Comments 4

Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"

mootint

@slider1983 Never actually hear developers talk about storage as a restriction I assume because Sega Mapper was used in SSF2 and is a known method and flash carts support it. I'm very impressed with what developers are making do with now. Love the chip tunes being made but now that PCM can be achieved with just DAC drivers I wonder how this cartridge helps and how the game 'The Secret of the Four Winds' is managing storage of their CD like audio. I don't think developers would need the graphics compression or the 3d chip, may do in the future but people are already developing games with the current raycasting engine and there is voxel drilling game in development too.

Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"

mootint

From what I have seen in the demo scene the MD can already do good quality multichannel PCM audio through a DAC so I assume the emulation of sound chips is like a sampler like the SNES to save storage - the arm processor probably required for this. I have also seen really good 3d demos (and doom-esqe portal/Wolfenstein engines) - like the mapper I'm guess it uses the same type of chip. I feel this cartridge could have been feasible back in the day and utilised based on the demos I have seen in the past 5 years, recently saw a MD video player playing the GenesisDoes advert here https://www.youtube.com/watch?v=mE4HLnmD0g0&list=LL&index=3 this guy also made a fullscreen Doom demo too. There are good 3D demos from Resistance and Titan and Manifold is a portal Doom engine are already doing amazing things without a 3d calculator chip. MP3 streaming is being worked on too https://www.youtube.com/watch?v=PU7dmbmXtYs&list=LL&index=11