> The idea is to sell the base unit cheaply and then support the platform's growth with a traditional subscription-based business model.
What's traditional about subscription models? A traditional model is "you buy a thing" and then "you have a thing". (Yes, I know it's technically just a license and not ownership)
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Re: Recade Wants To Be Netflix For Arcade Games, But It Needs Your Help
> The idea is to sell the base unit cheaply and then support the platform's growth with a traditional subscription-based business model.
What's traditional about subscription models? A traditional model is "you buy a thing" and then "you have a thing". (Yes, I know it's technically just a license and not ownership)