@RetroGames I was wondering about this. So is the Genesis architecture unique for allowing vastly improved games through current coding and practices? I mean could you attempt similar modern understanding to NES or SNES or Turbografx? I noticed a lot of indie devs specifically working on the Genesis and not other platforms and wondered why.
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Re: Yuzo Koshiro's Shmup 'Earthion' Is Pushing Sega Genesis To Its Absolute Limit
@RetroGames I was wondering about this. So is the Genesis architecture unique for allowing vastly improved games through current coding and practices? I mean could you attempt similar modern understanding to NES or SNES or Turbografx? I noticed a lot of indie devs specifically working on the Genesis and not other platforms and wondered why.