelerated". When they care about the project, they will care to work on it as they see fit.
Re: "You Bastards" - Ex-PlayStation Exec Shawn Layden Reveals What A Nintendo Counterpart Thought About PSP
I'm certain at least part of what allowed DS to take an early lead over the PSP was those early years of the PSP. When UMD Movies were more prevalent than games.
That and Nintendo knew they had the price advantage. (I know the media features are relevant for 2005, but I'm not sure how many were willing to pay the premium for such a pre-smartphone device. See UMD Movies.)
Unfortunately history repeated with the Vita and Sony was like "portables are for children anyways, adults use smartphones".
I bet there's an irony there that children are probably more accustomed to smartphones these days, and its probably adults with nostalgia for portable game devices that would have more interest.
Re: "You Bastards" - Ex-PlayStation Exec Shawn Layden Reveals What A Nintendo Counterpart Thought About PSP
I read so many years ago that Sony could've made the iPod before Apple did, as @Martin_H said.
Well, if you were the same corporate family operating one of the top CD printing labels, you'd probably also be too cowardly to think to the future.
Re: The Golf Game That Spawned One Of The Simpsons' Best Video Game Parodies Is Coming To Modern Consoles
I'm guessing Big Jumbo was related to Jumbo Ozaki, a real player who had a licensed Super Famicom golf game.
Though I can't remember which one it was, after localization. Was it HAL's Hole in One Golf (one of the only golf games I picked up after seeing it in a video and spotting how incredibly Iwata that game is ), or was it Mecarobot Golf by Toho, a game that doesn't seem like it did much if anything with the potential of its reskin?
Re: 1992's Ultra Gory PC-98 Horror Title Dead Of The Brain Is (Be)Heading To Steam
The PCE-CD version (combining two games) was notable as the final licensed release, and by at least a couple years, maybe three.
Naturally the eBay sellers are going to ask a gajillion dollars for it these days.
Re: 1992's Ultra Gory PC-98 Horror Title Dead Of The Brain Is (Be)Heading To Steam
@-wc- The only thing I can think of that could be investigated is "underage" characters. I have no familiarity with this company to know the validity of such a question.
(That's just something I've had pointed out in retro circles, you may want to take care to avoid questionable retro titles when importing as some could be legal in Japan but illegal in the US for that reason.)
Re: "I Know That Was a Half-Baked Take" - Street Fighter II Artist Is Still Annoyed He Didn't Do the Cover Art for the West
@Hexapus The TurboGrafx, yeah, they really botched it in the west. It's know among fans, but just WHO was responsible is still a mystery. I've read it wasn't unusual for the American team to forward their Japanese wishlists to corporate, and out of like 20 games they'd like to see, get maybe two get licensing approval.
NEC wanted people to pay $400 for the CD add-on in 1990 (in 1990 money!) and yet buyers were treated to a grand total of under 40 games to play with their device (many requiring the further "Super CD System Card" upgrade, for which the US card is now itself an expensive purchase). I'm not sure the grand total of CD games released in Japan, but I feel like there has to be close to that many RPGs alone released in Japan, and that's not even the console's most famous genre.
Sure, as much as Konami has let us play Gradius II and Rondo of Blood these days as the current rights holder of the TurboGrafx IP, those would have been a risky (due to how late and shaky the platform was in the US) third-party license back in the day to bring to America when they were contemporary. (the SFIICE port as well, no way Capcom would've gone easy on the licensing terms in 1993)
I mean, PCE still had quite a number of titles released into 1994 and 1995, while in North America the final three CD games were released in all of 1994 and then it was closed.
Re: "I Know That Was a Half-Baked Take" - Street Fighter II Artist Is Still Annoyed He Didn't Do the Cover Art for the West
Yes, the western covers are charming in their own way.
On the other hand, Konami's artist (I think his name was Tommy Dubois?) did great western art. Castlevania IV is one of those games that makes a good case for the localized art being better.
Re: This Super Mario Kart ROM Hack Removes the Game's Annoying Single-Player Shortcoming
One thing that I've had to consider is the danmaku effect.
How does giving the player a larger field of view to look at affect their reactions? How does it change the gameplay that now you have more screen space for your eyeballs to scan and process?
Re: This Super Mario Kart ROM Hack Removes the Game's Annoying Single-Player Shortcoming
@Damo "the upper section is reserved for the map" Have you been playing single-player games with the second player controller?
