@edwardnintendo64 "What other Rare IPs does Nintendo own?"
At the moment, basically none.
Nintendo has DKC, which was always theirs anyway.
Diddy Kong Racing could be in a weird state. Rare owned all of the characters aside from Diddy and Banjo, and published the game. (Though, Nintendo published the DS version.) I'm sure if Nintendo wanted to release a Diddy Kong Racing 2, they could probably do that (they would have to have basically an entirely new cast of characters though). But if they wanted to re-release a version of the original game like they did for the DS, that might have to go through Rare depending on how the exact rights are situated.
Nintendo did own Banjo-Kazooie and Killer Instinct, but gave them to Rare during the buyout.
Goldeneye, as discussed, is in a weird state.
Jet Force Gemini, Conker, and Perfect Dark were all self-published by Rare.
Blast Corps was seemingly published by Nintendo, but now Rare owns it anyway, so not sure how that happened.
The only other game I could think of that could have a weird rights issue is Mickey's Speedway USA, which is a Nintendo-published game, developed by Rare, with characters licensed from Disney.
And I guess Ken Griffey Jr.'s Winning Run, which I assume Nintendo owns because it was published by them, and the previous Ken Griffey game was not developed by Rare.
@the8thark It's not quite as simple as you're presenting it.
Nintendo actually owned the rights to both Banjo-Kazooie and Killer Instinct. These rights were transferred Rare during the buyout. Seemingly Nintendo did this to secure rights to Tiny Kong, Lanky Kong, and Chunky Kong which...counterintuitively...Rare seemingly owned somehow.
Rare however DID own the rights to Perfect Dark, Jet Force Gemini, Conker's Bad Fur Day, and all of the characters in Diddy Kong Racing aside from Diddy and Banjo, because these were all self-published by Rare, although Rare still had a strong relationship with Nintendo at the time.
Goldeneye, however, was published by Nintendo, and no rights were transferred to Rare upon the buyout. So at least regarding the N64 version and derivatives like the XBLA re-release, you would still need to go through Nintendo.
(Nintendo had nothing to do with Battletoads though. Unsure what the deal with Blast Corps is...it seemingly was published by Nintendo, but AFAIK wasn't mentioned in the document transferring ownership of Banjo-Kazooie and Killer Instinct to Rare.)
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Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@edwardnintendo64 "What other Rare IPs does Nintendo own?"
At the moment, basically none.
Nintendo has DKC, which was always theirs anyway.
Diddy Kong Racing could be in a weird state. Rare owned all of the characters aside from Diddy and Banjo, and published the game. (Though, Nintendo published the DS version.) I'm sure if Nintendo wanted to release a Diddy Kong Racing 2, they could probably do that (they would have to have basically an entirely new cast of characters though). But if they wanted to re-release a version of the original game like they did for the DS, that might have to go through Rare depending on how the exact rights are situated.
Nintendo did own Banjo-Kazooie and Killer Instinct, but gave them to Rare during the buyout.
Goldeneye, as discussed, is in a weird state.
Jet Force Gemini, Conker, and Perfect Dark were all self-published by Rare.
Blast Corps was seemingly published by Nintendo, but now Rare owns it anyway, so not sure how that happened.
The only other game I could think of that could have a weird rights issue is Mickey's Speedway USA, which is a Nintendo-published game, developed by Rare, with characters licensed from Disney.
And I guess Ken Griffey Jr.'s Winning Run, which I assume Nintendo owns because it was published by them, and the previous Ken Griffey game was not developed by Rare.
Re: The Real Story Behind Rare's Cancelled GoldenEye 007 Remaster
@the8thark It's not quite as simple as you're presenting it.
Nintendo actually owned the rights to both Banjo-Kazooie and Killer Instinct. These rights were transferred Rare during the buyout. Seemingly Nintendo did this to secure rights to Tiny Kong, Lanky Kong, and Chunky Kong which...counterintuitively...Rare seemingly owned somehow.
Rare however DID own the rights to Perfect Dark, Jet Force Gemini, Conker's Bad Fur Day, and all of the characters in Diddy Kong Racing aside from Diddy and Banjo, because these were all self-published by Rare, although Rare still had a strong relationship with Nintendo at the time.
Goldeneye, however, was published by Nintendo, and no rights were transferred to Rare upon the buyout. So at least regarding the N64 version and derivatives like the XBLA re-release, you would still need to go through Nintendo.
(Nintendo had nothing to do with Battletoads though. Unsure what the deal with Blast Corps is...it seemingly was published by Nintendo, but AFAIK wasn't mentioned in the document transferring ownership of Banjo-Kazooie and Killer Instinct to Rare.)