Hard to say, probably Mario or Zelda since they really defined adventure games, and showed that games can be much bigger than simple arcade like experiences based on high scores.
@Sketcz I think the 2010 one is a decent shoot em up, which controls better. But, I do agree that it feels more scripted, while I prefer how much more freedom you had in the original.
Action is a large part of James Bond's appeal, because hes a romanticized depiction of a spy. If were gonna keep grounding him and deconstructing him some more, then go all the way and just have him be a boring desk jockey. Bad enough the Craig era films turned him into a joyless brooding mess.
@845H Yes, because normally companies get criticized when they shun a platform or make an unoptimized port for it. This way they can just opt for doing nothing while acting like they're taking a moral stand. I'm surprised Rockstar didn't think to do this when they spent like 14 years not porting Read Dead 1 to PC.
@845H wouldn't surprise me if the devs were too incompetent to optimize their mediocre UE5 asset flip looking game for PC, so they opted to virtue signal about it instead. That way anyone who criticizes them is an "incel".
@ecco6t9 I remember when people blamed the Switch for Bloodstain's awful port, even though Witcher 3 had a good port despite being a way more demanding game
@WaveBoy claymation could be neat if handled right, I also think a cel shaded look similar to Jet Grind Radio or Wind Waker would lend itself to the cartoony aesthetic better.
Also don't give up on DK, hes tricky but beating him is very doable!
@LastFootnote because it was relevant to the article. I'm just glad we finally have some proof to dispel the narrative of Punch Out not getting a sequel over an unsubstantiated claim, rather than the more likely reality that its just another Nintendo IP that doesn't bring in the big bucks like Mario or Zelda.
@brookeobscura exactly, a sequel that doesn't innovate is only really a problem for something thats milked like crazy, such as Pokemon or Call Of Duty.
Its been 15 years since the last Punch Out or around 20 since the last F-Zero, I think it would be forgivable to make sequels for them that refine on an existing concept.
I find it ironic that the Mega Man guy leaves Capcom to make a Mega Man spiritual successor, fails at it, and then Capcom years later does it much better with Mega Man 11.
@somnambulance its not that its a horrible game, it just had a horribly mismanaged crowdfunding campaign, delays, badly managed community forum, and a ton of hype riding it all for a 6/10 experience at best.
The problem with the Saturn, just like the Dreamcast, is that Sega wasn't forward thinking.
It feels more like a system that was meant to compete with the SNES than it was the N64 or PS1. 3D capabilities were an afterthought, and most games were technologically backwards while the competition continued to raise the bar.
@SillyG as a VR skeptic myself, I think it lends itself well to some genres, I just don't see it as the future standard for all game, similar to how motion controls failed to become that.
I think its more gaming historians have an outdated fanboy console war problem.
Mario 64 wasn't the first 3D game, not that I ever heard that argument anyways, but it did certainly raise the bar for 3D with its detailed environments, non linear structure, and fluid controls. The fact that Gabe Newell even cites it as one of his biggest inspirations should speak volumes on its importance.
Croc also deserves credit for being one of the true earlier examples of a fully 3D platformer, but its dated tank control scheme as well as the popularity of its competition overshadowed it unfortunately. Hopefully the remaster changes this.
@Guru_Larry people forget that Sega is really Sega in name only after being bought out by a casino company 20 years ago.
They only prioritize their pachinko machines and the two or so franchises that are safe bets. Long gone are the days of niche titles like Skies Of Arcadia or even Billy Hatcher
@EarthboundBenjy The highlight of the game for me was definitely the jungle level, both in terms of level design and music.
However, the final boss (not the secret one) was one of the most frustrating sections of a game I've ever experienced. Who thought it was a good idea to design a boss with five phases, one hit kill moves, and no checkpoints, forcing you to start over from the very beginning every time?
@Hexapus I already said I don't think AI should do everything since its potential is limited compared to human imagination. I just think it can be a good tool.
Also you say wasting capital on the assumption that an indie automatically has it in the first place.
