Meh it's going to be just more Sega Genesis/Mega Drive games, probably just the same ones they purposely delisted last year. They gonna bring 5-8 of those games back and will say that that was their best decision ever since slice bread.
It's really called SuperStation One? Sounds familiar. At this point Taki Udon is just trolling on Alejandro Martin and his SuperSega... I mean SuperSPGA.
It would had work out okay but like the dude said he is a fan of the series and like a fan we don't want the series ruin cause then it would affect the reputation of the entire franchise. After all look what happened to Contra, it got turn to trash with its latest two games. I respect his decision.
@N64-ROX Nintendo didn't give it away, Donkey Kong 64 just cost more to make up for it. Technically you buying DK64 brand new means you already pay for both the game and the expansion pak. Also you could always buy the game used, that way it won't come with the expansion pak and cost cheaper.
The capacitive touch pad would be great for 3D fighters on the more higher end consoles at the time such as those on the Sega Saturn, PlayStation, and N64 but it will never work great with 2D fighting games. The direction to which you want to control your characters could be hit or miss on 2D games but on 3D ones it may actually flows real well and smooth. This controller is like the predecessor to the Steam controller which also had capacitive touch pad that are use for 360 directional movements and as alternative to mouse control.
It's not excellent if all it does is destroy your gaming system. Just use the real one instead. There's a reason why the real one doesn't destroy your Nintendo 64, cause it's made by Nintendo themselves. It's in the name already. Stop buying garbage from third party manufacturer unless they got a good track record of making reliable high quality product.
My Arcade are rapidly becoming the Tiger LCD game manufacturer of the modern era. Like Tiger, they go out and grab pretty much any and every IPs they could get their hands on and pack em on a cheap LCD for poverty customers to buy.
@KingMike I think only a few of the fighting games for Jaguar used it, Double Dragon V: The Shadow Falls is probably one of them since that game used the 6-button setup similar to Eternal Champions, Samurai Shodown, and Killer Instinct, four fighting games that are not made by Capcom but used Street Fighter's 6-button setup anyways.
Wow an actual retro handheld with authentic d-pad, roller, and paddle controls complete with action buttons, bumpers, triggers, and keypad supports. That will make playing Pitfall, Breakout, SEGA Sonic the Hedgehog Arcade, Smash TV, Doom, and Ikari Warriors quite natural. Now if only Atari could get those games on there.
Hear that Sega, now give HAMSTER all your console and arcade game rights so that you get money for doing nothing and so that we get something. Scud Race, Virtua Fighter 2, OutRunner, The Last Bronx, Fighting Vipers, Sega Rally, Daytona USA, ASTAL, NiGHTS Into Dreams, Dragon Force, Burning Rangers, SEGA Sonic the Hedgehog Arcade, Sonic R, Knuckles Chaotix, Kolibri, Tempo, Legend of Oasis, Baku Baku Animals, Virtual On, Golden Axe Warrior, Golden Axe: The Revenge of Death Adder, Golden Axe: The Duel, Crusader of Centy, Skies of Arcadia, Shining Force III, Eternal Champions: Challenge from the Dark Side, Power Drift, Clockwork Knight, Bug!, etc., all should not be stuck in the 90s and early 2000s.
I'm surprise they didn't just take any one of IntiCreate's Mega Man clone and just turn those into Mighty No. 9 for 3DS and PS Vita just like how Nintendo turn Doki Doki Panic and Panel de Pon into Super Mario Bros. 2 and Tetris Attack respectively. Would had been something good rather than nothing, it'll be lazy but would still be good. Even if this is a dead IP, at least Beck lives on with more successful games in Mighty Gunvolt and Mighty Gunvolt Burst.
Now he's using Sega's name to write a phony email to himself why he should continue? This guy just doesn't know when to give up does he? Sega already proved to us that even they themselves don't know how to run their company, why would they allow this Alejandro guy to continue with this fake console?
This is why they had a gold mine of classic IPs and hardly do anything with those. Took forever for us to get Virtua Fighter again. I doubt the series will return to its former glory though, this VF6 that they are planning to make feels like it'll just be a one time thing. This guy sounds like he could be the next Yuji Naka though if he manage to keep an attitude like this going forward. There's nothing wrong about bringing back some retro classics while also catering to the modern gamers.
