@Coalescence One of the earlier videos I remember watching on the Internet was a clip of a professional baseball game in like 2007 or so that asked for a fan vote for the music and Never Gonna Give You Up won.
I've only watched a bit of a gameplay video some years and it didn't look the worst game I've ever seen (something you can usually say about Disney's publishing standards). Though the reason I even looked it up was after years of what that game perpetually sitting on the bargain shelf at Best Buy during the prime DS years was. I'm too old to have watched those Disney Channel sitcoms (in my day, Disney Channel was one of those premium channels you had to pay an extra subscription for) but that guy on the cover (who I presume is Corey) just staring back at me every time I went to the store.
The same store that wanted 600,000 yen for a Rockman 4 Famicom cart (only eight copies made, given to the eight people who created the Robot Masters) and even Arino was told "no, it's not really for sale".
Though I've been told even a standard copy of Vampire Killer for the Mega Drive is a scarcity these days. (not like the western releases. Especially the US version, it's a pricey game despite that quite a number of copies were made.)
Was it this game or another Super Robot game on N64 that was supposedly one of the worst critically-reviewed game on the console? Though against Superman, or I recall one of the Power Rangers games got rated in a UK magazine with a negative (lower than zero) score?
So was that a country where they were introduced to Sega as "see-ga"?
I know really old AU/NZ marketing (like SC-3000-era from John Sands) pronounced it "see-ga" and Australian streamer Macaw45 still pronounces them that way.
(I just find it converse to some early '90s UK Sega promo I recall seeing which went to the effort to stress it's "say-ga")
Though being American, I definitely grew up in the '90s with the (someone or something always shouting) "SEGA!!!" marketing.
@sportymariosonicmixx It might take more than three years for the batteries to leak. But I did make a couple videos casually playing a couple Tiger LCD Sonic games (I can't believe those are already coming close to a couple decades old) I had since I was a child and those still had the AA batteries left in for over a decade at that point (maybe closer to 15 years at that point) and I definitely had to clean battery crust out of those before filming. Even in more recent years, I've thrown out some batteries I had bought for like my Wii remotes and old Game Boys and didn't play as much as I thought and so, yes, they did degrade. That would put in more in the 5+ year range, just three years isn't really that much of a longevity indicator.
@MSaturn Shrinkwrap eventually sticks, especially to cardboard. Also, stickers placed directly on cardboard will eventually become unremoveable without damage. So the "sealed" copy eventually becomes arguably worse than an opened copy.
@NintendoWife Oh, that's been going on as long as grading has. When I first saw graded games go on sale, I remember seeing an eBay listing asking $200 for a graded sealed Super Mario Galaxy 2, and at that time thinking "but I could just go to Best Buy and buy a sealed copy for $50".
Oh I know about exploded batteries. I can remember 15 years ago when I was at my height of retro game collecting (when they were much more affordable). I can remember seeing a couple complete in box copies of Bandai's 1989 Famicom light gun game Space Shadow, complete with the machine-gun style gun itself. One was even complete with the crusty and leaked C batteries from 1989 intact. No, if I had been paying the price for that game, I'd have rather had the copy that left those out.
But does it have EMERADUDODORAGON!!? (the Japanese guy screaming the title on the SFC version)
@infostormerdotcom I'm not sure if the PCE-CD version is affected, but I have heard the original computer versions were a pretty challenging game. I just know the SFC version is really busted, making it one of the easiest RPGs I've ever played. Good though. I've heard the SFC version was extra-busted if you got all the casino prizes, which was something I've heard was also an exclusive to that version.
@Porco I have a library of (original purchased) PS2 games I may not get the time to fully appreciate. Among my previous generations. It was with PS3, I had to say "after this generation, I'm out buying new PS and Xbox" (since it felt like they were still going the processing war Nintendo warned about after the GameCube) and stuck with Nintendo for its gimmicks but even then I might still be out after my Switch 1.
I'm old enough to feel shocked once it hit college graduates could have grown up with the PS2 as their first console. Now the 3DS is old enough high school graduates could claim that. Though I've already seen "Pokemon Black and White 2 was my childhood game." online before to mentally prepare me for that.
I got walled on Pushmo and didn't go back to finish it. I enjoyed it, though. Downloaded Crashmo. Unfortunately I didn't get the other games before the shops closed.
@sdelfin I remember the clearance shelf once running a "6 for $30" sale. I hope I'm not remember wrong that Dewey's Adventure on the Wii was the only game of interest, but that (many copies of) Dewey's Adventure on the Wii were nearly the only game on the shelf.
