Comments 71

Re: Best Of 2024: Is It Time To Change The Narrative On The Sega Saturn?

poyo_pie

The problem with the Saturn, just like the Dreamcast, is that Sega wasn't forward thinking.

It feels more like a system that was meant to compete with the SNES than it was the N64 or PS1. 3D capabilities were an afterthought, and most games were technologically backwards while the competition continued to raise the bar.

Re: Best Of 2024: Does Video Game History Have A "Nintendo Problem"?

poyo_pie

I think its more gaming historians have an outdated fanboy console war problem.

Mario 64 wasn't the first 3D game, not that I ever heard that argument anyways, but it did certainly raise the bar for 3D with its detailed environments, non linear structure, and fluid controls. The fact that Gabe Newell even cites it as one of his biggest inspirations should speak volumes on its importance.

Croc also deserves credit for being one of the true earlier examples of a fully 3D platformer, but its dated tank control scheme as well as the popularity of its competition overshadowed it unfortunately. Hopefully the remaster changes this.

Re: Sega Has Been "Losing Confidence" But Its New Boss Wants To "Make It Really Shiny Again"

poyo_pie

@EarthboundBenjy The highlight of the game for me was definitely the jungle level, both in terms of level design and music.

However, the final boss (not the secret one) was one of the most frustrating sections of a game I've ever experienced. Who thought it was a good idea to design a boss with five phases, one hit kill moves, and no checkpoints, forcing you to start over from the very beginning every time?

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