Comments 404

Re: Sega CD Shown Running On The Analogue Pocket

no_donatello

@Noone2025 I think, if it weren't for the 32X, discussion about the Sega CD would be less negative. As an add-on, the Sega CD sold decently, and the value proposition that worked back then (it could play games AND audio CDs, which was a novel thing at the time) is lost on people now. It also had plenty of worthwhile games. As many jokes are made about FMV games now, they were "futuristic" back then, and then there are legit classics like Lunar, Sonic CD, Snatcher, Robo Aleste, etc. My problem was I was a kid back then, relying on birthdays and Christmas to get games, so as much as I wanted it, I never got one back then.

Re: The Making Of: A Nightmare On Elm Street - The Much-Maligned NES Game That Changed How Rare Worked Forever

no_donatello

Wow, this is a big read. But I will say for now that I have never, ever understood the hate for this game. The only criticism I have is that it's hard to know where to go, but that is solved for me having played it so many times. The fact that there are awake and dream versions of each level and the fact that you gain cool powers in the dream version... Seriously this game has always been awesome. Plus the music is incredible.

Re: Poll: Did You Know About The Secret Shop In Zelda: Oracle Of Seasons / Ages?

no_donatello

Yes, I did know, and I recall intentionally playing the game with a GBA because of it. It didn't seem that strange to me back then because the DX version of Link's Awakening did a similar thing. It had an exclusive dungeon if you played it on a Gameboy Color that was not accessible if played on Gameboy (never actually tried to confirm that though). And the puzzles in the dungeon were intentionally very color-based to take advantage of the color screen.

Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50

no_donatello

Recently bought this for a relative, and she is loving it. The fact that Banjo is a native port is intriguing. I know Dreamcast emulation has been brought up and dismissed as a possibility for Evercade, but porting a Dreamcast game is a different, very plausible proposition.

Also have to shout out the Super Pocket devices themselves. It is so refreshing to see a cheap cartridge based handheld (considering handhelds used to target lower prices until probably the PSP came along). The thing is pocketable but still feels good to play.

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

no_donatello

I'm not happy about it, but I am also largely checked out of modern gaming. I buy things that Sega puts out and some things Nintendo makes, but that's kind of it. Maybe the occasional NIS America title. So it sucks, but it's probably just the shove I needed to decide that I don't need the new consoles any more. I have completed exactly ONE PS5 game (Astrobot), though I have replayed some PS4 games on it in 4k. If I'm forced to buy digital, I prefer PC.

It seems like modern gaming is in a pretty bad place right now, with this announcement, Microsoft's layoffs and prices going up on years-old consoles.

Re: Random: Evercade Pokes Fun At Sony Killing Physical Media On PlayStation

no_donatello

Excellent. Evercade could actually become very important if Microsoft and eventually Nintendo follow suit on the digital only bandwagon. You're not going to get AAA titles, but I bet a lot of indies and smaller publishers would consider Evercade if it were the only physical game remaining. I think Nintendo will stick with physical for the remainder of the Switch 2's life span (even if it's inferior game key card), but a lot less confident about the follow-up.

Re: "Like Having A Dead Body Handcuffed To You" - Co-Founder Of Codemasters Predicted The Death Of Physical Media 13 Years Ago

no_donatello

The reason I'm more okay with digital on PC than console is there are a myriad of ways to back up games or patch them if DRM becomes an issue with more modern versions of Windows. There are also multiple storefronts, meaning that, though it's all digital, there is still choice. PlayStation will now be the most walled of walled gardens when PlayStation Store is your one and only option. I would be more upset about this decision if I cared more about modern gaming, but as it stands, besides Sega and some things Nintendo puts out, I'm basically checked out already.

Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld

no_donatello

@8thDoctor Yes, and they shut it down pretty quickly if I recall. I never got to try it. I recall when my wife and I went to Japan in 2015, she intentionally brought her 3DS to Akihabara. The number of StreetPasses she got was insane. Really a fun feature. Always felt the Switch was pretty barren compared to prior Nintendo handhelds in that respect. Do they even have folders yet?? haha..

Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld

no_donatello

Proprietary memory, yes. Huge mistake. But back touchpad? I mean, whatever. Yeah, it wasn't very useful, but it was a nonfactor in Vita's success or failure. The problem was software. Look at Sony's output on PSP, and then look at Vita. PSP got its very own versions of GTA and God of War! The highest profile title Vita got was Uncharted, and that was a launch title.

EDIT: But I will say I actually do love the Vita despite Sony's poor effort. It had some really great (and weird) Japanese titles. Dragon Quest Builders and Yomawari 1 and 2 being some of my favorites.

Re: "It Was A Full-On Assault" - How Sega's "Disruptive" Marketing Led To A Starring Role In A Cult 2000s Comedy

no_donatello

I watched the movie a couple years back — probably because of this article. Not interested in the subject matter, really, but the movie was okay. The product placement was funny in how over the top it was, but that was the point. Interesting look back at a very brief period when Dreamcast was doing a full-on media assault (the "It's thinking" commercials, the random appearances on MTV, etc.)

Re: "The Most Miserable Person I Have Ever Worked With" - This Former Sega Exec Has A Dim View Of Yuji Naka

no_donatello

I mean, Naka definitely had a lot to do with Sonic becoming the success that it was. And Ohshima, too. I owe a lot of my fondest childhood gaming memories to these guys. But I have read the stories about Sonic Xtreme and the NiGHTS engine. Seems like Naka could be difficult at times. Still love his games, even when he left Sega. I mean, come on. Let's Tap! That theme song will be stuck in my head until the day I die.

Re: Thanks To AI, The Steam Deck Now Costs As Much As $300 More

no_donatello

I have a hard time seeing this price as viable when the Steam Deck is pretty old hardware at this point.

But yes, the memory price increases are crazy, and it has actually dissuaded me from purchasing new NVME drives and SD cards. Instead, I've been thinking about which devices I no longer use that I can grab the drive/card from. Just crazy.

Re: The Team Behind This Motion-Sensing Box Think It Can Match The Sales Of The Nintendo Wii

no_donatello

The thing about the Wii is that certain groups bought it specifically for Wii Sports. I recall my grandfather in a nursing home talking about the Wii and Wii Sports. That disc probably never left the console. I wish them luck, but this thing needs a killer app like that to do Wii numbers. Plus it would have to be a pack-in with no need for a subscription (which could be separate, but recurring fees kill people's interest).

Re: Oh, Snap! Classic N64 Pokémon Title Gets Unofficially Ported To Nintendo 3DS

no_donatello

Pokemon Snap is a very special one for me. I was prime age for Pokemon mania, and Pokemon Snap finally let me see 3D Pokemon "in the wild" (Stadium was cool, but it was just battles). I was pretty disappointed by how short the game was, but I still love it. Stopping at your vehicle at the Moltres egg in the volcano level and calling over like a dozen Charmanders will always stick with me. Interesting that they say they added new routes. That seems like something that would require a lot of new art assets.

Re: Following Prince of Persia Remake's Cancellation, Fans Are Now Trying To Do What Ubisoft Couldn't

no_donatello

@murty Yeah, they definitely nailed the parkour. I remember stringing together moves and it feeling really great, collecting all those orbs — whatever they were called. I thought the art was great too, since the ps3/360 era was famous for games that only featured different shades of brown. I do recall some frustration with the combat, but not too bad.

I did try Jedi Fallen Order, and I couldn't get over the weird enemies respawn when you save thing. I guess that's a Souls thing? I found it annoying.

Re: Following Prince of Persia Remake's Cancellation, Fans Are Now Trying To Do What Ubisoft Couldn't

no_donatello

@FR4M3 I actually think the game may be nearly/fully complete. There were rumors of it potentially shadow dropping in January: https://www.pushsquare.com/news/2026/01/the-sands-of-time-have-run-out-on-prince-of-persias-ps5-remake-launching-this-week. Maybe the game was just that bad that Ubisoft thought it would hurt the brand more than no game at all. In any case, it was in development for a LONG time. It's too bad. Really enjoyed Prince of Persia on PS2 and even that cel shaded one on PS3.