Comments 1,366

Re: This Cool Project Allows You To Emulate Old LCD Games, Including A Possible Nintendo First

KingMike

MAME has emulated them for quite some time.
The thing is, I'm told the process to dumping an LCD game is destructive. (as you have not just ROMs or whatever is in the device, but also the screen artwork and such)
So I've been told by a streamer who said they'd love to play the Beavis & Butthead Tiger LCD game but it's an extremely expensive collectable, which would obviously deter preservationists if they have to buy an expensive game in order to carefully break it.

Re: "Not Everyone Was Brimming With Confidence" - Nintendo Legend Chip Tanaka Reflects On The Famicom's Uncertain Launch, 43 Years Later

KingMike

@romanista I think Arm Wrestling is the last arcade-original game Nintendo made, in 1985. Though they distributed the original R-Type in 1987, so they hadn't completely left the business.
Indeed they did sell the NES-based PlayChoice-10 and VS. machines through the '80s (with PlayChoice-10 still getting "new" games through at least 1990).

Re: A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"

KingMike

I know Kenji Ino was shocked when he learned someone uploaded his canceled (and never officially announced) Superman Famicom game to the Internet (initially found as its license-removed version Sunman) and that was probably the most "normal" video game he made, I'd guess.
Time Zone and Panic Restaurant were only a little strange, and then he went off from there.

Re: "This Whole Thing Has Just Been A Slap To My Face" - Dreamcast RPG Tricolore Crise Just Got An AI Fan Patch, & People Aren't Happy

KingMike

@metaphysician I don't know what you are talking about because I don't know where you got the idea that was my message.
You said "Suggests you feel entitled that other people act in support of your pursuit of acclaim, rather than for their own entirely-legitimate ends."
Where did I say anything in support that? I think you're trying to force an argument here be telling me I said something I didn't. I want to know where I said I had a "pursuit of acclaim". Was it because I said I'm not fixing a robot's translation? Because I'm not. There's no point to when if I knew how to fix it, it would make as much sense to just write it myself. If you are taking that as a "pursuit of acclaim", then you are putting words in my mouth.

Re: I Turned My GBA Into A Switch To Better Enjoy Its Unsung Japanese Gems

KingMike

@AlienX I looked at GBA ROM hacking once and I was immediately confused. What's up with that "ARM" and "THUMB" instruction sets? It leaves me more confused than the more straightforward CPUs of the 8/16-bit era.
I looked at PlayStation once, and that R3000 instruction set. It might be a more "simplified" set but that made the code more work to follow what it was doing, since it would sometimes have to write complex instructions to replace something simpler on 6502/Z80/68000.

Re: Taito's Dragon-Based Shooter 'Syvalion' From The Creator Of Bubble Bobble Hits Arcade Archives This Week

KingMike

I swear I saw a Syvalion cab once as a kid, though I can't recall where.
It's definitely a game you don't forgot once you see it.
Then later I learned, at least the English version, is one of the scarcest arcade machines. Even MAME didn't have it documented until someone ripped the ROMs from the PS2 compilation.

Though being scarce in English also applies to the SNES version. I've heard that and Whirlo are among the rarest PAL games, reportedly the localizations were only released in Spain.
Aside from that I've heard the piracy rate was a bit higher there, it does sound odd to localize games to English and then only released them there, and I could understand those factors making them rare.

Re: "This Whole Thing Has Just Been A Slap To My Face" - Dreamcast RPG Tricolore Crise Just Got An AI Fan Patch, & People Aren't Happy

KingMike

I'm a human, I'm not fixing a robot's translation.

@Thad People interested in making translations should work on what they want to work on. Working on something just because "it hasn't already been done" isn't going to result in a good translation if their heart's not in it. Being expected to make something they don't care about and make it good is what paid developers are expected.

Re: 'Super Bomberman Collection' Is Adding Yet Another Japan-Exclusive Bomberman Entry

KingMike

@JackGYarwood Panic Bomber W actually uses a SA-1 enhancement chip in the cartridge and the reason I can think of why it might need it is is because it is one of, if not the only, SNES puzzle game to have four player capability with computer opponents. I assume the hardware boost was needed for the AI, which was pretty taxing on 16-bit hardware. (****, even the GameCube Nintendo Puzzle Collection apparently struggles managing multiple CPU opponents in Panel de Pon).
Super Tetris 3 does have a four-player capability but it seems you need human competition to play that one.

Panic Bomber was also on NeoGeo and Virtual Boy. The latter probably more famous for its Angry Video Game Nerd review ("Why is this is on Virtual Boy?! It should be on Game Boy!")

Re: Edia's Next Collection Brings Together Three Super Famicom Titles From The Publisher Yanoman

KingMike

@JackGYarwood EGM reported back in the day that Max Entertainment had relations with Climax (aka Sonic! Software Planning and then Camelot).
So FEDA very much felt like a Shining Force for Super Famicom.
Except I'm told this game has a morality mechanic. So reportedly to receive the titular notation you have to avoid the RPG instinct to murder for EXP as much as possible.

Re: "I Felt Like I Was Ascending To Heaven" - How A Final Fantasy Composer Has Enriched 'Veritas Tales: Witch of The Dark Castle'

KingMike

@-wc- Among those games was Sword Maniac. Until Activision decided to it was better to have, whoever Psychosonik was, replace it, whatever was in X-Kaliber 2097 for the SNES.

I bought a cart of the former years ago to add to my backlog, at longer wait and more expense than the latter, but I expect it a better experience when I do get to it.