@Crabbitsteve Yes it's just a joke but you see joke will get people offended and those people had the right to be offended, not everyone online had the same mentality as that thing that made the joke. That's the point and yes they should be. Also that nonsense you spoke of doesn't applie to every physical game out there.
Meh, if I want a physical KOFXIII: Global Match, the only game here that's actually on Switch. I'll just buy from Play-Asia for cheaper than to have to wait for these limited nonsense versions.
This game alongside Doom, Street Fighter Alpha, Alone in the Dark: The New Nightmare, and the Resident Evil port were all impressive GBC versions of those games. They are literally just shrunken version of their original game.
@RZ-Atom Though Dreamcast does had more fighting games, its controller was terrible to play fighting game with. You gotta use a Sega Saturn controller in able to proper play most of those.
If this came out in 1999 when the Dreamcast was still active then it'll be impressive and definitive but nowadays this game is everywhere now. You could already play a definitive version of this on any modern system whether PC, console or handheld rendering this late port as pointless. Unless you absolutely do not want to play the modern platforms and still living in a pretend world of the past then I guess you could try this modern take of the game in your dead system.
Meh never heard of them til now, I buy all my digital game keys at either Fanatical, Eneba, G2A, GOG, Steam, PSN, Wii Shop, eBay, Play-Asia, Amazon, Nintendo, and Kinguin but never them.
While playing NeoGeo games on the go is nice especially if Evercade got the go ahead on this, without a clicky stick it just doesn't feel like a portable NeoGeo to me. If Evercade is smart they could make a NeoGeo version of the Evercade with clicky stick and color buttons akin to the NeoGeo CD control pad. I would only buy the Evercade versions of NeoGeo games and an Evercade system if they released it like that.
@Sketcz The reason it got less contents was cause it was just an arcade port. The arcade games only had 3 tracks cause those were meant to challenge players and take their quarters. Why they didn't include any exclusive new contents for the home game I would never know but I guess they were keeping it true to the arcade experience.
You could never get enough of Tetris, the Switch is now officially the home for all things Wonder Boy, Shantae, Legend of Heroes Trails games, Cotton, SaGa, Puyo Puyo, and Tetris.
@deVriestron The thing is they called it SuperSega, they could had easily called it SuperAges and still be able to use all the same letters for the name.
If Alejandro Martín is smart he could make a name change to the final console and then fight Sega at their own game pointing to the upcoming delisting of Sega games as a reason to forego this project.
The court will ask, "Why you make this you know it's illegal to use the Sega name to make a new console right?" He could answered by just saying, "The name of the console is not final and will be change. As to why I am making this FPGA clone console, it's cause Sega is known for delisting their classic titles from legit digital storefront that I can't legitimately buy my games anymore so I went ahead to making an FPGA console as a mean to play and preserve my Sega classic games."
It's not surprising that Sega is coming after him but if he could fight them and win he may be able to keep the project going. Taking advantage of the Sega mass delisting coming up this week as evident of his ambition to make this will surely help him in preventing Sega from shutting down his project. If he refuse to fight them and choose to shutdown then that's that and whoever pre-order this thing is screwed.
The curse of Yuji Naka continued, even with the dude still in prison, he made sure the co-worker he hates (Naoto Ohshima) will never gets recognition ever again and it looks like it's working just as he planned.
Looks so generic and weird, why put an analog stick that low down there? Also who would play GameCube games on this thing, it doesn't even had a second stick. Retroid Pocket 4 Pro is cheaper the price and could run a majority of these games/emulator full speed and more.
This is just Piko Interactive who bought the brand name, they're not the same people or company who went one on one with Sony in court back then. Heck I'll bet if this is the same company back then, they wouldn't even be able to fight Sony. Instead they would had just surrender and lose. The Bleem, Atari, Activision, Sega, Intellivision, Crystal Dynamic, Coleco, Rare, and SNK of today are not the same company they were back then. A majority of their original staff are gone, their focus when it comes to gaming are not like before, most are operate under a bigger entity such as Microsoft, QUByte, Embracer, Playmore, and Sammy. The fact people still believe these companies are the same probably didn't know the history of how they got here. Still though even if they are not the same company, most of these reboot company did do a great job of continuing the legacy of the brand they revive.
