Comments 517

Re: Review: Atari Gamestation Go - A Tour Of Atari's Legacy With One Too Many Bumps In The Road

Serpenterror

I wonder if they could just add a feature that would turn this thing into a controller for modern consoles instead. As much as I like the emulation for this thing, a majority of those had way too many issue despite having unique controls for them.

These unique controls could had easily been use for playing these same retro games on modern consoles. Imagine playing Tempest 4000 or Ikari Warriors on Steam Deck or Switch with the spinner instead of it been trapped on these terrible versions of games or playing Breakout Beyond with the trackball. It's a miss opportunity if they won't allow it. I would never use these fantastic controls on these terribly emulated games on this thing.

Having a trackball controller could also opened the door to more emulated arcade games never before release on Steam or Switch such as the Sega Sonic the Hedgehog arcade game which starred the Sonic Mania Encore crew. A game Sega kept holding back due to no existence of a modern trackball controller in this life yet.

Re: Mortal Kombat Kollection Devs Still Won't Say If This SNES "Holy Grail" Is Included

Serpenterror

@kitestar Acclaim and Sculptured Software are not the same company anymore. The Acclaim today is just a name with a different owner and Sculptured Software is no longer an active studio hence why most of their contents are difficult to get since after they depart, different people got rights to different contents. For a company like Digital Eclipse to get rights to those contents, they not only had to seek the original creator like James Fink but also had to get permission from Ed Boon and John Tobias as well as the former (not the current) Acclaim owner to be able to get things working. If they failed to at least get in contact with one of those then the whole inclusion falls apart.

Re: Mortal Kombat Kollection Devs Still Won't Say If This SNES "Holy Grail" Is Included

Serpenterror

The game was basically just an alternate version of the Super NES original and nothing more. There were no blood or gores, they just change a few words and altered the sweat to red and that's it. It's nice that you can play as Goro, Shang Tsung, and Reptile but they are too buggy to control and were not that fun to play with just like MK Trilogy.

Basically if you own a Game Genie back then, everything in Mortal Kombat Nitro are just stuff they took from there. Like before, other than having better graphics and sounds, it still plays worst than the Sega Genesis version. If anything they may as well release that N64 prototype of MK Trilogy which was more a finish game than this one which had the unmasked Sub-Zero and the Kahn's Arena stage where Shao Kahn had a standing animation after shackling Rayden and Baraka.

Re: "What Was Psygnosis Doing On The N64? Traitors!" - Ex-Sony Staff On WipEout Coming To Nintendo

Serpenterror

If anything WipEout should had stay a third party franchise. Letting Sony got a hold of that franchise will just doom the series thereafter cause the series would had done better if it had other entries on other more powerful innovative consoles. Letting it been limited to Sony means Sony expect high sales from the franchise, if the series doesn't meet high sales then it would gone under or bury. Just imagine how awesome it would had been on GameCube against F-Zero GX or on Wii against Speed Racer or on Switch against Fast RMX.

Re: "Nintendo Has Made Serious Objections" - Last Ninja Collection Delayed On Consoles

Serpenterror

@KociolekDoSyta Nintendo is not responsible for putting the Rising Sun symbol in these games and they surely did not start World War II that cause this whole mess of the entire Eastern hemisphere to have controversial hatred for the Rising Sun. What System 3 should do is release the collection without Last Ninja 3 then remaster Last Ninja 3 exclusively for Switch and Steam with the Rising Sun symbol altered. It seems they are just making excuses for something they are too lazy to do, something a modder could easily do via a rom hack in less than 24 hours.

Re: The Making Of: Tekken Advance, Namco's Unexpected GBA Conversion Of The Classic Fighting Game Series

Serpenterror

@AlienX At the time they didn't really know if the game will find an audience on GBA which is why this game is just a test entry and not actually a main game. The ten characters chosen for this game were here simply because they were recognizable from the main entry version. Since the game did not sell well, it's obvious clear why Namco did not bring more Tekken games to the GBA or its successor.