I do remember my copy of Gunstar Super Heroes being one of many sitting in the Best Buy clearance bin back in the day. A few that you'd want to be bigger names but ended up resigned there. Viewtiful Joe on GameCube as well. (though how in the world did I miss EarthBound? I was absolutely upset when I wasn't able to convince my parents to buy it at the full retail price. If I had seen it for as low prices as BB apparently had to go to move it, I'd have been overjoyed to own a complete copy.)
Super Robot Wars 30 is not the first SRW game to be officially released in English. Atlus publish two "Original Generation" games (as in, they contained only Banpresto-created characters without license) on the GBA. However, they retained the Japanese title Super Robot Taisen 1 and 2 for trademark issue reason, and they were released in North America in 2006, so that probably didn't get much attention due to the late release.
@Jellyscare "the fan translation" of Bahamut Lagoon? There's two. The famous one by Tomato, Neill Corlett and the group whose name shouldn't be mentioned. There is also another by Near (byuu). They started it at the same time as the other one and it took them about 20 years to finish it but they should still be praised for sticking to it.
@GodlessPreservation I can't imagine TT has nearly the same marketing strength as TMNT (or even Aladdin or Lion King) beyond the marketing appeal. Even the later seasons of TT on DVD seem to be scarce perhaps because WB just kind of sat on them for a few years after S1 so fans like me just gave up waiting (and also that was probably around the time streaming services hit and lowered the appetite for TV on DVD from its 2000s height). It wouldn't have been the first TV show set to be abandoned by the IP owner (some shows where only completed by a budget third-party selling full box sets that no doubt had lower quality presentation).
@rosscjr I'm fairly certain that signing up (with financial commitment) is the point of people sharing things with their Patreon followers. Even then, just because they announce it and share a trailer doesn't mean they're finished and ready to release "the file".
@ihaveallthecoins Yeah, 9 times out of 10 "rebalanced difficulty" means someone's beaten the game a thousand times in the past 38 years and decided it needs to be even more difficult than the original, to make it to THEIR standards (an even bigger problem in Pokemon, most Pokemon ROM hacks I've seen are broken as hell for that reason).
@JumpingJackson I imagine the fact that the 8- and 16-bit TT games were made by Konami is a factor. Convincing them to go deeper in the vault would probably be an effort.
I would not call the SNES laser "purple". It looks very pink or red to me.
@AllieKitsune I mean "small waves" is one possible reading of "konami", I think. But I don't think it's the intended meaning. Probably named after some founders, it usually is the case.
Having been through VGHF's hands, we can be sure they saved the game as it existed from the original programmer before any "improvements" were done by an external party.
I'm concerned as I known one unfinished game "Happy Camper" got "finished" by an unauthorized programmer and sold. I thought they said they were going to share the unaltered version but I don't know if they ever did. Though being a Color Dreams game, the quality of the original game was probably dubious but still, it is the principle.
Dreamcast had games released after the console discontinuation, I hear in part because it was so easy to make unauthorized discs (though at the expense of being incompatible with later consoles, I understand) that it's hard to tell what's "official" but I suppose if, regarding the original, the boxart does use the proper Dreamcast branding, then it is likely an official (Sega-approved) release.
@JackGYarwood Those are very limited explanations of two of the games exclusive to this collection (so far).
In Syvalion, you ARE the snake-dragon and your method of attack is to breath fire on enemies while navigating through the mazes (which is about as difficult as you'd imagine). It has a very unique soundtrack.
I swear I saw a cabinet ONCE as a child (you don't forget a game that looks like that) but I'm told the actual cabinet in the west was so elusive that the only USA and "World" ROMs in MAME are ripped from a compilation released on PS2 rather than dumped from an actual board. Infamously the English version of the SNES port (reportedly only sold in Spain) is only slightly less elusive.
Cameltry is a game where you navigate a ball through a maze, by rotating the maze itself. Naturally there are lots of hazards to steer around, including trap blocks that will drain your precious timer. This game also got a SNES port which was titled On The Ball in North America. I feel like it might've gotten a PAL release with the original title intact. But I'm not certain at all.
I can remember the first time I saw the game was running on a demo console at Software Etc. back in the day, and it looked like a cool game but I didn't play it until emulation.
With Arkanoid, I wonder if they'll make a spinner controller for it, as I don't think one existed for Switch. I know it is often considered necessary to play this game well, enough that Taito originally made an optional one for Arkanoid DS in Japan (though left unavailable with the North American release since Square-Enix published the game as a budget title).
