Comments 1,134

Re: The Last Officially Released Sega Dreamcast Game Is Coming To Steam Next Year

KingMike

Dreamcast had games released after the console discontinuation, I hear in part because it was so easy to make unauthorized discs (though at the expense of being incompatible with later consoles, I understand) that it's hard to tell what's "official" but I suppose if, regarding the original, the boxart does use the proper Dreamcast branding, then it is likely an official (Sega-approved) release.

Re: 'Taito Milestones 4' Announced With A Lineup That Includes Arkanoid, Syvalion, & Cameltry

KingMike

@JackGYarwood Those are very limited explanations of two of the games exclusive to this collection (so far).

In Syvalion, you ARE the snake-dragon and your method of attack is to breath fire on enemies while navigating through the mazes (which is about as difficult as you'd imagine). It has a very unique soundtrack.
I swear I saw a cabinet ONCE as a child (you don't forget a game that looks like that) but I'm told the actual cabinet in the west was so elusive that the only USA and "World" ROMs in MAME are ripped from a compilation released on PS2 rather than dumped from an actual board. Infamously the English version of the SNES port (reportedly only sold in Spain) is only slightly less elusive.

Cameltry is a game where you navigate a ball through a maze, by rotating the maze itself. Naturally there are lots of hazards to steer around, including trap blocks that will drain your precious timer. This game also got a SNES port which was titled On The Ball in North America. I feel like it might've gotten a PAL release with the original title intact. But I'm not certain at all.
I can remember the first time I saw the game was running on a demo console at Software Etc. back in the day, and it looked like a cool game but I didn't play it until emulation.

With Arkanoid, I wonder if they'll make a spinner controller for it, as I don't think one existed for Switch. I know it is often considered necessary to play this game well, enough that Taito originally made an optional one for Arkanoid DS in Japan (though left unavailable with the North American release since Square-Enix published the game as a budget title).

Re: Review: Polymega Collection Vol. 6 - Heavy Barrel - A Double-Shot Of Run-And-Gun Brilliance

KingMike

@Damo Sounds like one big problem with Heavy Barrel: it's a rotary joystick game. Meaning the joystick is meant to be twisted as well as pushed. That usually is not emulated well.
(so was Midnight Resistance. I know the Genesis port had to come up with a different control scheme to compensate.)
I have heard the SNK 40th Anniversary collection went to the extent of modifying Ikari Warriors into a twin-stick game but that is an unusual effort. I had downloaded the PSP Minis version of Time Soldiers and that one used the L and R buttons to rotate the player which sounds a bit more like what emulation developers would come up with but it's definitely rather slow in practice.

Re: "We Believe This Is The Right Step" - Unofficial FPGA Sega Neptune Gets Pushed Into 2026

KingMike

@Damo I suppose the Neptune is more famous as EGM's April Fools 2000 prank. They set up a fake website claiming to have some warehouse stock of the console for sale, but when one tried to complete the purchase of a unit, they would be told of the prank.
It was against a couple other seeming contenders for their annual AFD joke, the Game Boy-powered sewing machine and the announcement that Conker had become a foul-mouthed game.

Re: This One-Of-A-Kind Sonic Arcade Machine Could Fetch Over $50,000 At Auction

KingMike

@hste But is it emulated properly? From what I've heard, analog controls in MAME have always been a nightmare so having a working machine somewhere the public can play it is better than not existing.

Though the attitude you have used to express your points doesn't give me confidence you are particularly concerned about SegaSonic the Hedgehog being properly functional in hardware or emulation.

Re: "The Most Courageous Thing I Ever Did In My Career" - EA's Founder On Taking On Sega And Winning

KingMike

"That had a lot to do with our ability to deliver half of the good games that were made available for the Sega in the next couple of years to essentially end up with half the market,"

Did he just say that his company made as many good games as the rest of the publishers combined?

Even if EA did publish over 50 games on the Genesis, out of over 700 licensed games total (internationally), that's still a rather arrogant response.
There's still some questionable choices in EA's library. (and possibly the weaker of the two Marble Madness ports to the hardware)

Re: "It Would Have Been A Huge Success" - The Pitch Behind The Sega Handheld That Might Have Rivalled The Game Boy

KingMike

@SegaAges I've seen some argument that the late '90s Game Boy development appetite had a part to do with Pokemon.
It could be argued that was one killer app to push enough hardware sales even another console hardware generation had begun.

