I wish we still had more arcades like this in the UK. There's a couple random ones in Edinburgh, which is where I am from, but they're kinda crap for the most part. One has that terrible black walls with neon graffiti look, which is like something out of some bad '90s hacker movie, but not at all what these classic arcades actually looked like back in the day, at least not all the ones I ever visited. A nice almost "bingo hall" vibe place where all the family can go and just play a bunch of video games old and new is what I'm after.
Now this is cool, because once it's fully ported then some hackers could go in and update the visuals to proper SNES level of colours for a more 16-bit look if they like, and then the SNES would have basically a remaster of what many people still consider the best in the series to go along with Super Punch-Out!!. Two great boxing games for the system there, with or without the colour update. Sweet.
@Andee Yeah, you can see that the technology or at least the production value certainly wasn't there in that attempt.
With the most up to date tech, the right approach and balance of live action and VR or whatever, and a good budget they could certainly do a much better job today.
Yeah, this dude is doing some dang impressive work on the N64.
I can only imagine how good some of the best N64 games could have looked with all of this stuff applied back in the day and viewed on a real CRT where the image actually does the N64 far more justice than modern displays.
What I would really love though is a "simple" SNES ROM hack that adds just a split-screen two-player mode into basically the original F-Zero untouched otherwise.
I did not realise there was or notice any copyrighted material in the demo version. But, hey, it's his project, so he can do as he wishes. As long as it gets some dump in the future, I'm sure everyone else who wants to play it will find a way.
All of those ads are brilliant imo, just a bit edgy and actually pretty savvy, and much cooler than the everything-must-be-politically-correct, boring, generic, cookie-cutter, soulless and humourless crap we tend to see these days from most companies.
If it was just a request to remove it and not some legal mandate because it was breaking the law, which I doubt very much at all it was breaking any laws, I would have told that ASA to go find some actual problems to solve in the world.
Seriously, FOUR whole complaints . . .
PS. Here's a classic Sega example in the same vein (can't tell if using the word "vein" is great pun on my end here):
Game Maker has certainly come a long way. Personally, I think it's a total convoluted mess to actually use any new versions of it now compared how simple and intuitive it all was way back before it became Studio, but it's definitely a lot more capable too.
Ghostbusters Wii is actually very good. Personally, I even think the art style and Wii motion controls are better and more fun than the PS3 equivalents too. I would love to see a slightly updated version of this release for VR.
Playing games like Super Mario World, Yoshi's Island, A Link to the Past, Street Fighter II [and Turbo'], F-Zero, Star Fox, Super Smash TV, Contra III, Castlevania IV, Turtles in Time, Super Tennis, Super Mario Kart, Super Aleste, Super Punch-Out!!, Donkey Kong Country, U.N. Squadron, Killer Instinct, ActRaiser, PlayStation Doom, Super Mario 64, GoldenEye, Ocarina of Time, Halo, etc, are some of the most powerful and fondest memories from my youth. Playing these games as an adult very much recaptures that feeling again. So I definitely play these games for nostalgic reasons. But I also choose to play them because they're just simpler and purer than a lot of modern gaming is these days, with much more immediate satisfaction that's lacking all the faff and fuss and indeed pitfalls of our current gaming times, particularly regarding anything before we fully entered the Internet era, and I love all these old games and retro systems even more as I get older as a result. There's something very special that's worthy of cherishing with these old games. It was a golden age.
This still looks good today. It's a bit slow to watch at times, imo, but they certainly put their top talent on this for sure. It definitely got a little bit shafted given what they achieved there. Really, it probably should have won awards for digital animation or whatever. Did it? I dunno. But it certainly should have imo.
The pixel art looks really nice in the screenshots, but as soon as I watched the footage I could just see it was missing that "Nintendo" quality in the actual execution, at least in the unfinished state it was in. It's the little things like the way the character controls and moves, and especially the way the attacks look and feel that Nintendo nails with stuff like this, which is where I think they would have needed to up their game to make this a serious contender to A Link to the Past. Even in that footage their game has a stiffness and I can see awkwardness to the sword slashes, which instantly give the impression it wouldn't feel as nice to actually play as the Nintendo equivalent. Still, I think they should have actually finished it, and then we could all see what they were properly capable of with the final result.
I think having these NES ports on the SNES has now given people a great base to add upon. And, hopefully, at some point the community could even turn some of them into basically All-Stars versions by replacing all the assets with 16-bit art. Now that would be cool.
