@KoiTenchi I don't get this either. I grew up with a GBC and GBA and the lack of backlight was kinda ****. Plus in this day and age with how many aftermarket Gameboys that play Gameboy games why would I want this? It seems extremely niche. Great for the people who love it, but I'd rather pull out my original 1998 purple GBC than spend $180 on a novelty item that I'll play for an hour and get bored.
@SleeplessKnight We'll probably never get a straight answer why Nintendo did not buy Rareware based on comments by the Stamper Brothers. This was probably a Yamauchi decision and I highly doubt the higher-ups at Nintendo from that time would really want to comment on it because it'd be seen as disrespectful.
As for my assumption, it could be because Rareware was in a bit of a decline. Jet Force Gemini and Donkey Kong 64 got mixed reviews and sales were not there with Banjo Tooie despite it being beloved by fans and critics. And based on the output Rare had under Microsoft it's hard to say Nintendo made a bad choice considering their stable of IPs is already larger than they can realistically develop or publish a new entry for each one. But, maybe with Nintendo's guiding hand games like Perfect Dark Zero, Kameo and Banjo Kazooie 3 (Nuts and Bolts) maybe would have turned out different. Grabbed by the Ghoulies would have probably gotten cult status on the Cube because it is a rather fun title even if it got a critical paddling.
@Beatrice My issue with the game was it needed another year in the oven. The first half of the game is excellent and some of the best gaming moments ever! But, the 2nd half is horridly rushed to a rather poorly telegraphed final boss. But, we have to also understand the pressure Nintendo and Rareware were under to finish the game as it came out right before the sale of Rareware to Microsoft was finalized. And at that point, it would have been more expensive to remove Starfox from the game and roll it back to the earlier script than it would have been for Microsoft to just can the game. For that reason, I'm glad Nintendo and Rareware were committed to releasing the game at all rather than scraping a rather excellent title because of "business reasons."
Considering what happened to Sabreman Stampede and their KI3 pitch... it was probably better we got a flawed if great game than the reality of not at all if they could not finish it before the sale. I think the only two games that made the transition from Gamecube were Grabbed by the Ghoulies, Perfect Dark Zero and Kameo. And Kameo had a very turbulent road to get released at all.
@RayWillmott The N64 Beta just came out you can download it and play it on Project 64 or through an Everdrive 64 on the original hardware. Seems the game was rather close to release minus bug fixes and implementation of a few quest items. I'd say within a year the N64 modding community will have it up and running in a complete state.
As for Starfox Adventures, I think Nintendo owns the full rights to the game. I'm not sure if they'd have to remove a few Rareware specific things like Rare has to do with Nintendo references in their games. But, if there is a will Nintendo will make a way! Would love to see some older Gamecube games get a re-release on Switch.
@everynowandben For sure! I think they only co-own the code because otherwise a VC release back in the early 2010s should had been quite possible as I don't think Activision would had been against some cross promotion! I think right now Goldeneye is in a great spot to get a re-release. MS and Nintendo are on very good terms with both being very friendly and co-operative with each other! And I think the only thing that could stand in the way of a Switch/XSX release may just be MGM as the work on an HD remake is already mostly done they just need to port the X360 cancelled port onto Switch and XSX and boom! The seventh gen was a long time ago and Nintendo and Microsoft's bad blood seems to have cooled down since we've seen Xbox games on Nintendo consoles and Nintendo gamers playing cross platform with Xbox owners without issues.
We have to remember Nintendo and Microsoft were not friends 15 years ago and it was a pipedream that this would had ever seen the light of day in the first place. But now... I think it is quite possible thanks to them mending bridges due to Minecraft of all things.
@everynowandben I think they just co-own the source code with Rare. Otherwise they would have just rereleased Goldeneye on VC when Activision was remaking Goldeneye on the Wii. It would has been perfect cross promotion! But the game is in licencing he'll where Nintendo, Rare/Microsoft and MGM/EON all have to approve before they can do a re-release. I think Diddy Kong Racing was in similar hell because Rare owns the characters who are not Diddy.
@everynowandben Goldeneye is based on a movie so therefore the only thing Nintendo would own might be the source code. The IP, characters and scenario is all owned by MGM/EON. They can't even use Pierce Brosnan's likeness as Bond without MGM's approval. Nintendo only purchased a licence for the James Bond licence and made a game based on the latest movie entry Goldeneye. Once Nintendo decided to not renew the licence I think in 99 they lost the rights to James Bond. This is why landmines in Smash don't use the same name they did in Goldeneye and why Bond was not in the first Smash.