@Zoinkity I've thought about that in recent years. The one US Gear Gear ad that compared Sonic to Tetris (thought it might be the most of the below-the-belt advertising SoA produced)... I have to wonder if mentioning Tetris was ultimately against Sega. (I know, Sonic was a much more "hip" game which is what they wanted to promote but Tetris undoubtedly has more longevity. Even when I tired Columns, which of course, was a game Sega bought and tried to push as a direct competition, it just couldn't hold me for very long. Puyo Puyo though, might've been a better competitor.)

Re: Interview: "We Were Fighting Nintendo Clones Backed By Big Companies" - How A Small Toy Company Helped Sega Conquer Brazil

KingMike

@juliobrand I thought I had heard of a Brazilian Portuguese localization of A Link to the Past for SNES. Was that just a packaging variant then?
I do recall hearing of it when emulation developer byuu/Near once had a full collection of licensed North and South American-region SNES games. I thought it was mentioned alongside the French Canadian version of the game.
I do remember hearing the legitimate versions of the USA region variants of both SNES ISS games are extremely rare (as it believed they did not actually release in the USA).

Re: N64 Cult Classic Body Harvest Is Now Available On Polymega

KingMike

@The_Nintendo_Expat I remember reading about that a few years ago. One of the most development hell games there was.
At one point, Nintendo was going to publish it, but both the Japanese and American branches each pushed conflicting demands on the developer. Sounds like they should've talked to each other before pushing the developer.

I wonder if that's why they ended up making the GTA franchise.

Re: Interview: "We Were Fighting Nintendo Clones Backed By Big Companies" - How A Small Toy Company Helped Sega Conquer Brazil

KingMike

@juliobrand Maybe the irony is not lost. One meme that has spread on the Internet is Ronaldino Soccer 64, which I understand was a bootleg Portuguese localization of International Superstar Soccer 64 because Konami didn't deem it worth effort to localize it officially. I heard the game was officially sold there but only identical to the USA English version.

Re: "It Would Have Been A Huge Success" - The Pitch Behind The Sega Handheld That Might Have Rivalled The Game Boy

KingMike

@missingno_fgc I was surprised when I learned the 6502 exists because of the Motorola 6800 (yes, hundred, not thousand).
Some Motorola engineers felt there was demand for a lower-cost version but the execs said no. So they left Motorola to form their own company to sell the 6500. That and update 6501 before Motorola sued them and they had to revise it into the legally-distinct 6502.

Re: "We Were Fighting Nintendo Clones Backed By Big Companies" - How A Small Toy Company Helped Sega Conquer Brazil

KingMike

@slider1983 The only one I know that has gotten attention is Battletoads in Battlemaniacs. I've heard it has signs of being unfinished, also the fact that it's in English signifies maybe a EU port that was canceled.
I've heard Brazil did get a fixed Rainbow Islands. I heard it has a bug that happens when you play the game without a SMS boot ROM (such as on a Genesis), the game just crashes if you get the complete ending. Though it's uncertain if that was a Tectoy fix or just a revision that didn't get printed in the EU.

Re: Random: Did You Spot This NES-Related Blunder In Stranger Things Season 5?

KingMike

@sdelfin Despite how many ports Ghouls 'n Ghosts got, not a single one was for a Nintendo console until the Genesis version came to Wii VC in 2007. Capcom Arcade Stadium on Switch marks only the second appearance of the middle game on Nintendo hardware despite the other two games in the initial trilogy being famous for being on Nintendo hardware.

Though I have heard the GBA port of Super Ghouls 'n Ghosts did have a stage or two or Ghouls 'n Ghosts as unlockable content.

Re: Anniversary: Sin & Punishment, Treasure's Acclaimed N64 Rail Shooter, Is Now 25 Years Old

KingMike

@RossoftheRobots On an American N64? You have to cut or file down plastic bumps in the corner of the cartridge slot (that was Nintendo's region lock to prevent Japanese cartridges from fitting in a US console).
Running NTSC-region carts on a PAL console will be a more technical modification (it would be true for the opposite direction, though there was literally only about three PAL-exclusives).