Perfect solution imo: Nintendo re-releases the original SNES again for a modern audience to celebrate one of their most beloved systems of all time (maybe even a FPGA version of it or something), with re-releases of the physical cartridges again too (maybe even with some tweaks like all the once-SlowROM games now updated to FastROM versions for a start). I think it would sell a whole lot of units. Combine it with the in-built functionality of the recent SNES Classic Mini, meaning basically 20 or so digital games pre-installed and the like (maybe including the final version of the hitherto unreleased Killer Instinct 2 or something like that as the +1 game this time), and I think it would sell even more units.
"People seem to either forget or ignore, originally the Genesis/MD was released to compete with the NES not the SNES. Keeping proper perspective of the events of the time keeps things in perspective."
Indeed.
So, Nintendo released all the Color TV-Game systems for the home starting back in the '70s, then the home Famicom and home SG-1000 released on basically the same day (so says Wiki), then the home Genesis released as the follow to the Master System, then the home SNES released as the follow up to the NES, etc.
Then Sega with the Genesis specifically copied a whole lot of stuff that Nintendo did first with the SNES specifically.
And I'm sure Nintendo copied Sega a lot in the Genesis era and released a bunch of commercial SNES products that basically ripped off its ideas too, right?
But, Sega was doing stuff in the arcades before Nintendo was.
And Nintendo had been around for nearly a hundred years before Sega even existed, making playing cards originally and then a bunch of random toys and such.
And so on.
Personal opinions on controllers though: Well, my personal opinion is that the SNES controller was by far the best first party controller for any console of that generation and still stands as one of my favourite controllers ever made. I also loved the original PS1 controller, the N64 controller, the Xbox Controller S, and a few others. I probably would have really like the Saturn controller too if I'd played that back in the day, but I didn't.
I've noticed Sega did this quite lot between these two consoles back then: Copied the light gun, copied the 6-button controller, copied the Mode 7 effects as best it could, copied the enhancement chip in a cart that one time, copied the creation and use of a proper first party iconic mascot character in a platformer bundled to sell the system approach, copied using Silicon Graphics pre-rendered 3D visuals converted to sprites to get that Donkey Kong Country look in some games, etc.
It even copied Nintendo releasing the hugely successful Game Boy with its own Game Gear handheld at that time too.
Still, it did do some of those things quite well, even improving on Nintendo's own original efforts at times, so kudos there.
It's kinda similar to how Sony also basically just completely ripped off the SNES controller and added two additional shoulder buttons and slightly longer grips to get the similarly brilliant PlayStation controller, and then later ripped off the kinda revolutionary N64 controllers' analog stick and rumble support as well, doubling up on the sticks to get the Dual Shock design.
Nothing wrong with learning from others and even improving upon their efforts in some ways mind you, just like Nintendo eventually did when it ripped off Sony and added dual analog sticks that you can also click in, as well as having the two extra trigger buttons alongside the two shoulder buttons for example.
Now, I'm trying to think what commercially released SNES-related products/peripherals/approaches Nintendo copied from Sega at that time in the peak of the '90s 16-bit console war era similarly?
I have a lot of respect for the Evercade consoles, the physical games, the platform and just the overall approach. It's how I wish modern consoles were again to be honest.
I'd rather not have them if they're just going to be on the same level as the ActRaiser remake, which I personally feel lost all of the charm and magic of the original with those particular new visuals. If it were done truly right, sure. But the odds are not high imo. I mean, Christ, imo the recent remake of Super Mario RPG fell victim to the same thing, and that was a first party Nintendo game. So, not a lot of optimism here to be honest.
Comments 831
Re: Why Osaka's 61-Year-Old Kasuga Arcade Is Still Going Strong
I wish we still had more arcades like this in the UK. There's a couple random ones in Edinburgh, which is where I am from, but they're kinda crap for the most part. One has that terrible black walls with neon graffiti look, which is like something out of some bad '90s hacker movie, but not at all what these classic arcades actually looked like back in the day, at least not all the ones I ever visited. A nice almost "bingo hall" vibe place where all the family can go and just play a bunch of video games old and new is what I'm after.
Re: Punch-Out!! Is Getting A Fanmade SNES Port
Now this is cool, because once it's fully ported then some hackers could go in and update the visuals to proper SNES level of colours for a more 16-bit look if they like, and then the SNES would have basically a remaster of what many people still consider the best in the series to go along with Super Punch-Out!!. Two great boxing games for the system there, with or without the colour update. Sweet.
Re: Killer Instinct 3 Would Have Been A Prequel Starring Kids, Says Designer
Ooh, not sure I'm a fan of what they were going for there. Guess I would have to have seen it to really know for sure though.