@Damo Sounds like one big problem with Heavy Barrel: it's a rotary joystick game. Meaning the joystick is meant to be twisted as well as pushed. That usually is not emulated well.
(so was Midnight Resistance. I know the Genesis port had to come up with a different control scheme to compensate.)
I have heard the SNK 40th Anniversary collection went to the extent of modifying Ikari Warriors into a twin-stick game but that is an unusual effort. I had downloaded the PSP Minis version of Time Soldiers and that one used the L and R buttons to rotate the player which sounds a bit more like what emulation developers would come up with but it's definitely rather slow in practice.
@Damo I suppose the Neptune is more famous as EGM's April Fools 2000 prank. They set up a fake website claiming to have some warehouse stock of the console for sale, but when one tried to complete the purchase of a unit, they would be told of the prank. It was against a couple other seeming contenders for their annual AFD joke, the Game Boy-powered sewing machine and the announcement that Conker had become a foul-mouthed game.
@hste But is it emulated properly? From what I've heard, analog controls in MAME have always been a nightmare so having a working machine somewhere the public can play it is better than not existing.
Though the attitude you have used to express your points doesn't give me confidence you are particularly concerned about SegaSonic the Hedgehog being properly functional in hardware or emulation.
"That had a lot to do with our ability to deliver half of the good games that were made available for the Sega in the next couple of years to essentially end up with half the market,"
Did he just say that his company made as many good games as the rest of the publishers combined?
Even if EA did publish over 50 games on the Genesis, out of over 700 licensed games total (internationally), that's still a rather arrogant response. There's still some questionable choices in EA's library. (and possibly the weaker of the two Marble Madness ports to the hardware)
@SegaAges I've seen some argument that the late '90s Game Boy development appetite had a part to do with Pokemon. It could be argued that was one killer app to push enough hardware sales even another console hardware generation had begun.
@Zoinkity I've thought about that in recent years. The one US Gear Gear ad that compared Sonic to Tetris (thought it might be the most of the below-the-belt advertising SoA produced)... I have to wonder if mentioning Tetris was ultimately against Sega. (I know, Sonic was a much more "hip" game which is what they wanted to promote but Tetris undoubtedly has more longevity. Even when I tired Columns, which of course, was a game Sega bought and tried to push as a direct competition, it just couldn't hold me for very long. Puyo Puyo though, might've been a better competitor.)
@juliobrand I thought I had heard of a Brazilian Portuguese localization of A Link to the Past for SNES. Was that just a packaging variant then? I do recall hearing of it when emulation developer byuu/Near once had a full collection of licensed North and South American-region SNES games. I thought it was mentioned alongside the French Canadian version of the game. I do remember hearing the legitimate versions of the USA region variants of both SNES ISS games are extremely rare (as it believed they did not actually release in the USA).
@The_Nintendo_Expat I remember reading about that a few years ago. One of the most development hell games there was. At one point, Nintendo was going to publish it, but both the Japanese and American branches each pushed conflicting demands on the developer. Sounds like they should've talked to each other before pushing the developer.
I wonder if that's why they ended up making the GTA franchise.
@juliobrand Maybe the irony is not lost. One meme that has spread on the Internet is Ronaldino Soccer 64, which I understand was a bootleg Portuguese localization of International Superstar Soccer 64 because Konami didn't deem it worth effort to localize it officially. I heard the game was officially sold there but only identical to the USA English version.
@slider1983 I was thinking towards unique games, not Game Gear conversions (which I can only guess were made in the ROM hack manner. Much as what the fans had given a large push nearly two decades later to finish the job of converting the library, also of varying quality results among varying authors.)
@missingno_fgc I was surprised when I learned the 6502 exists because of the Motorola 6800 (yes, hundred, not thousand). Some Motorola engineers felt there was demand for a lower-cost version but the execs said no. So they left Motorola to form their own company to sell the 6500. That and update 6501 before Motorola sued them and they had to revise it into the legally-distinct 6502.
@slider1983 The only one I know that has gotten attention is Battletoads in Battlemaniacs. I've heard it has signs of being unfinished, also the fact that it's in English signifies maybe a EU port that was canceled. I've heard Brazil did get a fixed Rainbow Islands. I heard it has a bug that happens when you play the game without a SMS boot ROM (such as on a Genesis), the game just crashes if you get the complete ending. Though it's uncertain if that was a Tectoy fix or just a revision that didn't get printed in the EU.
