There are many clones of both Stardey Valley and Pokémon. Combining them is a more unique idea. But it all comes down on how well the combination is made. Than if I had the choose between a mediocre combination or playing well made single games I'd rather play the individual ones.
So we will say how well it turns out. For me personally I am also no fan of the optics. I don't like this GBC look. GBA 16 Bit would be better for me.
Some have peen ported and therefore they are not lost forever. But reality is even if you only consider games that are significant or good enough to be worth preserving, not all of them get preserved. We are far from it. For some games they are issues with right holders where the situation is unclear who actually has the rights and if the person/company still exists. So there is no one there to greenlight or hold back any preservation. Furthermore there are many case where even well known companys like Capcom or Nintendo don't preserver entries of well known franchises like Zelda or Mega Man. Without the community preserving them the access to the games would be lost. So we have no situation where anything worh playing will get preserved somehow. And then again who's to device whats worth preserving or not?
And in the end retro games have ridiculously small file sizes. In comparison of the huge amount of data that is around on the internet anyways having every version of every piece of media preserved for most stuff is no problem if we talk about needed space or energy consumption. Therefore I see no reason in why not to preserve it.
Even a mediocore port of a retro game made for an obsolete japanese feature phone has some cultural and historical value. Not preserving it means it well be lost forever. Preserving it and not ever using the preservation in any kind does no harm and ensures that in the future researchers or just normal people with an interest in video game history and technoligal history have the possibility to revisit that stuff. Therefore I am all for preservation as complete as possible.
Calling it "horrible" or "unplayable" in my opinion also is an exaggeration.
In my opinion, Nintendo should deliver the best level of low latency and accuracy that is possible with software emulation on the hardware the emulations runs. Everything other than that is something that should be criticized, since they constantly charge for their emulation service, and it is somewhat embarrassing when other non-official software emulation is much better. Especially when the level of low latency was better on other official emulation by Nintendo on hardware with less performance.
I have an NSO subscription, but not for playing retro games. Even though I own most of the original hardware, I also don't play the games on original hardware. I mostly play retro games emulated on those Linux handhelds or on PC. Simply because I like features like RetroAchievements, romhacks, fan translations... This for me is more important than the accuracy of original hardware and FPGA and gives me more enjoyment than the plug and play official solutions.
This also is the main reason I dont play the NSO retro library. But when I do, for me, it's okay. I don't need high accuracy for speed runs etc. and I don't play shmups where the accuracy maybe really is that bad. For me, it's fine.
Still they should improve it, but statements like that are an exaggeration.
>> "it's funny that a $40 Linux handheld can do a better job than a paid service from Nintendo," alluding to the standard of emulation on handheld devices such as those produced by Anbernic and PowKiddy..<< Of course I know what they mean, but these low budget and low powered handhelds only do a better job than Nintendo because they rely on emulators that where in development and improved over years and years by many devs in the community. Therefore these emulators have more improvement than most commercial products. Most software that comes from Anbernic, PowKiddy... themselves is notoriously bad, which is the reason the first thing you do with these devices is installing a CFW. Therefore any software released by brands like Anbernic themselves is nothing that is superior than Nintendo products.
I’m a bit torn about how to feel regarding this offer.
The reader itself is excellent, and I can’t praise it enough. My concerns lie with these kits, especially their pricing.
The Sanni Cart Reader is an open-source project designed for DIY enthusiasts. I understand that not everyone is able or willing to build it themselves. Ordering the parts, organizing the 3D printing, arranging for the PCB to be printed, and programming the CIC chip are time-consuming tasks. Then, there's the assembly, which involves soldering—not something everyone can or wants to do.
The project is fully open-source, which means Sanni, the creator, has indirectly given permission for the device to be sold commercially. So, from the shop perspective, it’s perfectly fine for people to sell it, and those who can’t or don’t want to build it themselves are glad to have a ready-made option.
Where I take issue is with the pricing. Even when ordering parts in small quantities to make about 10 units, material costs can be reduced to around $70 or less. Ordering in bulk for 100 units could bring that cost down to under $50 per unite.
The cheapest pre-assembled kits are priced at $200, while DIY kits cost around $125 without a case and $145 with a case. The only real work done with these kits is flashing the CIC chip. Other than that, the parts (which cost $50 to $70) are simply packaged together. I find the prices a bit excessive given that. Both for the complete build but especially for the single parts package.
What’s really problematic, though, is that Sanni, the creator of the project, doesn’t see a cent from this. The shops are making over $50 just for sorting the parts, and well over $100 for assembling the unit, all without even acknowledging the person whose work their business is built on. For me that feels wrong.
Regardless of how you feel about thes offering in general, at $250, this one is the most expensive option for a pre-assembled cart reader. If you’re looking for such a service, it’s worth considering whether you can find a more affordable alternative.
I loved streetpass. I live in a city with around 400k people and I travel to work with tram. I play handheld while I am in the tram or in the bus. I never see other people doing that. No matter if before the 3DS era, in the 3DS era and now in the Switch era. People always use smartphones and play on them, but somehow nobody plays handhelds.
But I met 1 - 5 people on Streetpass daily. 1 - 3 were regulars, but there were always new people. I found it interesting that I met people every day that had their 3DS with them but not once I saw someone playing it.
Some games like Shovel Knight or Link between worlds had cool extra feautres. But aside from that, I mainly used it to collect the puzzle parts and just to see from which regions I met people.
I really would have love to see Streetpass continued on the Switch.
Comments 5
Re: If Stardew Valley And Pokémon Had A Baby, It Would Look Something Like Monsterpatch
There are many clones of both Stardey Valley and Pokémon. Combining them is a more unique idea. But it all comes down on how well the combination is made. Than if I had the choose between a mediocre combination or playing well made single games I'd rather play the individual ones.