Re: Double Dragons Is An Unhinged Mashup of Kunio-kun, IK+, and... WWF Superstars
And if they're going to throw the WWF(E) cast in there without permission, why not Paul Schaffer and the entire CBS orchestra in reference to the gun guy in Renegade who can insta-kill Kunio (or whatever they called him).
Re: Double Dragons Is An Unhinged Mashup of Kunio-kun, IK+, and... WWF Superstars
Fan games are fine but I don't like it when they try to be mistaken for official games such as calling themselves "lost" sequels.
Re: Gallery: Unboxing Shinyuden's Vixen 357 - The Japanese SRPG Finally Comes To The West
I'm surprised they didn't keep the English text from the original box.
"In 2363, secretly developed VECTOR replaced SEED, which has been a capital weapon. Now, they restart war to find the secret."
I had not heard of capital weapons before so I wondered if that was even a real thing. They are.
Re: Gallery: Unboxing Shinyuden's Vixen 357 - The Japanese SRPG Finally Comes To The West
Just as I had finally bit and bought a loose original release Japanese cart last year, I had wondered where this went.
Re: The Master System's Popularity In The UK Is Still Surprising Some People
Well, Nintendo did partner with Mattel for whatever reason.
Mattel, the company that had abandoned their own console several years earlier and let their game development staff go in order to found their own company. That Intellivision company had actually tried making a relaunch of their own console around the same time as the NES in North America.
But as to the NES getting beaten in the UK... Nintendo/Mattel, it didn't really help when more or more I check dates, it looks like you were regularly releasing games three or four years behind the US, when they were published at all, did it?
Re: Balloon Bomber (Not The Kirby Villain) Drifts Sloooowly Onto The Arcade Archives This Week
@Teksette It's Space Invaders, but mistakes leaves gaps in the surface, eventually restricting you to a sitting duck.
Re: Game Boy Classic Tennis Comes To Sega Master System In Full Colour (Including Ref Mario)
I suppose at the least it shouldn't be a terribly difficult to port to make as it would be a fairly small game to disassemble and the GB and SMS used related CPUs with a similar memory map.
(though Nintendo did make numerous modifications to the GB variant of the Z80. Enough that a few developers back in the day did target both the GB and Game Gear with coding careful to use instructions common to both for much of the game logic, though the IO definitely needed to be console-exclusive).
Re: After Three Decades, Toaplan's Zero Wing Is Getting An Official Release For The Neo Geo, Here's Why
Will they port the Mega Drive-exclusive intro into the game too?
That intro has become such a colossal meme that I've been told M2 had to retroactively put it into the arcade version when they rereleased it after enough complaints it was "missing".
Re: "This Is What Happens When You Rely On AI Slop" - Fans Aren't Impressed With Vibe-Coded Knuckles' Chaotix Recomp
@Martin_H AI isn't going to "unlock the potential" or however the AI Bros want to spin it every time these come up.
What AI gives is a quick answer for people who weren't going to spend the time to learn the skills or techniques to do the work themselves. Once they've gotten their instant gratification of the AI doing the work for them, they're not going to bother learning or thinking about how they can improve their work. They're going to be moving on to their next slop.
Re: After Years Of Searching, This Long-Lost Xevious Arcade Commercial Has Finally Been Found
Surely, Jeremy Parish will save this at least.
If there's one thing to know about him, this and Heiankyo Alien are surely dear games to him.
Re: SGDK Fan Project Ports Capcom's 1987 Fantasy Arcade Actioner Black Tiger to Sega Mega Drive
I am kind of curious what Capcom was even considering for the NES version, but then again SonSon II for the PC Engine exists which resembles Black Tiger so much (other than its reskin to match its IP based on the same lineage as Dragon Ball) that it has to have some relation.
Re: Thunder Hoop Collection Brings Two Explicit, Obscure, And Unhinged '90s Arcades To Consoles
When I had previously looked, even searching for TH Strikes Back on YouTube immediately revealed what was explicit about the game.
Re: After Years Of Searching, This Long-Lost Xevious Arcade Commercial Has Finally Been Found
I hope someone cut that clip into its own video lest it be deleted for surely accounting the events of the game without the expressed written consent of Major League Baseball.
