Comments 140

Re: Shuhei Yoshida Explains Why The PS Vita Flopped

RadioHedgeFund

They didn't even need to keep supporting it with new software. Selling it as a portable PS2 and flooding it with ports would have been enough to sell another 20m units.

There is already a port of San Andreas available. Imagine a Devil May Cry trilogy, Gran Turismo 3, Ico or Colossus. They would have been brilliant.

Re: Best Of 2024: Is It Time To Change The Narrative On The Sega Saturn?

RadioHedgeFund

Most consoles had some decent games, even trashy ones like the Ouya. Volume of games doesn’t equal quality either. Just look at the state of Android gaming.

The Saturn wasn’t the Dreamcast, a commercial failure that shone so bright before it died. It was a dismal console, being two Mega Drive’s duct-taped together made it horrendous for developers to work on.

We’ve seen the Dreamcast run GTA3 but the Saturn would never have ran MGS, Final Fantasy VIII or Wip3out.

Re: The Untold Story Of WipEout Zero, The PS4 Anti-Grav Racer We Never Got To Play

RadioHedgeFund

I appreciate the Venn Diagram Sony was aiming for with the Vita, throwing the kitchen sink at the controls in an attempt to cater to mobile gamers as much as an enthusiast audience. But the PSP sold 70m units on the very basis that it /wasnt/ the DS. As the Switch proved: people just wanted a portable conventional console.

With this in mind WipEout 2048 went in the wrong direction. People buying a console at launch are not the curious but the enthusiasts, players looking for a more powerful PSP with an extra analog. For everything good about it the online wasn’t robust and it lacked any sort of racing options outside the campaign, no single race or time trial.

Based on that evidence alone I’m not shocked Sony shuttered Studio Liverpool. Wipeout Pure was the game that sold the PSP, a slice of the future on a slice of the future. Conversely 2048 looked too far backwards on a console designed to go forwards.

Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History

RadioHedgeFund

Thankfully the videogame publishers have done us a tremendous favour by reminding us that we never owned digital copies in the first place, only a shareware licence for them.

If buying something isn't ownership then downloading a copy of it isn't theft.

All sarcasm aside it's about time software copyright law is outdated anyway because it was never meant to deal with infinitely copiable data. The only reason these laws exist is the cause of an archaic court case involving Apple in 1983.

Just think of the craziness that owning a piece of software encoded in a plastic circle gives you more consumer rights than having a shareware version of it stashed on your console.

Re: The Bonk Designer Who Helped Shape Croc "Never Received The Credit He Deserves"

RadioHedgeFund

There seems to be a lot of rose tinted viewing going on here. Croc did not review favourably in the 1990's at all, mostly 5's and 6's. It's not a bad game per se but it's not a terribly good one either.
There are probably more than a few kids who played it aged 3-6 at the time that want to enjoy their childhood again (nothing wrong with that) and the game was obviously made with some love by the creators.

But these are all things we can also say about The Phantom Menace as well.

I used to love Transformers as a kid but the original cartoons were bloody awful!

Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?

RadioHedgeFund

@Gs69 I feel it is perhaps journalists in their late twenties or early thirties who played it and enjoyed it as a young child. This would heavily tilt their nostalgia towards a positive experience as they were too young to perhaps know any better at the time.

Many of the top 32bit titles were over the heads of the under-tens of the era; I can’t imagine many parents of the day letting their kids play Metal Gear Solid or Resident Evil. What did this leave them with but Croc, Spyro and Crash?

Re: New Storefront Law Tells Us What We All Should Know: We Don't Own Digital Games

RadioHedgeFund

@Bu1ld0g Licencing terms be damned: I paid for it. It's mine. Why do I have more rights over a set of computer code if it's burned to a disc? Makes no sense.

I will continue to enjoy backups of all the digital games I have purchased for ever more thanks to common sense and UK copyright law allowing such things. I will never condone the idea of piracy and not providing creators recompense.

Re: AI, Please Leave Our Favourite Video Games Alone

RadioHedgeFund

It does make me wonder if some sort of localised AI model will be the next big thing on the PS6/Xbox5.

Lest we forget an anticipated feature of the Switch 2 is DLSS upscaling allowing devs to build a 720p game that plays in 4K on your TV. This uses machine learning. What could they do with more power?

The Mario 64 one is awful and properly looks like an AI mess. The Shenmue one is more interesting as the game wanted realism to begin with. Imagine a tool that devs could rinse old titles through to remaster them without much effort.

Re: "The Game That Surpassed Super Mario" Is Available In The West For The First Time

RadioHedgeFund

@RetroGames I do. 3D Mario games are great. I’ve never played a 2D one I actually enjoyed. For pure platforming (not Metroidvanias and the like) Sonic 2 is still where it’s at.

If ever I just want to blast through a game I can put it on and have it done in an hour. It’s the purity and immediacy of it. No faffing around with items, abilities or map screens. For that hour I’m 9 years old again and nothing else matters. There aren’t many games you can just put on and almost autopilot for an hour. It’s like Outrun distilled into a platform game.

Sure there might be more advanced games and if we’re talking RPGs then Symphony of the Night is the pinnacle of 2D gaming, period. But sometimes you just want to forget about all that faff and go for a drive.

Re: The ESA Says Its Members Won't Support Plans For Online 'Game Preservation' Libraries

RadioHedgeFund

What it needs is a company like Apple to leverage its market reach and present a compelling reason for legacy publishers to let them use Roms in an ‘iGames’ app letting you buy old games like you would mp3s in iTunes.

Emulator apps could then link directly to the store for their relevant console and it gives publishers a passive revenue stream on an otherwise unused part of their catalog.

Publishers make bank.
Piracy is eliminated.
Users can play old games with impunity.
No laws are broken.

Win/win.

Re: Game Informer Readers Label Ocarina Of Time "The Greatest Game Of All Time"

RadioHedgeFund

It still is and always should be.

It set the design template for every 3D game that followed which is basically all of them. It’s not just the entire mechanics but the little things: Kratos carries his weapon on his back because Link did.

But unlike a lot of other highly influential games from the past Ocarina is also still very playable in the modern era as well. It has aged remarkably.

Yes there are lots of other really, really good games over the years but none of them have been as influential.

The only other game I would say is possibly close is Space Invaders. Take your favourite modern shooter and boil the mechanics down and what do you have? Moving from side to side, hiding behind destructible cover and fighting off waves of unrelenting enemies. Halo was just Space Invaders with an extra axis to worry about.

Re: Best Handheld Consoles Of All Time, Ranked By You

RadioHedgeFund

Oh come on! The N-Gage was a lot better than most of those bottom handhelds. Once the dorky taco design had made way for the QD revision it boasted some decent 2nd gen titles like Ashen, Glimmeratii and Pathway to Glory. Pocket Kingdom was a great attempt at a mobile MMO. It was also a half-decent phone with the landscape typing being fast for firing off texts. The QD design was as robust as any other Nokia handset.

It lacked the ubiquity of the GBA. It didn’t have the quality media playback of the PSP (headphone output was mono!) It didn’t have a very wide software library. And its usefulness as a phone was tempered somewhat by the lack of a camera.

Was it the best handheld ever? Not by a long shot. But it was a heck of a lot better than crappy things like the Game.com and Gizmondo. And it set the scene for the dominant handheld of modern times: the iPhone.