I don't get it, if their physical games are legit and partnered by real devs why not just sell these at eBay? Etsy is a scummy marketplace just like AliExpress, Temu, Newegg, Walmart, Amazon, and Wish.
Instead of getting those games for PS5, how bout get those for PC and Switch instead. I don't think Sony care about any of their past game library that much. Get those on PC and Switch so a larger install base of audience could get a chance to try those games.
@wiiware It is the right move for console if you're Sony (and not everyone else) cause with Sony they are the ones that makes the disc themselves so if any company makes games for them they get licensing fee and royalty fee from every game sold of every disc sold. That's different from Sega (Sega CD, Sega Saturn Sega Dreamcast), Hudson (PC Engine CD, Turbo CD), SNK (NeoGeo CD), and Atari (Jaguar CD), all which had their disc media license from other third party companies so the royalty fee doesn't come to them but to the disc makers (Sony's competitors) instead.
This is why Sega doesn't want to make RPGs as much during the Sega CD and Sega Saturn era cause making RPGs especially the larger ones for those platforms meant requiring multiple discs which means they had to pay their disc media manufacturer a ton of money just to get those multiple discs for one game so in those era Sega try to make smaller RPGs as to avoid doing that or just none at all. This is also why games like Shining Force III which had multiple discs entry were not release in the west cause it would be too expensive for Sega to handle since they not only had to pay for the discs but also pay for the localization as well hence why only Scenario 1 made it worldwide but not the other two.
Sony on the other hand had no issue cause Sony themselves made their own disc, earn more money and was able to use those disc for larger games that requires them which is why SquareSoft go to them instead of Sega cause with Sony Square could get easy access to those discs for money on the cheap whereas if they go to Sega then they will had to pay Sega just to get disc from Sega's own manufacturer which doesn't guaranteed them if they get enough bulk of those disc for development of their games.
Disc licensing is also the reason why the Turbo CD, NeoGeo CD, and the Jaguar CD all failed, Hudson, SNK, and Atari are small companies by that point, they are bleeding money and can't afford to pay royalty to the disc manufacturer so they just went under instead or just remain a 3rd party software dev instead. This also apply to the 3DO as well, heck the 3DO didn't even make it to next gen cause they too are bleeding money way more than any other company even getting betray by their brother company, EA as well. This is also why Nintendo didn't embrace disc until the GameCube era where Nintendo could get cheaper deal on smaller disc that not only they could afford but able to work with.
@axelhander A sci-fi RPG where you play as a bunch of no name characters who could only walk in 4 directions and you could only see their backs in battle with stiff animations. That's suppose to be better than Chrono Trigger? Don't make me laugh. While the story of Phantasy Star IV is decent, it's nothing unique or engaging compare Chrono Trigger. Perhaps the only few RPGs that it is better than is Final Fantasy: Mystic Quest, one of the SaGa game on Game Boy, and maybe Ys III. It could also be better than the first four Dragon Quest games so that's something too.
@ChromaticDracula Reason for that was cause these codes were never suppose to be given to the gamers to begin with as they are just debug codes. They are given to game debuggers and testers to test the game which is why it allows the player to exit the level even when it's not completed yet. This is also why they gave player the START + SELECT exit code instead. Because it was not meant to be a cheat code it was never made aware to the general public until now due to the crack.
It's the same deal with the Shin Akuma code for the Super NES version of Street Fighter Alpha 2. Shin Akuma on that verison was never suppose to be playable but a playable version of the character was in the source code for that game so when it was crack it could be unlock but originally Shin Akuma himself was suppose to just be a test character in the game for debuggers to test and debug the character and its AI, not originally meant to be playable.
While cool that it was discovered, it's basically just an exit level code much like the START + SELECT when on completed levels. Useful for those who want to explore the unclear level without using lives I guess.
It's likely they are going just use the Silver Star Harmony voice actors again or find new ones. No way they are going to offer Ireland any money for the old stuffs though it would be nice if they do.
Now they are just making excuses for why they are acting scummy. If you're honest and had nothing to hide just do like any honest company does and actually show us a real prototype in action without any smoke and oil hiding the facts.
For those getting the physical copies for their Polymega, better cross your hands and hope those are not just cheap burn disc. I know Playmaji is not like Limited Run Games but remember that these are the same people that originally claim Polymega was gonna used FPGA and then years later they cheap out by using emulation instead. I wouldn't trust these guys with their physical disc media game collections.
