Comments 5

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

Qun_Mang

@Damo It seems we always are.

So #2 it is then. I agree that he would have been well familiar with the "mega" terms given the reason you stated, and it is possible that despite the Genesis/Sega CD terminology here, they still may have used the original terms internally alongside the US terms.

By the way, that was a quick response- always helps to @ somebody than just hope they happen to see your comment.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

Qun_Mang

@Qun_Mang
Well, to possibly answer my own question (about Scot's use of term "Mega CD" despite working in a country where it is called "Sega CD") it is either:
1) Typos on Damo's part, or
2) Scot's replies used the terminology of the interviewer.

In a 2012 interview Bayless used the expected "Sega CD" term:
http://www.sega-16.com/2012/03/interview-scot-bayless/

I guess @Damo didn't see my question.

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

Qun_Mang

Being a UK-based site, I know why Damien says "Mega CD", but why is Scot Bayless quoted as saying that considering he is from Sega of America? Since we had the "Genesis" rather than the "Megadrive" Mega CD wouldn't have made much sense over here, hence why it was termed "Sega CD" instead. Are these typos on Damien's part, or did Bayless really refer to the CD attachment as "Mega CD"?

Re: Feature: The Making Of Micro Machines, The Best Racer On The NES

Qun_Mang

Both of them look like kids, especially the one at the keyboard- I'd be surprised if he was a day older than 16. I remember the Micro Machines games- really fun game. I remember signing up to be a beta tester at a Consumer Electronics Show one year and was mailed a cartridge sometime later (no I don't still have it, sorry). Unfortunately I had sold the console it was for some time after the show so I couldn't do anything with it.

Back to the initial observation, I wonder how many software studios were started in the 80s by those so young- home computing and gaming were still new at that point so it only makes sense.