Side note: I wish someone would release the apparently pretty much complete SNES version of Killer Instinct 2 that never saw release.
Re: Beloved TV Show Knightmare Is Getting A New Fan Game For The ZX Spectrum
@Andee Yeah, you can see that the technology or at least the production value certainly wasn't there in that attempt.
With the most up to date tech, the right approach and balance of live action and VR or whatever, and a good budget they could certainly do a much better job today.
Re: How Modders Are Overcoming N64's Hardware Limitations
Yeah, this dude is doing some dang impressive work on the N64.
I can only imagine how good some of the best N64 games could have looked with all of this stuff applied back in the day and viewed on a real CRT where the image actually does the N64 far more justice than modern displays.
Re: Fans Rebuild Two Forgotten F-Zero SNES Games Previously Lost To Time
This is pretty cool to see.
What I would really love though is a "simple" SNES ROM hack that adds just a split-screen two-player mode into basically the original F-Zero untouched otherwise.
That would be so sweet imo.
Re: Beloved TV Show Knightmare Is Getting A New Fan Game For The ZX Spectrum
The show itself needs to make some modern TV and/or XR comeback imo.
Re: SNES Dev Explains Why He Spent 600 Hours And $2370 Just To Give His Game Away For Free
I did not realise there was or notice any copyrighted material in the demo version. But, hey, it's his project, so he can do as he wishes. As long as it gets some dump in the future, I'm sure everyone else who wants to play it will find a way.
Re: NES Modders Fix The "Sin" Committed By Nintendo 39 Years Ago
Loving that clear system too.
Re: Flashback: When Nintendo Was Forced To Pull Its "Offensive" Game Boy Advert
All of those ads are brilliant imo, just a bit edgy and actually pretty savvy, and much cooler than the everything-must-be-politically-correct, boring, generic, cookie-cutter, soulless and humourless crap we tend to see these days from most companies.
If it was just a request to remove it and not some legal mandate because it was breaking the law, which I doubt very much at all it was breaking any laws, I would have told that ASA to go find some actual problems to solve in the world.
Seriously, FOUR whole complaints . . .
PS. Here's a classic Sega example in the same vein (can't tell if using the word "vein" is great pun on my end here):
https://preview.redd.it/i4jrfsj98fr11.jpg?auto=webp&s=ffa214f24f6baa65a3c1644e1cae044da1e57cd5
Classy stuff from the pages of [I think] Viz. LOL
Re: A Fanmade Mega Man Port For SNES Has Just Been Released
Good to see another quality port from infidelity.
Re: Retro-Bit Bringing SNES Cult Classic 'Majyūō - King Of Demons' To The West For The First Time
The collectors are gonna like this.
Re: 'Super Mario Collection' Is A New Fanmade Book Documenting Over 9000+ Items
Ooh, this sounds potentially rather cool.
Re: Iconic Issues: Nintendo Magazine System #1 And Mean Machines Sega #1
@bring_on_branstons 100%
Re: Iconic Issues: Nintendo Magazine System #1 And Mean Machines Sega #1
Two of the greats. But the original Mean Machines was the GOAT imo.
Re: Amazing "Holy Grail" SNES Mod Fixes One Of The Console's Biggest Problems
In other words, for the handful of people who obsess over such minutiae, the SNES just got even better.
Re: Game Boy-like Pocket DMG "Will Astonish Many People" Says AYANEO Boss
Well, now I want to know if the hype is real. . . .
Re: You'll Soon Be Able To Play Punch-Out!! For The NES In 3D, Thanks to 3DSen
That's really very cool.
I'd love to see such a thing made for the 16-bit consoles too.
SNES games with this could look awesome.
Re: Midnight Challenge Is An Awesome Ridge Racer Homage Created In Game Maker Studio
Game Maker has certainly come a long way. Personally, I think it's a total convoluted mess to actually use any new versions of it now compared how simple and intuitive it all was way back before it became Studio, but it's definitely a lot more capable too.
Re: Best Ghostbusters Games Of All Time
Ghostbusters Wii is actually very good. Personally, I even think the art style and Wii motion controls are better and more fun than the PS3 equivalents too. I would love to see a slightly updated version of this release for VR.
Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?