I don't get it, if he's not trying to hide anything then why did he change the perspective of his camera video?
You can tell the first 4 minutes was film in third person meaning he had a camera man filming him driving the lambo onto the parking lot and while he's talking to the camera with the so call prototype in his hands but immediately once he's indoor the perspective change to a first person perspective meaning he now film the footage himself.
Perhaps his camera man left after the 4 minutes or he didn't pay him enough to film longer than that. Whatever the case, this doesn't change much from the rest of his other videos, it seems he's trying to hide something and is doing a not so good job of it.
@ImmortalJim My guess is once the game got ported to the west, Disney mistakenly put the Mega Drive boxart on it for promotional purposes. Western boxart back then are also usually very lazy cause most publishers tend to think they are the same game for example Link's Awakening on Game Boy had the same boxart as A Link to the Past resulting in most consumers buying either one or the other and not both as they think both are just the same game when really they're not.
Considering Aladdin never really use a sword in the animated movies and tv show, this makes Capcom's version of the game feel more closer to those than the Sega Genesis version. Anyways all three versions are fun to play so whichever one you prefer just play those.
At the time I didn't even know there was a second and third Mickey's Magical Quest games, I thought the first was its only game. Later after playing that one, the only other two I play on Super NES was Mickey Mania and Mickey's Ultimate Challenge, both which are okay game but nothing like Mickey's Magical Quest or the Illusion games and both are not made by either Capcom or Nintendo.
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Re: Sega's Retro Channel 'Sega Forever' Appears To Be Rising From The Dead
Meh it's going to be just more Sega Genesis/Mega Drive games, probably just the same ones they purposely delisted last year. They gonna bring 5-8 of those games back and will say that that was their best decision ever since slice bread.
Re: Taki Udon's FPGA PS1 Is Called SuperStation One, Pre-Orders Start At $149 This Week
It's really called SuperStation One? Sounds familiar. At this point Taki Udon is just trolling on Alejandro Martin and his SuperSega... I mean SuperSPGA.
Re: Wonder Boy And Streets Of Rage Studio Lizardcube Turned Down Chance To Work On Metal Slug
It would had work out okay but like the dude said he is a fan of the series and like a fan we don't want the series ruin cause then it would affect the reputation of the entire franchise. After all look what happened to Contra, it got turn to trash with its latest two games. I respect his decision.
Re: Metal Slug 2 Artist Finally Explains The Reason Behind Its "Ugly" Character Portraits
Those portraits aren't even ugly, they are the reason I adore Metal Slug.
Re: Oops, This Open Source N64 Expansion Pak Is Frying Consoles
@N64-ROX Nintendo didn't give it away, Donkey Kong 64 just cost more to make up for it. Technically you buying DK64 brand new means you already pay for both the game and the expansion pak. Also you could always buy the game used, that way it won't come with the expansion pak and cost cheaper.
Re: Flashback: One Of Gaming's Worst Pads Almost Led To A Controller That Promised To Change Gaming Forever
The capacitive touch pad would be great for 3D fighters on the more higher end consoles at the time such as those on the Sega Saturn, PlayStation, and N64 but it will never work great with 2D fighting games. The direction to which you want to control your characters could be hit or miss on 2D games but on 3D ones it may actually flows real well and smooth. This controller is like the predecessor to the Steam controller which also had capacitive touch pad that are use for 360 directional movements and as alternative to mouse control.
Re: Oops, This Open Source N64 Expansion Pak Is Frying Consoles
It's not excellent if all it does is destroy your gaming system. Just use the real one instead. There's a reason why the real one doesn't destroy your Nintendo 64, cause it's made by Nintendo themselves. It's in the name already. Stop buying garbage from third party manufacturer unless they got a good track record of making reliable high quality product.
Re: Review: Anbernic RG34XX - A GBA Clone That's So Good Nintendo's Name Should Be On It
With no 3D movement control, you can't even play some of the PSP and Dreamcast games.
Re: Capcom And Bandai Namco Are Joining Forces For This Massive Handheld
My Arcade are rapidly becoming the Tiger LCD game manufacturer of the modern era. Like Tiger, they go out and grab pretty much any and every IPs they could get their hands on and pack em on a cheap LCD for poverty customers to buy.