@sdelfin Despite how many ports Ghouls 'n Ghosts got, not a single one was for a Nintendo console until the Genesis version came to Wii VC in 2007. Capcom Arcade Stadium on Switch marks only the second appearance of the middle game on Nintendo hardware despite the other two games in the initial trilogy being famous for being on Nintendo hardware.
Though I have heard the GBA port of Super Ghouls 'n Ghosts did have a stage or two or Ghouls 'n Ghosts as unlockable content.
@Sketcz But Capcom has been reselling old games since even the PS1 and Saturn (with the Capcom Generations series released in Japan and on the former in Europe.).
I am not familiar with Cardcaptors but I've seen one of the streamers I watch rant about the cartoon being HEAVILY cut down and edited for the English version to give it more androgynous appeal.
@smoreon My guess is that more frequent updating created a bigger draw on the battery life, remembering that through the original model of the GBA, portables still used disposable batteries. I've heard that's often why music on the GBA was often not as good as it could've been, a battery performance concern.
Comments 1,215
Re: Random: The Fact That This Terrible Nintendo DS Could Top Metacritic Is Proof That Democracy Was A Mistake
@Coalescence One of the earlier videos I remember watching on the Internet was a clip of a professional baseball game in like 2007 or so that asked for a fan vote for the music and Never Gonna Give You Up won.
Re: Random: The Fact That This Terrible Nintendo DS Could Top Metacritic Is Proof That Democracy Was A Mistake
I've only watched a bit of a gameplay video some years and it didn't look the worst game I've ever seen (something you can usually say about Disney's publishing standards).
Though the reason I even looked it up was after years of what that game perpetually sitting on the bargain shelf at Best Buy during the prime DS years was.
I'm too old to have watched those Disney Channel sitcoms (in my day, Disney Channel was one of those premium channels you had to pay an extra subscription for) but that guy on the cover (who I presume is Corey) just staring back at me every time I went to the store.
Re: "It Feels Like It's About To Turn Into An Urban Legend" - Here's Your Reminder That A Gold Version Of Castlevania: Bloodlines Exists
The same store that wanted 600,000 yen for a Rockman 4 Famicom cart (only eight copies made, given to the eight people who created the Robot Masters) and even Arino was told "no, it's not really for sale".
Though I've been told even a standard copy of Vampire Killer for the Mega Drive is a scarcity these days. (not like the western releases. Especially the US version, it's a pricey game despite that quite a number of copies were made.)
Re: Game Changer: Shining In The Darkness - My Bumpy But Brilliant Introduction To JRPGs
Sorry those Mega Drive games in the background distracted me. No way that's a real Tetris in the background.
Re: "We're Workin' On It" - Creators Of Upcoming ROM Hack 'Super Mario Bros. CD' Release An Exciting New Teaser
@JackGYarwood "(without or without its MSU-1 audio)"
Re: Decades After Its Original Release, The Japan-Exclusive 'Super Robot Wars 64' Is Finally Getting A Fan Translation
Was it this game or another Super Robot game on N64 that was supposedly one of the worst critically-reviewed game on the console?
Though against Superman, or I recall one of the Power Rangers games got rated in a UK magazine with a negative (lower than zero) score?
Re: This "Bad" Italian Movie From 1998 Gives Us A Fascinating Look At London's Defunct SegaWorld
@Sketcz According to Google Translate, "saw".
So was that a country where they were introduced to Sega as "see-ga"?
I know really old AU/NZ marketing (like SC-3000-era from John Sands) pronounced it "see-ga" and Australian streamer Macaw45 still pronounces them that way.
(I just find it converse to some early '90s UK Sega promo I recall seeing which went to the effort to stress it's "say-ga")
Though being American, I definitely grew up in the '90s with the (someone or something always shouting) "SEGA!!!" marketing.
Re: "Beyond Incredibly Dumb" - The Internet Doesn't Like People Sealing Up Graded 3DS Consoles
@sportymariosonicmixx It might take more than three years for the batteries to leak.
But I did make a couple videos casually playing a couple Tiger LCD Sonic games (I can't believe those are already coming close to a couple decades old) I had since I was a child and those still had the AA batteries left in for over a decade at that point (maybe closer to 15 years at that point) and I definitely had to clean battery crust out of those before filming.
Even in more recent years, I've thrown out some batteries I had bought for like my Wii remotes and old Game Boys and didn't play as much as I thought and so, yes, they did degrade. That would put in more in the 5+ year range, just three years isn't really that much of a longevity indicator.