Playing games like Super Mario World, Yoshi's Island, A Link to the Past, Street Fighter II [and Turbo'], F-Zero, Star Fox, Super Smash TV, Contra III, Castlevania IV, Turtles in Time, Super Tennis, Super Mario Kart, Super Aleste, Super Punch-Out!!, Donkey Kong Country, U.N. Squadron, Killer Instinct, ActRaiser, PlayStation Doom, Super Mario 64, GoldenEye, Ocarina of Time, Halo, etc, are some of the most powerful and fondest memories from my youth. Playing these games as an adult very much recaptures that feeling again. So I definitely play these games for nostalgic reasons. But I also choose to play them because they're just simpler and purer than a lot of modern gaming is these days, with much more immediate satisfaction that's lacking all the faff and fuss and indeed pitfalls of our current gaming times, particularly regarding anything before we fully entered the Internet era, and I love all these old games and retro systems even more as I get older as a result. There's something very special that's worthy of cherishing with these old games. It was a golden age.
Re: Super Sunny World Is A Brand New NES Game Featuring Zapper Support
A nice little bonus feature there.
Re: Twin Galaxies Restores Billy Mitchell's Donkey Kong High Scores
Well, this is a twist in the tale.
Re: Polymega's Latest Update Removes Some Pre-Installed Games
@Gerald Because you own nothing these days.
Re: "Can I Tell You How Happy I Am?" Says Judge After Settlement Of Billy Mitchell Vs Twin Galaxies Case
Eh, but who was/is the real villain here then?
Re: Cash Cow DX Is Another Promising Arcade Throwback From Donut Dodo Devs
I'm really loving this person(s) work.
Re: The Making Of: Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb
This still looks good today. It's a bit slow to watch at times, imo, but they certainly put their top talent on this for sure. It definitely got a little bit shafted given what they achieved there. Really, it probably should have won awards for digital animation or whatever. Did it? I dunno. But it certainly should have imo.
Re: Freshly Translated 1995 Interview Reveals Miyamoto's Indie Aspirations For The SNES Satellaview
Sounds like there was a lot of interesting ideas there.
Re: UK Newspaper The Guardian Ranks 'Daytona USA' As Sega's Greatest Arcade Game
Personally, I think Sega Rally Championship is a superior racing game to Daytona USA.
And, as genuinely brilliant as it is, I don't know if I'd rank Sega Rally Championship as Sega's greatest arcade game either.
Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival
The pixel art looks really nice in the screenshots, but as soon as I watched the footage I could just see it was missing that "Nintendo" quality in the actual execution, at least in the unfinished state it was in. It's the little things like the way the character controls and moves, and especially the way the attacks look and feel that Nintendo nails with stuff like this, which is where I think they would have needed to up their game to make this a serious contender to A Link to the Past. Even in that footage their game has a stiffness and I can see awkwardness to the sword slashes, which instantly give the impression it wouldn't feel as nice to actually play as the Nintendo equivalent. Still, I think they should have actually finished it, and then we could all see what they were properly capable of with the final result.
Re: SNESTang Is The World's Smallest FPGA 'SNES Classic'
This is off to a very interesting start. Will be cool to see where it goes next.
Re: This Game Boy-Style 'RoboCop Vs Predator' Game Is Totally Free
Well, this looks very cool.
Re: Paku Paku Is Pac-Man Simplified, And It's Fantastic
Yeah, it actually sounds like it could be fun.
Re: Konami's X-Men Coin-Op Has Been Ported To Sega Saturn
Very nice. The Saturn is so perfect for this type of game. Kinda want there to be a Saturn Mini.
Re: Make The Amazing Metroid SNES Fan Port Even Better With This New Patch
Very nice.
I think having these NES ports on the SNES has now given people a great base to add upon. And, hopefully, at some point the community could even turn some of them into basically All-Stars versions by replacing all the assets with 16-bit art. Now that would be cool.
Re: New SNES Game 'Dottie Flowers' Is Getting A Physical Release This Year
A brand new SNES game. I am happy about this.
This is exactly the kind of thing the SNES needs a whole lot more of in recent times imo.
Re: 34 Years After Release, A 13-Year-Old Has Just "Beaten" NES Tetris
Christ, mind slightly blown.
Re: The Genius Behind The SNES Metroid Port Is Working On Mega Man Next
Sweet. Looking forward to it.
Re: This Useful Zelda: Link’s Awakening ROM Hack Unlocks Super Game Boy Support
This is pretty cool.
Re: The Making Of: PS2, The World's Most Successful Video Game Console
Yeah, the PS2 was a sales monster.
If Nintendo handles things correctly--it probably won't--there's a chance the Switch could actually take this spot in the future.
Re: Does Your SNES Have A Ticking Time Bomb Inside?