Re: A Year Later, And It Seems The Atari Gamestation Go Is Finally Coming Out
@KingMike I think only a few of the fighting games for Jaguar used it, Double Dragon V: The Shadow Falls is probably one of them since that game used the 6-button setup similar to Eternal Champions, Samurai Shodown, and Killer Instinct, four fighting games that are not made by Capcom but used Street Fighter's 6-button setup anyways.
Re: A Year Later, And It Seems The Atari Gamestation Go Is Finally Coming Out
Wow an actual retro handheld with authentic d-pad, roller, and paddle controls complete with action buttons, bumpers, triggers, and keypad supports. That will make playing Pitfall, Breakout, SEGA Sonic the Hedgehog Arcade, Smash TV, Doom, and Ikari Warriors quite natural. Now if only Atari could get those games on there.
Re: Japanese Arcade Closure Could Erase Over A Decade Worth Of Fighting Game History
All Good Things must come to an End - A song by Nelly Furtado
Re: IP Owners, Hamster Wants To Release Your Classic Games To "Future Generations"
Hear that Sega, now give HAMSTER all your console and arcade game rights so that you get money for doing nothing and so that we get something. Scud Race, Virtua Fighter 2, OutRunner, The Last Bronx, Fighting Vipers, Sega Rally, Daytona USA, ASTAL, NiGHTS Into Dreams, Dragon Force, Burning Rangers, SEGA Sonic the Hedgehog Arcade, Sonic R, Knuckles Chaotix, Kolibri, Tempo, Legend of Oasis, Baku Baku Animals, Virtual On, Golden Axe Warrior, Golden Axe: The Revenge of Death Adder, Golden Axe: The Duel, Crusader of Centy, Skies of Arcadia, Shining Force III, Eternal Champions: Challenge from the Dark Side, Power Drift, Clockwork Knight, Bug!, etc., all should not be stuck in the 90s and early 2000s.
Re: After What Feels Like A Lifetime, Amazon Is Cancelling Mighty No. 9 3DS And Vita Pre-Orders
I'm surprise they didn't just take any one of IntiCreate's Mega Man clone and just turn those into Mighty No. 9 for 3DS and PS Vita just like how Nintendo turn Doki Doki Panic and Panel de Pon into Super Mario Bros. 2 and Tetris Attack respectively. Would had been something good rather than nothing, it'll be lazy but would still be good. Even if this is a dead IP, at least Beck lives on with more successful games in Mighty Gunvolt and Mighty Gunvolt Burst.
Re: Sega's Shinobi Has Been Unofficially Ported To The Neo Geo
Why not port it to the Sega Genesis first and then NeoGeo, Super NES, Turbo Grafx-16, and then GBA after?
Re: You Can Play The Dreamcast GTA III Port Right Now
Tbh the game would had failed had it come out on Dreamcast back then. GTA2 was on Dreamcast and it didn't do so well.
Re: Super Dimension Fortress Macross II Is Coming To Arcade Archives On Switch And PS4
Looks fantastic, can't wait to get this on Switch.
Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console
Now he's using Sega's name to write a phony email to himself why he should continue? This guy just doesn't know when to give up does he? Sega already proved to us that even they themselves don't know how to run their company, why would they allow this Alejandro guy to continue with this fake console?
Re: Sega's Western CEO Isn't Interested In Saturn And Dreamcast Mini Consoles
This is why they had a gold mine of classic IPs and hardly do anything with those. Took forever for us to get Virtua Fighter again. I doubt the series will return to its former glory though, this VF6 that they are planning to make feels like it'll just be a one time thing. This guy sounds like he could be the next Yuji Naka though if he manage to keep an attitude like this going forward. There's nothing wrong about bringing back some retro classics while also catering to the modern gamers.
Re: "Only Zombies Buy Physical Games" Says Digital Code Retailer CDKeys
@Crabbitsteve Yes it's just a joke but you see joke will get people offended and those people had the right to be offended, not everyone online had the same mentality as that thing that made the joke. That's the point and yes they should be. Also that nonsense you spoke of doesn't applie to every physical game out there.
Re: Four King Of Fighters Classics Are Getting Limited Editions Across PS4 And Switch
Meh, if I want a physical KOFXIII: Global Match, the only game here that's actually on Switch. I'll just buy from Play-Asia for cheaper than to have to wait for these limited nonsense versions.