Re: "Beyond Incredibly Dumb" - The Internet Doesn't Like People Sealing Up Graded 3DS Consoles
@MSaturn Shrinkwrap eventually sticks, especially to cardboard. Also, stickers placed directly on cardboard will eventually become unremoveable without damage. So the "sealed" copy eventually becomes arguably worse than an opened copy.
Re: "Beyond Incredibly Dumb" - The Internet Doesn't Like People Sealing Up Graded 3DS Consoles
@NintendoWife Oh, that's been going on as long as grading has. When I first saw graded games go on sale, I remember seeing an eBay listing asking $200 for a graded sealed Super Mario Galaxy 2, and at that time thinking "but I could just go to Best Buy and buy a sealed copy for $50".
Re: "Beyond Incredibly Dumb" - The Internet Doesn't Like People Sealing Up Graded 3DS Consoles
Oh I know about exploded batteries. I can remember 15 years ago when I was at my height of retro game collecting (when they were much more affordable).
I can remember seeing a couple complete in box copies of Bandai's 1989 Famicom light gun game Space Shadow, complete with the machine-gun style gun itself. One was even complete with the crusty and leaked C batteries from 1989 intact. No, if I had been paying the price for that game, I'd have rather had the copy that left those out.
Re: 1994 PC Engine RPG 'Emerald Dragon' Has Been Translated Into English
But does it have EMERADUDODORAGON!!? (the Japanese guy screaming the title on the SFC version)
@infostormerdotcom I'm not sure if the PCE-CD version is affected, but I have heard the original computer versions were a pretty challenging game. I just know the SFC version is really busted, making it one of the easiest RPGs I've ever played. Good though.
I've heard the SFC version was extra-busted if you got all the casino prizes, which was something I've heard was also an exclusive to that version.
Re: Prices Of Second-Hand Nintendo 3DS Consoles Spike Online
@Porco I have a library of (original purchased) PS2 games I may not get the time to fully appreciate.
Among my previous generations.
It was with PS3, I had to say "after this generation, I'm out buying new PS and Xbox" (since it felt like they were still going the processing war Nintendo warned about after the GameCube) and stuck with Nintendo for its gimmicks but even then I might still be out after my Switch 1.
Re: Prices Of Second-Hand Nintendo 3DS Consoles Spike Online
I'm old enough to feel shocked once it hit college graduates could have grown up with the PS2 as their first console.
Now the 3DS is old enough high school graduates could claim that.
Though I've already seen "Pokemon Black and White 2 was my childhood game." online before to mentally prepare me for that.
Re: "The World Needs More Games Like This" - Atari CEO's Best Game Of 2025 Proves He Has Impeccable Taste
I got walled on Pushmo and didn't go back to finish it. I enjoyed it, though.
Downloaded Crashmo.
Unfortunately I didn't get the other games before the shops closed.
Re: Best Of 2025: "I Have All The Freedom & No Power" - Astro Boy & Segagaga Director Tez Okano On His Greatest Hits & Going Indie
@sdelfin I remember the clearance shelf once running a "6 for $30" sale. I hope I'm not remember wrong that Dewey's Adventure on the Wii was the only game of interest, but that (many copies of) Dewey's Adventure on the Wii were nearly the only game on the shelf.
Re: Best Of 2025: "I Have All The Freedom & No Power" - Astro Boy & Segagaga Director Tez Okano On His Greatest Hits & Going Indie
I do remember my copy of Gunstar Super Heroes being one of many sitting in the Best Buy clearance bin back in the day.
A few that you'd want to be bigger names but ended up resigned there.
Viewtiful Joe on GameCube as well.
(though how in the world did I miss EarthBound? I was absolutely upset when I wasn't able to convince my parents to buy it at the full retail price. If I had seen it for as low prices as BB apparently had to go to move it, I'd have been overjoyed to own a complete copy.)
Re: Guide: Best Tactical RPGs
 - 20 Turn-Based Strategy Classics You Should Play
@Jellyscare Yggdra Union was released on PSP as well. In fact, that is the version I own (North Amerian).
Re: Guide: Best Tactical RPGs
 - 20 Turn-Based Strategy Classics You Should Play
Super Robot Wars 30 is not the first SRW game to be officially released in English.
Atlus publish two "Original Generation" games (as in, they contained only Banpresto-created characters without license) on the GBA. However, they retained the Japanese title Super Robot Taisen 1 and 2 for trademark issue reason, and they were released in North America in 2006, so that probably didn't get much attention due to the late release.