This game originally was suppose to include at least 15 characters but 5 got cut cause the GBA simply had no space left for them. Those five characters are Lei Wulong, Julia Chang, Eddy Gordo, Ogre, and True Ogre. Both Ogre and Heihachi were suppose to be unlockable characters and once both are unlock and finish Arcade Mode with, then True Ogre would be unlock but since the 5 got cut, that never happen and Heihachi become the only unlockable.

Re: "I Thought I Was Going To Die" - Sounds Like Sega Staff Had It Rough Back In The '90s

Serpenterror

Sega of Japan back then has always had a track record of treating their workers bad and even treating their co-workers and partners like crap. Their entire western team that were working on Sonic X-Treme for Sega Saturn almost lose their breathe just making that one game and even the so call Sonic veteran Yuji Naka doesn't even want to help lend a hand. Sega is so toxic that when they acquired Atlus they turn them toxic as well. While Magic Knight Rayearth was not that good of a game, it was a good last hurrah 15 hour RPG for Saturn owners who wish they had their own taste of Final Fantasy VII, Chrono Cross, and Legend of Dragoon in the final year of the Saturn lifespan.

Re: Retroid's New Dual-Screen Add-On Won't Support The Retroid Pocket 4 Pro After All

Serpenterror

This second screen is just as garbage as their dock for the same system. It's unstable and the screen above is just a stream of the screen below, not an exact 1 to 1 implementation which is why it got the few seconds of latency. Also refresh rates and resolution are different.

Any resolution you set to the bottom screen (which is your main screen) only apply to that bottom screen, not the top screen meaning while the bottom screen of a game would look good with better graphics, the top screen will look super ugly with bad graphics cause the option of resolution can't be set to the top screen. Retroid's update only fix the latency issue, not the resolution issue.

If you try to play your games with higher resolution or picture quality on the bottom screen, the latency will return cause those same changes doesn't apply to the top screen thus it would lag behind the bottom one. For the latency to work the best on both screens, you will have to play the bottom screen in the exact same quality and resolution as the top screen meaning if the top screen already makes the game look ugly, the bottom screen needs to be ugly too for the latency to match which is something nobody likes.

Re: "We Should Do Something Like That" - Sega Seems Keen On A Virtua Fighter Collection

Serpenterror

Yes I had been wanting for them to do something like this for ages now. The Virtua Fighter Collection should include these games on it.

  • Virtua Fighter
  • Virtua Fighter Remix
  • Virtua Fighter Animation
  • Virtua Fighter Kids
  • Virtua Fighter 2
  • Virtua Fighter 3
  • Virtua Fighter 3tb
  • Virtua Fighter 4
  • Virtua Fighter 4 Evolution
  • Virtua Fighter Quest
  • Fighters Megamix
  • Fighting Vipers
  • Fighting Vipers 2
  • Last Bronx
  • Sonic the Fighters

Re: "We Are Well Aware That It Is Hardly Possible At This Point" - You Still Have A Week To Make This Promising New Dreamcast Game A Reality

Serpenterror

Maybe ummm... you know make the game for an actual active system (Switch 1 & 2, Steam, GOG, PlayStation 4 & 5, Xbox, Atari VCS, EverCade, etc.) and not just dead failed systems would had help. I'm sorry guys but all my old systems doesn't work like they should anymore, if y'all keep making new games for these dead systems, the only way I could play them is through emulation. I couldn't even play my new Shantae Advance on my old GBA SP anymore, them buttons and screen are losing their functions soon. Eventually my Dreamcast and Genesis are going to meet the same fate soon too as I already heard screeches in their sound system.

Re: Capcom Fighting Collection 2's Next Update Has A Cool Surprise For PSP & GBA Fans

Serpenterror

@PKDuckman Tbh a lot of stuffs they added to the collection were stuffs that were originally unlock via World Tour Mode so yeah kinda pointless to have that mode now if all its main unlockables (Guile, Evil Ryu, Shin Akuma, Mazi, Saikyo, Classic, Team Battle Mode, Dramatic Battle, etc.) are already there. Unless you just want to speed run the whole mode, I don't see any reason to have that mode, it's basically just a tutorial mode where you learn to build your fighter and use em for other mode.