Re: The Making Of: Dragon’s Lair’s "Impossible" Game Boy Color Port
This game alongside Doom, Street Fighter Alpha, Alone in the Dark: The New Nightmare, and the Resident Evil port were all impressive GBC versions of those games. They are literally just shrunken version of their original game.
Re: Review: Retro Fighters BattlerGC Pro - Time To Finally Retire Your GameCube's WaveBird
@RZ-Atom Though Dreamcast does had more fighting games, its controller was terrible to play fighting game with. You gotta use a Sega Saturn controller in able to proper play most of those.
Re: Fan-Made Doom 64 Dreamcast Port Now The "Definitive" Version Of The Game
If this came out in 1999 when the Dreamcast was still active then it'll be impressive and definitive but nowadays this game is everywhere now. You could already play a definitive version of this on any modern system whether PC, console or handheld rendering this late port as pointless. Unless you absolutely do not want to play the modern platforms and still living in a pretend world of the past then I guess you could try this modern take of the game in your dead system.
Re: "Only Zombies Buy Physical Games" Says Digital Code Retailer CDKeys
Meh never heard of them til now, I buy all my digital game keys at either Fanatical, Eneba, G2A, GOG, Steam, PSN, Wii Shop, eBay, Play-Asia, Amazon, Nintendo, and Kinguin but never them.
Re: Evercade And SNK Are Joining Forces To Celebrate "The Artistry And Legacy Of Neo Geo"
While playing NeoGeo games on the go is nice especially if Evercade got the go ahead on this, without a clicky stick it just doesn't feel like a portable NeoGeo to me. If Evercade is smart they could make a NeoGeo version of the Evercade with clicky stick and color buttons akin to the NeoGeo CD control pad. I would only buy the Evercade versions of NeoGeo games and an Evercade system if they released it like that.
Re: Anniversary: 30 Years Ago Today, PlayStation Changed Video Games Forever
@Sketcz The reason it got less contents was cause it was just an arcade port. The arcade games only had 3 tracks cause those were meant to challenge players and take their quarters. Why they didn't include any exclusive new contents for the home game I would never know but I guess they were keeping it true to the arcade experience.
Re: "We Believe That Games Should Live Forever" - GOG's New Preservation Program To Protect Delisted Games
I'm glad GOG exist, other than Steam and Epic Game Store, they are the third of many storefront I trust on PC.
Re: Arika Reveals 'Tetris The Grandmaster 4 - Absolute Eye-', Coming March 2025
You could never get enough of Tetris, the Switch is now officially the home for all things Wonder Boy, Shantae, Legend of Heroes Trails games, Cotton, SaGa, Puyo Puyo, and Tetris.
Re: To The Shock Of Absolutely Nobody, Sega Is Trying To Shut Down The SuperSega FPGA Project
@deVriestron The thing is they called it SuperSega, they could had easily called it SuperAges and still be able to use all the same letters for the name.
Re: To The Shock Of Absolutely Nobody, Sega Is Trying To Shut Down The SuperSega FPGA Project
@KitsuneNight Which is why I say if.
Re: To The Shock Of Absolutely Nobody, Sega Is Trying To Shut Down The SuperSega FPGA Project
If Alejandro Martín is smart he could make a name change to the final console and then fight Sega at their own game pointing to the upcoming delisting of Sega games as a reason to forego this project.
The court will ask, "Why you make this you know it's illegal to use the Sega name to make a new console right?" He could answered by just saying, "The name of the console is not final and will be change. As to why I am making this FPGA clone console, it's cause Sega is known for delisting their classic titles from legit digital storefront that I can't legitimately buy my games anymore so I went ahead to making an FPGA console as a mean to play and preserve my Sega classic games."
It's not surprising that Sega is coming after him but if he could fight them and win he may be able to keep the project going. Taking advantage of the Sega mass delisting coming up this week as evident of his ambition to make this will surely help him in preventing Sega from shutting down his project. If he refuse to fight them and choose to shutdown then that's that and whoever pre-order this thing is screwed.
Re: Talking Point: With Sonic's Movie Series Set To Cross A Billion Dollars At The Box Office, It's A Shame His Creator Doesn't Get Credit
The curse of Yuji Naka continued, even with the dude still in prison, he made sure the co-worker he hates (Naoto Ohshima) will never gets recognition ever again and it looks like it's working just as he planned.