Re: Review: Neo Geo Arcade 3 (Evercade) - Includes Some Of The System's Best Games

KingMike

@RossoftheRobots I've been told it's one of the few NeoGeo games to get a dedicated cabinet.
At the least, said cabinet got a rather memorably silly magazine ad, with a bunch of nerds bowing to the machine "We are not worthy!"
At least I've heard that cabinet got released, not just an ad prop.

(Well, the Irritating Maze was also a dedicated cabinet, but that was an exception to SNK's rule that a NG must be playable with a horizontal monitor, joystick and four buttons.)

Re: 'Final Fantasy Mystic Quest' Just Got A New Playable Demo For Your Sega Mega Drive / Genesis

KingMike

@h3s I think just that, Lufia II and Breath of Fire II.
As to turn-based RPGs, I easily forget about the dungeon crawler Might & Magic II. The only one I think that was PAL-exclusive (I've read Japan got a completely different port by a different developer and North America didn't get the game at all on Nintendo hardware. We got its predecessor on NES and its sequel on SNES.)

Re: 'Final Fantasy Mystic Quest' Just Got A New Playable Demo For Your Sega Mega Drive / Genesis

KingMike

@Azuris One issue that became much more apparent on the Wii VC is that the game had one significant bug. When a new team member joins up, their magic/status resistances won't be updated until the save file is refreshed (the status screen will show the intended effects, but they won't actually apply in battle until a reboot). You probably wouldn't notice since you'd maybe reset the console often enough on real hardware, but it becomes apparent on the Wii since it runs as if you never turned it off (you'd have to click the Reset button on the Wii Home button menu after making an in-game save if you want to play the game as it was meant).
The low-Level guide on GameFAQs I read recommended exploiting that bug, so I guess it was known a lot longer than I did.

Re: 'Final Fantasy Mystic Quest' Just Got A New Playable Demo For Your Sega Mega Drive / Genesis

KingMike

@The_Nintendo_Pedant I do remember some years ago someone made their own HD remake of Mystic Quest and then dared to sell it on Steam.
The Square-Enix police (for once) rightfully shut it down but then the seller put it back up just with a different title.

I do enjoy MQ and even after I had already played FF4. Sometimes I want a RPG that is dumb, short and simple. I think even Nintendo Power praised its brevity when re-reviewing it briefly some years after release.

Re: Cancelled Splatterhouse RPG 'Splatter World' Has Been Dumped And Released Into The Wild

KingMike

@Damo "an obscure Namco mapper" That was par for Namco, there's multiple "mappers" which were used only by a single game.
There's entire articles on NESDev just to sort out the cluster**** that is Namco's Famicom mappers. (different chips, some have extra RAM, some have expanded sound, etc.)
I suppose the only thing separating this from emulating Namco's released games is the lack of a physical cartridge to crack open and study.

Konami's mappers are probably equally of a mess though Konami was more known for swapping address lines around to make things harder for pirates to crack (and sometimes harder for their own programmers, such as how I heard Ganbare Goemon Gaiden treats you to a game crash where an ending should've been because some poor programmer surely got a little confused themselves. There seems to be a Rev 1 which has a functional ending but I don't know how commonly that was compared to the broken Rev 0.)

Re: ZSNES Creator Explains How He Achieved 'Rollback' Netcode On Dial-Up Connections In 1997

KingMike

When I first used ZSNES in the very late '90s, I was still on our family 486 PC.
The only way to get full speed on that was to disable sound and maximum frameskip.
On ZSNES, disabling sound would disable the sound CPU emulation entirely, and very notably a lot of SNES games don't like that and will freeze up. I remember SNES9x though would still emulate the sound even when disabled, so games would run but the emulator would be slower.

ZSNES was great in its time but it unfortunately achieved the same effect as Nesticle in that it got so popular that people continued to use it and praise it as a perfectly fine working emulator even after newer emulators has surpassed it in critical accuracy improvements.

Re: Random: 27 Years Later, A Secret Code For Saturn's Castlevania: Symphony Of The Night Has "Broken" Speedruns

KingMike

And the Famicom RPG Metal Max allows you to jump to the ending at any point after only a couple minutes into the game.
(basically, your daddy calls you an idiot for your monster-hunting aspirations and kicks you out of the house in the opening cutscene, but you can anytime go crawling back to daddy and tell him you'll get "a real job" or whatever and it ends the game. Something along that line.)

Obviously the "win" condition would need to be redefined per game by speedrunners.