Comments 71
Re: The Simpsons Hit & Run Modders Give The Classic GTA-Clone A Futurama-Style Makeover
Better than the Futurama game we got
Re: "Thanks To Everyone Who Played" - Donkey Kong Country And Banjo-Kazooie Designer Gregg Mayles Leaves Rare After 36 Years
What a waste of talent
Re: "None Of Them Matter" - There's Only One Donkey Kong In Dwayne 'The Rock' Johnson's Life
@Guitar_bard yup, ashame it never got a modern port to steam or gog
Re: "None Of Them Matter" - There's Only One Donkey Kong In Dwayne 'The Rock' Johnson's Life
@HalBailman I always thought it was Cranky was the Arcade DK while JR became the Rareware DK. I never knew about a third DK theory.
Bananza makes it confusing though since it has Cranky in it with a young Pauline.
One thing, the Baby Mario from Yoshi's Island isn't Mario? I thought it was according to Mario And Luigi Partners In Time, same with Baby Bowser.
Re: "None Of Them Matter" - There's Only One Donkey Kong In Dwayne 'The Rock' Johnson's Life
@Mrakey my favorite celebrity geek moment was Vin Diesel being a consultant for the development of Escape From Butcher Bay, one of my favorite FPS.
Re: "None Of Them Matter" - There's Only One Donkey Kong In Dwayne 'The Rock' Johnson's Life
@hisownsidekick Rocky Kong is actually a pretty cool name
Re: "None Of Them Matter" - There's Only One Donkey Kong In Dwayne 'The Rock' Johnson's Life
Of course he's gonna prefer the game from when he was a kid over the games that came out when he was 30
Re: Sir Noggin Is A Colourful Platformer Inspired By The Sega Master System & "The Glorious 8-bit Days"
looks fun, the music gives me Kirby vibes lol
Re: Bitmap Bureau's Upcoming Terminator Game Has Suffered A Delay
its unfortunate, but I can handle the weight since I've got a lot on my plate anyways
Re: Nintendo Just Broke The Hearts Of GameCube Scalpers Everywhere With Switch 2
might affect the prices a bit, but there will always be value in owning the games rather than having them tied to a subscription
Re: Counter-Strike 1.6 Is Getting A "From The Ground Up" Fan Remake Later This Year
cool premise, but sadly most of the community will just stick with CSGO
Re: What's The Most Influential Video Game of All Time? BAFTA Needs Your Help To Decide
Hard to say, probably Mario or Zelda since they really defined adventure games, and showed that games can be much bigger than simple arcade like experiences based on high scores.
Re: Xeno Crisis Developer Bitmap Bureau Is Working On A Terminator Game
New Terminator games >>> New Terminator movies
Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot
@Sketcz I think the 2010 one is a decent shoot em up, which controls better. But, I do agree that it feels more scripted, while I prefer how much more freedom you had in the original.
Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot
@bobby_steurer i laughed harder at this than I thought lol
Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot
Action is a large part of James Bond's appeal, because hes a romanticized depiction of a spy. If were gonna keep grounding him and deconstructing him some more, then go all the way and just have him be a boring desk jockey. Bad enough the Craig era films turned him into a joyless brooding mess.
Re: Metal Slug-Inspired Metroidvania 'Guns Of Fury' Arrives On Switch & PC Later This Month
I really like this. I feel like being able to shoot is a lot more satisfying in a Metroid style game rather than having to use melee attacks.
Re: 8BitDo's C64 & NES-Style Retro Mechanical Keyboards Are Getting European Layouts
Glad to hear that. I've been using my NES one for a year and love it, the clickety clack sounds are like ASMR to my ears.
Re: The Angry Video Game Nerd Is Getting His Very Own 8-Bit Mega Man-Esque Adventure
I like that the color palette looks closer to the NES limitations. Most "8 bit" indie games tend look like a mashup of Master System and SNES.
Re: The Angry Video Game Nerd Is Getting His Very Own 8-Bit Mega Man-Esque Adventure
@RetroGames the first two AVGN games look closer to a SNES game if youre interested
Re: Dino Crisis Spiritual Successor Code Violet Will Be Console Exclusive To Avoid "Vulgar" PC Modding
@axelhander Its so dumb because if somebody wants to mess around with their copy of the game they payed for, thats their business.