Re: Review: AYANEO Pocket DMG - This Pricey Emulation Monster Thinks It's A Game Boy
Looks so generic and weird, why put an analog stick that low down there? Also who would play GameCube games on this thing, it doesn't even had a second stick. Retroid Pocket 4 Pro is cheaper the price and could run a majority of these games/emulator full speed and more.
Re: Bleem, The Company That Took On Sony And Won, Is Crowdfunding For The "Largest Retro Gaming Project" Ever
This is just Piko Interactive who bought the brand name, they're not the same people or company who went one on one with Sony in court back then. Heck I'll bet if this is the same company back then, they wouldn't even be able to fight Sony. Instead they would had just surrender and lose. The Bleem, Atari, Activision, Sega, Intellivision, Crystal Dynamic, Coleco, Rare, and SNK of today are not the same company they were back then. A majority of their original staff are gone, their focus when it comes to gaming are not like before, most are operate under a bigger entity such as Microsoft, QUByte, Embracer, Playmore, and Sammy. The fact people still believe these companies are the same probably didn't know the history of how they got here. Still though even if they are not the same company, most of these reboot company did do a great job of continuing the legacy of the brand they revive.
Re: Etsy Accuses Game Boy Publisher Of Piracy For Selling Its Own Games
I don't get it, if their physical games are legit and partnered by real devs why not just sell these at eBay? Etsy is a scummy marketplace just like AliExpress, Temu, Newegg, Walmart, Amazon, and Wish.
Re: More Classic PS1 RPGs Could Be Coming To PS5
Instead of getting those games for PS5, how bout get those for PC and Switch instead. I don't think Sony care about any of their past game library that much. Get those on PC and Switch so a larger install base of audience could get a chance to try those games.
Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price
@wiiware It is the right move for console if you're Sony (and not everyone else) cause with Sony they are the ones that makes the disc themselves so if any company makes games for them they get licensing fee and royalty fee from every game sold of every disc sold. That's different from Sega (Sega CD, Sega Saturn Sega Dreamcast), Hudson (PC Engine CD, Turbo CD), SNK (NeoGeo CD), and Atari (Jaguar CD), all which had their disc media license from other third party companies so the royalty fee doesn't come to them but to the disc makers (Sony's competitors) instead.
This is why Sega doesn't want to make RPGs as much during the Sega CD and Sega Saturn era cause making RPGs especially the larger ones for those platforms meant requiring multiple discs which means they had to pay their disc media manufacturer a ton of money just to get those multiple discs for one game so in those era Sega try to make smaller RPGs as to avoid doing that or just none at all. This is also why games like Shining Force III which had multiple discs entry were not release in the west cause it would be too expensive for Sega to handle since they not only had to pay for the discs but also pay for the localization as well hence why only Scenario 1 made it worldwide but not the other two.
Sony on the other hand had no issue cause Sony themselves made their own disc, earn more money and was able to use those disc for larger games that requires them which is why SquareSoft go to them instead of Sega cause with Sony Square could get easy access to those discs for money on the cheap whereas if they go to Sega then they will had to pay Sega just to get disc from Sega's own manufacturer which doesn't guaranteed them if they get enough bulk of those disc for development of their games.
Disc licensing is also the reason why the Turbo CD, NeoGeo CD, and the Jaguar CD all failed, Hudson, SNK, and Atari are small companies by that point, they are bleeding money and can't afford to pay royalty to the disc manufacturer so they just went under instead or just remain a 3rd party software dev instead. This also apply to the 3DO as well, heck the 3DO didn't even make it to next gen cause they too are bleeding money way more than any other company even getting betray by their brother company, EA as well. This is also why Nintendo didn't embrace disc until the GameCube era where Nintendo could get cheaper deal on smaller disc that not only they could afford but able to work with.
Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price
@axelhander A sci-fi RPG where you play as a bunch of no name characters who could only walk in 4 directions and you could only see their backs in battle with stiff animations. That's suppose to be better than Chrono Trigger? Don't make me laugh. While the story of Phantasy Star IV is decent, it's nothing unique or engaging compare Chrono Trigger. Perhaps the only few RPGs that it is better than is Final Fantasy: Mystic Quest, one of the SaGa game on Game Boy, and maybe Ys III. It could also be better than the first four Dragon Quest games so that's something too.
