I don't think Nintendo gets too much credit, but without a doubt some games from less famous developers don't get enough. It's a natural result of Nintendo staying popular and others not.
Croc vs. Banjo Kazooie is no injustice, I feel. PlayStation had an enormous user base and so it stands to reason there was a big market for a 3D platformer, once they had become popular. Possibly a higher percentage of the N64 user base were interested in Banjo Kazooie because they owned the console that had already established the formula.
Super Mario 64 itself was not overrated, I feel. There had already been other polygon games, but using the analogue sticks that could go in any direction (or so it seemed) was a genuinely new experience. I remember back in the 1990s how hard it was for the rival consoles to copy that (specifically all the attempts at a 3D Sonic). Sega's Model 1 games don't get enough credit, perhaps, but as @Pillowpants says it's another case of "History is written by the victors".
Perhaps the real problem is not so much credit, but how ineffective some companies are at making their back catalogue available. Capcom are good, Nintendo are not bad, but what do you do if you want to play some Sega System 32 games in a legit way, for example? Even Sega are big players, relatively. It's like music. The music charts at the time were full of so much more than the acts who have stayed famous, and they made good songs too, but whereas we can access those on streaming services, playing old games is currently a much more murky area. The companies who can successfully repackage their past are the ones that stay relevant in our minds.
This is really all that's needed for old games, as remakes never quite feel as good. I know Nintendo's consoles are nowhere near as powerful as a PC, but it's a bit odd that their classic games aren't made available officially in better quality.
There was room for improvement, I must say. They generally looked muddy and they were only available in 16:9 or 4:3, rather than the 1:1 ratio many of them were designed for.
@LukeDodge748 - Oh yeah, I totally agree. The '90s was such a good time and I always wanted to own those Model 1, 2 and 3 games. I'd love one with Le Mans 24, Daytona 2, Sega Rally 2 and all their predecessors.
I know it's decided now, but I'd really like an arcade one with a focus on System 32. It's always been my dream to own Golden Axe: Revenge of Death Adder, Arabian Fight and (the difficult one for understandable reasons) Spider-Man: the Arcade Game.
Mega Drive. I really liked the Saturn as well, but it's hard to explain how cool the Mega Drive was in the beginning.
Those early days hold so many memories for me. I remember standing in Comet playing Altered Beast and trying out Spider-Man in the Co-op, then I actually got my own one with Golden Axe and Revenge of Shinobi. Loads of my neighbours came round to play Sonic, and I used to borrow Castle of Illusion and Quackshot from my other neighbour. Reading about the latest games in Sega Pro and Mean Machines. I even loved the way the little "Sega" logo drew itself before a game started. I know it's rose-tinted but they really were amazing times.
OK, now this is more like it! Tabletop might be the ideal form for this sort of thing, as opposed to the micro arcade machines or Capcom's full size double-joystick, as nice as that looked.
This is extremely appealing. However, for me, it would have to be the genuine arcade games. If someone made a cabinet (or 2-stick console) that could easily slot in cartridges from Capcom, Technos, Konami etc, and also have the cartoon/film-licensed games from the time, that would be very hard to resist indeed.
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Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?
I don't think Nintendo gets too much credit, but without a doubt some games from less famous developers don't get enough. It's a natural result of Nintendo staying popular and others not.
Croc vs. Banjo Kazooie is no injustice, I feel. PlayStation had an enormous user base and so it stands to reason there was a big market for a 3D platformer, once they had become popular.
Possibly a higher percentage of the N64 user base were interested in Banjo Kazooie because they owned the console that had already established the formula.
Super Mario 64 itself was not overrated, I feel. There had already been other polygon games, but using the analogue sticks that could go in any direction (or so it seemed) was a genuinely new experience. I remember back in the 1990s how hard it was for the rival consoles to copy that (specifically all the attempts at a 3D Sonic). Sega's Model 1 games don't get enough credit, perhaps, but as @Pillowpants says it's another case of "History is written by the victors".
Perhaps the real problem is not so much credit, but how ineffective some companies are at making their back catalogue available. Capcom are good, Nintendo are not bad, but what do you do if you want to play some Sega System 32 games in a legit way, for example? Even Sega are big players, relatively. It's like music. The music charts at the time were full of so much more than the acts who have stayed famous, and they made good songs too, but whereas we can access those on streaming services, playing old games is currently a much more murky area.
The companies who can successfully repackage their past are the ones that stay relevant in our minds.
Re: New Tool Allows N64 Games To Be Played With Ray Tracing, Uncapped Frame Rates And Ultrawide Support
This is really all that's needed for old games, as remakes never quite feel as good. I know Nintendo's consoles are nowhere near as powerful as a PC, but it's a bit odd that their classic games aren't made available officially in better quality.
Re: A Bunch Of Data East Games Have Vanished From The Switch eShop
There was room for improvement, I must say. They generally looked muddy and they were only available in 16:9 or 4:3, rather than the 1:1 ratio many of them were designed for.
Re: It's Official! Sega Poll Reveals Fans Want The Sega Saturn Mini Next
@LukeDodge748 - Oh yeah, I totally agree. The '90s was such a good time and I always wanted to own those Model 1, 2 and 3 games. I'd love one with Le Mans 24, Daytona 2, Sega Rally 2 and all their predecessors.
Re: Sega Wants To Know What Mini Console You Want Next
I know it's decided now, but I'd really like an arcade one with a focus on System 32. It's always been my dream to own Golden Axe: Revenge of Death Adder, Arabian Fight and (the difficult one for understandable reasons) Spider-Man: the Arcade Game.
Re: Poll: What's The Best Sega System Of All Time?
Mega Drive. I really liked the Saturn as well, but it's hard to explain how cool the Mega Drive was in the beginning.
Those early days hold so many memories for me. I remember standing in Comet playing Altered Beast and trying out Spider-Man in the Co-op, then I actually got my own one with Golden Axe and Revenge of Shinobi. Loads of my neighbours came round to play Sonic, and I used to borrow Castle of Illusion and Quackshot from my other neighbour. Reading about the latest games in Sega Pro and Mean Machines. I even loved the way the little "Sega" logo drew itself before a game started. I know it's rose-tinted but they really were amazing times.
Re: The SNK Neo Geo MVSX Home Arcade Is Packed With 50 Games, Costs 500 Bucks
OK, now this is more like it! Tabletop might be the ideal form for this sort of thing, as opposed to the micro arcade machines or Capcom's full size double-joystick, as nice as that looked.
Re: Hardware Review: Evercade - Can A 100% Physical Media Console Really Work In 2020?
This is extremely appealing. However, for me, it would have to be the genuine arcade games. If someone made a cabinet (or 2-stick console) that could easily slot in cartridges from Capcom, Technos, Konami etc, and also have the cartoon/film-licensed games from the time, that would be very hard to resist indeed.
Re: Feature: Say Hello To The CPS Changer, Capcom's First And Only Attempt At A Home Console
Even today, I'd genuinely buy something like this. I'd love an official home system that played the genuine Capcom, Sega and Tecmo arcade games.