Not even 1% of the people I know still even own a CRT TV. I find this kind of hard to believe. Even of the few systems I still have and can find from the 90s, I can't even play because I can't find the original proprietary A/V cables or some other crucial part. Toward the end of the CRT era I dumped the standard composite cables for S-Video cables; now, those "superior" cables are completely worthless, because I haven't seen a single TV support them since the switch to flat screens.
SNES: I don't know where it is. Genesis: Same. N64: I don't know where the A/V cables are so I can't use it. Dreamcast: I no longer have one because mine was stolen. PSX: Never really owned one. PS2: My sister used to have one and I played hers. I no longer have access to one.
The oldest console I have connected to a TV is a Wii. These days in my opinion emulation is the best way to play all these older games anyway, because old consoles don't play well with new TVs and haven't for years. And that's even if you're able to maintain and not lose all the required components (consoles, AV/power cables, controllers, cartridges, memory cards, etc.).
Here's a company admitting that they don't even know how many games they own the legal rights to, and yet these companies seem to think that we should be comfortable letting them control all of our game collections. Am I the only one seeing the problem here?
This is awsome, can't wait to try it out. If it's really so far off to not even be planned until next year though, I kind of wish they would have waited to show the trailer. It seemed to have hit the news in a big way, and I'm just afraid that it may bring attention to Nintendo thmselves, and we all know what Nintendo does to fan projects like this one. And in this case, they have over four months, minimum, to try to find some way to kill it before it can even be released.
Comments 6
Re: 14 Percent Of North Americans Still Play Gaming Systems Released Before 2000
Not even 1% of the people I know still even own a CRT TV. I find this kind of hard to believe. Even of the few systems I still have and can find from the 90s, I can't even play because I can't find the original proprietary A/V cables or some other crucial part. Toward the end of the CRT era I dumped the standard composite cables for S-Video cables; now, those "superior" cables are completely worthless, because I haven't seen a single TV support them since the switch to flat screens.
Re: 14 Percent Of North Americans Still Play Gaming Systems Released Before 2000
SNES: I don't know where it is.
Genesis: Same.
N64: I don't know where the A/V cables are so I can't use it.
Dreamcast: I no longer have one because mine was stolen.
PSX: Never really owned one.
PS2: My sister used to have one and I played hers. I no longer have access to one.
The oldest console I have connected to a TV is a Wii. These days in my opinion emulation is the best way to play all these older games anyway, because old consoles don't play well with new TVs and haven't for years. And that's even if you're able to maintain and not lose all the required components (consoles, AV/power cables, controllers, cartridges, memory cards, etc.).
Re: Sega Admits It Doesn't Know How Many Games It Owns
Here's a company admitting that they don't even know how many games they own the legal rights to, and yet these companies seem to think that we should be comfortable letting them control all of our game collections. Am I the only one seeing the problem here?
Re: GameStop Announces Launch Of New "Retro GameStops" Stores
GameStop can go out of business for all I care. I hate that place. Not a single positive thing to say about it.
Re: Donkey Kong '94 Gets A 'DX' Game Boy Color Remaster, Thanks To Fans
This is awsome, can't wait to try it out. If it's really so far off to not even be planned until next year though, I kind of wish they would have waited to show the trailer. It seemed to have hit the news in a big way, and I'm just afraid that it may bring attention to Nintendo thmselves, and we all know what Nintendo does to fan projects like this one. And in this case, they have over four months, minimum, to try to find some way to kill it before it can even be released.
Re: The Processor Used In Pac-Man Is Being Discontinued, 48 Years After It Launched
It's a good thing we have projects like MAME to keep its legacy going another fifty, hundred years, well after its supported life ends.
I honestly can't believe a processor lasted this long on the commercial market.