I have a 350M that I'm pretty happy with. Until there's a new metal cased Anbernic device with a significant performance upgrade, I'll stick with what I already have.
@liveswired Nintendo sold their rights to Banjo, etc, they did not sell their rights to GoldenEye. It's that simple.
I don't see how the point you've made about the Perfect Dark source code gives any indication one way or another regarding the status of Nintendo's ownership rights of the source code for GoldenEye. Its an interesting point that PD uses maps originally found in GoldenEye, however I do not believe this fact negates/cancels the possibility that Nintendo kept their rights to the specific GoldenEye code itself, regardless of bits and pieces of that code being used (or more likely entirely rewritten) into a different version of a game on a different platform that specifically needed the code to be rewritten in order to run. Selling the rights to a modified engine for PD certainly does not mean Nintendo could not have kept the rights to the original source code for GoldenEye.
Nintendo is the only company involved that would not want this game to be released, and it has not been released. Literally people who worked on this project said that Nintendo said no, and it was canceled. Perhaps they aren't the ONLY party involved who said no, but even if they were, they could have said no, and it would have been canceled - and the evidence points in the direction that they did say no, and it was canceled.
I gathered the evidence, I read between the lines, and I did the math. I'm using Occam's razor. My explanation answers the question "why was this project canceled?" Your explanation brings up more questions than answers.
Please provide a better explanation for why the game was canceled if you would like to continue the debate, otherwise I'm forced to conclude that my assertion is correct.
@liveswired I believe you are incorrect - while I have obviously not seen the documentation with my own eyes, I believe that Nintendo owns the source code to the game. If you have evidence to the contrary, please present it.
@Wexter That could be correct, I agree. All I'm saying is that if Nintendo doesn't want this game to be released, it won't be. It may not be the only factor, and probably isn't, but if it was the only factor, it's very possible for Nintendo alone to stop the game from releasing.
@JohnnyC You may very well be right. Each company involved could be holding the other(s) back.
What I was getting at is that Banjo being on Xbox has nothing to do with GoldenEye not being on Xbox, and cannot be used as a precedence in this case as the premises are not equal.
@Wexter Yes, the source code - that is correct to my understanding, and that alone is more than enough ownership to have a say on when/where that code is released.
@progx About Blast Corps - What exactly is the NES original you're referring to? I've never heard of that before, and can't seem to find anything about it even existing. Can you provide a link with more info? Please and thank you.
It's strange to me that people can't understand the difference between what happened with Banjo and what happened with GoldenEye.
It's my understanding that Nintendo sold their rights to Banjo, but did not sell their rights to GoldenEye. A key difference that 99% completely explains why Banjo is on Xbox and GoldenEye is not. It's honestly that simple. The other 1% would be the other parties involved (who happen to have no motive to shut down the project). Nintendo had a clear motive to want to shut this down.
If I am incorrect in my understanding of what happened to the rights, please provide evidence to the contrary. What I am positing explains the facts we see. What others are positing explains nothing and leads to more questions than answers. Employ Occam's razor, and you will come to the same conclusion I have (unless of course you can provide additional evidence that points in a different direction).
@the8thark What are your credentials? Are you seriously positing that you know more about the situation than the people who actually worked on the game?
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Re: Flashback: Xbox Got Its Name Because The Other Suggestions Were "F**cking Appalling"
Yo It's Kool Ecstasy System
Re: Best Pokémon ROM Hacks And Fan Games
I played Uranium back when it came out, and it was amazing.
Re: Best Metal Gear Games - Every Metal Gear Game, Ranked
I'm going to play the Metal Gear games one of these days. ...Maybe. The amount of titles in this franchise is intimidating.
Re: Best Dreamcast Games
My Dreamcast hidden gems list starts and ends with Demolition Racer: No Exit
Re: Review: Anbernic RG503 - Now Packing OLED Goodness, But Is That Enough?
I have a 350M that I'm pretty happy with. Until there's a new metal cased Anbernic device with a significant performance upgrade, I'll stick with what I already have.
