Comments 1,117

Re: Anniversary: Sin & Punishment, Treasure's Acclaimed N64 Rail Shooter, Is Now 25 Years Old

KingMike

@RossoftheRobots On an American N64? You have to cut or file down plastic bumps in the corner of the cartridge slot (that was Nintendo's region lock to prevent Japanese cartridges from fitting in a US console).
Running NTSC-region carts on a PAL console will be a more technical modification (it would be true for the opposite direction, though there was literally only about three PAL-exclusives).

Re: Review: Neo Geo Arcade 3 (Evercade) - Includes Some Of The System's Best Games

KingMike

@RossoftheRobots I've been told it's one of the few NeoGeo games to get a dedicated cabinet.
At the least, said cabinet got a rather memorably silly magazine ad, with a bunch of nerds bowing to the machine "We are not worthy!"
At least I've heard that cabinet got released, not just an ad prop.

(Well, the Irritating Maze was also a dedicated cabinet, but that was an exception to SNK's rule that a NG must be playable with a horizontal monitor, joystick and four buttons.)

Re: 'Final Fantasy Mystic Quest' Just Got A New Playable Demo For Your Sega Mega Drive / Genesis

KingMike

@h3s I think just that, Lufia II and Breath of Fire II.
As to turn-based RPGs, I easily forget about the dungeon crawler Might & Magic II. The only one I think that was PAL-exclusive (I've read Japan got a completely different port by a different developer and North America didn't get the game at all on Nintendo hardware. We got its predecessor on NES and its sequel on SNES.)

Re: 'Final Fantasy Mystic Quest' Just Got A New Playable Demo For Your Sega Mega Drive / Genesis

KingMike

@Azuris One issue that became much more apparent on the Wii VC is that the game had one significant bug. When a new team member joins up, their magic/status resistances won't be updated until the save file is refreshed (the status screen will show the intended effects, but they won't actually apply in battle until a reboot). You probably wouldn't notice since you'd maybe reset the console often enough on real hardware, but it becomes apparent on the Wii since it runs as if you never turned it off (you'd have to click the Reset button on the Wii Home button menu after making an in-game save if you want to play the game as it was meant).
The low-Level guide on GameFAQs I read recommended exploiting that bug, so I guess it was known a lot longer than I did.

Re: 'Final Fantasy Mystic Quest' Just Got A New Playable Demo For Your Sega Mega Drive / Genesis

KingMike

@The_Nintendo_Pedant I do remember some years ago someone made their own HD remake of Mystic Quest and then dared to sell it on Steam.
The Square-Enix police (for once) rightfully shut it down but then the seller put it back up just with a different title.

I do enjoy MQ and even after I had already played FF4. Sometimes I want a RPG that is dumb, short and simple. I think even Nintendo Power praised its brevity when re-reviewing it briefly some years after release.

Re: Cancelled Splatterhouse RPG 'Splatter World' Has Been Dumped And Released Into The Wild

KingMike

@Damo "an obscure Namco mapper" That was par for Namco, there's multiple "mappers" which were used only by a single game.
There's entire articles on NESDev just to sort out the cluster**** that is Namco's Famicom mappers. (different chips, some have extra RAM, some have expanded sound, etc.)
I suppose the only thing separating this from emulating Namco's released games is the lack of a physical cartridge to crack open and study.

Konami's mappers are probably equally of a mess though Konami was more known for swapping address lines around to make things harder for pirates to crack (and sometimes harder for their own programmers, such as how I heard Ganbare Goemon Gaiden treats you to a game crash where an ending should've been because some poor programmer surely got a little confused themselves. There seems to be a Rev 1 which has a functional ending but I don't know how commonly that was compared to the broken Rev 0.)

Re: ZSNES Creator Explains How He Achieved 'Rollback' Netcode On Dial-Up Connections In 1997

KingMike

When I first used ZSNES in the very late '90s, I was still on our family 486 PC.
The only way to get full speed on that was to disable sound and maximum frameskip.
On ZSNES, disabling sound would disable the sound CPU emulation entirely, and very notably a lot of SNES games don't like that and will freeze up. I remember SNES9x though would still emulate the sound even when disabled, so games would run but the emulator would be slower.

ZSNES was great in its time but it unfortunately achieved the same effect as Nesticle in that it got so popular that people continued to use it and praise it as a perfectly fine working emulator even after newer emulators has surpassed it in critical accuracy improvements.

