Comments 197

Re: "Not Cool. Not Classy" - Tomb Raider Co-Creator Responds To Remaster AI Accusations

PKDuckman

@Sketcz I have several of their games on Switch and they always come with issues. Jedi Outcast and Republic Commando have their multiplayer modes outright removed, and KOTOR 1 and 2 came with game breaking bugs that took close to a year to fix. The remasters of Battlefront and Neverwinter Nights 2 are bloated to over 20 GBs for some reason, quadrupling the size of the originals.

Like you mentioned, the differences between Aspyr and Nightdive are like night and day. The Dark Forces remaster is treated with care and is crammed with toggable QOL changes and bonus content, while Aspyr just crammed their SW games into an emulator and called it a day.

Re: "I Hate Almost Everything They Do With A Passion" - James Pond's Creator Isn't A Fan Of Gameware's AI-Focused Sequel

PKDuckman

@slider1983 It really depends on how the IP was sold, and many such IPs are owned by the companies rather than individual creators. So unless Sorrell fundraise large amount of money, I doubt System 3 would sell back the IP.

IIRC, the James Bond IP was developed by Millennium Interactive, which got bought by Sony and became Cambridge Studios, until it was shut down a few years ago. The rights to the Amiga era games however got snatched up by others and transferred hands several times, and that includes James Pond, Creatures and Diggers, being one of my favourite games growing up.

Re: Anniversary: Duke Nukem Forever Is Now One Duke Nukem Forever Dev Cycle Old

PKDuckman

@h3s I think the game was Aliens Colonial Marines, which Gearbox subcontracted to Timegate while they took Sega's money to spend on Borderlands 2 and its DLCs. The game's poor reception eventually led to the closure of Timegate.

IIRC, DNF was mostly finished by Triptych, which was largely composed of former 3D Realms employees after the company went bankrupt. Gearbox simply slapped its name on the end product.

Re: Anniversary: Duke Nukem Forever Is Now One Duke Nukem Forever Dev Cycle Old

PKDuckman

I would have enjoyed DNF better if they got rid of all the mechanics introduced by later FPS games like health regen, limited weapons, and uncontrollable cutscenes, and unashamedly embrace its old school roots.

Who knows, had the game been further delayed for a few years it could've jumped on the retro FPS craze and reverted back to the 2001 version.

Re: M2's 'Night Striker Gear' Gets New Story & Gameplay Trailer

PKDuckman

I just find that the game selection to be a little at odds with each other. Taito and M2 should've ported the light gun games in one collection, and the sprite scaling games in another. For instance:

Aqua Jack
Chase HQ
Night Striker
SCI

Alien Gun
Battle Shark
Operation Thunderbolt
Operation Wolf

Re: WayForward Distances Itself From ModRetro's Re-Release Of Sabrina: Zapped! On Game Boy Color

PKDuckman

@jamess You're acting as if Palmer isn't already a controversial political figure and people aren't allowed to respond to a damn arms dealer. He isn't just some random game developer with an opinion people disagree with. If anything, he's the one who should keep his toxic brand of politics out of gaming.

And no, game developers had always dabbled in political commentary even during the early days. The Cannon Fodder series for instance is explicitly anti-war, and so is Spec Ops: The Line, and Hideo Kojima also used real historical and political events in his storytelling.

Re: This New 'Beat Em Up Collection' Brings Together 7 "QUByte Classics" In A Single Package

PKDuckman

@Atariboy I greatly enjoyed the Top Racer Collection, since it's not just a quick ROM dump like the older standalone Qubyte games, but a port that greatly expanded upon the originals, with all tracks unlocked for quick races, plus leaderboards and online multiplayer. There's also a crossover between Top Racer 1 and Horizon Chase, where you can play vehicles from the latter in the former.