Re: Hands On: Anbernic's RG300X Is A Beefed-Up Game Boy Micro That Runs Emulators
I have an RG350M that I quite enjoy
Re: Panic's Cool Little Handheld, Playdate, Gets New Details On Pre-Orders And More
Okay, they got me. Getting it for sure.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@liveswired Nintendo sold their rights to Banjo, etc, they did not sell their rights to GoldenEye. It's that simple.
I don't see how the point you've made about the Perfect Dark source code gives any indication one way or another regarding the status of Nintendo's ownership rights of the source code for GoldenEye. Its an interesting point that PD uses maps originally found in GoldenEye, however I do not believe this fact negates/cancels the possibility that Nintendo kept their rights to the specific GoldenEye code itself, regardless of bits and pieces of that code being used (or more likely entirely rewritten) into a different version of a game on a different platform that specifically needed the code to be rewritten in order to run. Selling the rights to a modified engine for PD certainly does not mean Nintendo could not have kept the rights to the original source code for GoldenEye.
Nintendo is the only company involved that would not want this game to be released, and it has not been released. Literally people who worked on this project said that Nintendo said no, and it was canceled. Perhaps they aren't the ONLY party involved who said no, but even if they were, they could have said no, and it would have been canceled - and the evidence points in the direction that they did say no, and it was canceled.
I gathered the evidence, I read between the lines, and I did the math. I'm using Occam's razor. My explanation answers the question "why was this project canceled?" Your explanation brings up more questions than answers.
Please provide a better explanation for why the game was canceled if you would like to continue the debate, otherwise I'm forced to conclude that my assertion is correct.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@liveswired I believe you are incorrect - while I have obviously not seen the documentation with my own eyes, I believe that Nintendo owns the source code to the game. If you have evidence to the contrary, please present it.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@Wexter That could be correct, I agree. All I'm saying is that if Nintendo doesn't want this game to be released, it won't be. It may not be the only factor, and probably isn't, but if it was the only factor, it's very possible for Nintendo alone to stop the game from releasing.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@JohnnyC You may very well be right. Each company involved could be holding the other(s) back.
What I was getting at is that Banjo being on Xbox has nothing to do with GoldenEye not being on Xbox, and cannot be used as a precedence in this case as the premises are not equal.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@Wexter Yes, the source code - that is correct to my understanding, and that alone is more than enough ownership to have a say on when/where that code is released.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@Shadowthrone Nintendo sold their rights to the games that went on to Xbox. They did not sell their rights to GoldenEye.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@JohnnyC There is more to it, you're right. Nintendo sold their rights to BK and KI but they did not sell their rights to GoldenEye.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@JohnnyC The games included on Rare Replay are not or are no longer Nintendo games - an important distinction discussed in the comments above.
Also we're talking about an alleged quote from Nintendo in 2007, eight years before Rare Replay, and 14 years before today.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@progx No worries!
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@progx About Blast Corps - What exactly is the NES original you're referring to? I've never heard of that before, and can't seem to find anything about it even existing. Can you provide a link with more info? Please and thank you.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@KillerBOB Nintendo owned (still own? I believe so but I'm not sure) the rights to the actual code (to my understanding).
Their motive to shut it down was that their code would be on a platform they didn't own.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@KillerBOB I agree - they are completely different situations. Perhaps we're misunderstanding each other?
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
It's strange to me that people can't understand the difference between what happened with Banjo and what happened with GoldenEye.
It's my understanding that Nintendo sold their rights to Banjo, but did not sell their rights to GoldenEye. A key difference that 99% completely explains why Banjo is on Xbox and GoldenEye is not. It's honestly that simple. The other 1% would be the other parties involved (who happen to have no motive to shut down the project). Nintendo had a clear motive to want to shut this down.
If I am incorrect in my understanding of what happened to the rights, please provide evidence to the contrary. What I am positing explains the facts we see. What others are positing explains nothing and leads to more questions than answers. Employ Occam's razor, and you will come to the same conclusion I have (unless of course you can provide additional evidence that points in a different direction).
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@the8thark What are your credentials? Are you seriously positing that you know more about the situation than the people who actually worked on the game?
Re: Hands On: Retro Fighters Follows Up Its Superb Brawler64 Pad With The StrikerDC For Dreamcast
Have had my eye on this for a bit now - waiting for a sale though