Re: Guide: Best Tactical RPGs
 - 20 Turn-Based Strategy Classics You Should Play
@Jellyscare "the fan translation" of Bahamut Lagoon? There's two. The famous one by Tomato, Neill Corlett and the group whose name shouldn't be mentioned.
There is also another by Near (byuu). They started it at the same time as the other one and it took them about 20 years to finish it but they should still be praised for sticking to it.
Re: This Classic Game Boy Tiny Toons Adventure Is Now Available In Colourised 'DX' Form
@GodlessPreservation I can't imagine TT has nearly the same marketing strength as TMNT (or even Aladdin or Lion King) beyond the marketing appeal.
Even the later seasons of TT on DVD seem to be scarce perhaps because WB just kind of sat on them for a few years after S1 so fans like me just gave up waiting (and also that was probably around the time streaming services hit and lowered the appetite for TV on DVD from its 2000s height). It wouldn't have been the first TV show set to be abandoned by the IP owner (some shows where only completed by a budget third-party selling full box sets that no doubt had lower quality presentation).
Re: Game Boy Title 'Ninja Gaiden Shadow' Is Getting The Unofficial DX Treatment
@rosscjr I'm fairly certain that signing up (with financial commitment) is the point of people sharing things with their Patreon followers. Even then, just because they announce it and share a trailer doesn't mean they're finished and ready to release "the file".
Re: The Original NES Mega Man Has Just Got A New "Revamped" Version, Courtesy Of A Fan
@ihaveallthecoins Yeah, 9 times out of 10 "rebalanced difficulty" means someone's beaten the game a thousand times in the past 38 years and decided it needs to be even more difficult than the original, to make it to THEIR standards (an even bigger problem in Pokemon, most Pokemon ROM hacks I've seen are broken as hell for that reason).
Re: This Classic Game Boy Tiny Toons Adventure Is Now Available In Colourised 'DX' Form
@JumpingJackson I imagine the fact that the 8- and 16-bit TT games were made by Konami is a factor.
Convincing them to go deeper in the vault would probably be an effort.
Re: Gallery: Opening Up Retro-Bit's Toaplan Shooter Collection 2 And Undeadline Re-Releases
@shiningpikablu252 I honestly don't know if the PAL console had an even stranger name.
A Multimega?
Re: The Video Game History Foundation Has Just Recovered A Treasure Trove Of Previously Undumped Sega Channel Games
They weren't "just" recovered. As the video states, this is sort of data that took an expert years to sort and curate.
Re: Random: I'm Kicking Myself That I Didn't Know This Fact About The Classic Konami Logo Screen
I would not call the SNES laser "purple".
It looks very pink or red to me.
@AllieKitsune I mean "small waves" is one possible reading of "konami", I think. But I don't think it's the intended meaning. Probably named after some founders, it usually is the case.
Re: Shinyuden Confirms Physical Release Of Mega Drive SRPG Vixen 357 Is Still Happening
In 2396, Secretly developed VECTOR replaced SERD, which has been a capital weapon.
Now they restart war to find the secret.
I don't know what a "capital weapon" is.
Re: After 34 Years, This Abandoned NES Game Is Finally Getting A Cartridge Release
@GamerGrandpa These days we'd have to emphasize the later for playing these aftermarket cartridges.
Re: After 34 Years, This Abandoned NES Game Is Finally Getting A Cartridge Release
Having been through VGHF's hands, we can be sure they saved the game as it existed from the original programmer before any "improvements" were done by an external party.
I'm concerned as I known one unfinished game "Happy Camper" got "finished" by an unauthorized programmer and sold. I thought they said they were going to share the unaltered version but I don't know if they ever did.
Though being a Color Dreams game, the quality of the original game was probably dubious but still, it is the principle.
Re: An Early Arcade Title From The Creator of Ghosts 'n Goblins & Bionic Commando Is Heading To Consoles
I'm not sure how much this has been previously rereleased other than on the DS Konami Arcade Hits.
Re: The Last Officially Released Sega Dreamcast Game Is Coming To Steam Next Year
Dreamcast had games released after the console discontinuation, I hear in part because it was so easy to make unauthorized discs (though at the expense of being incompatible with later consoles, I understand) that it's hard to tell what's "official" but I suppose if, regarding the original, the boxart does use the proper Dreamcast branding, then it is likely an official (Sega-approved) release.
