"It felt like a long time at the time because I was a kid." Beautiful. I played more games on my PS4, 3ds and Switch, but my nostalgia is anchored on my time with my SNES. It feels like a long time, but it only lasted a few years.
@Ekkobelli I wouldn't have guessed either. I've read online that's the case, and various sources seem to say that way, but I've obviously didn't count the polygons. The word is that it looks better because of the textures.
@RextheSheep Daytona has less polygons than Virtua Racing on arcades. Maybe the 32x version could have been made on the engine of 32x Virtua Racing with almost no textures, but prioritizing gameplay and track design. Perhaps more 2d elements? It would be great if somebody tried to port it.
I loved this game and I still believe the music is among the best chiptune ever. But this seems like a lazy release, they should have fixed the jerky scrolling before putting it on eshop.
Looks gorgeous. I never had an Spectrum myself, buy I played a lot of direct (lazy) ports on Msx, and I have seen a lot of Spectrum games on Battle of the ports. It would have been nutz to have something like this on that machine, and even on Msx 1, that should have had more original games and less Zx ports. But charging money for it... Nope.
It looks great and it would be nice to see that in a full game. But it's not mode 7, as you made clearer in the text below the video. Anyway, these tricks always seem more impressive when did on stock hardware or using mappers that were available on the console's era.
I'm really thrilled to meet you here! I always wondered when I would met a videogame sage like you. I have a lot of questions to ask you about your vast knowledge, but I'll take my time to play every Tiertex game first. Have a good day!
@AJB83 I'm almost on the same boat, haha. I used to work as software developer, but I'm a graduated music teacher and I also do other things. I never really made a game, but I sometimes code for personal projects and I'd love to make something retro. I made some shorts demos in adventure game studio, but I looked up the other day and I believe the easiest way to make a retro game is using Unity. I'd like to take some time with it to do something, but these kind of effects require a retro 2d engine to really make sense, I believe.
@AJB83 Cool! Which programming language did you use for that? I was also interested on doing it when I came into that site. I recently found there's an engine for raster graphics on modern hardware called tileengine that handles linescrolling and pseudo 3d for doing this kind of games. I'd like to try it sometime.
@Poodlestargenerica This is pseudo 3d and looks really good. You can read about pseudo 3d and the mathematics behind this approach here. http://www.extentofthejam.com/pseudo/
I don't know if he will nail the mechanics, I presume it will have good music. But I'm almost certain it will have an horrible meta ending that will make you regret buying it.
Comments 11
Re: "Nothing Has Ever Surpassed The Street Fighter II Boom" Says Japanese Legend Daigo Umehara
"It felt like a long time at the time because I was a kid."
Beautiful. I played more games on my PS4, 3ds and Switch, but my nostalgia is anchored on my time with my SNES. It feels like a long time, but it only lasted a few years.
Re: Fan Developer Gives Daytona USA A Virtua Racing-Style Makeover
@Ekkobelli I wouldn't have guessed either. I've read online that's the case, and various sources seem to say that way, but I've obviously didn't count the polygons. The word is that it looks better because of the textures.
Re: Fan Developer Gives Daytona USA A Virtua Racing-Style Makeover
@RextheSheep Daytona has less polygons than Virtua Racing on arcades. Maybe the 32x version could have been made on the engine of 32x Virtua Racing with almost no textures, but prioritizing gameplay and track design. Perhaps more 2d elements? It would be great if somebody tried to port it.
Re: Compile's MSX Classic 'Zanac' Arrives On Nintendo Switch Today
I loved this game and I still believe the music is among the best chiptune ever. But this seems like a lazy release, they should have fixed the jerky scrolling before putting it on eshop.
Re: The ZX Spectrum Just Got An Amazing New Donkey Kong Port, But Don't Expect It To Be Around Long
Looks gorgeous. I never had an Spectrum myself, buy I played a lot of direct (lazy) ports on Msx, and I have seen a lot of Spectrum games on Battle of the ports. It would have been nutz to have something like this on that machine, and even on Msx 1, that should have had more original games and less Zx ports.
But charging money for it... Nope.
Re: Think The NES Can't Handle Mode 7? Think Again
It looks great and it would be nice to see that in a full game. But it's not mode 7, as you made clearer in the text below the video. Anyway, these tricks always seem more impressive when did on stock hardware or using mappers that were available on the console's era.
Re: The Game Boy Color Is Getting A New Top Gear-Style "Pseudo 3D" Racer
I'm really thrilled to meet you here! I always wondered when I would met a videogame sage like you. I have a lot of questions to ask you about your vast knowledge, but I'll take my time to play every Tiertex game first. Have a good day!
Re: The Game Boy Color Is Getting A New Top Gear-Style "Pseudo 3D" Racer
@AJB83 I'm almost on the same boat, haha. I used to work as software developer, but I'm a graduated music teacher and I also do other things. I never really made a game, but I sometimes code for personal projects and I'd love to make something retro. I made some shorts demos in adventure game studio, but I looked up the other day and I believe the easiest way to make a retro game is using Unity. I'd like to take some time with it to do something, but these kind of effects require a retro 2d engine to really make sense, I believe.
Re: The Game Boy Color Is Getting A New Top Gear-Style "Pseudo 3D" Racer
@AJB83 Cool! Which programming language did you use for that? I was also interested on doing it when I came into that site. I recently found there's an engine for raster graphics on modern hardware called tileengine that handles linescrolling and pseudo 3d for doing this kind of games. I'd like to try it sometime.
Re: The Game Boy Color Is Getting A New Top Gear-Style "Pseudo 3D" Racer
@Poodlestargenerica This is pseudo 3d and looks really good. You can read about pseudo 3d and the mathematics behind this approach here.
http://www.extentofthejam.com/pseudo/
Re: Monkey Island Creator Ron Gilbert Is Working On A Zelda-Style RPG Adventure
I don't know if he will nail the mechanics, I presume it will have good music. But I'm almost certain it will have an horrible meta ending that will make you regret buying it.