Yeah seems like a waste doesn't it. VCDECIDE has done a side by side between the Dreamcast version and Remake, this all but confirms my initial take on pacing problems in Remake. Remake also appears to use a brown colour grading, which completely crushes out some of the subtle accent colours used in the original. Changes to the cutscenes are a mixed bag. There are some improvements but some scenes are worse in terms of direction compared to the original.
Perhaps there's an option to revert back to the original voices, although that option isn't in the demo. There's an option to use the original music though.
This does look like an extensive remake, which might explain why this has taken six years. That said six years is a long time to make a light gun game, especially when you consider the game design was done already.
As a Sega fan I will of course be picking this up, but having played the demo it feels like it's lost something. There's some odd rag doll physics going on with the zombies and the pacing feels off somehow.
@Poodlestargenerica Good news! Unless this game has a dramatic change of direction then it isn't going to be a touge racer. There's a sub series called Kaido Battle that fits that niche.
Comments 3
Re: Forever Entertainment's House Of The Dead 2: Remake Now Has A Steam Demo
Yeah seems like a waste doesn't it. VCDECIDE has done a side by side between the Dreamcast version and Remake, this all but confirms my initial take on pacing problems in Remake. Remake also appears to use a brown colour grading, which completely crushes out some of the subtle accent colours used in the original. Changes to the cutscenes are a mixed bag. There are some improvements but some scenes are worse in terms of direction compared to the original.
Re: Forever Entertainment's House Of The Dead 2: Remake Now Has A Steam Demo
Perhaps there's an option to revert back to the original voices, although that option isn't in the demo. There's an option to use the original music though.
This does look like an extensive remake, which might explain why this has taken six years. That said six years is a long time to make a light gun game, especially when you consider the game design was done already.
As a Sega fan I will of course be picking this up, but having played the demo it feels like it's lost something. There's some odd rag doll physics going on with the zombies and the pacing feels off somehow.
Re: Tokyo Xtreme Racer Hits Steam Early Access Later This Month
@Poodlestargenerica
Good news! Unless this game has a dramatic change of direction then it isn't going to be a touge racer. There's a sub series called Kaido Battle that fits that niche.