Like many others here i don't really like the artstyle but it sounds like an interesting concept that could be even better on the Wii U - thanks to its multitasking capabilities and the GamePad.
And amen to what he said about not having something like an undo button for TBS games. I'm currently playing Ghost Recon: Shadow Wars on the 3DS and really hate that when i just move and not attack an enemy there's no way to rewind.
That also was the thing that made the E3 showcase of Code Name: S.T.E.A.M look even more torn to me. In the one game where every step you make should permanently use up your turns movement points you can just go back and pretend none of it ever happened. If it stays that way in the final game it's quite the wasted opportunity. It could really profit from being suitably consistent imo.
Looks ace. Think i'd rather see a version as close to the original as possibe though. But if a remake is the only way to go for this one i'd gladly take it.
While at the moment i have no interest in getting it i can see that this system has LOVE written all over it. Great work, Analogue Interactive, you even got me kinda tempted. Very interesting comments as well @Damo.
Oh yeah, the good ol' times when you still needed a mag to be informed on games. More expensive, but kind of nice too. And it seems i only really cared about the reviews since i can't remember anything else from a Nintendo mag. But TOTAL! does ring a bell.
If i had a non-Nintendo console too i think i'd always get EDGE magazine. And that other mag which is nearly the same whose name i can't remember now .
Comments 5
Re: Interview: Meet Naked War, The Wii Advance Wars Beater That Never Was
Like many others here i don't really like the artstyle but it sounds like an interesting concept that could be even better on the Wii U - thanks to its multitasking capabilities and the GamePad.
And amen to what he said about not having something like an undo button for TBS games. I'm currently playing Ghost Recon: Shadow Wars on the 3DS and really hate that when i just move and not attack an enemy there's no way to rewind.
That also was the thing that made the E3 showcase of Code Name: S.T.E.A.M look even more torn to me. In the one game where every step you make should permanently use up your turns movement points you can just go back and pretend none of it ever happened. If it stays that way in the final game it's quite the wasted opportunity. It could really profit from being suitably consistent imo.
Re: Remake Request: Princess Crown
Looks ace.
Think i'd rather see a version as close to the original as possibe though. But if a remake is the only way to go for this one i'd gladly take it.
Re: Hands On: Analogue Interactive CMVS Slim and Arcade Stick
While at the moment i have no interest in getting it i can see that this system has LOVE written all over it. Great work, Analogue Interactive, you even got me kinda tempted.
Very interesting comments as well @Damo.
Re: Neo Geo CMVS Gets Ebony Wood
Show me one made of ivory and we'll talk.
Re: Feature: The Making of TOTAL! Magazine
Oh yeah, the good ol' times when you still needed a mag to be informed on games. More expensive, but kind of nice too.
And it seems i only really cared about the reviews since i can't remember anything else from a Nintendo mag. But TOTAL! does ring a bell.
If i had a non-Nintendo console too i think i'd always get EDGE magazine. And that other mag which is nearly the same whose name i can't remember now .
@Pj1: Could it be this one about the Super Play magazine ?