Re: 29 Years Later, A New Donkey Kong Country 2 Cheat Code Has Been Discovered
@ChromaticDracula Reason for that was cause these codes were never suppose to be given to the gamers to begin with as they are just debug codes. They are given to game debuggers and testers to test the game which is why it allows the player to exit the level even when it's not completed yet. This is also why they gave player the START + SELECT exit code instead. Because it was not meant to be a cheat code it was never made aware to the general public until now due to the crack.
It's the same deal with the Shin Akuma code for the Super NES version of Street Fighter Alpha 2. Shin Akuma on that verison was never suppose to be playable but a playable version of the character was in the source code for that game so when it was crack it could be unlock but originally Shin Akuma himself was suppose to just be a test character in the game for debuggers to test and debug the character and its AI, not originally meant to be playable.
Re: 29 Years Later, A New Donkey Kong Country 2 Cheat Code Has Been Discovered
While cool that it was discovered, it's basically just an exit level code much like the START + SELECT when on completed levels. Useful for those who want to explore the unclear level without using lives I guess.
Re: Sega Just Announced New Hardware, But Don't Get Too Excited – It's Not Dreamcast 2
In this age of smartphones, I doubt any kids would want these. It'll probably just stay a Japanese only collector's trinket at best.
Re: Polymega Gets Classic Arcade Games Via Physical "Polymega Collection" Series
@combywomby That's good to know. This is what Limited Run Games should learn from.
Re: Lunar Remastered Won't (Currently) Include The Original English Voice Acting, But It's Been Offered "For Cheap"
It's likely they are going just use the Silver Star Harmony voice actors again or find new ones. No way they are going to offer Ireland any money for the old stuffs though it would be nice if they do.
Re: SuperSega Explains Why It Produces Such "Crappy" Videos, Says It's Afraid Analogue Will Steal Its Ideas
Now they are just making excuses for why they are acting scummy. If you're honest and had nothing to hide just do like any honest company does and actually show us a real prototype in action without any smoke and oil hiding the facts.
Re: Polymega Gets Classic Arcade Games Via Physical "Polymega Collection" Series
For those getting the physical copies for their Polymega, better cross your hands and hope those are not just cheap burn disc. I know Playmaji is not like Limited Run Games but remember that these are the same people that originally claim Polymega was gonna used FPGA and then years later they cheap out by using emulation instead. I wouldn't trust these guys with their physical disc media game collections.
Re: SuperSega Boss Rocks Up In His Lamborghini To Beg For Your Pre-Order Cash
I don't get it, if he's not trying to hide anything then why did he change the perspective of his camera video?
You can tell the first 4 minutes was film in third person meaning he had a camera man filming him driving the lambo onto the parking lot and while he's talking to the camera with the so call prototype in his hands but immediately once he's indoor the perspective change to a first person perspective meaning he now film the footage himself.
Perhaps his camera man left after the 4 minutes or he didn't pay him enough to film longer than that. Whatever the case, this doesn't change much from the rest of his other videos, it seems he's trying to hide something and is doing a not so good job of it.
Re: Random: Here's The Story Of Why Capcom's SNES Aladdin Game Didn't Feature A Sword
@ImmortalJim My guess is once the game got ported to the west, Disney mistakenly put the Mega Drive boxart on it for promotional purposes. Western boxart back then are also usually very lazy cause most publishers tend to think they are the same game for example Link's Awakening on Game Boy had the same boxart as A Link to the Past resulting in most consumers buying either one or the other and not both as they think both are just the same game when really they're not.
Re: Random: Here's The Story Of Why Capcom's SNES Aladdin Game Didn't Feature A Sword
Considering Aladdin never really use a sword in the animated movies and tv show, this makes Capcom's version of the game feel more closer to those than the Sega Genesis version. Anyways all three versions are fun to play so whichever one you prefer just play those.
Re: The Making Of: The Magical Quest Starring Mickey Mouse, Capcom's SNES Classic
At the time I didn't even know there was a second and third Mickey's Magical Quest games, I thought the first was its only game. Later after playing that one, the only other two I play on Super NES was Mickey Mania and Mickey's Ultimate Challenge, both which are okay game but nothing like Mickey's Magical Quest or the Illusion games and both are not made by either Capcom or Nintendo.