Comments 16

Re: Hands On: Retro Handheld Face-Off - Anbernic R351 Vs Retroid Pocket 2

RudyC3

@BloodNinja These sticks always feel tight when they're new. I remember when I swapped my old drifting sticks in my launch day JoyCon for new ones I bought off Amazon, they felt tighter too, but that quickly goes away. Comparing my old sticks to my newer ones now, after more than a year of use, they feel pretty much the same, yet the difference when they were new was staggering.

Re: Hands On: Retro Handheld Face-Off - Anbernic R351 Vs Retroid Pocket 2

RudyC3

And both use the same off-the-shelf crappy joysticks as the Switch, meaning you're likely to get drift from those eventually, since they're the exact same part.

With that being said, the kind of game you'd want to play on these don't require joysticks, really, and the D-Pad looks decent enough so it's not as much of a deal breaker here I suppose.

Re: Feature: The Making Of Star Fox Adventures, The Game That Was Once Dinosaur Planet

RudyC3

Starfox Adventures, for a game that was originally meant for N64, is a pure technical showcase of the Gamecube capabilities. The lighting in this game is so good, the effects it pulls off are still really nice looking today (reflections, fur shading, etc...) and it did it all at 60FPS without sacrificing anything in terms of resolution.

it may not be the game with the best pacing of the different gameplay elements, or balanced for that matter and ultimately I think it wasn't all that big with many places you simply have to go back to more than once after you can finally explore more of it, etc... but all in all I enjoyed it and I still marvel at what it did at the time on a console that was still fairly new and cutting edge.

Re: Feature: How RoboCop's Epic Game Boy Theme Tune Lives On, 30 Years Later

RudyC3

I have a similar passion for stuff composed by Rob Hubbard on the C64. In particular the themes for ThunderCats: The Lost Eye of Thundera and Commando. The latter is my ringtone to this day. I'd boot Thundercats on my C64 just to hear the music, cause I sucked at the game (and loading that game off a cassette tape took forever XD).

Re: Feature: How Mortal Kombat Defined The Console War Between Sega And Nintendo

RudyC3

On SNES, with a Pro Action Replay 2 from Datel, I believe it was possible to alter the values memory addresses relative to colour palettes, and put the "sweat" back in red, but that's what I was told, I never saw it in action. I think you had to put in "DEADCODE" as the first value in the list followed by the actual memory address modifications to unlock access to those memory addresses which the accessory would otherwise not let you alter. I know you could alter lots of stuff with deadcodes so it may well have been true.

Re: Hardware Review: The Open Source Scan Converter Is Every Retro Gamer's Dream Come True

RudyC3

@Guspaz This is a video I put together 5 years ago when I purchased my console,that shows what I'm talking about.

https://youtu.be/23nHtd-M-Sw

Since then I've tried it on multiple other displays, and through a couple of different scalers, none manages to output the signal correctly. It does this weird thing, every time, on games that shift resolutions on the fly between 240p and 480i. I'm not sure what causes this and why it ONLY happens in RGB over scart. But the fact remains that it happens, and that there doesn't seem to be any solution to it, which is a shame cause the RGB mod is a solution that's infinitely cheaper than an HDMI mod. And actually, I've never seen an HDMI modded PAL N64 running NTSC games through an adapter in 60Hz to see if it does that weird thing too. Maybe it does.

Re: Feature: The Making Of Metal Gear Solid: The Twin Snakes

RudyC3

The way I have always seen it, back then and up to this day, about this game dividing fans' opinions was that those whose opinions it divided were only fans of the series who were bitter that this wasn't on PS2 and who didn't want to have anything to do with the Gamecube and its kiddy image. Amongst pure Gamecube fans and players, I have never encountered one person who didn't like it or who thought that this was vastly infoerior. Though indeed there's the consensus that the music is better in the original. I, too, prefer the music in the original over this one. But to call this an inferior experience? Nope, not in my book.

I played this more times than i can remember. Finished it on Extreme, no radar and game over upon detection, and proud of it ^^.

Re: The Tragic Tale Of Taito's WOWOW, The Console Which Promised Download Gaming In 1992

RudyC3

@6ch6ris6 The contemporary PC-Engine Duo R wasn't too far off from that in terms of overall layout (except the CD bay on that was on the right).

The French article speaks that apparently Parasol Stars and Bubble Bobble were also planned for the system and judging from a screenshot in it, Kiki Kaikai, aka Pocky a Rocky, was also a candidate for a port to the system. The French scan also says games could be played from a CD instead of being downloaded. The interesting part is that, from what they imply, you would not have paid for the full game but rather you'd have paid for the time spent playing, so it would have been really a rental service it seems (that's what the Console + article says anyway).