"And in many ways, Diddy Kong Racing is most certainly the better game..."
"...it’s fair to say that Diddy Kong Racing not only did a lot of things better than Mario Kart 64..."
Let's try not to let our personal biases get in the way of an otherwise pretty good article. We know way more people playing Mario Kart 64 nowadays than DKR, so MK64 must not be that horrible. There are many things that MK64 did great that DKR could not reproduce with as much success (e.g., item system, multiplayer), and there are several things DKR introduced that were rather unwelcome (e.g., unforgiving difficulty in several areas, sometimes confusing and race-inhibiting stage design). It's almost hard to even compare the two: MK64 is purely racing and multiplayer, while DKR is action-adventure racing with a plot. Both are great games, but remain objective in your writing, no matter how much you favor one over the other.
Comments 1
Re: Month Of Kong: The Making Of Diddy Kong Racing
"And in many ways, Diddy Kong Racing is most certainly the better game..."
"...it’s fair to say that Diddy Kong Racing not only did a lot of things better than Mario Kart 64..."
Let's try not to let our personal biases get in the way of an otherwise pretty good article. We know way more people playing Mario Kart 64 nowadays than DKR, so MK64 must not be that horrible. There are many things that MK64 did great that DKR could not reproduce with as much success (e.g., item system, multiplayer), and there are several things DKR introduced that were rather unwelcome (e.g., unforgiving difficulty in several areas, sometimes confusing and race-inhibiting stage design). It's almost hard to even compare the two: MK64 is purely racing and multiplayer, while DKR is action-adventure racing with a plot. Both are great games, but remain objective in your writing, no matter how much you favor one over the other.