Re: Hands On: I Was Already Excited About Truxton Extreme, But Playing It On A Next-Gen Cinema Screen Is Something Else

KingMike

@OorWullie Nostalgia Nerd recently posted a video about the Lynx. He remarked that British filmwatchers who went to watch Batman Returns in theaters in July 1992 where left to watch 15 minutes of footage of the Lynx game. That's 160x104 (I think) pixels blow up. "Each pixel the size of a human head" or something, he said.
I do remember my local theater in the late 2000/early 2001 running the Majora's Mask TV commercial among the movie trailers and that already blurred N64 footage (meant to be seen on home TVs, CRTs at that. I think hi-def TVs were on the market but not yet affordable to most people.), not looking good expanded to a theater screen.

Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld

KingMike

@-wc- I download that Contra game on the Switch. I got tired out from the tutorial. (Rogue something?)
I'm the feeling that when a Contra game needs a tutorial and it seems to use almost all the buttons on the Switch controller, they overthought it.
But if they absolutely must put tons of features in a game, I do think it would be better to take the Nintendo approach and roll them out a bit at a time. Let us play the game a bit and enjoy what we learned before throwing more info at us!

Re: Random: Evercade Pokes Fun At Sony Killing Physical Media On PlayStation

KingMike

@PinballAficionado I can only imagine it is a very small percentage.
I have an entire bookcase of (packaged) DVDs that I made personal backups of. Only a handful of discs from the entire case came up unreadable.
As to discs bending and warping, I can only wonder if they have been stored carefully?
I haven't seen a single one. Oddly enough, those bad DVDs I mentioned like just fine on the surface. I've had a number of smudged-up DVDs that still read fine.

Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld

KingMike

I think the thing that really stopped them was Sony just giving up quickly when it didn't hit right away on launch, with some execs even saying like "mobile is the future anyways".
I know when PSP launched it was criticized for UMD Movies, but they turned it around and let it became more credible as a game machine.

The PSP used the proprietary memory card that Sony already had. Memory Stick, remember that?
The fact that Sony felt it needed not just a memory card proprietary to their brand, but to this one out of their many electronic devices, and charge five times for it. (I can remember, they wanted $99 for the 32GB Vita card, while I remember buying a few 32GB Sony-branded SD cards for $20 apiece then, Target retail price in its lifespan.)

Re: Nintendo On Drugs, No TV Until '76 And Rampant Piracy - How South Africa's Crazy Video Game History Shaped Me As A Gamer

KingMike

For some reason I am remembering one of the letters to GamePro back in the day, had a reader with a bunch of random questions, must've been a reader from South Africa, and one of them they asked was like "Why was Final Fantasy VII released here on December 27th?", and the editors responded like "Because the 26th was too soon."
Given this story, now it sounds like complaining about getting a game (I'm guessing officially) three months after the US seems like a very small question to ask.

Re: Konami Is Suing To Find The Identity Of The Metal Gear Solid 2 Source Code Leaker

KingMike

@KainXavier Whether or not Konami is losing anything financial, the court wouldn't be able to just tell them to get out. Konami would at least be entitled to something on copyright violation, if they could actually find and bring the individual to court.
But, it's 4Chan. I've only heard a number about that service. I've heard it's about the darkest side of the Internet you can find.

Re: "The Magazine About Atari, Made On An Atari" - Atari Legacy Launches This Month

KingMike

@Damo Once as a kid with a lot of SNES games bought loose at FuncoLand, I had considered the idea of writing my own game instruction manuals in the form of videos I'd record into my VCR while "typing" them up in Mario Paint (using its stamp feature).
A real terrible idea that is a good thing I quickly abandoned. I mean, theoretically one probably could make a SNES video newsletter recorded in MP on VCR (there's probably an audio jack device you could use to splice in narration audio into the mix).

Re: Review: Neo Geo Arcade 4 (Evercade) - The Hits Just Keep On Coming

KingMike

Though on that note I don't recall if getting bonus raises the "rank" (what serious arcade players call it when the difficulty becomes more agitated as it decides you're playing well) but I recall I've been told collecting the Lucky Panels raises it, so you wouldn't want to unless you're a skilled player playing for high score more than completion.

Re: Review: EverDrive GBA Pro - Praise The Sun!

KingMike

"you can also run Game Boy, Game Boy and NES games using emulators – another neat bonus."
I assume that meant "Game Boy, Game Boy Color..." but it's too bad if it couldn't use the GBA/SP/Player's built-in hardware BC to support those first two. (I know it's physically separate.)

Re: "This Is Why Preservation Matters" - 14 Years Of RPG Maker Community Content Is About To Be Erased

KingMike

I remember in the early days of emulation there were sites set up to share Super Famicom RPG Maker 2 games (by sharing save files). The fact that the first SFC RPGM wasn't properly emulated for several years made it an allure to me even though the second game was undoubtedly better.
I spent a number of hours in high school working on my own RPGM2 game even though it went absolutely nowhere.
Though people were playing the incomplete translation patch made by the same group who fan-translated RPG Maker 95 (for Windows 95, released in 1997) before famously ASCII (Enterbrain!) caught them and, because they took credit/responsibility for the warez distribution of the PC game, shut them down. Yet that game as well as the 2000 and 2003 PC editions no doubt gained quite a community of English speakers even though those versions wouldn't see legal English distribution for more than another decade (where I recall at least the latter two were put up on Steam).

Re: Enix's SNES Action RPG 'Soul Blazer' Just Got A Fanmade Relocalisation

KingMike

@Thad Though I do find it hilarious that they completely mistranslated a location name only like five minutes into the game. So it's not out of the question something got botched in this game.
Even when eighth grader me first played the game, I was thoroughly confused like "the Underground Castle looks neither underground nor a castle". Looking at the Japanese text, "mining site" or something fancier would've been more accurate.