Re: "I Can Make What's Inside Your Head Live Forever" - New Trailer For Nicolas Cage's Madden Biopic Shows The Genesis Of EA's Million-Selling Series
@Damo But I want to know if it is going to be the Genesis or the Apple II of Madden's legacy.
@cdog555 But will we see Mad John represented? I still have to laugh about the Space Jam line that squeezed all of Jordan's endorsements into a single sentence, or at least paragraph.
Re: Fanmade Mega Drive Port of SNES Shooter Super Pang Polishes Off World 2 Development
@JackGYarwood I just realized, I believe "Super Pang" was the second arcade game (from 1990?) I believe (not the 1989 original game).
It was definitely popular enough, that Hudson ported it to the TurboGrafx and the Game Boy. Hudson also announced a licensed NES port which was never released (so we can only imagine it would've resembled the Game Boy version but with more screen resolution and color). Possibly because it was an EXTREMELY late release (1993/1994). Yet they also announced the NES version of Beauty and the Beast around the same time which did get a PAL release (though Nintendo Power did review presumably the unreleased NTSC version).
Yet Sachan released a surely unauthorized NES port of their own, and one of the few games they didn't bother hiding their IP infringement (that and their Gaiapolis NES port, a game Konami themselves has yet to port to anything).
Re: "I Built 1Retro So We Would Stop Losing Save Files" - This Cloud Sync For Retro Players Could Be A Game-Changer
The save files I care about are the ones that have already died. The ones on my real cartridges whose batteries died so many years ago and took the saves with them.
Re: "I Feel Very Fortunate" - Castlevania's Kinuyo Yamashita Celebrates 40 Years Of The Vampire-Slaying Classic
@JackGYarwood I think there might have been one MSX game before it, but Akumajou Dracula on the Famicom Disk System was one of the first Konami games to use the "bacon strips" logo that is no doubt associated with some of the company's finest creations.
Re: Freight News! We Now Have Our First-Ever Footage Of Railroad Tycoon's Lost SNES/Super Famicom Port
@JackGYarwood Well, given the mention of the defunct (Japanese) IGS, who I'm quite sure is not related to the Taiwanese company (as they have completely different meanings for the acronyms), I'm not too surprised. Japanese IGS couldn't have been around for too much longer than 1993. Mega Drive platformer Dahna: Megami Tanjou was probably the highlight of their output, but they also made the Famicom Mario-like platformer Armadillo (noted for being bootlegged as a Mario game) and the SNES port of the DOS Rocketeer game.
Re: SNES RPGs Lufia & Lufia II Are Headed to Modern Platforms In 2027
The million dollar question: are they going to fix the major bugs with the USA version or NTSC-patch the PAL version?
I have long suspected that to be a possible reason the game was never released on Virtual Console.
The game is playable, yes, and many of us pushed through it on original hardware in 1996 but I can only imagine a good deal of gamers not familiar with the original hardware experience or its reputation might think its corrupt.
Re: No Ladders Necessary: Famicom Crazy Climber Joins Hamster's Console Archives
My first time playing Crazy Climber as a kid was Bart's Nightmare for the SNES, long before I learned about Crazy Climber.
Re: Nihon Falcom PC Engine CD-ROM² RPGs 'Dragon Slayer: The Legend Of Heroes I & II' Coming To PC & Consoles Next Year
One of the only RPGs to be released on all three 16-bit era consoles (though only one of the games on one console got released in English).
In America, that distinction only went to Ys III (though in Japan it additionally got a Famicom version, so that was FOUR console platforms at the same time).
Re: 'Dragon Quest' And 'Shining' Legend Kan Naito Is Creating A Famicom RPG With Characters "Left Behind" By The Late Yoshitaka Tamaki
@AzzurraIrisLeaMonde My guess is that the Japanese developers didn't know what the English words meant together. "Landstalker, but you're a lady? Ladystalker, perfect nothing wrong with that."
It also featured a cook character named Cocks.
Re: Aero The Acro-Bat, Kamikaze Squirrel, And The Absurd Feudal Bros. Return For Physical Sunsoft Compilation
Maybe I didn't play far enough but Deaa Tonosama seemed okay, like a Far East Pocky & Rocky.
I do find it funny that even the EGM preview back in the day showed what we would later find out is a nice-looking copy-protection screen, when emulators would inconsistently be able to run the game or trap into that lock screen (I believe if it booted to the Sunsoft logo, it passed the check).