I poured hundreds of hours into Goldeneye. I doubt there's anything I don't know about the game, quite honestly. I even used Game Shark to find hidden assets and to play multiplayer on levels like Statue and Cradle.
I want this game on Switch so badly. Still my favorite FPS.
I am not much of a shmup gamer, but I did love this game on Gameboy. I remember having an issue of Nintendo Power that had maps of every level and I thought the game looked so well designed I just had to buy it.
This project sounds brilliant, and I would be all over it if N64 were included. Unfortunately, it can't be for the foreseeable future.
As I understand it, Nintendo has N64 patents out the wazzoo.
I don't normally like this genre but I enjoyed this game. And the part where your car sinks is probably the most memorable part from any game I've ever played.
I never bought a Virtual Boy (I didn't have enough money as I was 10) but I did think Red Alarm was pretty awesome from playing it in stores. Star Fox 64 was like a realization of the potential I saw in this game.
@Lukey64000 Indeed the soundtrack did a fantastic job setting the mood for the game. I actually have a CD in my car with the entire soundtrack on it. It's pretty amazing how many tracks there are! I love how there are two types of songs... creepy, melancholy piano during exploration vs. intense violins during bug-fighting. It really adds to the emotional impact of the game.
For me, Body Harvest is a game where the sum is far greater than its parts. Sure, the graphics aren't spectacular (even for N64) and the controls can be clunky at times, but overall I consider this game to be a perfect experience because of all the things it does right.
I haven't even started reading the article yet, but I just wanted to say THANK YOU for writing it up!! Body Harvest is still one of my favorite games ever and holds a lot of sentimental value for me. I have beaten it MANY times and actually just started replaying it again this past week.
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Re: Hardware Review: Despite The Delays And Drama, Polymega Is The Ultimate All-In-One Retro Machine
No N64.
No thank you.
Re: Feature: The Haunting History Of Capcom's Ghosts 'n Goblins Series
Maximo Ghosts to Glory is one of my absolute favorite PS2 games. I wish it would get ported to Switch.
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
I poured hundreds of hours into Goldeneye. I doubt there's anything I don't know about the game, quite honestly. I even used Game Shark to find hidden assets and to play multiplayer on levels like Statue and Cradle.
I want this game on Switch so badly. Still my favorite FPS.
Re: Hardware Review: Believe The Hype, Polymega Is The Ultimate All-In-One Retro Machine
All I want is an HDMI retro system that plays Nintendo 64 games without being a blurry mess.
Guess I'll keep waiting...
Re: Feature: How R-Type Was De-Made For The Game Boy, Before Demakes Were A Thing
Also... I must know more about JET FORCE GEMINI on GBC!!
Re: Feature: How R-Type Was De-Made For The Game Boy, Before Demakes Were A Thing
I am not much of a shmup gamer, but I did love this game on Gameboy. I remember having an issue of Nintendo Power that had maps of every level and I thought the game looked so well designed I just had to buy it.
Re: Hands On: Polymega Is Shaping Up To Be The Ultimate All-In-One Retro Emulation Box
Ctrl+F "64"
Yet another emulator that doesn't interest me 😨
Re: Hardware Review: Analogue Mega Sg: Forget The Mega Drive Mini, This Is The Real Deal
I'm still waiting for an HDMI N64 given this level of quality attention.
Re: Exclusive: Getting Under The Hood Of RetroBlox, The Clone Console To Rule Them All
This project sounds brilliant, and I would be all over it if N64 were included. Unfortunately, it can't be for the foreseeable future.
As I understand it, Nintendo has N64 patents out the wazzoo.
Re: Modular Console RetroBlox Could Be The Ultimate Old-School Gaming Platform
Support N64 and we'll talk. There's plenty of HD support for old systems... Except N64.
Re: Feature: ​The Making Of Silent Hill: Shattered Memories
I don't normally like this genre but I enjoyed this game. And the part where your car sinks is probably the most memorable part from any game I've ever played.
Re: Feature: The Making Of Red Alarm, The Virtual Boy's Answer To Star Fox
I never bought a Virtual Boy (I didn't have enough money as I was 10) but I did think Red Alarm was pretty awesome from playing it in stores. Star Fox 64 was like a realization of the potential I saw in this game.
Re: Feature: The Making Of Body Harvest
@Lukey64000 Indeed the soundtrack did a fantastic job setting the mood for the game. I actually have a CD in my car with the entire soundtrack on it. It's pretty amazing how many tracks there are! I love how there are two types of songs... creepy, melancholy piano during exploration vs. intense violins during bug-fighting. It really adds to the emotional impact of the game.
Re: Feature: The Making Of Body Harvest
For me, Body Harvest is a game where the sum is far greater than its parts. Sure, the graphics aren't spectacular (even for N64) and the controls can be clunky at times, but overall I consider this game to be a perfect experience because of all the things it does right.
Re: Feature: The Making Of Body Harvest
I haven't even started reading the article yet, but I just wanted to say THANK YOU for writing it up!! Body Harvest is still one of my favorite games ever and holds a lot of sentimental value for me. I have beaten it MANY times and actually just started replaying it again this past week.
Re: Interview: Meet Naked War, The Wii Advance Wars Beater That Never Was
@Mega719 This is not a current pitch. It was back when Wii's online was active.
This sounds like it could have been a great idea. I'm not normally a turn-based fan, but even I would probably enjoy this.