Skyrim isn't ruined for me because somebody else decided to replace Alduin's model with Shrek or Thomas The Tank Engine.
Re: Dino Crisis Spiritual Successor Code Violet Will Be Console Exclusive To Avoid "Vulgar" PC Modding
@845H Yes, because normally companies get criticized when they shun a platform or make an unoptimized port for it. This way they can just opt for doing nothing while acting like they're taking a moral stand. I'm surprised Rockstar didn't think to do this when they spent like 14 years not porting Read Dead 1 to PC.
Re: Dino Crisis Spiritual Successor Code Violet Will Be Console Exclusive To Avoid "Vulgar" PC Modding
What makes this hilarious is that the trailer shows footage from the PC version lol
Re: Dino Crisis Spiritual Successor Code Violet Will Be Console Exclusive To Avoid "Vulgar" PC Modding
@845H wouldn't surprise me if the devs were too incompetent to optimize their mediocre UE5 asset flip looking game for PC, so they opted to virtue signal about it instead. That way anyone who criticizes them is an "incel".
Re: Yes, Knuckles Was Supposed To Sound Like He Was Swearing In Sonic Heroes
shift happens
Re: The Making Of: Tony Hawk's Pro Skater 2's Surprisingly Stellar GBA Port
@ecco6t9 I remember when people blamed the Switch for Bloodstain's awful port, even though Witcher 3 had a good port despite being a way more demanding game
Re: Identifying Gaming's First Playable Female Character "Isn't As Cut-And-Dried" As You Might Think
@slider1983 probably the same people who thought Black Panther was the first black superhero movie
Re: Punch-Out!!'s Characters Aren't To Blame For The Series's Hiatus After All
@WaveBoy claymation could be neat if handled right, I also think a cel shaded look similar to Jet Grind Radio or Wind Waker would lend itself to the cartoony aesthetic better.
Also don't give up on DK, hes tricky but beating him is very doable!
Re: Punch-Out!!'s Characters Aren't To Blame For The Series's Hiatus After All
@LastFootnote because it was relevant to the article. I'm just glad we finally have some proof to dispel the narrative of Punch Out not getting a sequel over an unsubstantiated claim, rather than the more likely reality that its just another Nintendo IP that doesn't bring in the big bucks like Mario or Zelda.
Re: Punch-Out!!'s Characters Aren't To Blame For The Series's Hiatus After All
@brookeobscura exactly, a sequel that doesn't innovate is only really a problem for something thats milked like crazy, such as Pokemon or Call Of Duty.
Its been 15 years since the last Punch Out or around 20 since the last F-Zero, I think it would be forgivable to make sequels for them that refine on an existing concept.
Re: Punch-Out!!'s Characters Aren't To Blame For The Series's Hiatus After All
@KitsuneNight a very tired trend by this point
Re: Punch-Out!!'s Characters Aren't To Blame For The Series's Hiatus After All
LOL this is certainly going to annoy people who want to believe the characters are controversial
Re: After What Feels Like A Lifetime, Amazon Is Cancelling Mighty No. 9 3DS And Vita Pre-Orders
@sdelfin I guess I should have specified, I was focusing more on crowdfunding campaigns of spiritual successors by industry veterans.
Within this specific category, Bloodstained was the only one I enjoyed.
Re: After What Feels Like A Lifetime, Amazon Is Cancelling Mighty No. 9 3DS And Vita Pre-Orders
@somnambulance Yeah people were much less jaded to crowdfunding campaigns back then, because it was relatively new.
From my experience, the only one that lived up to the hype was Bloodstained, despite some of its promises being late.
Re: After What Feels Like A Lifetime, Amazon Is Cancelling Mighty No. 9 3DS And Vita Pre-Orders
I find it ironic that the Mega Man guy leaves Capcom to make a Mega Man spiritual successor, fails at it, and then Capcom years later does it much better with Mega Man 11.