Re: 'Taito Milestones 4' Announced With A Lineup That Includes Arkanoid, Syvalion, & Cameltry
@JackGYarwood Those are very limited explanations of two of the games exclusive to this collection (so far).
In Syvalion, you ARE the snake-dragon and your method of attack is to breath fire on enemies while navigating through the mazes (which is about as difficult as you'd imagine). It has a very unique soundtrack.
I swear I saw a cabinet ONCE as a child (you don't forget a game that looks like that) but I'm told the actual cabinet in the west was so elusive that the only USA and "World" ROMs in MAME are ripped from a compilation released on PS2 rather than dumped from an actual board. Infamously the English version of the SNES port (reportedly only sold in Spain) is only slightly less elusive.
Cameltry is a game where you navigate a ball through a maze, by rotating the maze itself. Naturally there are lots of hazards to steer around, including trap blocks that will drain your precious timer. This game also got a SNES port which was titled On The Ball in North America. I feel like it might've gotten a PAL release with the original title intact. But I'm not certain at all.
I can remember the first time I saw the game was running on a demo console at Software Etc. back in the day, and it looked like a cool game but I didn't play it until emulation.
With Arkanoid, I wonder if they'll make a spinner controller for it, as I don't think one existed for Switch. I know it is often considered necessary to play this game well, enough that Taito originally made an optional one for Arkanoid DS in Japan (though left unavailable with the North American release since Square-Enix published the game as a budget title).
Re: Review: Polymega Collection Vol. 6 - Heavy Barrel - A Double-Shot Of Run-And-Gun Brilliance
@Damo Sounds like one big problem with Heavy Barrel: it's a rotary joystick game. Meaning the joystick is meant to be twisted as well as pushed. That usually is not emulated well.
(so was Midnight Resistance. I know the Genesis port had to come up with a different control scheme to compensate.)
I have heard the SNK 40th Anniversary collection went to the extent of modifying Ikari Warriors into a twin-stick game but that is an unusual effort. I had downloaded the PSP Minis version of Time Soldiers and that one used the L and R buttons to rotate the player which sounds a bit more like what emulation developers would come up with but it's definitely rather slow in practice.
Re: "We Believe This Is The Right Step" - Unofficial FPGA Sega Neptune Gets Pushed Into 2026
@Damo I suppose the Neptune is more famous as EGM's April Fools 2000 prank. They set up a fake website claiming to have some warehouse stock of the console for sale, but when one tried to complete the purchase of a unit, they would be told of the prank.
It was against a couple other seeming contenders for their annual AFD joke, the Game Boy-powered sewing machine and the announcement that Conker had become a foul-mouthed game.
Re: This One-Of-A-Kind Sonic Arcade Machine Could Fetch Over $50,000 At Auction
@hste But is it emulated properly? From what I've heard, analog controls in MAME have always been a nightmare so having a working machine somewhere the public can play it is better than not existing.
Though the attitude you have used to express your points doesn't give me confidence you are particularly concerned about SegaSonic the Hedgehog being properly functional in hardware or emulation.
Re: Bad Dudes Is Getting A Fan-Made Sega Genesis Port
@PopetheRev28 It was officially ported to Mega CD.
Re: "The Most Courageous Thing I Ever Did In My Career" - EA's Founder On Taking On Sega And Winning
"That had a lot to do with our ability to deliver half of the good games that were made available for the Sega in the next couple of years to essentially end up with half the market,"
Did he just say that his company made as many good games as the rest of the publishers combined?
Even if EA did publish over 50 games on the Genesis, out of over 700 licensed games total (internationally), that's still a rather arrogant response.
There's still some questionable choices in EA's library. (and possibly the weaker of the two Marble Madness ports to the hardware)
Re: Monkey Island Creator Ron Gilbert Cancelled His Pixelated Zelda-Esque RPG Because Old-School Zelda "Isn't The Big, Hot Item"
"Death by scrolling" is how I described Devil World, the Nintendo Pac-Man like game, the first time I played it in the 2000s.
Re: "It Would Have Been A Huge Success" - The Pitch Behind The Sega Handheld That Might Have Rivalled The Game Boy
@SegaAges I've seen some argument that the late '90s Game Boy development appetite had a part to do with Pokemon.
It could be argued that was one killer app to push enough hardware sales even another console hardware generation had begun.
@Zoinkity I've thought about that in recent years. The one US Gear Gear ad that compared Sonic to Tetris (thought it might be the most of the below-the-belt advertising SoA produced)... I have to wonder if mentioning Tetris was ultimately against Sega. (I know, Sonic was a much more "hip" game which is what they wanted to promote but Tetris undoubtedly has more longevity. Even when I tired Columns, which of course, was a game Sega bought and tried to push as a direct competition, it just couldn't hold me for very long. Puyo Puyo though, might've been a better competitor.)
