Comments 9

Re: 'Hokkaido Serial Murder Case' Returns To UK eShop With A PEGI-18 Rating

ThisIsPete

@TransmitHim There are several people responsible for PEGI ratings. Developers/publishers are responsible for accurately telling PEGI about the content of their game in the questionnaire they submit when asking for a rating — this results in a "provisional rating", which is what you often see on pre-release materials — and PEGI is then responsible for both reviewing video footage sent by the dev/pub and a build of the game that they should play to their satisfaction. After PEGI does that, they come up with a final rating.

In this instance, it sounds like that initial questionnaire was done incorrectly, and PEGI got wind of that post-release. It might seem kind of silly to some that gambling minigames result in an immediate PEGI 18, but those have been the rules for a while now — it's why, among other titles, Falcom's Trails to Azure/Trails from Zero are 18-rated, despite being otherwise fairly "teen" in terms of content.

Re: "A Slap In The Face Of All Creators" - YouTube Terminates Popular Retro Gaming Channel Without Warning

ThisIsPete

@GlamorousAlpaca I'm going to be charitable and assume that you're simply not familiar with the following:

He provides commentary over edited excerpts of TV shows, not full episodes, making his work clearly transformative and thus covered under YouTube's fair use provisions.

He has collected older work from multiple videos into single compilations that people can "binge". This is standard practice for moderately sized channels, because YouTube doesn't push old videos to new subscribers. YouTube doesn't allow you to upload identical videos, it detects that at the upload stage.

He does not sell any merch, and monetises entirely through YouTube and Patreon. Again, standard practice.

He has never claimed to have "created GamesMaster".

Any other accusations you want to make up, or are you done?

Re: "A Slap In The Face Of All Creators" - YouTube Terminates Popular Retro Gaming Channel Without Warning

ThisIsPete

Absolute dog mess behaviour from YouTube, but glad to see the situation has been getting attention and traction from both popular creators and press outlets like this one.

RoseTintedSpectrum has been working hard for more than 5 years on some great videos, and has just recently started enjoying some much-deserved breakout mainstream success with his GamesMaster retrospective videos. Here's hoping all the attention his case has gotten will lead to a swift resolution, ideally with YouTube taking a good, long, hard look at the automated nonsense that is the reason this came about in the first place.

I won't hold my breath for that last bit, but I have some faith that his channel will return, at least.

Re: The Challenge Of Teaching Game History In The Age Of Minecraft, Netflix And ChatGPT

ThisIsPete

@vnavarro Glad to hear you're enjoying Evercade and the Super Pockets — and that moreover, you're finding them helpful case studies! We have a blast working on everything, and as a gaming history enthusiast from even before I started working in the project, it's basically a dream job. Particularly as I've now played a part in the rerelease of some of my personal childhood favourites (Definitely-not-Bruce Lee, Rod Land and Boulder Dash, for the curious)

Re: New Report Highlights One Of The Major Challenges Facing Game Preservation

ThisIsPete

This is frustrating to see, but with continued efforts of folks like the Video Game History Foundation, things will gradually change — particularly as we're starting to move into an era where having a physical copy of a game for a past platform is no longer a guarantee you'll be able to play it as intended.

The concern that people will "treat the archive as a game centre" is bizarre. That's like telling people they can't visit art galleries because they might look at the paintings.

Re: The Challenge Of Teaching Game History In The Age Of Minecraft, Netflix And ChatGPT

ThisIsPete

Man. Speaking as a 43 year old dude who works in retro gaming (I work on Evercade)... I want to take that class!

I thoroughly believe that the history of games is well worth examining, because even if students want to create facsimiles of popular games, the conventions of those games became a thing for a reason. Souls games, to name just one example, have their roots in tricky 2D titles like Mega Man and Castlevania as much as action RPGs.

As someone who works in the business of making retro games more accessible through officially licensed rereleases, I always make an effort to educate people on the historical context of the games and the systems that played them, rather than just the surface-level "this is why this is cool". And I do that in my own free time, too, through my writing and YouTube channel.

In the years since I've started really focusing on my passion for retro, I've learned a lot about game design and how things have evolved over time and hardware generations. It's fascinating, and it boggles my mind how difficult it seemingly is to get people to pay attention — though I also completely understand, particularly as a former teacher. Today's media landscape is a chaotic mess, with subscription services and their seemingly bottomless libraries not helping matters.

Might have to get involved in that Historical Games Network business, though. Regular events sound like an interesting thing to be part of.

Re: Review: Atari 400 Mini - A Deep Cut, But A Welcome One

ThisIsPete

@Gs69 You can switch the controller into left-handed mode, which puts the action button at the upper right instead of the upper left. Press the Menu button, shoulder button and the left "ring" button at the same time.

You can also use other USB controllers, such as the Competition Pro-style "TheStick" and the CD32-esque gamepad designed for TheA500 Mini.

Folks have also reported successfully using stuff like DualShock 4s — in those cases you can use the analogue sticks to simulate paddles, or recreate the Atari 5200's analogue controller.