@KingMike Yeah, it would have been cool if you didn't already have a Game Boy and then wanted a version of SF2 you could play on the go, and this was the only way to do that at the time. I wouldn't have just bought the game specifically to play on the Super Game Boy though, I'd have rather have just put the money towards the far superior 16 bit version (or spent the money on a different Super Game Boy enhanced game like Donkey Kong which is always well worth a play, or even something like Zelda: Link's Awakening which was almost as enjoyable to play on a proper TV screen as Zelda: A Link To The Past was)
It's always amused me that the Game Boy version was Super Game Boy enhanced, like you'd actually choose to play that version on your SNES instead of the actual SNES versions 😂😂 For a handheld version, it was actually pretty impressive for the time though.
The SNES version looked and sounded much better and even the fatalities weren't too bad...Scorpion, Sonya Blade and Liu Kang's were intact, Kano's was the same minus the beating red heart in his hand afterwards, Rayden's actually looked quite cool as he completely disintergrated the other fighter rather than just decapitate them and Sub Zero's was also more appropriate with him freezing the other fighter solid and then shattering them. The only one that actually looked crap compared to other versions was Johnny Cage's. People really exaggerate how toned down it was on SNES. But unfortunately it was a stigma that stuck with Nintendo for the next couple of decades with people believing them to be overly heavy handed with censorship and the 'kiddy' company compared to competitors...despite that every other Mortal Kombat game was uncensored afterwards.
Makes you realise just how greedy some publishers are and how badly they treat developers. Even if GBA Street Fighter Alpha 3 had sold trillions, it'd wouldn't have been any good for Crawfish as Capcom had cancelled their royalties. That's why I never feel like I'm screwing developers out of much money if I buy preowned these days, and I can't see the new DRM measures being introduced in the Xbox One being much good for developers in the long run.
Comments 4
Re: Random: Performing Combos In The Worst Version Of Street Fighter II Is Pretty Hard, But Possible
@KingMike Yeah, it would have been cool if you didn't already have a Game Boy and then wanted a version of SF2 you could play on the go, and this was the only way to do that at the time. I wouldn't have just bought the game specifically to play on the Super Game Boy though, I'd have rather have just put the money towards the far superior 16 bit version (or spent the money on a different Super Game Boy enhanced game like Donkey Kong which is always well worth a play, or even something like Zelda: Link's Awakening which was almost as enjoyable to play on a proper TV screen as Zelda: A Link To The Past was)
Re: Random: Performing Combos In The Worst Version Of Street Fighter II Is Pretty Hard, But Possible
It's always amused me that the Game Boy version was Super Game Boy enhanced, like you'd actually choose to play that version on your SNES instead of the actual SNES versions 😂😂 For a handheld version, it was actually pretty impressive for the time though.
Re: Feature: How Mortal Kombat Defined The Console War Between Sega And Nintendo
The SNES version looked and sounded much better and even the fatalities weren't too bad...Scorpion, Sonya Blade and Liu Kang's were intact, Kano's was the same minus the beating red heart in his hand afterwards, Rayden's actually looked quite cool as he completely disintergrated the other fighter rather than just decapitate them and Sub Zero's was also more appropriate with him freezing the other fighter solid and then shattering them. The only one that actually looked crap compared to other versions was Johnny Cage's. People really exaggerate how toned down it was on SNES. But unfortunately it was a stigma that stuck with Nintendo for the next couple of decades with people believing them to be overly heavy handed with censorship and the 'kiddy' company compared to competitors...despite that every other Mortal Kombat game was uncensored afterwards.
Re: Feature: The Making Of Street Fighter Alpha 3: Upper
Makes you realise just how greedy some publishers are and how badly they treat developers. Even if GBA Street Fighter Alpha 3 had sold trillions, it'd wouldn't have been any good for Crawfish as Capcom had cancelled their royalties. That's why I never feel like I'm screwing developers out of much money if I buy preowned these days, and I can't see the new DRM measures being introduced in the Xbox One being much good for developers in the long run.