@progx I'm inclined to agree. Remember this game was being worked on in the 7th Gen there was a lot of bad blood between Nintendo and Microsoft (for a few reasons Rare being one of them) to the point that it was an unwritten rule that if a game by Rare was to be released on a Nintendo console it has to be a handheld and not published by Microsoft. Ironically it was Minecraft Wii U that started bridging the gap between the two.
So odds are yeah some guy at Nintendo was probably annoyed with the deal and probably axes it. But it's not like Microsoft was doing any favors at the time and was highly arrogant themselves. With the relationship they have now a release of Goldeneye on Switch and XSX is not impossible provided MGM/EON are onboard.
You don't really get this kind of marketing anymore in the gaming industry. You'll get the jabs from companies from time to time like during E3 2013 when Sony ripped into Microsoft. And it worked let's be honest. But, it's so cool looking back at the 1990's and seeing just how Sega, Nintendo and Sony marketed their software and consoles.
@carlos82 That is mostly thanks to them having less moving parts and complex construction. But, there are still parts that can go bad like old capacitors (the Turbo Duo is the most notorious). The classic NES is known for having a poorly designed 72-pin connector caused by the pressure on the pins by loading a cartridge (which you mentioned). But, for the most part they are solid because of the lack of complex components and their simple construction. They are as you said easy to fix for even a basic level hobbyist thanks to those very simple boards and points of failure.
Disk based systems are known to have their drives fail because of the amount of moving parts just to run and scan the disk. I'm more concerned about modern systems because of the more complex components and they have been known to fail like the Xbox 360 due to design oversight. I feel my SNES will out live my modern systems most days.
@hcfwesker Really? In my personal opinion this is one of the very few post Team Silent, Silent Hill games that deserves the name. It gives an interesting new spin on the original while also playing huge tribute to it. I personally loved it.
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Re: Review: Playdate - Picking Things Up Where The Game Boy Left Off?
@KoiTenchi I don't get this either. I grew up with a GBC and GBA and the lack of backlight was kinda ****. Plus in this day and age with how many aftermarket Gameboys that play Gameboy games why would I want this? It seems extremely niche. Great for the people who love it, but I'd rather pull out my original 1998 purple GBC than spend $180 on a novelty item that I'll play for an hour and get bored.
Re: Feature: The Making Of Star Fox Adventures, The Game That Was Once Dinosaur Planet
@SleeplessKnight We'll probably never get a straight answer why Nintendo did not buy Rareware based on comments by the Stamper Brothers. This was probably a Yamauchi decision and I highly doubt the higher-ups at Nintendo from that time would really want to comment on it because it'd be seen as disrespectful.
As for my assumption, it could be because Rareware was in a bit of a decline. Jet Force Gemini and Donkey Kong 64 got mixed reviews and sales were not there with Banjo Tooie despite it being beloved by fans and critics. And based on the output Rare had under Microsoft it's hard to say Nintendo made a bad choice considering their stable of IPs is already larger than they can realistically develop or publish a new entry for each one. But, maybe with Nintendo's guiding hand games like Perfect Dark Zero, Kameo and Banjo Kazooie 3 (Nuts and Bolts) maybe would have turned out different. Grabbed by the Ghoulies would have probably gotten cult status on the Cube because it is a rather fun title even if it got a critical paddling.
Re: Feature: The Making Of Star Fox Adventures, The Game That Was Once Dinosaur Planet
@Beatrice My issue with the game was it needed another year in the oven. The first half of the game is excellent and some of the best gaming moments ever! But, the 2nd half is horridly rushed to a rather poorly telegraphed final boss. But, we have to also understand the pressure Nintendo and Rareware were under to finish the game as it came out right before the sale of Rareware to Microsoft was finalized. And at that point, it would have been more expensive to remove Starfox from the game and roll it back to the earlier script than it would have been for Microsoft to just can the game. For that reason, I'm glad Nintendo and Rareware were committed to releasing the game at all rather than scraping a rather excellent title because of "business reasons."
Considering what happened to Sabreman Stampede and their KI3 pitch... it was probably better we got a flawed if great game than the reality of not at all if they could not finish it before the sale. I think the only two games that made the transition from Gamecube were Grabbed by the Ghoulies, Perfect Dark Zero and Kameo. And Kameo had a very turbulent road to get released at all.
