Comments 11

Re: Zelda-Like 'Timothy And The Mysterious Forest' Is Getting A Game Boy Color-Style DX Update

Perpetual_Change

Well it certainly looks nice at least. The visual style is almost as charming as the one in Link’s Awakening/A Link to the Past and the color palette is much more tasteful and subdued, than the one in Link’s Awakening DX. (The original monochrome game is still the best looking version of that game.)

But when it comes to the mechanics, is this a case of the reviewers pointing out actual flaws, or is it just modern game players being unwilling to step out of their comfort zone and adjust to a game with a different vision?

Re: Irem's Air Assault And Dream Soccer Now Playable On MiSTer FPGA

Perpetual_Change

I translated it into “polished” without thinking about it, but given that “seriously polished” is a very unusual expression and that we are talking about Irem here, then “seriously punishing” is the more likely intention.

I’ve never tried this shoot ‘em up, but I should give it a go at some point as I really like the genre. Especially the ones from the 80s and early 90s, where atmosphere and esthetics were given a prominence that is lost in the bullet-hell subgenre where there is constantly a thousand power-up items messing up the soundscape and visuals.

Re: On-Rails Shooter 'Bat Galaxy' Is A Colourful Take On Star Fox And Panzer Dragoon

Perpetual_Change

Looks like somebody forgot to shave this morning! Nah, just kidding. I think there’s nothing wrong with making a game with this kind of style if people like it. Weird animal-human hybrids isn’t hurting anybody.

Personally I wouldn’t want such a style in a game I was making and I certainly wish that game companies were more creative with the art-styles they used in games these days. I’m neither a fan of the anime style you see in so many Japanese and Japanese-inspired games, or the Warcraft style that is so common in fantasy games for computers. Even the latest Golden Axe game by Sega has that dreary Warcraft-look.

But while I’m not a huge fan of anthropomorphic animal characters, or “furries” as some like to call them, I don’t see any problems with games with such characters being made. It’s just not for me and that’s okay.

Re: Irem's R-Type Is Coming To Analogue Pocket

Perpetual_Change

I’ve never been much of a fan of playing big screen console games on handhelds. I experimented a lot with this on the 3DS and found that old NES games in particular were much less enjoyable and immersive on such a small screen. Mega Drive and arcade games with bigger sprites fit better, but they too were less enjoyable than when played on a television or a laptop screen.

But for Game Boy, DS and of course 3DS games, the small screen is perfect. And there’s something very enjoyable about playing games on a small handheld wherever you are.

When I’m going to explore the Gameboy Advance library, it will probably be on a handheld of some type.

Re: Sega Slays Superb Fan-Made Golden Axe Sequel

Perpetual_Change

Well this game at least looks better visually than the new game Sega is making, which has a tired and bland Warcraft-knockoff style. But what I really wonder about is the music in the new game. Golden Axe 1 and 2 especially had outstanding soundtracks. A new game in the series should have one as well, and not just new versions of the same old tunes which sound better with FM synth anyway.

Re: Ninterview: How Two GamesMaster Fans Are Paying Tribute To TV's Best Video Game Show

Perpetual_Change

Thanks NintendoLife, for mentioning this series, which I hadn't heard about, since I did not grow up in the UK.

Youtube has the first seven seasons of the program, and watching one of them was a fun trip back in time. While it is interesting to read about older games as we see them now, it is also fun and interesting to get some perspectives from back when they were new, because of the different enthusiasm and also the different ways people thought about the games back then.