So we will say how well it turns out. For me personally I am also no fan of the optics. I don't like this GBC look. GBA 16 Bit would be better for me.
Re: Best Of 2024: The Quest To Preserve Japanese "Keitai" Feature Phone Games
@themightyant
Some have peen ported and therefore they are not lost forever. But reality is even if you only consider games that are significant or good enough to be worth preserving, not all of them get preserved. We are far from it. For some games they are issues with right holders where the situation is unclear who actually has the rights and if the person/company still exists. So there is no one there to greenlight or hold back any preservation. Furthermore there are many case where even well known companys like Capcom or Nintendo don't preserver entries of well known franchises like Zelda or Mega Man. Without the community preserving them the access to the games would be lost. So we have no situation where anything worh playing will get preserved somehow. And then again who's to device whats worth preserving or not?
And in the end retro games have ridiculously small file sizes. In comparison of the huge amount of data that is around on the internet anyways having every version of every piece of media preserved for most stuff is no problem if we talk about needed space or energy consumption. Therefore I see no reason in why not to preserve it.
Even a mediocore port of a retro game made for an obsolete japanese feature phone has some cultural and historical value. Not preserving it means it well be lost forever. Preserving it and not ever using the preservation in any kind does no harm and ensures that in the future researchers or just normal people with an interest in video game history and technoligal history have the possibility to revisit that stuff. Therefore I am all for preservation as complete as possible.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
Calling it "horrible" or "unplayable" in my opinion also is an exaggeration.
In my opinion, Nintendo should deliver the best level of low latency and accuracy that is possible with software emulation on the hardware the emulations runs. Everything other than that is something that should be criticized, since they constantly charge for their emulation service, and it is somewhat embarrassing when other non-official software emulation is much better. Especially when the level of low latency was better on other official emulation by Nintendo on hardware with less performance.
I have an NSO subscription, but not for playing retro games. Even though I own most of the original hardware, I also don't play the games on original hardware. I mostly play retro games emulated on those Linux handhelds or on PC. Simply because I like features like RetroAchievements, romhacks, fan translations... This for me is more important than the accuracy of original hardware and FPGA and gives me more enjoyment than the plug and play official solutions.
This also is the main reason I dont play the NSO retro library. But when I do, for me, it's okay. I don't need high accuracy for speed runs etc. and I don't play shmups where the accuracy maybe really is that bad. For me, it's fine.
Still they should improve it, but statements like that are an exaggeration.
>> "it's funny that a $40 Linux handheld can do a better job than a paid service from Nintendo," alluding to the standard of emulation on handheld devices such as those produced by Anbernic and PowKiddy..<< Of course I know what they mean, but these low budget and low powered handhelds only do a better job than Nintendo because they rely on emulators that where in development and improved over years and years by many devs in the community. Therefore these emulators have more improvement than most commercial products. Most software that comes from Anbernic, PowKiddy... themselves is notoriously bad, which is the reason the first thing you do with these devices is installing a CFW. Therefore any software released by brands like Anbernic themselves is nothing that is superior than Nintendo products.
Re: The Open Source Cartridge Reader Helps Preserve Your Games And Save Data
I’m a bit torn about how to feel regarding this offer.
The reader itself is excellent, and I can’t praise it enough. My concerns lie with these kits, especially their pricing.
The Sanni Cart Reader is an open-source project designed for DIY enthusiasts. I understand that not everyone is able or willing to build it themselves. Ordering the parts, organizing the 3D printing, arranging for the PCB to be printed, and programming the CIC chip are time-consuming tasks. Then, there's the assembly, which involves soldering—not something everyone can or wants to do.
The project is fully open-source, which means Sanni, the creator, has indirectly given permission for the device to be sold commercially. So, from the shop perspective, it’s perfectly fine for people to sell it, and those who can’t or don’t want to build it themselves are glad to have a ready-made option.
Where I take issue is with the pricing. Even when ordering parts in small quantities to make about 10 units, material costs can be reduced to around $70 or less. Ordering in bulk for 100 units could bring that cost down to under $50 per unite.
The cheapest pre-assembled kits are priced at $200, while DIY kits cost around $125 without a case and $145 with a case. The only real work done with these kits is flashing the CIC chip. Other than that, the parts (which cost $50 to $70) are simply packaged together. I find the prices a bit excessive given that. Both for the complete build but especially for the single parts package.
What’s really problematic, though, is that Sanni, the creator of the project, doesn’t see a cent from this. The shops are making over $50 just for sorting the parts, and well over $100 for assembling the unit, all without even acknowledging the person whose work their business is built on. For me that feels wrong.
Regardless of how you feel about thes offering in general, at $250, this one is the most expensive option for a pre-assembled cart reader. If you’re looking for such a service, it’s worth considering whether you can find a more affordable alternative.
Re: StreetPass Fans, Take Note - NetPass Resurrects One Of The 3DS' Best Features
I loved streetpass. I live in a city with around 400k people and I travel to work with tram. I play handheld while I am in the tram or in the bus. I never see other people doing that. No matter if before the 3DS era, in the 3DS era and now in the Switch era. People always use smartphones and play on them, but somehow nobody plays handhelds.
But I met 1 - 5 people on Streetpass daily. 1 - 3 were regulars, but there were always new people. I found it interesting that I met people every day that had their 3DS with them but not once I saw someone playing it.
Some games like Shovel Knight or Link between worlds had cool extra feautres. But aside from that, I mainly used it to collect the puzzle parts and just to see from which regions I met people.
I really would have love to see Streetpass continued on the Switch.