Re: Feature: The Making Of Star Fox Adventures, The Game That Was Once Dinosaur Planet
@RayWillmott The N64 Beta just came out you can download it and play it on Project 64 or through an Everdrive 64 on the original hardware. Seems the game was rather close to release minus bug fixes and implementation of a few quest items. I'd say within a year the N64 modding community will have it up and running in a complete state.
As for Starfox Adventures, I think Nintendo owns the full rights to the game. I'm not sure if they'd have to remove a few Rareware specific things like Rare has to do with Nintendo references in their games. But, if there is a will Nintendo will make a way! Would love to see some older Gamecube games get a re-release on Switch.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@everynowandben For sure! I think they only co-own the code because otherwise a VC release back in the early 2010s should had been quite possible as I don't think Activision would had been against some cross promotion! I think right now Goldeneye is in a great spot to get a re-release. MS and Nintendo are on very good terms with both being very friendly and co-operative with each other! And I think the only thing that could stand in the way of a Switch/XSX release may just be MGM as the work on an HD remake is already mostly done they just need to port the X360 cancelled port onto Switch and XSX and boom! The seventh gen was a long time ago and Nintendo and Microsoft's bad blood seems to have cooled down since we've seen Xbox games on Nintendo consoles and Nintendo gamers playing cross platform with Xbox owners without issues.
We have to remember Nintendo and Microsoft were not friends 15 years ago and it was a pipedream that this would had ever seen the light of day in the first place. But now... I think it is quite possible thanks to them mending bridges due to Minecraft of all things.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@everynowandben I think they just co-own the source code with Rare. Otherwise they would have just rereleased Goldeneye on VC when Activision was remaking Goldeneye on the Wii. It would has been perfect cross promotion! But the game is in licencing he'll where Nintendo, Rare/Microsoft and MGM/EON all have to approve before they can do a re-release. I think Diddy Kong Racing was in similar hell because Rare owns the characters who are not Diddy.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@everynowandben Goldeneye is based on a movie so therefore the only thing Nintendo would own might be the source code. The IP, characters and scenario is all owned by MGM/EON. They can't even use Pierce Brosnan's likeness as Bond without MGM's approval. Nintendo only purchased a licence for the James Bond licence and made a game based on the latest movie entry Goldeneye. Once Nintendo decided to not renew the licence I think in 99 they lost the rights to James Bond. This is why landmines in Smash don't use the same name they did in Goldeneye and why Bond was not in the first Smash.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@progx I'm inclined to agree. Remember this game was being worked on in the 7th Gen there was a lot of bad blood between Nintendo and Microsoft (for a few reasons Rare being one of them) to the point that it was an unwritten rule that if a game by Rare was to be released on a Nintendo console it has to be a handheld and not published by Microsoft. Ironically it was Minecraft Wii U that started bridging the gap between the two.
So odds are yeah some guy at Nintendo was probably annoyed with the deal and probably axes it. But it's not like Microsoft was doing any favors at the time and was highly arrogant themselves. With the relationship they have now a release of Goldeneye on Switch and XSX is not impossible provided MGM/EON are onboard.
Re: Feature: How Pirate Television Helped Sega Beat Nintendo In The UK
You don't really get this kind of marketing anymore in the gaming industry. You'll get the jabs from companies from time to time like during E3 2013 when Sony ripped into Microsoft. And it worked let's be honest. But, it's so cool looking back at the 1990's and seeing just how Sega, Nintendo and Sony marketed their software and consoles.
Re: Feature: Your Beloved Games Console Is Slowly But Surely Dying
@carlos82 That is mostly thanks to them having less moving parts and complex construction. But, there are still parts that can go bad like old capacitors (the Turbo Duo is the most notorious). The classic NES is known for having a poorly designed 72-pin connector caused by the pressure on the pins by loading a cartridge (which you mentioned). But, for the most part they are solid because of the lack of complex components and their simple construction. They are as you said easy to fix for even a basic level hobbyist thanks to those very simple boards and points of failure.
Disk based systems are known to have their drives fail because of the amount of moving parts just to run and scan the disk. I'm more concerned about modern systems because of the more complex components and they have been known to fail like the Xbox 360 due to design oversight. I feel my SNES will out live my modern systems most days.
Re: Hardware Review: The Open Source Scan Converter Is Every Retro Gamer's Dream Come True
@GrailUK I love that OST. Cybernator is in my top 10 SNES games easy!
I'm tempted to try this.
Re: Feature: The Making Of Silent Hill: Shattered Memories
@hcfwesker Really? In my personal opinion this is one of the very few post Team Silent, Silent Hill games that deserves the name. It gives an interesting new spin on the original while also playing huge tribute to it. I personally loved it.