Re: Interview: "We Were Fighting Nintendo Clones Backed By Big Companies" - How A Small Toy Company Helped Sega Conquer Brazil
@juliobrand I thought I had heard of a Brazilian Portuguese localization of A Link to the Past for SNES. Was that just a packaging variant then?
I do recall hearing of it when emulation developer byuu/Near once had a full collection of licensed North and South American-region SNES games. I thought it was mentioned alongside the French Canadian version of the game.
I do remember hearing the legitimate versions of the USA region variants of both SNES ISS games are extremely rare (as it believed they did not actually release in the USA).
Re: N64 Cult Classic Body Harvest Is Now Available On Polymega
@The_Nintendo_Expat I remember reading about that a few years ago. One of the most development hell games there was.
At one point, Nintendo was going to publish it, but both the Japanese and American branches each pushed conflicting demands on the developer. Sounds like they should've talked to each other before pushing the developer.
I wonder if that's why they ended up making the GTA franchise.
Re: Interview: "We Were Fighting Nintendo Clones Backed By Big Companies" - How A Small Toy Company Helped Sega Conquer Brazil
@juliobrand Maybe the irony is not lost. One meme that has spread on the Internet is Ronaldino Soccer 64, which I understand was a bootleg Portuguese localization of International Superstar Soccer 64 because Konami didn't deem it worth effort to localize it officially. I heard the game was officially sold there but only identical to the USA English version.
Re: Interview: "We Were Fighting Nintendo Clones Backed By Big Companies" - How A Small Toy Company Helped Sega Conquer Brazil
@slider1983 I was thinking towards unique games, not Game Gear conversions (which I can only guess were made in the ROM hack manner. Much as what the fans had given a large push nearly two decades later to finish the job of converting the library, also of varying quality results among varying authors.)
Re: "It Would Have Been A Huge Success" - The Pitch Behind The Sega Handheld That Might Have Rivalled The Game Boy
@missingno_fgc I was surprised when I learned the 6502 exists because of the Motorola 6800 (yes, hundred, not thousand).
Some Motorola engineers felt there was demand for a lower-cost version but the execs said no. So they left Motorola to form their own company to sell the 6500. That and update 6501 before Motorola sued them and they had to revise it into the legally-distinct 6502.
Re: "We Were Fighting Nintendo Clones Backed By Big Companies" - How A Small Toy Company Helped Sega Conquer Brazil
@slider1983 The only one I know that has gotten attention is Battletoads in Battlemaniacs. I've heard it has signs of being unfinished, also the fact that it's in English signifies maybe a EU port that was canceled.
I've heard Brazil did get a fixed Rainbow Islands. I heard it has a bug that happens when you play the game without a SMS boot ROM (such as on a Genesis), the game just crashes if you get the complete ending. Though it's uncertain if that was a Tectoy fix or just a revision that didn't get printed in the EU.
Re: Random: Did You Spot This NES-Related Blunder In Stranger Things Season 5?
@sdelfin Despite how many ports Ghouls 'n Ghosts got, not a single one was for a Nintendo console until the Genesis version came to Wii VC in 2007. Capcom Arcade Stadium on Switch marks only the second appearance of the middle game on Nintendo hardware despite the other two games in the initial trilogy being famous for being on Nintendo hardware.
Though I have heard the GBA port of Super Ghouls 'n Ghosts did have a stage or two or Ghouls 'n Ghosts as unlockable content.
Re: Mighty Final Fight Forever Will Launch Just In Time For Christmas
@Sketcz But Capcom has been reselling old games since even the PS1 and Saturn (with the Capcom Generations series released in Japan and on the former in Europe.).
Re: A WonderSwan RPG Based On The Anime 'Cardcaptor Sakura' Is About To Get A Fan Translation
I am not familiar with Cardcaptors but I've seen one of the streamers I watch rant about the cartoon being HEAVILY cut down and edited for the English version to give it more androgynous appeal.
Re: 24 Years After It Launched, Fans Have Finally "Fixed" Mario Kart: Super Circuit
@smoreon My guess is that more frequent updating created a bigger draw on the battery life, remembering that through the original model of the GBA, portables still used disposable batteries.
I've heard that's often why music on the GBA was often not as good as it could've been, a battery performance concern.