I wouldn't call it a problem, just media trends. Like television back when we were younger, and newspapers and the any form of mass media, it doesn't exist for the sake of informing specifically or being impartial and truthful, it exists to sell itself, and that means going for the most trendy subject.
Content creators on the web know that they can get more likes and views with a video about "how the Switch succeeded where the Wii U failed" or "how Fire Emblem Awakening saved the franchise" or "why is the Gamecube the best console ever". It doesn't matter that there are dozen of videos covering the same subjects, or that they pretty much they all say the same. People are still inclined to see them, particularly more than obscure or niche content like "inside the TurboGrafx 16" or "the Neo Geo was unappreciated" etc. That means that certain aspects of gaming history are more well known than others, some to the extent of being a mockery themselves, like Doki Doki panic being SMB2 becoming a meme about how one obscure fact becomes ridiculously non obscure.
As someone said, the Internet is an echo chamber, and we love to reinforce our own opinions and tastes. That means more and repeated content, but again, people love familiarity.
The interview being cut at the E3 reveal seems anticlimatic. I was expecting some more insight on the actual release of the game, sales expectations and realities, or how it felt for a developer that made what is easily one of the best virtual boy games to see the system infamous first and only year at the marketplace, and the knowledge aquired to develop in such a specific piece of hardware going to waste.
Comments 3
Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?
I wouldn't call it a problem, just media trends. Like television back when we were younger, and newspapers and the any form of mass media, it doesn't exist for the sake of informing specifically or being impartial and truthful, it exists to sell itself, and that means going for the most trendy subject.
Content creators on the web know that they can get more likes and views with a video about "how the Switch succeeded where the Wii U failed" or "how Fire Emblem Awakening saved the franchise" or "why is the Gamecube the best console ever". It doesn't matter that there are dozen of videos covering the same subjects, or that they pretty much they all say the same. People are still inclined to see them, particularly more than obscure or niche content like "inside the TurboGrafx 16" or "the Neo Geo was unappreciated" etc. That means that certain aspects of gaming history are more well known than others, some to the extent of being a mockery themselves, like Doki Doki panic being SMB2 becoming a meme about how one obscure fact becomes ridiculously non obscure.
As someone said, the Internet is an echo chamber, and we love to reinforce our own opinions and tastes. That means more and repeated content, but again, people love familiarity.
Re: Remembering Bushi Seiryuuden, Pokémon Creator Game Freak's Japan-Only SNES RPG
Well, look at that, it's true what they say, you can always be surprised in this industry with old news. I had no idea this game existed till today.
Re: Feature: The Making Of Red Alarm, The Virtual Boy's Answer To Star Fox
The interview being cut at the E3 reveal seems anticlimatic. I was expecting some more insight on the actual release of the game, sales expectations and realities, or how it felt for a developer that made what is easily one of the best virtual boy games to see the system infamous first and only year at the marketplace, and the knowledge aquired to develop in such a specific piece of hardware going to waste.