Re: After What Feels Like A Lifetime, Amazon Is Cancelling Mighty No. 9 3DS And Vita Pre-Orders
@somnambulance its not that its a horrible game, it just had a horribly mismanaged crowdfunding campaign, delays, badly managed community forum, and a ton of hype riding it all for a 6/10 experience at best.
Re: Best Of 2024: Is It Time To Change The Narrative On The Sega Saturn?
The problem with the Saturn, just like the Dreamcast, is that Sega wasn't forward thinking.
It feels more like a system that was meant to compete with the SNES than it was the N64 or PS1. 3D capabilities were an afterthought, and most games were technologically backwards while the competition continued to raise the bar.
Re: Best Of 2024: The GTA Games, Ports And Expansions We Never Got To Play
@SillyG as a VR skeptic myself, I think it lends itself well to some genres, I just don't see it as the future standard for all game, similar to how motion controls failed to become that.
Re: Best Of 2024: The GTA Games, Ports And Expansions We Never Got To Play
I would love to see either a 3D version of London 1969, or a GTA game set in the 1970s like Driver 76
Re: Best Of 2024: Does Video Game History Have A "Nintendo Problem"?
I think its more gaming historians have an outdated fanboy console war problem.
Mario 64 wasn't the first 3D game, not that I ever heard that argument anyways, but it did certainly raise the bar for 3D with its detailed environments, non linear structure, and fluid controls. The fact that Gabe Newell even cites it as one of his biggest inspirations should speak volumes on its importance.
Croc also deserves credit for being one of the true earlier examples of a fully 3D platformer, but its dated tank control scheme as well as the popularity of its competition overshadowed it unfortunately. Hopefully the remaster changes this.
Re: Best Of 2024: The Making Of Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb
this movie was a good reminder that just because you can tell a good story in a game, doesn't automatically make you the next Steven Spielberg
Re: Best Of 2024: The Making Of Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb
@axelhander thats one hell of a backhanded compliment lol
Re: Sounds Like Duke Nukem's Voice Actor Wants To Buy The Rights To The Character
It would be nice to see a new game, but the humor would be heavily watered down for modern sensibilities unfortunately
Re: Anniversary: Street Fighter's Live-Action Movie Is 30 Years Old Today
@MontyMole "Plus you got to play as Kylie Minogue cosplaying as Cammy, which gives you an unsettling feeling of is this really happening?"
I definitely got a feeling from that, just a different one lol
Re: Sega Has Been "Losing Confidence" But Its New Boss Wants To "Make It Really Shiny Again"
almost as if they would benefit more from making good games again instead of generic family movie with a Sonic skinsuit, or the 50th Yakuza game
Re: Sega Has Been "Losing Confidence" But Its New Boss Wants To "Make It Really Shiny Again"
@Guru_Larry people forget that Sega is really Sega in name only after being bought out by a casino company 20 years ago.
They only prioritize their pachinko machines and the two or so franchises that are safe bets. Long gone are the days of niche titles like Skies Of Arcadia or even Billy Hatcher
Re: Sega Has Been "Losing Confidence" But Its New Boss Wants To "Make It Really Shiny Again"
@EarthboundBenjy The highlight of the game for me was definitely the jungle level, both in terms of level design and music.
However, the final boss (not the secret one) was one of the most frustrating sections of a game I've ever experienced. Who thought it was a good idea to design a boss with five phases, one hit kill moves, and no checkpoints, forcing you to start over from the very beginning every time?
Re: If PS2 Launched In 2024, This Is What Its Reveal Trailer Would Look Like
PS2 has a such a great library, even to this day I'm still discovering games on it
Re: Retro Indie Title "Moons of Darsalon" Is Headed To Consoles, Complete With Icky AI Art
@Hexapus I didn't ignore anything, I addressed the main point and I kept it concise for the sake of brevity.
Re: Retro Indie Title "Moons of Darsalon" Is Headed To Consoles, Complete With Icky AI Art
@Hexapus I already said I don't think AI should do everything since its potential is limited compared to human imagination. I just think it can be a good tool.
Also you say wasting capital on the assumption that an indie automatically has it in the first place.