Re: After Last Month's Leak, Anbernic Presents An Official "First Look" At The Anbernic RG477M

Serpenterror

I don't get why this company kept moving forward and then coming backwards again. Why not just make an all in one handheld that could play PS3, Xbox 360, and Wii U games in addition to retro? Everytime they make a handheld that gets close to handling GameCube and PS2 capability they kept falling back to using outdated chips, screen, and buttons taking the performance back to PSP and Dreamcast level of mediocrity.

Re: More Amico Games Release On Switch & Steam, As The Company Still Insists Hardware Is The Goal

Serpenterror

The Amico console is NEVER coming out, the company itself already blame tariffs for this next delay. Basically here is a history of all the excuses on why the Amico console kept getting delay:

  • 2018: Tommy Tallarico says the console was delay so to work out manufacturing issue and to have more games at launch.
  • 2019: Console was delay due to a change of their manufacturing moving from China to Myanmar.
  • 2020: Console was delay again due to the worldwide pandemic.
  • 2021: Amico got delay again due to the global chip shortages.
  • 2022: Amico delay again due to the unrest of the military coop in Myanmar.
  • 2023: Amico delay again due to difficulty of moving manufacturing during the pandemic.
  • 2024: Amico delay again due to Atari buying the Intellivision brand.
  • 2025: Amico delay again due to Trump's tariff situation.

Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss

Serpenterror

Meh in 5-10 years the game would had already been dump online anyways so no worries. Continue playing your legit games, if they stopped working many years from now then just play the dump version on a flash cartridge or through an emulator. Even the Chinese will make repros of those for cheap by that time anyways. C'mon we had a lot of options in 5-10 years from now, stop worrying about doom and gloom. Just live, play, and enjoy what you have.

Re: 'Sega's Switch' Lives On Thanks To This Absolutely Incredible Mod

Serpenterror

The idea of a hybrid console, one that would allow certain games to be play on the road and on the TV had been done by both Sega and Nintendo back then. While Sega took the handheld route and allow Sega Genesis home console games to be play on the road with worst battery life, Nintendo did the opposite and allow handheld games that could only be play while on the road the privilege of playing on the TV via the Super Game Boy and Super Game Boy 2. So while Sega took the handheld and tabletop route with their home games, Nintendo took the dock route with their handheld games. Both are essentially the idea behind the Nintendo Switch of today cause all the games on Switch are once either home console games or handheld games that now could be enjoy through both privilege.

Re: "It's Just Not Working" - FreePlay Arcade Will Close Its Doors Later This Month

Serpenterror

Many problems why it failed:

  • All arcade machines are set to freeplay when they should had follow the old model of one coin per play
  • Too many old games, these are games that customers could just easily download online to play on MAME. Get some Tekken 8, Street Fighter 6, Super Mario Kart Arcade GP3, etc., to get customers excited.
  • No other form of entertainment (crane, pinball, gatcha, poker, wrestling, dancing, singing, pool, etc.) or offerings (pizza, bar, restaurant, barber, etc.) other than playing the arcades.

Re: 30 Years Ago, Sega Took Its Biggest Gamble With Saturn And Failed

Serpenterror

At the time this console launch, I was still gaming on the Sega Genesis and was wondering wtf did they had to go to 32-Bit so soon. By the time I had enough money to buy the Sega Saturn, the Sega Dreamcast is already out and by the time I decided to go to the store to buy one, I saw the PlayStation 2 and bought that instead.

Re: Capcom Is Keen To Make More Of Its Fighting Games Available On Modern Systems

Serpenterror

Just confirm Capcom Fighting Collection 3 already, here's all the games that needs to be included:

  • Street Fighter Alpha 2 Gold
  • Street Fighter III: Third Strike - Fight For the Future
  • Rival Schools: United by Fate
  • Star Gladiators: Episode 1 - Final Crusade
  • Saturday Night Slam Masters
  • Ring of Destruction: Slam Masters 2
  • Final Fight Revenge
  • Tatsunoko vs. Capcom: Ultimate All-Stars
  • Tech Romancer
  • Sengoku Basara X