Most of the (Sega) arcade games ported to Dreamcast tended to be "better", in terms of having more gameplay modes, and extras over the straight up arcade mode. Can't really pick one but when I play a load of old arcade fighting games, I tend to play them on DC rather than the arcade orginals via FBNeo...
@Damo I dunno, selling 3m units on a console which had literally thousands of games to choose from vs selling 3m units on a console which had about 300 western games over its entire life cycle doesn't seem like much of an achievement. Given only around 50 of those had positive (75%+ metacritic) scores, back in the day when 8 out of ten was a score for a game you should consider buying if you like the genre, I'd say there was a general dearth of choice...
Part of the problem are these youtubers who weren't even born at the time of the N64/Saturn/PS1.
I can remember being distinctly unimpressed with Star Fox (mostly the framerate to be honest) after spending the preceding years playing stuff like Starglider/Star Glider 2, Elite Frontier, Carrier Command & Stunt Car Racer on the Atari ST.
When it came to the generation that followed the SNES, I picked up the Saturn and PS1 fairly close together, and the jump from launch games to second gen was very impressive (VF to VF2, Tekken to Tekken 2 for example) but when I picked up an N64 a year or so down the line I was wowed by Mario 64 and somewhat underwhelmed by the rest of games I picked up (to be fair I've still got my N64 and games, and have Mace: the Dark Age, which probably explains some of the underwhelming feelings).
Still remember my complaints from the day - screen like its smeared in Vaseline, console designed for Mario64, nothing else was remotely as impressive etc. Until the PSP came along, I don't think there was a controller as uncomfortable either. If you delve into the August 96 C&VG you've got Wipeout 2097, F1, Nights into Dreams, Crash Bandicoot and...... Pilot Wings 64. Objectively, Pilot Wings looks awful. I know it plays well and I also know that I still play Wipeout 2097 to this day.
You wouldn't "get" any of this without the lived experience of the time and I suppose some of it is peculiar to being a Brit but I get bored watching people telling me things happened that didn't happen.
I wonder how the process compares to say having the Japanese ROM and the US ROM and simply using the latter to translate/replace the text on the former.
In the vast majority of import games I played back in the day, in game graphics tended to show "text" (signs etc) in English anyway...
looking forward to this. There are various parts of the forrest track from Sega Rally that look like they feature in that circuit. Mind you, the game logic is going to be a pretty big factor in whether its any good or not!
Given what they've done with the Street Fighter series, and what generally seems to be done now, it'd be a hard pass. A gutted core game, with most of the characters, stages, costumes, etc as DLC? Nope.
Comments 9
Re: Talking Point: Is There A Home Port You Prefer To The Arcade Original?
Most of the (Sega) arcade games ported to Dreamcast tended to be "better", in terms of having more gameplay modes, and extras over the straight up arcade mode. Can't really pick one but when I play a load of old arcade fighting games, I tend to play them on DC rather than the arcade orginals via FBNeo...
Re: Flashback: "The S**t Absolutely Hit The Fan" - When WipEout (And Sara Cox's Bloody Nose) Shocked A Nation
Absolutely no memory of that advert at all - how odd!
Re: Review: Anbernic RG40XX H - A Great Budget Emulation Device
curtailed, not curtained (2nd para).
Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?
@Damo I dunno, selling 3m units on a console which had literally thousands of games to choose from vs selling 3m units on a console which had about 300 western games over its entire life cycle doesn't seem like much of an achievement. Given only around 50 of those had positive (75%+ metacritic) scores, back in the day when 8 out of ten was a score for a game you should consider buying if you like the genre, I'd say there was a general dearth of choice...
Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?
Part of the problem are these youtubers who weren't even born at the time of the N64/Saturn/PS1.
I can remember being distinctly unimpressed with Star Fox (mostly the framerate to be honest) after spending the preceding years playing stuff like Starglider/Star Glider 2, Elite Frontier, Carrier Command & Stunt Car Racer on the Atari ST.
When it came to the generation that followed the SNES, I picked up the Saturn and PS1 fairly close together, and the jump from launch games to second gen was very impressive (VF to VF2, Tekken to Tekken 2 for example) but when I picked up an N64 a year or so down the line I was wowed by Mario 64 and somewhat underwhelmed by the rest of games I picked up (to be fair I've still got my N64 and games, and have Mace: the Dark Age, which probably explains some of the underwhelming feelings).
Still remember my complaints from the day - screen like its smeared in Vaseline, console designed for Mario64, nothing else was remotely as impressive etc. Until the PSP came along, I don't think there was a controller as uncomfortable either.
If you delve into the August 96 C&VG you've got Wipeout 2097, F1, Nights into Dreams, Crash Bandicoot and...... Pilot Wings 64. Objectively, Pilot Wings looks awful. I know it plays well and I also know that I still play Wipeout 2097 to this day.
You wouldn't "get" any of this without the lived experience of the time and I suppose some of it is peculiar to being a Brit but I get bored watching people telling me things happened that didn't happen.
Re: Konami Butchered This SNES Classic, So We Fixed It
I wonder how the process compares to say having the Japanese ROM and the US ROM and simply using the latter to translate/replace the text on the former.
In the vast majority of import games I played back in the day, in game graphics tended to show "text" (signs etc) in English anyway...
Re: Here's Some Gameplay Footage From Sega Rally Successor Over Jump Rally
@vfXander ace, I assumed you meant the CPU controlled cars and that sort of stuff, which can make a massive difference.
Re: Here's Some Gameplay Footage From Sega Rally Successor Over Jump Rally
looking forward to this. There are various parts of the forrest track from Sega Rally that look like they feature in that circuit. Mind you, the game logic is going to be a pretty big factor in whether its any good or not!
Re: Fans Get Excited As 'Marvel vs. Capcom 4' Gets Name-Checked In Deadpool Comic
Given what they've done with the Street Fighter series, and what generally seems to be done now, it'd be a hard pass. A gutted core game, with most of the characters, stages, costumes, etc as DLC? Nope.