mbrickn

mbrickn

Casual historian of gaming

Comments 6

Re: 17 New openFPGA Cores For Analogue Pocket Just Dropped

mbrickn

@Serpenterror
According to the GitHub readme, "You can use either SGB or SGB2 files." regarding the user provided BIOS and ROM, which implies to me that you could run either the original Super Game Boy or the revised model on the pocket. That said JSON files published with the core release describes this as a 1994 device, which does imply that it is based on the flawed 1994 original release, rather than the 1998 improved revision.

That said I went to check the source, and to my surprise, the repo is just a holder for a readme and release. There appears to be no license listed either. If you download the full release you're able to see more, but it's a bit unusual.

Re: 17 New openFPGA Cores For Analogue Pocket Just Dropped

mbrickn

That's quite the list! Incredible work from Spiritualized1997 to produce all of these in such a short span of time.

Obvious major platforms here are the Intellivision, Colecovision, and Atari 7800. The inclusion of the Odyssey, Channel F, and Atari 2600 is especially notable as these are consoles that shaped the current home gaming industry in its early stages. This complements some of the other early openFPGA cores, such as "Spacewar!". I also want to call out the Sega Mega Drive / Genesis specifically, since that effectively makes this thing a Nomad! Combine that with existing openFPGA SNES and NES support and this thing is even equivalent to an Action GameMaster (Except the Analogue Pocket actually made it to market).

The Super Game Boy support is really interesting, since it basically improves on the base goal of the Analogue Pocket. If anything here is to appeal to GB centric owners, this is probably it. I personally have many memories of playing Links Awakening on the SGB, and it was quite the experience back then!

Supervision, Mega Duck, and Game King support are good to see. These consoles are often overlooked, but preserving them is important to gaming history.

Notable exclusion: The Atari 5200 gets overshadowed by the 2600 and 7800 yet again. It's understandable though - I think most gamers would choose the library of the 2600 or the 7800 over the 5200 unless they were particularly nostalgic for the system.

Looking at this Developer's Github account it appears they are working on Adventure Vision, Creativision, Odyssey 2, RCA Studio 2, Video Brain Family Computer, and Arcadia support as well, which is good to see, and much appreciated. Adventure Vision support stands out to me, as these units are quite fragile in real life, and the display used some interesting tech similar to the Virtual Boy, albeit not stereoscopic, so seeing how that conversion is handled will be nice.

Of particular note I noticed some older repositories for GB/Color and GBA support on openFPGA. I realize this is mentioned in the Time Extension guide "All Analogue Pocket OpenFPGA Cores And Where To Download Them", I think it's worth mentioning here as part of this conversation. While the console already supports these, these open cores could be invaluable for community tinkerers, as well as future openFPGA platforms lacking built in compatibility with these platforms.