Perfect solution imo: Nintendo re-releases the original SNES again for a modern audience to celebrate one of their most beloved systems of all time (maybe even a FPGA version of it or something), with re-releases of the physical cartridges again too (maybe even with some tweaks like all the once-SlowROM games now updated to FastROM versions for a start). I think it would sell a whole lot of units. Combine it with the in-built functionality of the recent SNES Classic Mini, meaning basically 20 or so digital games pre-installed and the like (maybe including the final version of the hitherto unreleased Killer Instinct 2 or something like that as the +1 game this time), and I think it would sell even more units.
Re: The Making Of: The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
"People seem to either forget or ignore, originally the Genesis/MD was released to compete with the NES not the SNES. Keeping proper perspective of the events of the time keeps things in perspective."
Indeed.
So, Nintendo released all the Color TV-Game systems for the home starting back in the '70s, then the home Famicom and home SG-1000 released on basically the same day (so says Wiki), then the home Genesis released as the follow to the Master System, then the home SNES released as the follow up to the NES, etc.
Then Sega with the Genesis specifically copied a whole lot of stuff that Nintendo did first with the SNES specifically.
And I'm sure Nintendo copied Sega a lot in the Genesis era and released a bunch of commercial SNES products that basically ripped off its ideas too, right?
But, Sega was doing stuff in the arcades before Nintendo was.
And Nintendo had been around for nearly a hundred years before Sega even existed, making playing cards originally and then a bunch of random toys and such.
And so on.
Personal opinions on controllers though: Well, my personal opinion is that the SNES controller was by far the best first party controller for any console of that generation and still stands as one of my favourite controllers ever made. I also loved the original PS1 controller, the N64 controller, the Xbox Controller S, and a few others. I probably would have really like the Saturn controller too if I'd played that back in the day, but I didn't.
Re: The Making Of: The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
I've noticed Sega did this quite lot between these two consoles back then: Copied the light gun, copied the 6-button controller, copied the Mode 7 effects as best it could, copied the enhancement chip in a cart that one time, copied the creation and use of a proper first party iconic mascot character in a platformer bundled to sell the system approach, copied using Silicon Graphics pre-rendered 3D visuals converted to sprites to get that Donkey Kong Country look in some games, etc.
It even copied Nintendo releasing the hugely successful Game Boy with its own Game Gear handheld at that time too.
Still, it did do some of those things quite well, even improving on Nintendo's own original efforts at times, so kudos there.
It's kinda similar to how Sony also basically just completely ripped off the SNES controller and added two additional shoulder buttons and slightly longer grips to get the similarly brilliant PlayStation controller, and then later ripped off the kinda revolutionary N64 controllers' analog stick and rumble support as well, doubling up on the sticks to get the Dual Shock design.
Nothing wrong with learning from others and even improving upon their efforts in some ways mind you, just like Nintendo eventually did when it ripped off Sony and added dual analog sticks that you can also click in, as well as having the two extra trigger buttons alongside the two shoulder buttons for example.
Now, I'm trying to think what commercially released SNES-related products/peripherals/approaches Nintendo copied from Sega at that time in the peak of the '90s 16-bit console war era similarly?
Re: Review: Hyper Mega Tech Super Pocket - A Wonderful Game Boy-Style Retro Gift
If you could remap the buttons, I might buy this. Without that option, I don't think I can convince myself.
Re: Konami's Arcade Beat 'Em Up 'Asterix' Could Be Getting A Fanmade Port For The SNES
Looks like it's coming along nicely:
https://youtu.be/UgX2k-1r6wg?si=ksegwhWj7dNLDxfY
Re: Remake Of 'Myst' Sequel 'Riven' Gets Full Title And Screenshots
If it's coming to VR then I'll be interested.
Something done as well as the recent VR version of The 7th Guest could be very cool indeed.
Re: Review: Codemasters Collection 1 - A Sensible Purchase For Evercade Fans
I have a lot of respect for the Evercade consoles, the physical games, the platform and just the overall approach. It's how I wish modern consoles were again to be honest.
Re: Flashback: When Hideo Kojima Argued Over Policenauts' Bouncing Boobs With Sony
Seems about right.
Re: Square Enix, Yuzo Koshiro Really Wants 'Illusion Of Gaia' And 'Terranigma' Remakes, Thanks
I'd rather not have them if they're just going to be on the same level as the ActRaiser remake, which I personally feel lost all of the charm and magic of the original with those particular new visuals. If it were done truly right, sure. But the odds are not high imo. I mean, Christ, imo the recent remake of Super Mario RPG fell victim to the same thing, and that was a first party Nintendo game. So, not a lot of optimism here to be honest.
Re: Atari Owns Almost Half Of Polymega Maker Playmaji
I don't know if that's really a good sign of what's to come to be honest.