Re: Random: 27 Years Later, A Secret Code For Saturn's Castlevania: Symphony Of The Night Has "Broken" Speedruns

KingMike

And the Famicom RPG Metal Max allows you to jump to the ending at any point after only a couple minutes into the game.
(basically, your daddy calls you an idiot for your monster-hunting aspirations and kicks you out of the house in the opening cutscene, but you can anytime go crawling back to daddy and tell him you'll get "a real job" or whatever and it ends the game. Something along that line.)

Obviously the "win" condition would need to be redefined per game by speedrunners.

Re: "We Brought The Rivalry To An End" - Atari Reveals The Intellivision Sprint

KingMike

I remember the RetroPals tried to stream BEE SEVENTEEN BOMMMBER! with original hardware and they struggled to get even one of the voice expansion modules to function properly (I recall they had a few).
Kind of a problem as after seeing the actual gameplay (from what I recall, when the AVGN created that meme, I don't think he demonstrated the actual game), the voices were a necessary thing, to my memory. Having the original device malfunction to just a few clicking sounds, to my memory, was a detriment.

Re: Interview: "We Can't Say Anything About It Being A Video Game Console" - Meet The Sales Genius Who Helped Launch The NES

KingMike

Those European boxarts that were like "This Game Pak cannot be used with the Mattel or NES versions of the Nintendo Entertainment System." So I can't use this Nintendo Entertainment System game with my Nintendo Entertainment system version of the Nintendo Entertainment System? Then what can I use it for. Is that I would imagine I'd be thinking if I had lived in those countries.

Re: Nintendo's Ex-Vice President Of Sales Bruce Lowry Reveals The NES Game They "Couldn't Give Away"

KingMike

Nintendo 500 I believe was going to be the localized title for F1 Race, the only first-party game available in the launch era to be withheld from international release without obvious reason.

Popeye's English was the only other released educational game in Japan, and I guess it wasn't something they could spin as something suitable for the US market. American children weren't being taught Japanese, so it couldn't work in the opposite direction, and $25 (judging by the price of the other launch games) for a Hangman game probably would've been asking much.
Nintendo also had a Donkey Kong Music game that was announced in Japan but never released anywhere.

Re: It Was "Helpful" That Nintendo Killed The SNES PlayStation - Otherwise Sony Would Have Been "Stuck", Says Shuhei Yoshida

KingMike

@NintendoWife There had to be some kind of mutual agreement. From what I understand, legally you can't just leave a business partner "at the alter", as some put it, without the risk of being sued for contract breach.
Unless Sony had some consent to back out of the deal, if Nintendo's lawyers didn't do their work before signing the contract, they'd have to live with the consequences.

Re: It Was "Helpful" That Nintendo Killed The SNES PlayStation - Otherwise Sony Would Have Been "Stuck", Says Shuhei Yoshida

KingMike

@bring_on_branstons Well, there were a whole lot of "next generation" consoles coming or already out (3DO, Jaguar, PS, Saturn, N64 and even obscurities like the Pippin).
Naturally a lot were going to flop, and it was hard to predict at the time that the company that put out games like Last Action Hero and Sega CD Wheel of Fortune as going to be not just one of the survivors of that console onslaught but the next industry leader.
I guess it was that desire to kick Nintendo down that drove them forward from their previous lineup with Nintendo being the dominant hardware in Japan in the 16-bit era and a strong competitor in the US (regardless of who was on top of the SNES and Genesis war, it was still close enough that either would've been great to own), I've heard it was much less so in other regions.

Re: Another Game Boy Classic Is Getting The 'DX' Colourisation Treatment

KingMike

@Babybahamut Oh, I've seen what happens. It's pretty tough as you have to essentially "no-miss" the game to have that many. But I'll leave it as a surprise to you if you want.

I know many years ago Famicom bootleg coders Hummer Team made a Famicom port of this game that, while missing a few things, was quite well-done, at least by bootleg game standards.

Though I do wonder if this will go to the extent of restoring the passwords and unlimited continues of the Japanese version. Unlike other Konami games (and especially what I've heard of the sequel), I don't think they messed with the game too much for the English version beyond those changes (though child me would've been upset to know those).

Re: "What Was Psygnosis Doing On The N64? Traitors!" - Ex-Sony Staff On WipEout Coming To Nintendo

KingMike

@Sindayl Unfortunately, when Sony was a third-party in the 16-bit era, Sony largely published games using IP from its film/TV corporate siblings rather than creating its own identity. Sega turned down the chance to be a PlayStation partner (after Nintendo more famously rejected them) because of that lackluster resume.
(Sony published a lot of jank of the Famicom as well before that, but perhaps it was at least more interesting jank.)