@KingMike To be fair, I wouldn't blame him if he never finishes it because of the all the grief he gets. Some people are rather mean spirited with the jokes regarding the lengthy wait between episodes, which I remember sering him comment back with annoyance.
Still awaiting the day ProtonJon finishes his youtube playthrough of this game. I remember trying this game through emulation and the controls were a hot mess. I do love all the behind-the-scenes development history of this game though.
Heard of FOI before, but never actually looked at what they have. Having seen the archive with the files, it is quite sad to see this being closed. It is a good look at some behind the scenes stuff like marketing materials, along with other curiosities. I hope this manages to survive in one form or another.
No game is worth more to me than £60, and even then, it has to be something I am pretty interested in to want to buy at that price. I am sure there are older gamers who are accustomed to paying a higher price as has done so previously, but I fail to find how it makes us entitled for not wanting to pay more for games.
If game development is truly becoming too expensive that they are required to raise prices (on top of other invasive forms of monetisation such as microtransactions and DLC no less), perhaps we should be rethinking what we are expecting from our games. Look to the indie scene, some of the most creative ideas in gaming, and they don't charge you an arm and a leg. Sure, the model isn't going to work for everyone, but ultimately, the end result is the same anyway; people will become more selective of what games to buy. Perhaps this will lead to further innovation as companies have to try harder to earn your money, or perhaps we will have a great reset/crash.
Ultimately, I can wait for games to drop in price; even Nintendo's despite taking longer to do so. But growth cannot be sustained indefinitely; and I feel more and more people will become unwilling to tolerate the higher prices.
My first Smash title, although I was aware of Melee before hand, but GameCube had unfortunately passed me by, and wasn't aware of an entry on N64 at the time that I first found out about Brawl. Don't really have too many reasons to revisit beyond the subspace emissary, but it will always hold a place in my heart, even with the tripping.
As mentioned in the article, very difficult to be at one extreme or the other with this. As a rule of thumb, I generally prefer buying all my games and owning legit copies, but in a world that is becoming increasing digital, this is becoming more difficult. Most discs today don't contain full games, or they will contain the majority of a game and require a day 1 patch to work. Shenanigans like this make me more likely to not emulate ethically in the future.
There is also the matter of how these games are offered; such as one-off purchases or subscriptions. You could argue that subscriptions ensure they can offer games indefinitely but given that it is not unknown for media to be removed from these services after a period of time, they remain worthless to me and I would rather turn to emulation (although I generally don't bother if I already own elsewhere; e.g GoldenEye which I can still play on N64).
This was quite a fun read! I am surprised at how hands-off it sounded with management, I would of thought given the license, they would of wanted more reassurances that development was progressing, although given the amount of overtime (is it overtime if practically mandatory) I suppose they were willing to leave them to get on with it. I suppose it could also be interpreted as them not expecting the game to do well anyway hence not being too fussed, but I am very glad the game came out the way it did. I know it has definitely aged, but it is still fun to revisit.
That's sad to hear. The Konami Code actually allowed me to do somewhat decent in Contra when I was younger (need to replay, too long since I played last). Sad to think the guy behind it is no longer here.
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Re: Anniversary: 25 Years Ago, One Of The Worst Video Games Of All Time Hit The N64
@KingMike To be fair, I wouldn't blame him if he never finishes it because of the all the grief he gets. Some people are rather mean spirited with the jokes regarding the lengthy wait between episodes, which I remember sering him comment back with annoyance.
Re: Anniversary: 25 Years Ago, One Of The Worst Video Games Of All Time Hit The N64
Still awaiting the day ProtonJon finishes his youtube playthrough of this game. I remember trying this game through emulation and the controls were a hot mess. I do love all the behind-the-scenes development history of this game though.
Re: Anniversary: F-Zero GX Is 20 Today
My first F-Zero game. Such a great game, though I admit that I kind of suck at playing it.
Re: Nintendo History Site 'Forest Of Illusion' Taken Down In Major Blow To Video Game Preservation
Heard of FOI before, but never actually looked at what they have. Having seen the archive with the files, it is quite sad to see this being closed. It is a good look at some behind the scenes stuff like marketing materials, along with other curiosities. I hope this manages to survive in one form or another.
Re: Upset By Zelda Being $70? We've Arguably Never Had It So Good
No game is worth more to me than £60, and even then, it has to be something I am pretty interested in to want to buy at that price. I am sure there are older gamers who are accustomed to paying a higher price as has done so previously, but I fail to find how it makes us entitled for not wanting to pay more for games.
If game development is truly becoming too expensive that they are required to raise prices (on top of other invasive forms of monetisation such as microtransactions and DLC no less), perhaps we should be rethinking what we are expecting from our games. Look to the indie scene, some of the most creative ideas in gaming, and they don't charge you an arm and a leg. Sure, the model isn't going to work for everyone, but ultimately, the end result is the same anyway; people will become more selective of what games to buy. Perhaps this will lead to further innovation as companies have to try harder to earn your money, or perhaps we will have a great reset/crash.
Ultimately, I can wait for games to drop in price; even Nintendo's despite taking longer to do so. But growth cannot be sustained indefinitely; and I feel more and more people will become unwilling to tolerate the higher prices.
Re: Anniversary: Super Smash Bros. Brawl Is 15 Today
My first Smash title, although I was aware of Melee before hand, but GameCube had unfortunately passed me by, and wasn't aware of an entry on N64 at the time that I first found out about Brawl. Don't really have too many reasons to revisit beyond the subspace emissary, but it will always hold a place in my heart, even with the tripping.
Re: Talking Point: Where Do You Stand On "Ethical Emulation"?
As mentioned in the article, very difficult to be at one extreme or the other with this. As a rule of thumb, I generally prefer buying all my games and owning legit copies, but in a world that is becoming increasing digital, this is becoming more difficult. Most discs today don't contain full games, or they will contain the majority of a game and require a day 1 patch to work. Shenanigans like this make me more likely to not emulate ethically in the future.
There is also the matter of how these games are offered; such as one-off purchases or subscriptions. You could argue that subscriptions ensure they can offer games indefinitely but given that it is not unknown for media to be removed from these services after a period of time, they remain worthless to me and I would rather turn to emulation (although I generally don't bother if I already own elsewhere; e.g GoldenEye which I can still play on N64).
Re: The Making Of: GoldenEye 007 - 39 Facts You (Probably) Didn't Know About The FPS Classic
This was quite a fun read! I am surprised at how hands-off it sounded with management, I would of thought given the license, they would of wanted more reassurances that development was progressing, although given the amount of overtime (is it overtime if practically mandatory) I suppose they were willing to leave them to get on with it. I suppose it could also be interpreted as them not expecting the game to do well anyway hence not being too fussed, but I am very glad the game came out the way it did. I know it has definitely aged, but it is still fun to revisit.
Re: Intellivision Amico Trademark Is Live Once Again
This thing won't stay dead.
Re: The Creator Of The World's Most Famous Cheat Code Has Died
That's sad to hear. The Konami Code actually allowed me to do somewhat decent in Contra when I was younger (need to replay, too long since I played last). Sad to think the guy behind it is no longer here.